Motion controls were a big part of the previous generation, but they carried a bad reputation into the PlayStation 4 era. While the Nintendo Wii was massively successful at first, its sales plummeted once it had peaked, as players realised that pack-in Wii Sports had already extracted much of its potential. Microsoft’s Xbox Kinect followed a similar trajectory, posting insane numbers at launch – only for it to be removed entirely from the Xbox One experience and brushed under the bed.
But while the perception of motion controls is generally quite poor, that doesn’t mean they’re universally bad. With the PlayStation Vita, for example, Sony stumbled upon a pretty smart mechanic to compensate for the handheld’s teensy-tiny analogue sticks: gyro aiming. In games like Uncharted: Golden Abyss and Gravity Rush, you’re able to finetune your targeting by tilting the system, and it works a treat.
For those who haven’t tried it, it’s best described as an assistance mechanic. In the aforementioned games, you still primarily aim with the right analogue stick as you would in any other game – but you can adjust your target slightly by tilting the device in the desired direction. It provides you with an alarming degree of precision, and it’s a tactile mechanic that’s satisfying to use, too. It’s a system that’s since made its way to Nintendo Switch in titles such as Splatoon and DOOM.
But why not the PlayStation 4, too? The gyroscopes in the DualShock 4 may be underutilised, but they’re alarmingly accurate, as PlayStation VR demonstrates. The precision here is much better than, say, the original Wii Remote – and it certainly shouldn’t be compared to the PlayStation 3’s dreadful SIXAXIS technology, which was rushed and unresponsive.
There are actually a couple of games on the PS4 that already employ gyro aiming: Gravity Rush 2 built upon the mechanics of its portable predecessor, while Sony Bend patched in the feature to Days Gone after originally inventing it for Uncharted: Golden Abyss. In both cases, the mechanic works just as well on the big screen as it does on a handheld, allowing you to make large sweeping movements with the right analogue stick and little adjustments with the motion controls.
While we’re not programmers, we’re going to assume that this isn’t a particularly difficult option to incorporate. And the reality is that it improves practically every game with an aiming mechanic. Obviously there are accessibility concerns to consider, so we’re not saying that all games should enforce gyro aiming – but as an option, why don’t more titles include it? It’s a small feature in the grand scheme of things, but one that can make titles infinitely more tactile to play.
Are you a fan of gyro aiming? Do you think more PS4 games should leverage it? Finetune your aim and fire your thoughts in the comments section below.
Comments 35
Motion controls do work really well for aiming in Splatoon 2. I'm not sure how good they would be elsewhere, but it could be a good alternate option.
accessibility options are always a good thing.
aslong as the games in question also offer the usual joystick aiming method.
would not realy like a game with gyro aiming only.
I love motion controls with controllers held in one hand, like the Wiimote and Joy-Cons but I always found the Sixaxis and PS4 controls hugely cumbersome.
Never cared for it. I'm cool with it being an option, but only an option. Found it difficult to use. I'm old school though. Just give me my analog sticks!
Useless for me. Due to my disability. A minority may get a use out of it
Playing skyrim just now on switch and the aiming is so intuitive when using a bow. I think it's the way forward and hope ps5 has the option
I'll be honest: the lack of motion aiming is the biggest reason I opt for games with shooting on Switch or PC over PS4. Being able to, say, quickly line up a headshot with motion in something like RE2R is SO satisfying. Instead, on PS4, even though the controller has fantastic gyroscopes, I'm reduced to fighting with an analog stick to do the same thing.
It's why I play COD on my phone instead of my console.
Gyro aiming feels much more satisfying and responsive
"While the Nintendo Wii was massively successful at first, its sales plummeted once it had peaked"
The Wii's most successful year was its third on the market with its 4th year not far behind and went on to sell over 100 million, so I'm not quite sure the above statement is entirely true.
