The PlayStation 5 DualSense controller sounds like it's genuinely going to revolutionise the way we interact with games, and developers appear to be chomping at the bit to tell us all about it. As part of a PlayStation Blog post detailing the first worldwide advert for the PS5, various first-party studios have detailed how their titles will take advantage of the DualSense. The likes of Bethesda, Counterplay Games, and Sumo Digital also chime in as they detail how console exclusive games such will make use of the next-gen pad.
Brian Horton, creative director of Marvel's Spider-Man: Miles Morales, opens proceedings by explaining how the experience will hint to players what direction they're about to be attacked in. "Because of the high resolution of DualSense wireless controller’s haptics system, we can really push the dimensionality of the feedback. For instance, as you hold down Square to do a Venom Punch, you feel Spider-Man’s bio-electricity crackle across from the left side of the controller, culminating in the right side on impact."
Meanwhile, PS5 console exclusive Deathloop will bring some physicality to the act of your weapon becoming jammed. "One I like is blocking the triggers when your weapon jams, to give to the player an immediate feedback even before the animation plays out, which prompts the player in a physical way that they have to unjam their gun." Ghostwire: Tokyo, on the other hand, will replicate what it feels like to weild powers with your own hands. "We’re also looking at ways to take advantage of the adaptive triggers to express a sense of persistent energy, or a balance of forces if you will, and for perhaps actions such charging, loading, and a sense of accumulation of power or energy for things."
Horizon Forbidden West is another big PS5 exclusive arriving next year, and it too has some ideas that'll be implemented into the DualSense controller. Mathijs de Jonge, game director, said: "Horizon Forbidden West features new weapons that are designed to feel unique and play a specific role in combat with machines and human opponents. The DualSense wireless controller adaptive triggers will help us to make the weapons feel even more unique and satisfying to use."
Demon's Souls also belongs in that aforementioned category and the next-gen pad will make combat feel even more intense. "With the DualSense wireless controller and the power of haptics, we can make the combat [in Demon’s Souls] feel grittier, darker, and deadlier. Now you feel every blow as you strike down your enemies and cast each spell. You’ll experience the force of a titanic boss’ attack as you pull off a well-timed guard. Metal strikes metal when your foes block your attacks or you block theirs."
One PS5 game you'll be able to play at launch is Godfall, meaning the likes of haptic feedback and adaptive triggers will be made use of straight away. "As a player, I’m excited to finally FEEL which weapon I’m holding in my hands without looking at any UI. I can also sense where an enemy is spatially, even outside of my field of view." Ratchet & Clank: Rift Apart will arrive much later, but it too will be adding weight to its selection of weapons. "For instance, the Enforcer is a dual-barreled shotgun type weapon. As you pull the trigger, you’ll fire from one barrel, and you can feel resistance around halfway down the trigger. Need a bigger blast? Pull the trigger through that resistance point and you’ll fire both barrels at the same time."
Astro's Playroom will be packed into every PS5 for free, so you know full well it'll be taking advantage of those nifty features. "We use haptic feedback throughout the entire game. The most striking are the surfaces because players will notice within the first few seconds. Astro’s steps can be felt running on plastic, metal, sand, and even splashing in water." On the other hand, Sackboy: A Big Adventure is all about replicating the feel of the cutesy protagonist. "Adaptive triggers have enabled us to provide sensations which match what Sackboy would feel in game. For example, when picking objects up, there is a tension to each press which conveys that the little guy is struggling to carry it. Similarly, when equipped with the grappling hook, R2’s ‘Weapon Mode’ makes the player feel like they’re actually firing it themselves."
Finally, Polyphony Digital rounds out the article with Kazunori Yamauchi's thoughts for Gran Turismo 7. "I think the most effective use of the adaptive trigger [in Gran Turismo 7] is for representing the operation of the antilock brake system (ABS) while braking. A typical ABS releases brake pressure intermittently while the driver applies pressure to the pedal. The adaptive trigger is suited for recreating this pedal feel, and it will allow the player to accurately feel and understand the relationship between the braking force they want and the tire’s grip."
