Assassins Creed Valhalla Ps5.original

One of the criticisms leveraged at Assassin's Creed Odyssey is that it is simply too big. Packed full of side quests, optional missions, and gigantic landmasses to explore, it can very easily take upwards of 100 hours to see and do everything it has to offer. However, rather than upping the ante even further, follow-up Assassin's Creed Valhalla appears to be taking a small step back from that philosophy as it scraps side quests almost entirely.

Speaking to GameSpot, narrative director Darby McDevitt states that traditional side quests are "almost nonexistent". The site explains that World Events will take their place, something which happens seemingly at random and won't lead you down a typical questline. "This approach was chosen to fit the narrative, as the protagonist Eivor arrives in England as an invader rather than a native. Having quest-givers left and right would not make sense, as you’re still actively trying to make alliances." It remains to be seen whether or not this will result in a shorter game, but at least we now know when we'll be able to work that out. Assassin's Creed Valhalla comes to PlayStation 4 on 17th November 2020, with a next-gen PlayStation 5 version also in the works.

How do you react to this quote? Do you think Ubisoft has listened to fan feedback and shortened the length of the game with world events? Or will this still be another lengthy experience? Let us know in the comments below.

[source gamespot.com, via vg247.com]