We already know that PlayStation VR will be compatible with the PlayStation 5, but will Sony have a new headset in stores alongside its next-gen system? Given the potential price tags involved, it seems unlikely, but the company behind immersive virtual reality experiences like Titanic VR seems to know something we don’t.
As part of an investor report, VR Education stated the following: “2020 will see Sony release the PS5 and a new version of the PSVR headset, which will further expand the high-end VR user base. [The company] intends to support this device with its current suite of showcase software.”
So, what does this mean? Well, clearly the organisation knows something that we don’t about PlayStation’s impending virtual reality plans. This doesn’t sound like a full-blown successor to us, though – more a revision. Perhaps the Japanese giant’s found a way to get costs down, while also reducing setup time?
[source immersivevreducation-ir.com]
Comments 24
That would be great. PS5 will have no problem supporting a headset with a higher resolution 🙂
I don't think we'll get a whole new unit, but I do think a hardware iteration will come alongside and I think the only major change will be higher res/better quality screens and lenses to take advantage of higher res from the console. PSVRs only major drawback at the moment is the whole screen-door thing.
They don't want to be releasing an upgraded headset alongside PS5 it's too much of an investment even for hardcore gamers.
Higher resolution screen and better tracking motion controls are the main things I'd like to see improved and these should benefit the existing library too
@AdamNovice But they might release a revision and market it as compatible with PS5 and PS4. That makes sense to me.
I think vr just needs wireless and better screen res, i have the vr and currently not sure if i would invest in another one. Dont get me wrong the vr is amazing experience, but defo needs bigger games to get more people interested. Firewall zero hour has to be one of the best experiences ive had with it but because there arent much players with vr, they had to restrict the game modes which was a shame, imagine if cod made vr how much more headsets would be sold. Also if i play too much vr i get migranes which in turn makes me not want to play for at least a couple of months afterwards. I did manage 89hrs last year according to the ps stats so did get a bit of use.
@get2sammyb That's fine, but I was talking about a PSVR 2 which we they need to wait a year at least before releasing that.
@AdamNovice Agreed.
... I've had my PSVR since day one... (V1) and I'd definitely lay down cash for a revised version... especially if it's less cumbersome - the HDR pass-through is worth it alone (V2 already has this, I know)... A bit lighter and with the enticement of better res (even using old moves for now until PSVR 2.0 comes along) - I'd be cool with that! Especially at perhaps a £149ish price point?
Hell yea. Im ready. Bundle. 699.99. Make it happen
Just give me better tracking and controls with a joystick. I would love better visuals, but controls are more pressing to me.
If VR can drop the cables and not skimp out on the library like Quest has done in order to achieve this, you got me.
@get2sammyb Have we seen a new PS5 camera yet? I wonder if they are planning on a "no camera required" headset so they can do away w/ the camera. Which is why it would need to be ready at launch. How many games outside of VR used the camera on PS4? I can't think of too many since the Playroom at launch. They hardly even ported over the Move games, and the gun(s) get little use. Even MS dropped Kinect and that was a supposedly going to be a big selling point for X1.
So while I'm sure the PS4 camera will work with PS5 if they are never planning on having a PS5 camera at all then they need a PSVR headset that works without a camera at or near launch.
And yes I did read this, but it says RUMOUR.
https://www.pushsquare.com/news/2019/10/rumour_ps5_will_come_with_a_camera_to_lure_streamers
"But they might release a revision"
The guy said "...and a new version of the PSVR headset...". He said "new version". Sony has already updated that outdated headset once, no need for another when everyone is waiting for a higher resolution headset.
I'm playing Astrobot now and trying to focus and get a clear picture is killing me. Probably doesn't help I wear progressive lenses but I'm sure a higher resolution would help a lot. Which I suppose technically could just be a NEW PSVR and not PSVR 2 if all they do is update the resolution and nothing else, but I'll take it. Though I think no camera could be a big selling point, getting that thing to center is such a pain, and once if's off center fugedaboutit.
I would want a wireless variation similar to Oculus Quest but using the power of the PS5 to stream higher quality content to the headset to make it more powerful than the quest without using extremely high end & pricey tech inside it. I traded my PSVR in not long after getting it because it was just so much of a hassle setting it up & then all the restrictive wiring.
My top three wants for PSVR2, tracking, tracking and tracking. Once they are sorted just copy Oculus controllers with a bit of PS flare and update the LCD panels and you'r good to go.
@rjejr I wear progressive lens and have no trouble with the index. Never found the PSVR useable for my old eyes.
.. if we're talking "wants.." for me it's got to be resolution and tracking... the graininess of the picture kills all immersion (especially racing / games that let you see long distances)... and yeah.. 15 year old move controllers and a camera that got bundled with Eye of Judgement just doesn't cut it! xD
Does the current PSVR headset powered by the PS5 count as a new version?
PSVR is basically only a set of goggles, while the console is the true VR machine.
So the PSVR/PS5 combo could be seen as a new version, right?
@TooBarFoo M glasses are usually OK but I just couldn't figure it out last time I played. I think I had the headset too far back and the visor was pushing on my glasses. I had to stop b/c of the pain. I feel like it should be easier to use. I'm still looking for a focus knob like binoculars have but don't think there is one. The knob on the back just tightens it, I think, and the bottom button slides the visor in and out, or up and down. I read the instructions but that was a year ago when I bought it and hadn't played it in like 6 mo months.
Good thing I keep it plugged in though, wouldn't want to deal with all those wires again.
VR needs big hardware improvements not tiny upgrades!
I'm sold on VR big time, it's the new way to play. I thought it was just going to be a gimmick, until I got one, and I play it regularly.
If it launches along side the PS5 I'll definitely grab it day one. I hope this PSVR2 will eventually get Half-life Alyx
@Mintie what's the screen door thing? I've never heard that before lol.
@oldschool1987 it's the effect of being able to see individual pixels because of a combination of how close to the screen you are and the relatively low resolution... similar to looking through a door that has fine mesh over the windows or that frosted/patterned glass that turns everything into tiny squares.
@Mintie ah that makes sense. I agree with that as well. Sometimes the immersion makes you forget about seeing the pixels, but other times it's really distracting
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