Phew, that sure was a lot, wasn't it? Sony has really begun hyping up the capabilities of the PS5 DualSense controller so let's hope it delivers come the end of the year. Do you like the sound of all this? Let us know in the comments below.
[source blog.playstation.com]
Comments 41
Well it's the first time in 5 generations the Sony controller has an original improvement. For once it's not a glorified dualshock 1
Hi there fellow gamers. This is what I want from the devs, to actualy be excited for the new system and, in this case, the new DualSense controller.
Can´t wait to have one in my hands playing all the games that PushSquare mentioned in this article. I Still think the DS4 is best controller that Sony made, but I´m very curious about the potential of the DualSense.
Cheers, stay safe and happy gaming to us all
@Rhaoulos ever heard of the share button? Nobody had until Sony released the DS4.
I rest my case.
Man I really hope ps5 haptic will be as good as iphone and used by most developers, haptic is a better feature compared to rumble feedback.
This sounds cool. Expensive, but very cool.
@MarcG420 How innovative... 🙄😴
@EVIL-C innovative enough for MS to copy it for their next gen machine...
They just had to include Astros Playroom in the day 1 edition.
Move over Mario a new mascots in town and he doesn't get his kicks from beating up endangered turtles.
@MarcG420 Oh wow so innovative
They added a feature that's been used in Steam games for years and all it costed was the removal of the freaking Start button
Oh boy the PS5 is getting bundled with Astro's Sex Tape Maker 2020
A marquee launch title if I do say so myself
@TheFrenchiestFry you know that before the ds4 there literally was no share button right? Apparently not 🙄🙄
@MarcG420 The point is taking native screenshots in game and sharing them online is literally nothing new
It just took a few years for consoles to catch up
Hell at least Nintendo actually managed to put in a Capture button without removing their Start button
@TheFrenchiestFry the point is my reply was to a statement there was no original innovation in their controllers; being the first to put an original feature like this is literally innovation. Still don’t get it? Should I simplify it further for you?? My god man 🙄🙄😂😂
Edit: also it’s more than just screenshots 🙄🙄
@MarcG420 If you're that wowed by sharing screens... okay then. Sony was so wowed by the SNES controller they literally kept part of the design for 3 generations.
@EVIL-C did I say I was wowed? I simply stated a fact. 🙄🙄 freaking morons - in my opinion 😉
Tetris Effect: Dual Sense Edition or the controller is going in the bin!
I can't imagine how this feels to use, so I'm looking forward to giving it a good go! I hope it's as game-changing as they're hyping it up to be.
@TheFrenchiestFry They didn't remove the start button. It took the place of the select button which often wasn't used for anything important - and even if it was, the touchpad took that role (e.g. opening maps).
@MarcG420 I wouldn't bother with them. Some people take their frustrations with their everyday life out on anyone and anything when they use the internet. It is what it is.
I love the sound of this. It'll be so cool to feel yourself running on sand in a different way to, say, concrete. And the bit about the haptic feedback travelling from left to right across the controller sounds great.
@naruball Implying that video games are apparently people's everyday life
Sure lol
@MarcG420 Someone's triggered. Calm down with the name-calling. 😳
@EVIL-C I wasn’t name calling, I was giving you my opinion.
You'd never find Loftimus on a Pure Xbox comment section, giving it the big one.
Have a word with yourselves.
hmm... this doesn't actually bode well for varied control scheme options and/or customisable controls, in my opinion. i actively despise using L2/R2 triggers for shooters to the point where if i can't swap the shooting to L1/R1, i just won't play it.
So can you use the PS5 controller to play PS4 games, or is that forbidden?