As for motion controls, well the Wii version of Resident Evil 4 is the best way to play because of the controls, whilst the Switch regularly makes great use of gyro aiming for many of its games. I remember playing Resident Evil 5 with the move controllers on PS3 and enjoying the game far more. Then you have VR which shows how great motion controls really can be, give me Farpoint with the aim controller above COD with a pad any day of the week
Yeah, I really like gyro aiming, and I don't understand why more games don't use it. Horizon: Zero Dawn would've been a perfect title for gyro aiming. I've played it side by side with BOTW, and the aiming is one thing BOTW definitely does better. It makes it feel all so much more fluid, and whenever I went back to HZD, it just felt a little clunky and outdated. I do hope they add the option in HZD2.
I also didn't know they added it in Days: Gone, I will definitely make use of it once I go back to it!
At most, an option but not compulsory as far as I am concerned. I don't think it necessarily needs to be abandoned entirely but the option to turn it off or on is fine - give gamers the choice.
That way people can try it but if they don't like it or get on well with it, they can revert to the standard control schemes we have become accustomed with and not affect our enjoyment of the game. Choice and accessibility for all is more important than whether it should be more used or abandoned entirely...
The implementation in Golden Abyss was fantastic. Definitely a shame it's not at least an option in a lot more games. That's the real shame... that it's not even an option for those who'd like to use it.
Gyro aiming is definitely worth being an option. I hate when I’m trying to shoot and I have to flick the stick lots of times just to get the right spot. Gyro will definitely be helpful in shooting games.
I’ve never been a fan of gyro aiming or motion controls. I usually disable them straight away.
I hate playing shooter games on consoles. PC and Mouse is just too accurate for me to play with sticks. I would play more of them on consoles however if they had gyro aiming, so definitely they should.
Call me crazy, but I think right stick + gyro could be precise enough to put PlayStation and PC FPS players on the same servers. It’s the only console input scheme I would consider to be in the same league as mouse and keyboard!
I miss gyroaiming, its definitely a feature I want to return.
I have to say, motion controls make a world of difference for me in games like Splatoon 2 or BotW. I tried playing some gunner weapons in MHW but I just can’t go back to not having it.
@Octane
I was about to write the same thing. Whenever I played BOTW, returning tona game with no gyro aiming, suddenly felt really awkward
I had NO idea Days Gone had gyro aiming as a feature. I would have tried it out for sure, but I don't feel like going back to it now.
I am a huge fan of the implementation of the it in days gone. I suppose it doesn't help I also tend to play switch alot and they use it more on that platform even though the ps4 probably is very much on par with it's gyro controls.
Not a fan of Gyro. K&M is best for me at home.
My commute is in a crowded subway and I fly coach for work. So I never use it on my Switch either when traveling.
Always think it will be annoying to the person next to me. Why I was ok swapping my JoyCons for the HORI Split Pad.
Before we discuss gyro on PS4 can we discuss the seeming lack of shooting games that would make good use of gyro on PS4? Like all those Move games on PS3 that never got ported over? And light gun games in general - House of the Dead, Time Crisis, Deadstorm Pirates.
I'm still waiting for these to catch on in PSVR but PS4 seems to be lacking on rials light gun games in general. (Unless they've released and I've missed them all, it's possible.)
I've never been able to get into using it for any shooters I play. It's always felt wobbly whenever I used it. So It's always been analog stick for me. But it would be nice to have it as an option as I'd definitely like to give it another shot.
Gyro aiming is cool, until u reach for ur beer. Screws me up every time, so i dont use it.
i hated it on uncharted golden abyss, and turned it off, it just did not feel anywhere precise enough compared to using sticks for me. if any game chose to enforce it, i'd definitely skip it.
I mean it's no deal breaker for me, but more options is not a bad thing.
Gyro aiming can feel really good. In certain games I think it would be nice to have as an option for those that want it.
Dunno about gyro aiming, but when I can't be arsed with moving from the couch to sit at my racing rig, I occasionally fire up Driveclub VR and use a DS4 'clip-on' wheel attachment and I use the gyro for steering. Although it's nowhere near as accurate as my T300, it gets the job done well enough for me to use it in Driveclub, as the game isn't too demanding, being a hybrid simcade racer with more of a lean towards the arcade aspect.
