The world may seem bleak right now, but in PlayStation 5 there’s lots for us to look forward to. Sony may not have done a particularly good job of unveiling the system so far, but behind architect Mark Cerny’s recent sermon are some inspiring features which have us champing at the bit for our next-gen fix. We’ve put our editorial heads together in attempt to illustrate why we’re so hyped for the upcoming console.
PS5's Custom SSD Is the True Next-Gen Catalyst, Reckons Rob
Have you tried going back to the PS3 recently? I love that old thing, but you can practically hear the last-gen hardware creak and groan as it boots up and attempts to load, well, anything. And it's starting to feel like the PS4 is reaching similar limits, both in and out of games.
Now don't get me wrong, Sony's current-gen console is still more than capable of pushing some seriously impressive software – but I can't help but think about the potential of the PS5's highly touted SSD. Based on what we know, I think this is the real next-gen game changer. Developers have been singing its praises ever since Sony started boasting about it, and anyone who's slapped an SSD into their PC will know just how much of a difference it can make.
The PS5 promises things like near instantaneous load times, and truly seamless open worlds, all thanks to that precious SSD and the optimised innards that it's working with. The notion of buttery smooth operation across the board already has me sold – but it's the impact on game design itself that makes my head spin.
Imagine God of War without the need to squeeze through gaps or duck under big rocks – concealed loading screens that break up the pacing. On PS5, it could be all action and all exploration, all the time. Imagine Assassin's Creed Odyssey, except you're not greeted with five minutes of load screens - you're just in the game as soon as you hit 'continue'.
Honestly, I don't think we quite understand the impact that this is going to have on how we play games, and that's what makes it so exciting.
3D Audio Will Be the Game Changer You Can’t See, Says Sammy
Back when I was in a terrible high school band, I was obsessed with the idea of audio positioning. I somehow managed to convince the group to let me record a concept album, and there was a mid-section where I added helicopters flying overhead and rain pattering against windows. It was awful, of course, but I fell in love with the concept of “presence” all the way back then.
I’m super excited for the PS5’s Tempest Engine, then, because I feel audio in games tends to get short shrift. I own a pair of Sony’s Platinum headphones, and when paired with supported games like Days Gone, the 3D audio is staggering. Not only does it improve the immersion, but it also helps with gameplay, as you can literally locate enemies based on their footsteps alone.
But all of this is a drop in the ocean compared to what will be possible on the Japanese giant’s next-gen hardware. The organisation offloaded the audio processing to the breakout box in PlayStation VR, but PS5’s Tempest Engine alone is roughly as powerful as the PS4’s eight Jaguar Cores. This opens an immense number of possibilities, and you’re probably going to need to experience them first-hand to appreciate them.
I just love how intricate the Japanese giant’s getting with this feature. It wants to model the shape of your head and the position of your ears in order to calculate the miniscule delays that you experience in real-life that help you to process the position of sounds. As an average Joe, I’m salivating at the possibilities here – audio engineers must be doing cartwheels around their sound booths.
DualSense's Fancy New Features Will Elevate PS5 Games, States Stephen
With a new console comes a brand new controller, and it'd better be good. You'll only be using the blasted thing for, oh, the entire time you have the machine, so it's in a platform holder's best interests to concoct a pad you actually want to hold in your hands. Sony has been refining its DualShock controller since the PS1, with each iteration updating the design and adding more and more functionality. PS4's DualShock 4 is the best version so far, but PS5's pad is primed to be even better.
Haptic feedback will replace the rumble motors we're all used to, allowing developers to truly customise the physical response supplied by the controller. An example from Wired assures we'll be able to tell the difference between two surfaces in racing games like Gran Turismo Sport. There are so many ways this extra nuance could add to our favourite games – imagine firing various guns and having the pad react differently with each one.
There's equally plenty of potential in DualSense's adaptive triggers. L2 and R2 are getting a major upgrade; devs will be able to change up how they feel to press down, depending on context. Another example we've heard is firing an arrow in Horizon: Zero Dawn. As you draw the bow string back with R2, the trigger will become harder to push as the resistance is ratcheted up. Imagine web swinging in Marvel's Spider-Man and having R2 tense up as gravity pulls the superhero through the curve. These two new features – haptic feedback and adaptive triggers – will go a long way to making games feel more immersive.
