Ever since debuting the new Unreal Engine 5 demo running on a PlayStation 5, Fortnite developer Epic Games hasn't stopped talking up Sony's next-gen machine. After describing the new hardware as "absolutely phenomenal", the studio now reckons it's a "masterpiece of systems design". That's high praise indeed.
In a new interview with the Official PlayStation Magazine, which has been reported on by GamesRadar, Epic Games' VP of engineering speaks to the system's strengths. Nick Penwarden said: "The PlayStation 5 is a masterpiece of systems design. Not only is it driving a huge leap in computing and graphics performance, but it is also revolutionary in terms of storage and data compression technology, unlocking new kinds of games and experiences for players to enjoy."
The quote backs up the sort of praise the PS5 has been receiving ever since the reveal of its internals. The high-speed SSD appears to be a genuine game-changer for game development while the visuals will look better than ever thanks to further innovations on the backend. We can't wait to get our hands on it come the end of the year. For a full list of the new PS5 game release dates in 2020, check out the latest Push Square guide through the link.
[source gamesradar.com]
Comments 69
People will talk about XSX being better because TFLOPS until they will see the actual games that could never run on the XSX because of its “slow” SSD.
Honestly for me, if I didn’t have a high end gaming PC already, I would buy an XSX for potential better graphics on multi platforms and its exclusives and the PS5 for potential never-seen-before game experiences (SSD, Haptic engine and Tempest engine combined) and its exclusives.
Both consoles seem to have a bit different targets. XSX going the “frameraaaaates” direction (which should be great for competitive games etc), whereas PS5 going the actual gameplay direction and enabling devs to envision things they could have never done before.
@tatsumi Both systems use an SSD, which is a considerable leap forward over HDDs. The difference between PS5 and Series X isn't that big. Yes, loading will probably be faster on PS5, but I doubt developers would develop games that can't even run on Series X, if that's even possible.
@tatsumi the XBSX dont have console exclusives. Every one of the Microsoft exclusives are going to PC.
@tatsumi
I kind of agree. The big issue I have with Series X is that it won’t have any games for at least one year and potentially 2 that will not also run on the One. That has to be a limitation on what can be produced. And I already have a One X so I don’t understand the need for a series X for at LEAST a full year - and probably longer. It’s a weird strategy, IMO.
@Octane It's actually quite big, ps5 ssd is about 100+% more bandwith compared to xbox two if I remember correctly.
@wiiware exactly. Twice as fast isn’t a big jump... wait a second.... 🤣
@NorrinRadd
There will not be a limitation. Its like when you develop a game for PC. It can run on low graphics anything up to ultra. It will look better on the series console and just run at lower settings on this generation of consoles.
@NorrinRadd honestly if you own a one x there isn’t any reason to get the series x unless you’re the type that needs to have the newest everything.
All the Xbox games will play on the One X for the foreseeable future.
@hotukdeals actually there IS a limitation, just like with pc. Graphics settings can scale GAME DESIGN CAN’T.
Meaning the core game itself is held back by having to run on the older consoles.
This means AI, WORLD BUILDING, SCOPE and more are all held back by those previous gen’s limitations. That’s just a fact.
On PC the limitations are totally up to what hardware the developers choose and build around as their minimum supported specification.
@wiiware Yeah, about 2 times as much; but the PS5 has about 50 to 100 times more bandwidth compared to the PS4. So the generational leap is WAY bigger than the difference between PS5 and Series X.
But the same can be said about the other specs. Until we see both consoles in action, it's difficult to speculate how much difference it will truly make. That being said. I don't think there will be games that simply can't run on the Series X based on the SSD speeds alone.
Will it matter if it's a "masterpiece of systems design" because if the new Xbox can't do what the PS5 can do then the game makers won't use those amazing PS5 features :-/ (apart from SONY's AAA Games that is) Oh well. Hurry up November anyway (if it comes out then that is)
@Carl-G you’re forgetting that Sony’s first party games are among the best games that get made including multi-platform... they’ve been pretty clear though that much of the advancements are basically automatic meaning the developers need very little to no effort to use them. I think you’ll be surprised how many third party games use the features... remember that these comments are coming from a third party developer that makes games for every system out there.