@Rhaoulos
Having played Final Fantasy XIV on the PS3 and PS4, the DS4 is a HUGE improvement over the DS3. The game is pretty much unplayable without the touchpad. Playing the PS3 beta almost turned me off the game. Luckily I tried it on the PS4 and the DS4 completely changed my mind.
@MarcG420 you are talking about implementing a shortcut to the plague of the last decade, AKA social media? And you call this an improvement? I see your aggressive comments trying to prove your point, but that doesn't make you right. And even if you were, and you're not, that would mean the dualshock only had one new feature in 4 generations. The touch pad is a copy of the Wii U touch screen (which sucked but was still something never seen before), the gyroscope was stolen from the WiiMote, analogue sticks were slapped in the crappiest place they could find because they desperately needed to copy the N64. Now you have a share button that toddlers and tweens can use to share how bad they are at playing games and other people who hit it by mistake. So as I was saying, the first dualshock improvement ever will come with the PS5. Even Sony acknowledges it by changing the controller name for the very first time instead of just incrementing the number to fit the console
@leucocyte That's a good point. I'm super excited about the new controller, but this could probably be an issue for a lot of people.
@lacerz the biggest improvement is the removal of the deadzone on the PS4 analogue sticks. Ds1 through 3 were pretty much unusable because of the deadzone. Also FF14 might be the only game using the touchpad gimmick. I haven't seen a single game that uses the touchpad properly (not talking about games that use it as a button to open the map)
@Rhaoulos well, you’re clearly trolling so I’m not wasting my time on this nonsense.
@MarcG420 I wasn't trolling, merely stating facts. Being convinced that you are right with a single argument doesn't make you right. And only knowing one brand of consoles doesn't help your case
@Rhaoulos buddy, I’ve had many: NES, Gameboy, PS1, PS2, Gaming PC, PS3, XBox 360, PS4 and PSVita (and soon to be PS5 when I get it on launch day).
Edit: listed in order of purchase too lol
And yes, you’re trolling. Poorly.
Edit: oh and I forgot to list my cracked PlayStation classic that serves as my current nes, snes, genesis/master system, n64 and ps1 that I picked up for 30$ Canadian (~25usd).
Just sounds like the Sony equivalent of HD Rumble. It was interesting in one or two games, and then I stopped caring about it. I expect the same to happen here.
I'm more interested in the 3D audio, personally.
I'm crazy hyped up now! If they had pre-ordersopen I'd click on it right this moment.
@leucocyte I'm sure they'll still be options to switch, just means you lose the adaptive triggers
@Ralizah am excited by the combination of haptics and 3d audio. Like in Alien Isolation when the sound, DS4 speaker, light, rumble all come together so you are tracking the alien with sound, sight and touch all at the same time...
@TheFrenchiestFry Nope. Didn't imply that. But you can believe that, if it makes you feel better.
@legalstep Good question, I'd like to think the PS5 controller will play PS5/PS4 titles on the PS5. If you Google they say you can't use PS4 controller with PS5 games, but not the other way round. I can understand that's to ensure developers know they will always have the features.
@Wavey84 I'm glad to see there are still some PS4 owners who remain objective and not brainwashed like apple fan boys. I the only thing Sony keeps is the horribly placed analogue sticks, which no other brand has ever copied because it sucks (except bad DS clones for pc).
I don't think they will have anything like hd rumble. I didn't read much about it but it seems to be more about triggers being harder to press or completely locked in certain cases, which a pretty awesome improvement that will probably be locked behind a pile of patents like Nintendo does with all its controllers
@Wavey84 look at the bright side: you might enjoy a price drop before buying the console. And to be frank, we've seen "next gen" titles on PC for a few years already. Half gen kind of breaks the next gen argument, especially since many games will be cross gen. And the PS5 is just another console with more power and a slightly improved controller like every generations before it. Nothing to get too excited about.
This is the first playstation launch I follow (I used to be PC and Nintendo only) and so far, only Horizon Forbidden West will make me buy a PS5, so I'll let Sony iron out most issues before buying.
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