New features on a controller are often maligned as gimmicks, but think of DualShock 4's Share button; an ingenious addition that's been adopted by all modern controllers in one way or another. The maligned touch pad has also come into its own, often used as a map button, but devs have found all kinds of ways to utilise it. Similarly, we should expect creators to find some brilliant uses of DualSense's new features. The controller is the gateway to all our games, and PS5 could have Sony's best one yet.
PS4 Backwards Compatibility Is the PS5's Unsung Hero, Believes Liam
For the past year or so, I've been converting my physical collection of PS4 games into digital versions in anticipation of the PS5. Sony threw me through a bit of a loop with its recent stint of poor messaging when it comes to PS5 backwards compatibility, but we've come out the other side understanding that the vast majority of today's current-gen titles will be playable on the hardware manufacturer's next console. That's something I'm looking forward to in particular, especially so when a select few are primed to receive PS5 enhancements to make them look and run better than ever before.
I'll be upfront, I'm buying Sony's new, swanky machine to play brand new titles. The sort of experiences the Japanese giant can deliver next-generation could reach new heights, but I'll always appreciate being able to take a step back into the past. PS4 games won't find themselves in a Metal Gear Solid 4: Guns of the Patriots situation – stranded to a single system unless you really want to stream them.
As such, I'll be able to dip back into The Witcher 3: Wild Hunt whenever I like. Red Dead Redemption 2 will be waiting for me in my PS5 library, presumably from day one for a second playthrough. We no longer have to worry about keeping an outdated console hooked up to our 4K TVs, taking up room and splitting our libraries between two consoles. However, it's the improvements that the PS5 will bring that has me excited.
This is Bloodborne's chance to shine. The exclusive never received a PS4 Pro patch, meaning it continues to suffer from frame rate issues. Sony could well and truly put that complaint to bed with a next-gen update that gives the Lovecraftian-inspired experience a makeover. Phwoar, just the thought of it gets me hyped.
We're more than likely not getting backwards compatibility support for PS1, PS2, and PS3 games, but then I doubt the majority of us were actually expecting that to happen. PS4 support is enough to make me excited for the PS5, meaning I can take my library of 400+ digital games with me and have easy access to them for the next seven or so years.
What’s got you most excited for the PS5? Is it the super-fast SSD, the 3D audio, or the new controller? Maybe you just want to see some shiny new graphics? Whatever the case, let us know in the comments section below.
Comments 55
That new drive has me the most excited if I must choose. but im honestly more excited to see all these features and improvements working together.
It’s a bit hard to remain hyped after this amount of time. I do try but it’s rather taxing.
I remember when I first put a SSD in my pc and windows booted in 10 seconds, well worth the £299 I paid for a 80GB
What Cerny said sounds really spot on for VR. When you turn around and the memory gets filled so fast.
Tbh I think the press did a poor job (in general dont get offended pls) explaining, reporting about the Road to PS5. I'm sorry but there was a ton of info there. Even about BC was clear but poorly reported.
I never got a PS4 so I am looking forward to the PS5 since it will have both SSD and backwards compatibility. I haven't played many console games in years since I have been so spoiled on SSD on PC.
@JJ2 I agree but I do get that not everyone understood what Cerny said. It was extremely dry and I personally enjoyed it but many people just appreciate the end product instead of the technical aspects of consoles. They were expecting a big reveal event despite extenuating circumstances and the fact it wasn't advertised as such.
I am always hyped for the New adventures that come with a new console. Knowing The PS4 games I own but have not played yet will look and play better on PS5 has me hyped also.
What's also great you can take advantage of BlackFriday PS4 game sales and play them on PS5.
I'm getting more and more hyped about this thing the more I hear.
As has already been said, I'm excited for all of these features, but if I have to choose I''ll go with the custom SSD, and everything the devs have been saying about it.
