In case you were ever worried DOOM Eternal might employ such hellish practices as microtransactions, fear not. The upcoming FPS will have some unlockable items, but you won't be able to pay for them; you have to earn them.
This information comes straight from the title's creative director, Hugo Martin. Responding to a fan question on Facebook, Martin assures them that DOOM Eternal won't have an in-game digital store or microtransactions of any kind. Furthermore, the unlockable items are cosmetic, and have no gameplay impact at all.
"Eternal is a $60 game, not a free-to-play game or a mobile game—we are giving you a complete experience with no store just like you’d expect," Martin says. "Unlocking skins with XP is a part of the experience if you care about that stuff, or you can completely ignore it."
To be honest, there was never really any danger of this happening, but it's nice to get confirmation either way. Are you relieved DOOM Eternal will be free of microtransactions? Rip and tear in the comments below.
[source videogamer.com]
Comments 19
I love that the team has only one thing on it's mind: killing hell spawn!
Screw modern monetization practices. Screw story. Just give the people their guns, blood, and glory!
"Don't worry, there are no microtransactions in Doom Eternal"...yet.
I dont think this is up to id software or Martin to decide. Beth/Zenimax will have the last word on monetization.
FO76 was also a 60 USD game... so
They will probably add microtransactions to the multiplayer later.
Such a shame that a studio like id end it up on Bethesda's hands. They deserve a better owner, or even better, independency.
I never expected it to have microtransactions. I'm really looking forward to this game, the recent game was brilliant and this looks just as good if not better from what I've seen so far
Uh huh. I'll believe him if a year after launch they don't add in microtransactions and a Fortnite-esque store. As of now, nope.
Obviously IAPs and Microtransactions are unacceptable..even in hell
I like that after the generic "space marine with gun" doom 1 ps4 cover, id is more confident to put great art for the doom eternal cover
@viciousarcanum I don't know why you got the thumbs down because it's a true question, when will it happen. Bethesda made the creation store for fallout 4 that's MTs in a nut shell what's stopping them from doing it to Doom
Glad to hear that you can unlock new skins with the experience gained from the campaign.
@wiiware It was reversible, there was a different cover for that too, which was better. Similar to that of Eternal.
@wiiware I think they gave Doom 2016 the better cover art when it released on Switch. I’m also glad their marketing team got the confidence to do artwork like that too.
@makina totally agree, I love the way id's games feel and play even when doing basic stuff like running, jumping and shooting, but it's certainly a shame they have to be managed by Bethesda, which is rapidly losing all the goodwill it's accrued during the years.
I really like Rage 2 (the combat is incredibly good although bogged down by other factors), but the in-game store is appalling.
Let's hope they keep MTX's away from Wolfy and Doom.
On another note, I'm super hyped for Eternal as I loved '16, but from what I've seen so far it looks like they're just dropping every modern shooter convention on it, like a more fleshed out story with cutscenes, cosmetics, a hub world and such.
Don't get me wrong, I love story and hubs in Wolfy, but they're different games. I'll admit that the hub may fix some pacing issues I had with '16, but to me it was memorable because of how "pure" it was.
Even the moveset sounds a bit overcomplicated in the sequel.
@Stragen8 indeed, the Switch cover is way cooler and reminiscent of its storied past 😃
It's pretty sad when not having microtransactions is an achievement and something to be celebrated. This should be standard other than free to play games.
There are two payable DLCs already being planned. So whatever.
@RedFinch Which has absolutely nothing to do with Eternal being absent of MTX and shipping as a complete game. I could understand when DLC first started to rise and people were still ignorant to the process, but if you still believe DLC today means they cut out a portion of the game that is required to get the full experience, you're dead wrong. There are a few examples of devs doing DLC incorrectly, but 90% of what is launched is made/planned after the game has gone Gold and the members of the team who have finished their job on the initial game are put on a different project to keep them on the payroll.
Crash racing was the exact same thing. Marketed as "don't have microtransactions and won't be added later" then they added it and everyone was fine with it. That's the new strategy, just let the water slowly heating so the frog don't notice when it's boiling.
@Nintyfan Well, enjoy your complete edition.
I'll wait for the GOTY edition later on before buying it.
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