Another legendary console coming to a 🏠 house near you.man been a fan since day 1. In September 9.1995.no other console cant touch with PlayStation.god of war.resistance.crash bandicoot.syphon filter😍.king 👑 sony is the g.o.a.t.word up son
For all those saying the Series X won't have any games that won't also run on current Gen, there has been 2 console exclusives already announced - Scorn (the HR Giger inspired game) and the Medium. Neither of which will be coming to current gen (or PS5 - at least not for the foreseeable future) so it will have 'exclusives'.
If you are happy playing at 30fps with dialled back visual quality, then maybe you don't need a Series X. But there is more to 'gaming' than just having the access - better frame rates improve input lag and responsiveness just for a start...
The SSD's are still much much faster than current gen HDD's - even if you put an SSD into a current gen system, it will not be anywhere near as fast as next gen. That being said, its still a fraction of the speed of RAM - around 10% the speed so whilst the PS5 can in theory shift Data to RAM quicker than the Series X, it still cannot shift Data into the system as fast as the RAM will allow.
Like Sony can offset the massive disparity in CPU and GPU performance (don't forget those are 'maximum' speeds too) with modern rendering techniques, MS can make up for the difference in speed by using different techniques too - like AI upsampling of textures so are not transferring such large files, using only the visible part of textures so not transferring the whole texture file.
Point is, there are options open to both to offset their potential 'weaknesses' compared to their competitor. Just like Sony can reduce the Native resolution and use techniques to make their 'image' look higher resolution because of the 'weaker' GPU, MS can offset the Speed of Data by using smaller data files and use techniques to make any difference in quality (like AI upsampling) impossible to spot.
I doubt any 3rd Party dev will make games that really push the SSD data transfer so much that it makes it 'difficult' to run on Series X without some 'compromise' because they will want to release games on multiple platforms - inc PC's that won't have SSD's or even the same Architecture to use data direct from SSD. They will need to go to RAM and then from RAM to the GPU/CPU because that's how PC's operate in general - coding the game differently would affect the number of gamers able to run the game.
Part of the reason Consoles have that option to stream direct from SSD's is because they don't have massive pools of RAM and that RAM is also divided up for System and VRAM too - perhaps why we see only 16GB's in next gen.
The SSD is all about transferring Data quickly - it doesn't affect the Frame Rate or the Resolution - although it can affect the game design and the 'speed' in game - the time to go from Point A to Point B (including fast travel) because you are not having to limit that to allow for streaming of assets or having to wait for assets to 'pop-in' because you are too fast for the 'data'. Its still dependent on whether the CPU and GPU can process, calculate everything, draw and process that image in the allotted time frame - 16.6ms for 60fps or 33.3ms for 30fps. If the CPU and GPU can't process and render the frame in say 33.3ms, it doesn't matter how much data you have flowing in, it will still not hit 30fps. If the Data isn't there, you can still get the frame rate but may have some texture or asset pop-in...
@Vilgefortz What are the chances that Microsoft Studio games for PC will require users have a SSD? If not, then all their xbox-bound games will need to be designed to work on a regular harddrive as well.
Ok I'm not too fond of the subjective 'masterpiece' thingy but I'm really impressed that Cerny went all the way to achieve his vision. And people were saying SeX is 'bold' because it looks like a Amazon cardboard box. 😃
Is it wrong that I love that Unreal 5 tech demo so much? After months of silence, Sony (ably assisted by Epic), in one fell swoop, seized back the next-gen initiative and sent PS5 hype levels into the stratosphere!
"Don't fail me now!"
@NorrinRadd
It's obvious why MS are holding games back to ensure they run on old hardware.
Gamepass. If they can't bring games to gamepass that run on the previous gen then their subscription numbers will fall dramatically for the masses who.will not upgrade to XBSX anytime soon. All they'll be left with is the current games which will not last long until the entire library has been depleted.