I should be excited about the SSD, but I'm really not - at least not from a platform-specific feature. Don't get me wrong, it's going to be great going basically back to the days of "cartridge-like" loading capabilities. But, Series X will provide almost the same results (give or take 1 second)
Much like the TFLOPs war going on, there is more going on than simply the I/O speed of the PS5 and Series X - Microsoft is solving the same problem as PS5, but in a different way.
Sony is using fast I/O to brute-force loading larger assets and textures. It can load a bunch of stuff at one time, even if it can be seen or not.
Microsoft is optimizing by combining a fast SSD system with something called Sampler Feedback Streaming (SFS) - which means the system only loads the textures (or parts of textures) it needs at that time on fly. In other words, it uses the 2.4GB/s to load smaller chunks of data in an instant.
Developers love PS5's solution better because it's less work. But, as I say, from an end-user standpoint, we will see almost the exact same results on both consoles with multi-platform games.
Really, what will make the PS5 standout is the exclusive games and the new 3D sound processing (which, could take up to 20% of system resources if the developers aren't careful - according to Digital Foundry).
@nessisonett
Yes I know right I had to listen to it like 10 times and pausing etc. A lot of tech press only still report now some stuff like for instance to debunk the overheating and pretend it's new info.
I think reporting is their job and they are more intelligent than I am , right? Especially the tech guys.They got to break down all that for the public instead of blaming Sony for a talk aimed at devs.
In these dark times, i think we can all agree that now is the time for @get2sammyb to unleash his concept album on the world
With 3d audio on the PS5 it would be unreal!
hyped i just want lie to return to normal. Kids go school Wife to Work well from ffffffffffffffffff Work. and not getting woe up at 5am with the swiss army helicopter patrolling the border.
I’m excited to see how PS5’s components come together. Glad Microsoft hit some good numbers but it’s all how those components come together and about what’s available on it.
Of course most excited for the games and that numerous developers seem to think it’s great for developing those games.
I’d like to have both at some point, but looks like PS5 will be on my shelf first as I already have a pc.
Kudos to both companies for running neck and neck. Good for gaming in general
The SSD and backwards compatibility are what I'm most looking forward to.
Not really Hyped for a PS5 in all honesty I am going for a Switch Graphics online play and terra flops or a speedier hard drive no not justify buying a PS5 I could play my PS4 collection for the next 10 years and use the Switch for on the go..............In all honesty I am not gettng the WOW Factor on this one and feel Sony are bringing it out because Microsoft have a new one coming out and we all know why that is.
Voted BC, but what I actually mean is enhanced performance for PS4 games like Cyberpunk 2077, The Witcher 3, and so on. The PS4 is a remarkably weak piece of hardware when considering the performance demands of modern gen games, and it shows in how they run. This would be even better if PS4 exclusives were updated to run better. It'd be like a PS4 Pro on steroids.
Barring some crazy launch announcement, this is the one feature that'll really determine whether I wait years to nab one.
Which PS5 feature are you most hyped for?
God of War 2.
@Ralizah Unless we can expect 60fps and enchanced graphics for those games (and hundreds of other PS4 games) i'm not really hyped too much about B/C.
It's definately better than nothing...
Nothing here excites me any more than a new generation coming does. What does excite me though, and further solidifies my purchase, are exclusives. You can have all the fancy bells and whistles you want, but as a gamer I want a unique library found nowhere else. That shows me you value competition, you believe in your hardware, and you believe in your studios. All qualities Microsoft lacks.
I'm not hyped at all.
I need games to be hyped.
Also, it should be a New Games option in the poll.
@makina We're focusing on the PS5 hardware itself here, not the games.
I’m most hyped about how Cerny designed the PS5 to work as a sum of its parts, in the best way to remove bottlenecks for developers and to be easy to develop for. In the beginning of Cerny’s presentation, he talked about the “time to triangle” or basically how fast developers can get accustomed to the PS5, and how the PS5 has the shortest time to triangle of any Playstation console previously. Now we are seeing developers come out and say the PS5 is the easiest console they’ve coded for.
