The Wonderful 101 Remastered PS4 PlayStation 4

We're sure you've already read up on this by now, but The Wonderful 101, previously a Wii U exclusive, is now making its way to PlayStation 4. Developer PlatinumGames took to crowdfunding website Kickstarter in order to raise cash for various ports to modern platforms, and backers have smashed through the initial target and most of the stretch goals. It's planned for release on PS4 in April 2020.

But how come the studio went with a Kickstarter campaign for this project? Couldn't it have managed it without crowdfunding? Video Games Chronicle has just posted an extensive interview with two key Platinum figures, and they answer this very question.

"There are two main factors," says studio head Atsushi Inaba. He explains the first reason is that PlatinumGames is "just a developer" and doesn't "have the ability to self-publish". The Kickstarter helps the team to "bring this opportunity to life and reach a lot of platforms".

The second reason is simply so the studio could gauge interest in The Wonderful 101. "In terms of the stretch goals and how much funding we get, we are able to gauge the public’s opinion of the game," Inaba says. "While we do feel very confident in the game, we’re interested to see exactly how far it can go."

Reading through the interview, it seems this is something Inaba and the team have wanted to do for a long time, and "all the factors seemed to come together for crowdfunding to make sense" in this case. We would expect that, following the release of The Wonderful 101: Remastered, Platinum will begin self-publishing its games on a more regular basis. Whether this means a return to Kickstarter in the future remains to be seen. "Moving forward it’s going to be case-by-case, depending on the reaction to this project," Inaba says.

There's much more information in the full interview over at VGC, so if you're interested in hearing more from Inaba as well as Hideki Kamiya, be sure to give it a look.

[source videogameschronicle.com]