It's all about the sub numbers to MS. Not 'consumer friendly' practices as most believe.
@BAMozzy except the ps5 is not limited to 30fps so get out of here with that load of bull****.
Some developers choose 30fps some choose 60fps. It all has to do with what their priorities are and your attempt to imply that the ps5 will be limited to 30fps is just plain misinformation.
I’d like it if it was a masterpiece of affordable.
@Fandabidozi
That’s a valid concern! I too am interested in what it will cost. As long as the all digital version is $499 or less, I’m in on day one!
@GADG3Tx87 exactly right.
@badbob001 That is an excellent point...it also applies to cross-gen games, which I believe they pretty much all will be for a couple of years.
How, apart from loading times, can you design a game that takes full advantage of the Series X SSD, while also portable to the One X, or the One? Without essentially designing two different games, I'm not sure you can do it.
@MarcG420 Including one of, if not the most used commercial game engine with the unreal engine. They really don't need tosuck up to sony, so them speaking so highly about ps5 gives me hope it's not marketing bs.
@badbob001 MS has already said that the first few years into next gen all Xbox exclusives will run on all Xbox one consoles even the slowest of all current gen. And the games aren't going to need to require a sad. MS only wants it for fast load times.
@MarcG420 Where did I say the PS5 was limited to 30fps? I used 30fps as an example of the time frame for the CPU and GPU to render a single frame. I never specified ANY console and said if the GPU and CPU cannot hit that 33.3ms time, you won't get 30fps, I could of said 16.6ms and not get 60fps - regardless of device. I also said that if the data isn't there (due to slower data transfer) that the game will still hit 30fps but will have texture/asset pop-in...
If you are so much of a paranoid fanboy to think I was talking specifically about 'PS5' then that is your issue!!
The principal applies to ALL devices, whether that's a Sony, MS, Nintendo or any other device you use for gaming - inc PC's. If you set the Graphics too high on a PC that it cannot meet that 33.3ms frame time, then you will not get 30fps. If it can't hit 16.6ms, you won't get 60fps...
There is absolutely no BS in my post at all! Its 'FACT' and has been fact since gaming started!
@BAMozzy your own words betray your intentions bud:
“If you are happy playing at 30fps with dialled back visual quality, then maybe you don't need a Series X.”
Your fanboy tendencies comes out from time to time despite your efforts to hide them.
@BAMozzy Also, everyone says it won’t have FIRST PARTY exclusives. THAT’S A FACT FOR AT LEAST 2 YEARS (more if the sales of the series x isn’t high no doubt).
People are well aware that third parties can have console exclusives for the series x if they do choose (not many will since the ps5 is going to dominate next gen as well no doubt), but it’s also important to note that there are NO exclusives that aren’t also going to pc which is simply not true for the PS5.
@Octane I think for 3rd party next gen games ps5 will have better loading time while xsx will have slighty better resolutions. It's sony 1st party games that will use full speed of the ssd, can't wait for what ND, GG, SSM, and SP can do on ps5
@wiiware the actual benefit is very much still up for debate as many developers say that “teraflops” is nowhere near an accurate representation of what is possible. It’s a theoretical maximum which isn’t possible if there are still bottlenecks in the system (which there very much still is in the Xbox series x).
@MarcG420 @BAMozzy I think he's talking about the difference in playing games on the current Xbox or splashing out for a new Series X.
@ShaiHulud if you read the entire post of his it’s clear he’s not.
people really believe 1& half TF & ram that is not 1 set speed is going to do all this amazing stuff the PS5 cannot. when DF starts showing games side by side the series X will not outperform the PS5.
@David187 it’s also important to remember that the PS5 has a dedicated audio chip and on the Xbox one audio is processed by the cpu/gpu meaning it’ll reduce the computational power available to developers (this alone negates any perceived advantage the Xbox series x has).
The difference is going to be much smaller than the Xbox fanboys would have you believe.