This could potentially lead to faster development times and more first-party output throughout next gen than ever before. I see the potential for more exclusive games being pumped out a faster rate as perhaps the most exciting thing about the PS5. Just imagine if Naughty Dog could release 4-5 games next gen rather than 3, and the same goes for the other studios.
The fact that developers have said that with the PS5s SSD they will be able to create NEW experiences, NEW worlds that was not possible before and that with the new tech reduce development time makes me most excited.
That fact that decade old hindrances are removed is freaking exciting.
@DeepSpace5D This is a conversation that needs to be repeated over and over as it seems most acknowledge it and then forget about it.
Just add in that devs have also said that they will be able to create ACTUAL NEW experiences with old hindrances removed is freaking exciting.
It will be interesting to see whether it’s hard to go back to PS4 after the quality of life improvements on PS5. I suspect it won’t be. Remember that Games that loaded almost immediately of cartridges were replaced by games but streamed off CDs with long loading times and then games that needed to be installed to a hard disk bring in more lag. The quality of the games is the reason the PS1 succeeded over the N64. That’s also the reason I will go back to the PS4 if I want to play something that won’t run on the PS5.
I certainly continued playing PS2 Games after the PS3 came out and PS3 games after the PS4 came out. I even got the tomb Raider reboot on the PS3 rather than PS4 purely for reasons of cost.
@GamingFan4Lyf History tells us that solutions that require developers to do extra work tend to lead to that system performing works on third-party games. That would probably be something that only Microsoft 1st party developers make proper use of.
I'm not hyped at all. They did not show us anything. No new games, no console, vague statements on BC, no price anouncments, and weaker specs than Xbox. I dont get it why anynoe should be hyped by some technical info.
@rockman29 You realize 825GB in today's day and age is like a single GB back in PS2 era. You won't be able to fit stuff on there. Next gen games taking up 200 GB a game and then all your PS4 games you wanna play? And sure they have expansion options, but I'm guessing probably 300 dollars or more for a single TB addition. This is gonna hurt the PS5. Guess I'll be shoplifting a new drive.
I never really felt like 3d audio until the day I played days gone. The ability to analyze each sounds sources and where they come from is a crucial part the overall atmosphere and strategy of the game.
I can't wait for VR games using yhr tempest tech. 😊😊
@Chaoticwhizz.
Welcome to the Playstation family. 😉😉
@Axlroselm
Playstation would like to apologize to you for any delay or lack of hype... etc😂😂
Unlike Microsoft, Sony are still busy making great games for their current console.😉😉.
Unlike Microsoft, Sony won't be unveiling the ps5 by showing ps4 games slapped with Ray tracing all over at their console reveal. 😉😉
If you were hyped by watching minecraft and gears5 with Ray tracing then by all means go and buy yourself a Sexbox. 😉😉
@GamingFan4Lyf Perhaps at the beginning cross platform games may look similar. But Sony made the Ps5 from the ground up easy to optimize for. Also the ssd/Io throughput on series x is not that similar to Ps5's. The Ps5 is 2.3 times faster! In addition to that Sony added a ton of extra silicon to remove bottlenecks. Things like 2 co-processors, 6 priority level DMA controller, coherency engine and cache scrubbers. Furthermore AMD's smart shift technology allows excess power from the CPU to be shifted to the GPU and vice versa. Series x has none of that. I'm so sick of hearing people say that cross platform will be virtually identical. The design philosphy of the consoles are drastically different. I'm betting that many third party developers will put a fair amount of exclusives on Ps5 because of the revolutionary ssd. But even the cross platform games will eventually be super optimized for each console.
@Chryssy75 I dont remember saying I'm hyped for the new Xbox. 🙃
@Chryssy75 I'm actually really looking forward to it. Last Playstation I owned was the PS2. The PS1 was one of the first consoles I bought with my own money so I can play Final Fantasy 7. It's kinda ironic that I will be doing the same thing with the PS5 more than 20 years later
@Axlroselm
Your comment kind of sounded like you were comparing XSEX reveal with the Ps5 one.
My bad😉
@Chaoticwhizz @Chaoticwhizz
Talking about going full circle. 😉
You're going to regret it...