@RevDrGalactus When it comes to console vs PC players, the 'split' should be between those using controller and those using K&M.
However, for that to work, devs would first need to implement K&M in console shooters... something which has been supported at the hardware level for the last 2 generations of PlayStation hardware.
I suppose the lack of cross-platform play has been an excuse up until now because they don't want to give anyone an advantage. But with cross-platform play now becoming 'a thing', they're going to have to start... otherwise, they may just as well keep console and PC players separated.
I always turn the option off when I try it and can never get used to it. I end over compensating and missing the target by miles. More games should defo have the option though for people that want it.
When I heard that Days Gone added motion aiming as an option, I was optomistic and thought that developers had finally learned to add it as an option. Shame that they didn't learn. Vanquish, Resident Evil 3 and Doom Eternal has no motion aiming at all. I haven't been so dissapointed. Doom eternal especially. I know they are going to add to the switch port. Why not add it to the ps4 port?
Anyone who wants the industry to understand that people want motion aiming as an option (and judging by the results it's looking like most of you), then please consider signing the petition to for Microsoft to add a gyroscope in the Xbox Series X controller. If all controllers have a gyroscope, then it would encourage more developers to add motion aiming as an option in all games that can benefit from it
Here's the link to the petition
http://chng.it/5QBrGjb6
This is why I transitioned from PS/Xbox to a new gaming PC. Steam lets you map gyro to any game. You can set it always on, or only on when holding ZL to zoom in, whatever you want.
There are some games that don’t allow a mouse and controller to be detected at the same time, and since gyro is best as a mouse input, that sucks. But they do have mouse joystick when emulates mouse input but is detected as a joystick. It’s not quite as good but it’s definitely better than nothing. And thankfully those games aren’t too plentiful.
On PC I’m playing Red Dead 2 with gyro when I aim. Playing Witcher 3 Blood and Wine with gyro for the crossbow. Assassins Creed Origins and Odyssey with gyro when aiming, Remnant From the ashes with gyro when zooming in to aim, CoD WWII with gyro always on. And I’ve got like 250 Steam games where I’d say, about 2/3 of them can utilize gyro for aiming in some way.
On Switch I’m playing Borderlands 2 and Borderlands The Pre-Sequel with gyro always on, but there’s also (not counting motion gestures and other types of games, mostly 1st party, that leverage motion in other ways) Assassins Creed III, Black Flag and Rogue with gyro aiming, there’s also Alien Isolation, Daemon X Machina, DOOM and DOOM 64 (and Eternal soon), Duke Nukem 3D, Hellblade, LA Noire, Metro 2033/Last Light, Okami HD, Overwatch, Fortnite, Paladins, Warframe, Panzer Dragoon, Resident Evil 5/6, RE Revelations 1/2, Saint’s Row 3/4, Sniper Elite v2/III, Splatoon 2, Zelda, Skyrim, Wolfenstein New Order/Youngblood, Outer Worlds, and more I’m forgetting I’m sure.
It’s become a dealbreaker when a console can’t offer gyro. I can deal with one game not having it here in there if there’s other reason to play (like Bioshock Trilogy on Switch, I wish it had Gyro but it’s a portable version and I can make due as an exception to the rule) but it’s gotten to the point I can’t really go back to a control scheme that’s a barbarous relic of a bygone era. We have a control scheme that can go toe to toe with a mouse, yet most people don’t even know about it or understand things have changed since the Wii waggle era.
Other Aim Lab tests have actually shown gyro with higher scores than mouse. It just comes down to the fact most people have been using mouse or analog most of their life but Gyro is something they are still adapting to. Even then, it scores considerably higher than analog here, from a person who admits he’s used other control schemes longer.
Analog vs Gyro vs Mouse
https://youtu.be/HZUiWHnTqS8
Motion Controls and the Rejection of Progress
https://youtu.be/binPB4YbWmM
Extra options are always welcome.
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