@MarcG420 Actually the Xbox has a dedicated Audio Processor too - just like they have on XB1 so its not exactly 'new' for Xbox. It does look like Sony have a more advanced audio processor but Xbox One S/X has offered 3D audio - inc Dolby Atmos for a few years now so already have that full surround sound through headphones.
Its like Xbox haven't talked about having 'rumble' in their triggers in their Controller this time because its not 'new' and chosen to focus more on areas that are new. Doesn't mean that they don't have some Haptic feedback on their triggers (again maybe not as advanced as Sony's but they still have some haptic feedback that has been used in games for the past 7yrs) and a dedicated Audio processor in next gen - they are not 'new' to Xbox but are 'new' to Sony's PS5...
@BAMozzy actually a dedicated audio chip has not been confirmed in the series x. There were rumours it had one due to a description in a gdc conference page that has since been removed, but even that was misunderstood as it only mentioned hardware accelerated audio - not a dedicated chip.
As far as all that other stuff you wrote your point was clear to anyone looking (and that are aware of your previous posts) you do try to hide your fanboy tendencies, but they are there never-the-less.
When you say things like you did you can’t fault people for understanding your underlying message even if you were trying to be sneaky about it.
Edit: also that attempt to hide behind the other user’s explanation that you were talking about last gen would seem true, until you remember that the next halo (and any cross gen game that will have cross play between them will have the same FPS even if they don’t have the same resolution and graphics settings; they would never give the advantage to users with the series x playing against the one s/x) good try at the dishonest attempt though 🤣.
Oh guys. Feel free to embarrass yourselves (both of you) with console wars but calling one another names is not ok.
I keep saying 'fanboy' calling should be banned here. But PushSquare doesnt seem to understand why and has selective moderation
@MarcG420 https://www.windowscentral.com/xbox-series-x-features-dedicated-audio-chip-confirms-microsoft
Also from Microsoft: Project Acoustics – Incubated over a decade by Microsoft Research, Project Acoustics accurately models sound propagation physics in mixed reality and games, employed by many AAA experiences today. It is unique in simulating wave effects like diffraction in complex scene geometries without straining CPU, enabling a much more immersive and lifelike auditory experience. Plug-in support for both the Unity and Unreal game engines empower the sound designer with expressive controls to mold reality. Developers will be able to easily leverage Project Acoustics with Xbox Series X through the addition of a new custom audio hardware block.
Spatial Audio – Spatial Audio delivers deeply immersive audio which enables the player to more accurately pinpoint objects in a 3D play space. With full support for Dolby Atmos, DTS:X and Windows Sonic, Xbox Series X has custom audio hardware to offload audio processing from the CPU, dramatically improving the accessibility, quality and performance of these immersive experiences.
"Xbox Series X has custom audio hardware to offload audio processing from the CPU, dramatically improving the accessibility, quality, and performance of these immersive experiences." Ninja Theory also confirmed that the Xbox Series X featured dedicated audio hardware.
I could go on but I think I prove my point. Which also goes to prove that you are acting like an ill-informed fanboy spreading inaccurate BS about the competitor to make your preferred platform seem even more superior. I have already stated that Sony's Audio processor may well be 'superior' in what it can offer - something though we will have to wait and see if it does end up offering 'more' but that doesn't mean the Xbox doesn't have its own separate Audio Processor to offload that from the CPU - just like it has for the current generation - although it seems the next gen version on Xbox is an upgrade too...
Because I am NOT a fanboy, I actually bothered trying to find out the specs of both, where each has its 'strengths' and where certain commonalities may lie. I do NOT rely on rumour/speculation - just because it isn't mentioned by a Company (like VRS or Single Thread performance in PS5) doesn't mean to say I will say Sony cannot do VRS or have a Single Thread performance mode in its CPU. I am also not going round saying the PS5 will only be '9.2TF' and run at 2GHz 'sustained' - only boosting to 2.23GHz/10.28TF for a few seconds to cope with demand, having to drop the CPU to do so as I have seen on an Xbox forum - defending the fact that Sony 'could' run at max GPU indefinitely if the power draw elsewhere allows for it.