Excellent article, loved the piece by piece breakdown of features! Great work!
I'm extremely excited for PlayStation 5, it's a shame it hasn't had a graceful unveiling but people fail to realize that Sony knows what they're doing! As revealed by Mark Cerny, the PS5 is more than TFLOPS. PS5 has been designed specifically for creating games, it's been optimized to be a console that developers need to bring gamers an immersive gaming experience! The SSD and 3D audio are 2 features that I'm hyped about the most! I can't wait to experience instantaneous gaming without huge load times, just saying that gets me antsy lol. The 3D audio is going to be brilliant, I can imagine immersion will be so much BETTER with true situational awareness thanks to the 3D audio! I have faith that Sony is going to give me the BEST place to play as it's done since I got my VERY first PlayStation at age 5 in 1995 lol happy gaming!!
I don't really need the new features.
I just only care with the games i can play on PS5 in physical.
More Kiddie games on PS5.
@Exlee300p But Multi-platform games will be virtually identical. FIFA will be no different on PS5 or Series X. COD will be the same. Fortnite will be the same. Twitch/YouTube popular game of the moment will be the same. Okay PS5 might be instant and Xbox Series X will..be...what 1 second (maybe 2)? But, all-in-all, multi-platform games will essentially be the same.
Exclusive games is where the true differences will lie.
My point is, Series X will still be able to achieve "no load sections" and larger open-world games the same as PS5 - it just requires a different technique on Microsoft's machine. Neither one is wrong - just a different approach.
I plan to own both, so I am not taking a side. I just don't think this super fast SSD is "better" than Series X solution. It's just one solution to an old problem.
I couldn't be any less excited by next gen if I tried
Im surprised only 11% care about backwards compatibility. I know it's old technology, but I suppose for some casual players, their PS4 library isn't that extensive. For me, it's literally thousands of pounds/dollars worth of products that I've purchased over the years, in the same manner as steam, I don't want to have to move between consoles (and infrastructure) when wanting to play my old library.
So despite of course wanting the PS5 to be a leap into more modern technology, I would still rate the abillity to access my vast library of PS4 games and still interact and play with friends who will not purchase the PS5 on launch.
Those all features are really nice but I don't want that stupid rumour about the overheating to be true. I don't want another console that is loud, overheats or have coil whine. I would go as far as give them another 100$ on top of the price just to have it better engineered to avoid such issues.
@JoeBlogs I suppose I overlooked the word "excited", and auto translated it to "order of importance".
Backwards compatibility doesn't so much excite me as feel as an absolute necessity to bridging gaps moving forward as we start to move from console to console.
I just hope this is something that is never removed. I think I would feel robbed if digital purchases ever get wiped from existence.
Edit: I've had an SSD pretty much for the entire lifecycle of the PS4, as soon as I was aware it was removeable, and only required some minor files being added to a flash drive to achieve. It's definitely an improvement when I play the gam by myself, but because I often play multiplayer games, those benefits are lost on a lot of major multiplayer games. Will be amazing when everyone is in the same boat. Unless, people start buying the rubbish standard harddrive to increase space, and we regress back to slow multiplayer games because one person in the party is using a standard hard drive.
Gosh, as someone that also has a gaming PC (although I rarely use it to be honest, my son has taken it over) I am so done with the SSD will change the world stories. You are right of cause, its just that it already happened 5 years ago. NVMe drives have been around for a long time, Its not new. Yep, games load in under 5 seconds but bringing this down to 3 seconds does not get me that excited. Its been years since I've seen the texture not fully loaded on the PC. Yep its 100x better than the current gen HDD but lets stop pretending its anything more than what is expected in 2020
@TooBarFoo The biggest difference between your experience of SSD's on a PC and a united console under one roof is a monumental difference.
The main one being multiplayer. Multiplayer, despite what many may say is probably the most active part of gaming in todays scene. Now on PC, due to it not having any sort of prerequisites this means that anyone with any PC can play multiplayer. Which means anyone loading a stage has to wait for the absolute slowest PC to load the game up.
