Update: Ubisoft has confirmed the full selection of teams supporting Ubisoft Montreal on Assassin's Creed Valhalla. They are as follows: "Ubisoft Sofia, Ubisoft Singapore, Ubisoft Montpellier Ubisoft Barcelona, Ubisoft Kyiv, Ubisoft Bordeaux, Ubisoft Shanghai, Ubisoft Chengdu, Ubisoft Philippines, Ubisoft Quebec, Ubisoft Bucharest, Ubisoft Pune, with additional help from external partner Sperasoft." Madness!
Original Story: You’ll have grown old by the time Assassin’s Creed Valhalla’s credits conclude, as primary developer Ubisoft Montreal has confirmed that it’s collaborating with 14 other studios to bring the Viking-themed open worlder to life. The French publisher revealed the release’s name and setting as part of a livestream yesterday, with a teaser trailer due imminently.
We’re not sure which teams are contributing to the title just yet, but this is common practice for Ubisoft, who must have some of the best project managers in the business. It’s been over a year since Assassin’s Creed Odyssey released, and reports suggest the latest entry in the stealth-action series is due in late 2020. That means it’ll probably be a PlayStation 5 launch game.
[source twitter.com]
Comments 27
Damn, 15 is something else. If this game isn't the best AC game ever I will be seriously disappointed
let's hope it's not a "Too Many Cooks..." situation
A more detailed open world with varied assets than an overly large one with repetitive assets please.
Hope it returns to AC Revelations style of play. That new AC Origins rpg style is not Assassin anymore. And bigger world doesn't mean better game.
Maybe those 15 studios is that meaning of Mark Cerny's "Make games in less than month." 😂
@TheArt And more "present" story! Don't forget it is all only synchronization in Abstergo or Helix (or whatever it is called), but the real story is outside. ☺️
15 studios is crazy. I wonder how much new and innovative stuff the game will introduce to the AC formula.
Let's hope that it's a more improved game like Odyssey after Origins than a step backwards like Breakpoint after Wildlands.
@AFCC I wouldn’t assume more staff = better quality. It just allows Ubi to pump out games quicker. This’ll no doubt be another 100+hr game, with ridiculous scope and if they hit the fall target, they’ve managed to develop it in 3 years (Valhalla development began in 2017). Mighty impressive really!
Well they could have got some other artists to help that poor guy yesterday. Could have had it finished much quicker than 8 hours if they chipped in!
@djlard I wish they would just drop the present day story, make the games not link anymore and make it more like old school AC games. I loved up to 3, then it started dropping hard for me, but the present day always drew me in, but it went absolutely no where. I eventually gave up on the series because Ubi never brought the story anywhere.
I mean, this probably includes that one studio that made a few rock assets they're allowed to borrow.
Same when a company says it took them ''10 years to develop'', or ''a 1000 people worked on this''. Yeah, kinda, if you stretch the definitions. But the message is ''our game is big''. And I honestly don't care about that if most of the content is naff.
A good game is good, and a bad game is bad. It doesn't matter how many people worked on it, or how many years it took; more of it doesn't make the game better.
Well I really liked Odyssey but I also liked the old school ones as well.
I am intrigued by the setting and think it has real potential. Some on here might prefer a short (20-30 hour) linear game but not me.
That's crazy, ubisoft management team must be the best in the business.
This is fairly standard for Ubisoft, it would have been a similar story for Odyssey. Just maybe dialed up to 11 for this one. Or 15.
@Odium Oldschool AC series was great because of present story. If you read everything, than you find out very well driven story, buy it was suddenly closed by Revelations. Than another story was started in Black Flag, but also unclearly finished. And Origins was totally missed. Didn't play Odyssey yet. But as I said, without present story, whole AC has no meaning. It's like Matrix without blue pills.
@djlard I never found the gameplay on Assasins Creed very good especially the first games where horrible to control. After playing something like Horizon Zero Dawn i could and would not love to return to that.
@Col_McCafferty I hope its nothing like Syndicate with great characters but such a boring gameplay loop. I was wasting so much time on filler gameplay its a miracle i got the platinum i think Evie was a big reason that i made it. 😆
@Flaming_Kaiser The most horrible AC game in way of controlling was AC Unity. The combo of directional moving + self-rotating camera was killing (last seen in Legacy of Kain: Defiance). Best controls had from AC 1 to AC Revelations and AC Syndicate. The others are more about fighting with controls rather than playing game.
Sorry but Horizon ZD is not so good example. Level design is often so crapy (yellow edges for way up???). That is horrible. You can catch only on 10cm even if whole traverse is 3m long... Sometimes you must go harder detour just because the easy way is not available (not programed even if graphics shows different). Horizon is really not the best example... Rather say Demon's Souls or Dishonored or InFamous - these games have one of the best controls vs. level design.
@djlard And still HZD is more fluid in every way. The combat is a million times better it feels more free dare i say it its fun to play. AC is fine but it does nothing special certainly its just ok you go through the motions. With HZD i had way more fun even with the climbs cant wait to get HZD2 with even better controls. Its even their first 3d person game for me this game was way more impressive then any AC but thats my personal opinion.
@djlard I guess I agree that without the modern time story there’s no meaning, so I can see why dropping the modern aspect wouldn’t work. I just wish there was some cohesion to it or it actually went somewhere. The old school AC games had me so intrigued with present day, but the. The events of 3 happened and they completely flipped it, which I would have been all for if it felt it was going somewhere or it felt like it really connected, but it didn’t for me.
I'm really against this type of approach to game development. Imagine being the creative director and you have a dozen different studios, and potentially hundreds of staff that you have to share your vision of this game with. You either end up with the most generic/derivative type of game, or the most broken/disjointed type.
The one that comes to mind? Resident Evil 6.
@Flaming_Kaiser Yes I don't complain about controlling, rather of level design. However AC should be more about stealth and tactic completion of goal as it was. Sometging between Thief and Hitman. It all went away from AC Origins. You can rush into combat without hesitate and no penalties.
@Odium Yes, so much potential, where templars hunt for artefacts in modern world, was wasted. It all just scratch into tiny mentions about someone named Desmond or Subject 16 somewhere, but no connection, no meaning. It reminds me comparsion where Ubisoft is "Pentagon" and present story of AC is "Area 51". There is something (first 4 AC games) but thats all we have except of few more things (rest AC games till Origins) and we refuse to say more (AC Origins and forward).
@djlard The game isnt that bad butif you strip away the filler its quite boring.
@Flaming_Kaiser You mean AC Origins? I love ancient egypt, so I enjoyed it... maybe a half... I've 100% explored it. There was too much in first half sections and than suddenly almost empty locations. It should be half that large and that would be enough (like AC rogue compared to AC black flag). That's why I fear PS5 "bigger worlds"... rather have quality story in one town than half a planet with just pile of sidequests and 2 hour story...
@djlardI loved Syndicate because of Evie my biggest issue was they pushed the story to the back for the filler missions. And i agree we dont need bigger maps we need more dense different /usefull stuff to do dare i say more story. I dont need hundreds of copy and paste missions. I have the same idea about a game as you it seems i rather have a smaller game with more story then a massive empty map or to many different copy and paste stuff or a big empty map. 👍
@STLamy Well I guess we can expect different teams doing Naval combat/combat/world etc so I'm expecting way more polish and a solid game. I loved Odyssey for what it was, interesting missions, ok story, the mithology missions were cool and the DLC is decent.
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