I am getting annoyed by Fanboys from both Xbox and Playstation sites who are incorrectly making statements to somehow belittle their competitors, make it seem they are much worse and make out that their preferred device is somehow much better than it is...
You are doing everything I would expect from a petty fanboy too - making out the Xbox doesn't have dedicated audio so its CPU will be 'weaker' as a result, doesn't have any Console exclusives etc yet its already been stated that both dedicated Audio processing is built in AND Series X console exclusives will be available - even if they are not 1st party exclusives
@MarcG420 Yeah, I think only MS use TF as a measure of power when marketing xbox one x, I think TF number is like a maximum speed number in a car/motorcycle speedometer, it's just a theoretical speed, not a true constant speed for that car/motorcycle.
To say one console is better becase the TF number is bigger is like saying one car is better than the other car because the speedometer number is higher.
@BAMozzy they may have custom audio hardware, until it’s confirmed with the/a tear down (why wasn’t that talked about before now?) I’d take it with a grain of salt.
Granted I hadn’t seen that twitter post (not that I’d take this as full confirmation as he literally isn’t even in that department and may not be accurate), I’ve only seen the rumours for which the source has been removed.
You should probably tone back that attacking tendency you have as well as your fanboy tendency.
I see that you completely ignored my edit, figures as that pokes a massive hole in your insistence that you were talking about last gen. 🤣🤣🤣
Edit: I’ll put the edit here again to give you an easy viewing of how you were either being a fanboy or too stupid to understand the point I’ve made:
Edit: also that attempt to hide behind the other user’s explanation that you were talking about last gen would seem true, until you remember that the next halo (and any cross gen game that will have cross play between them will have the same FPS even if they don’t have the same resolution and graphics settings; they would never give the advantage to users with the series x playing against the one s/x) good try at the dishonest attempt though 🤣.
@BAMozzy the tear down link (your attacking me about not looking up the specs about both systems is completely uncalled for and further shows your ignorance as I have been gathering information about both systems but what do you care you’re too ignorant to bother to ask): https://www.eurogamer.net/articles/digitalfoundry-2020-inside-xbox-series-x-full-specs
Notice the lack of ANY TALK OF DEDICATED AUDIO HARDWARE. It is not my fault for not knowing about something WHEN THEY AREN’T FORTHCOMING WITH the information you’re trying to make seem is common knowledge.
Honestly your attacks are just sad. Get some self control bud.
@BAMozzy @MarcG420 I think you Marc should stop calling names. BAMozzy is as long part of the Pushsquare community as i remember. He is no fanboy but is more openminded for other consoles.
@MarcG420 You are NOT worth it - you really are behaving like a pathetic fanboy as I have already said I was talking about current vs next gen in the first instance and so don't need to 'prove' otherwise - prove I wasn't!! I was proving that there is a reason to upgrade - not just visual but in frame rates regardless of whether or not there is 1st party exclusive games to the Series X - that is CLEAR to anybody who isn't looking to start a fanboy argument and deliberately being obnoxious.
2nd: I have provided enough proof from OFFICIAL sources about the confirmation of a Dedicated Audio processor. You are behaving like an idiot and would be like me saying that PS5 doesn't have a Dedicated Audio Processor because we only have Sony's word for it. If its built into the APU - like you would expect - as is other aspects that both Sony and MS mentioned (dedicated Decompression processing - something that was also handled by CPU's in the past) so you only see a 'Processor'. You can't see the CPU and GPU areas of the APU but they are built in...
You were the one who started the attacks and then get upset because I call you out for being ignorant, choosing not to believe the FACTS because being a Fanboy is far more important than the truth...