PS5 will be the first gaming experience that will allow multiplayer games to all have exceptional load times because everyone on it (in theory, providing no one mods their consoles) will have an SSD. This will results in literally thousands of hours saved of time in between multiplayer games.
I counted how long it took to load a multiplayer game of siege on my PS4 pro, with an SSD installed, and it was atrocious, in some cases well over a minute. This would be at least chopped in half, and probably chopped in half again. Just think of all the extra time gamers will pick up from that. It might not be "exciting" in the traditional sense, but damn is it going to revolutionize the way people experience multiplayer gaming.
PS5 is a revolutionary console . It's The fastest, DualSense is amazing, 3D sound and all other things that make it awesome.
@Grindagger but its not though, its the same Gen4 PCIe NVMe SSD we have all been using with Ryzen 2. Even PCI 3 NVMe will load Windows in about 3 seconds once post has completed. The SSD you have in your PS4 is SATA, still very very slow. Yep, it will be great when everyone catches up so multiplayer loads a bit quicker but the net code will still take a similar time to build a hundred sessions.
I'm not saying its not a game changer, it is. Its just a game changer that happened 5 years ago with M.2 NVMe drives.
@TooBarFoo Yes, but not everyone playing PC multiplayer games has an SSD. Most use a bog standard drive with their cheap laptop they bought at <insert generic PC store here>.
PS5 will be different in that every console will have an SSD, therefore the collective loadtime will always be better than any other platforms loading experience, because no one will have to wait.
https://www.youtube.com/watch?v=PW-7Y7GbsiY&t=471s
if you care to watch the whole video you will see why developers are super excited about ps5..
It's a small thing, but what I'm hyped for is having a built-in microphone for quick and easy party chat. For people like myself who still haven't gotten around to buying a dedicated gaming headset, this will be a lifesaver. Extremely convenient.
Furthermore, just think how exponentially this can transform online gaming. MMO's, multiplayer lobbies, etc., will light up with voices now that microphones will be ubiquitous for every player.
FFXIV ported over to PS5 could utilize this. Just imagine walking into a pub filled with players. Having ubiquitous microphones combined with 3D audio, the pub is filled with voices coming from different directions, all real players talking amongst themselves, background cafe noise mixing with the voices. As you walk into the pub, the haptic feedback lets you feel the difference from the outside cobblestone roads to the velvet rugs and creaking wood floors.
This is how you present a true generational leap. Immersion will experience a revolution on PS5.
@Grindagger Nope, wrong again. You can look at the steam hardware charts to see what PC players hardware is and if they are using laptops then they are laptops with discrete GPUs and no laptop with any of the top 20 GPUs in the hardware list will not of had a M.2 drive in the last 7 years. Same with pre-builds, all have used M.2 drives for many years. You may not like it, but it is a fact it is rare you will find a PC anywhere with a spinning disk.
And again, most of the wait for online games is due to connection hand off not asset loading. Games are optimised at a local level for asset streaming, the server rarely cares or even monitors which is why on console you will often load in with low quality textures only.
It will bring Consoles up to date and will mean the end of elevators and ladders but it does just bring parity to PCs even exceeding them with 3 seconds reduced to 2 or 1 but it is welcome to 2015!
@TooBarFoo With all due respect, I dont see anything on the steam data collection that shows the type of hard drive players are using https://store.steampowered.com/hwsurvey/Steam-Hardware-Software-Survey-Welcome-to-Steam
Here it just collects data on total space and space used, nothing on what type of hard drive is being utilized, so your viewpoint is speculative, not factual, so that's erroneous.
Secondly, steam data collection is optional so this is only going to collect data from people who want their specs being collated. I'll bet a lot of players can't be bothered when they're using a crap PC, I know a few myself who game on out of the box laptops.
Thirdly, your comment about network handshakes is correct, however you're wrong about the loading. No multiplayer game starts in an unrendered state, sure it might not load all instances but it still has preload. But I still agree this is a network and load time based issue collectively.
All of there are reasons for excitement but looking forward to what developers do with the new haptics in particular.
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