Instead of responding back, do some research and get the FACTS before you make more sweeping, idiotic and complete BS statements. I don't care that this is a PS based website and as such will have a high percentage of PS fanboys that won't believe what OFFICIAL MS sources state - despite the fact that if they were lying, they would be sued for miss-selling a product, but instantly believe anything Sony say - the same principal must apply to both. Again proving how much of a Fanboy you are and how ignorant you are behaving...
Everything I have said is fact and can be backed up with irrefutable proof and yet you still opt to ignore the evidence and still choose to continue an Argument (like a Fanboy), try to undermine the fact (Prove where I said the PS5 would be limited to 30fps or that I was talking about the PS5 after quite clearly talking about the Series X and MS games?
There is already precedent for games running at different frame rates in competitive games - even if those are cross gen (Fortnite) and even in Current gen games, there are disparities between PS4 & Pro, Xbox S and X in games like Battlefield - yes they both maybe capped at 60fps, but can be over 30% lower frame rates on the base console in some game modes. There is already going to be advantages at distance with games running at lower resolution, not having the pixel density to spot enemies easily and games that will have a big difference in input lag too.
Some MS games are cross platform with PC so there is precedence for games like Halo, Gears, Forza etc to be 'higher' frame rates on Series X to compete with those on PC and those who still persist on older, less capable hardware have to put up with that disadvantage - as I said, there is more reason than just having access to warrant upgrading, just having the opportunity to play the same game at 30fps with downgraded graphics...
@BAMozzy whatever you say fanboy 🤣
I reiterate: your attacks are pathetic, get some self control and maybe try to not be so ignorant in the future.
@Sanquine I agree about the name calling, it is uncalled for to be calling me an idiot. Fanboy isn’t an insult so fair game to that on both sides.
@MarcG420 I had read his entire post and to me it was clear that he was referring to the Series X/Lockhard difference.
@ShaiHulud then that was your takeaway, it was however clear to me.
Edit: and to the two people who liked my reply as well seemingly.
Oh good, maybe, just maybe Sony will change it’s brief for all its first party studios to not read: ‘you are only allowed to make third person action adventure AAA games’.. and Sony will realise their are actually other game genres out there....
@Vilgefortz hence why I don’t consider buying the XSX. It should almost be called “Microsoft-platform exclusives”. Since it only runs on Microsoft’s platforms.
@Octane I think the difference is a bit bigger than you might think. And it could be a reason some developers may choose to go exclusive with the PS5, because their vision of how their game should work might literally not run on anything other than PS5 smoothly. All thanks to the SSD.
Others then may need wo wait until PC and XSX can reach those near-instant loading times to load levels etc. or cut back in the experience and run into small loading segments in the middle of gameplay.
It will be interesting to see what exactly developers are now able to do. After all, Sony did all this because devs wanted more freedom. Meanwhile Microsoft chose a different strategy.
Ah beginning gen console wars. Gotta love em.
@tatsumi framerate rules. I'm not impressed by unreal 5 at 20fps at 1440p streaming off of a fast SSD. The experience sucks. I can look at a picture not moving at all that looks better than a game in motion but who cares? You lose more graphic fidelity at 30 fps than you would lowering settings to get 60fps. The ps5 thinks it's ssd is so great but Samsung has already said it'll release an SSD for PC that is much faster than the ps5s in the next couple months. I'll take the tflops of and the x over ps5 SSD any day
@MarcG420
Man dont get into calling people fanboy. I know he started that and called you 'idiot' but its immature and doesnt lead anywhere.
Its impossible to have a conversation without people calling one another 'fanboy' and it's pathetic.. I blame PushSquare for encouraging it.
He was talking about xbox. He tends to think every thing is about xbox for some reason.
It’s clear that one of Sony’s objective in creating a PlayStation 5 was to make it easy to develop for. They hay been collaborating with epic to make sure that engine works perfectly on the PlayStation 5 and epic clearly appreciate the effort.
Microsoft has looked at today’s games and build a system that will run them as well as possible and continues to want games to scale across three or potentially four different Xbox‘s as well as PCs.
I would expect that time to triangle for a new PlayStation five exclusive to be less than that for a Xbox series X exclusive. But it to be more difficult to port a currently existing PC game to PlayStation five and it would be to Xbox series X.
@tatsumi I don't think so. Especially because the game will come to PC as well (in the case of third parties). A dev won't simply give up on Xbox, they're more likely to develop a game that works on both and PC as well. So I think that most third party games won't use the full potential of the SSD, except for maybe faster loading times.
@Octane The game? Which game?
What I am saying is it all depends on the creative director of a game.
The PS5 could gain more exclusives from developers who have a certain vision that is simply not possible to do on anything other than PS5 for the foreseeable future.
If you think all devs prefer reach over realizing their vision, then you don’t know game devs very much.
Not talking about publishers who want as much money as possible.
This may get us smaller studios and indies that could see a chance in doing something new by going PS5 exclusive.
I know I would do that to realize my visions for some games. Unfortunately I don’t have a team of devs to help me do it, so I am still sticking to being a normal software engineer.
@tatsumi Any third party game. They're not pushing for a PS5 exclusive just because it has a better SSD. The additional profits of releasing it on Xbox and PC outweighs that choice. Unless they made a deal with Sony and Sony funds part of the development, but then it's hardly an independent third party deal anymore.
@Octane So you saying I as a developer should always choose money over creative freedom.
Sorry but not all of us are chasing the dollars.
I myself took a large pay cut just to be able chase my creative ideas in software engineering.
And I do far had no trouble finding similar passionate minds who hold creative vision over chasing the dollar.
@tatsumi Try telling that to EA or Activision.
@Octane But THERE WILL BE games that can run only on the PS5 due to its SSD. Just look at Rachet and Clank for God's sake.
@Octane Also, just go to YouTube and watch the loading times on the XSX and compare them to those of the PS5. The PS5 SSD is absolutely phenomenal. Sony will again win in terms of exclusives and this time, huge thanks to its SSD.
@AlisonPentouseus Ratchet & Clank is made by Sony, so yeah, you're never going to see that run on an Xbox. But here's the thing. I think it's all a bit blown out of proportion, yes the SSD is twice as fast, but in the same way that the extra TF or two won't make the Series X noticeably more powerful. Let's say the PS5 can load a certain asset or environment in 0.2 seconds, the Series X can do it in around 0.4 seconds. Assuming they don't leverage the additional processing power to render stuff in advance. But people are talking as if Series X still has to deal with 3-minute load times, whereas everything on the PS5 is instantaneous. I mean, even the trailer of R&C shows noticeable pop-up with the game trying to keep up with the changing environments.
@Octane Dude, I do not totally disagree with you, but games take up to 10 seconds to load on the XSX, it's not just a 0.2s difference. As I once said, check the loading screens on Xbox YouTube channel.
About the games, look at Epic Games for example. Look how they are praising the PS5's I/O architecture. I'm positive they will cooperate with Sony to make an exclusive for the PS5. But time will tell.
@AlisonPentouseus But the systems aren't even out yet, how you can you compare them 1-to-1?
@Octane The systems aren't out yet, but there are videos on YouTube that easily show the loading times difference.
@AlisonPentouseus How is that even possible then? Do you have a link?
@Octane
Here's proof:
This video shows how fast NBA 2K21 loads on the PS5 :
https://youtu.be/VHNXC5DGqe8
And this compares the rival system in terms of loading times. Mind you, not the same games are compared, but by watching this video you will find out that loading screens can take up to 13 seconds on the XSX:
https://youtu.be/7QT0l40JLY0
@AlisonPentouseus I don't understand what you mean with the first video. It's a teaser trailer. How is that going to tell you anything about loading times?
The second video isn't a fair comparison. Because they're not even comparing the same games. And with Spider-Man they're comparing fast travel with loading a whole game on Xbox. Yeah, that's not a fair comparison at all. Like I said, until the consoles are out, all you can do is speculate.
@Octane In the first video, the presenter says that the game loads in only 2 seconds.
But, yes - you are right. All we can do is speculate.
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