It’s been well over a year since Sony introduced State of Play, and after a shaky start, we reckon the format is finally beginning to find its way. Yesterday’s show was not the barnstormer that PlayStation 5’s reveal event earlier in the year turned out to be, but it was a worthwhile stream with a solid selection of software across a range of different genres and themes.
While we have been advocates of livestreams and press conferences getting to the point, we reckon this format has gone too far recently. The first State of Plays were effectively trailer playlists, and it was difficult to appreciate what you were actually seeing on screen. Inspired by the recent The Last of Us: Part II and Ghost of Tsushima streams, Sony took the opportunity to slow its latest broadcast down.
That means it provided developers like Giant Squid and Mossmouth with the platform to introduce titles like The Pathless and Spelunky 2 properly, providing much needed substance and context to their respective segments. There were still trailers, of course, but the deep-dives anchored by the developers themselves helped to explain why we should care about the key titles shown.
And it’s important to include that kind of material, otherwise it can be difficult to absorb everything that you’re seeing. Crash Bandicoot 4: It’s About Time, for example, had a particularly effective showing: in around five minutes, developer Toys for Bob articulately illustrated its ambition for the release alongside genuine gameplay, and even introduced some new features to sweeten the deal.
There was room for the odd surprise: Hitman 3 being playable with PlayStation VR, for example, would have been almost impossible to predict. But Sony did a good job calibrating expectations beforehand, and we reckon it ultimately exceeded them with this showing. There’ll always be some who will never be satisfied, but we reckon this was a sturdy showing overall.
Moving forwards, this is how we’d like to see State of Play evolve. It doesn’t need to be a barnstormer every single time, as long as fans are told generally what to expect. Hearing from developers directly and seeing short demonstrations of upcoming games is entertaining, and even without the megatons, it’s something that we’d be willing to watch regularly.
We’d also like to see the platform holder build on what it did with Ghost of Tsushima and The Last of Us: Part II earlier in the year, with particularly lengthy looks at upcoming titles. This could be particularly effective in the build-up to the PlayStation 5, and we reckon it’d be worthwhile to host weekly livestreams centring on launch games, like Marvel’s Spider-Man: Miles Morales.
With this week’s show out of the way, we suspect the stage is set for a focus on the Japanese giant’s next-gen console, and we’re excited to learn more about features like backwards compatibility, as well as the user interface and, of course, more games. For now, though, this week’s State of Play proved a reminder that the format has started to find its way – we’re already looking forward to the next instalment.
Were you satisfied with the latest State of Play? What was your favourite game shown and why? What would you like to see in the next State of Play? Let us know in the comments section below.
Comments 29
Another key point: plenty of gameplay! Not just lots of gameplay, but context for that gameplay from the developers.
This is a much better way of presenting games than random PS Blog posts. And if you don't think you'll be interested in the content shown, then guess what: you don't have to watch and can still browse Push Square or the PS Blog afterwards!
As an actual showing it was a bit flat, but at least Sony did its best to set expectations accordingly. Like the article says though, the format is solid. I like how we actually get a more in-depth look at some games instead of CG trailers that leave behind more questions than answers.
I really enjoyed it, plenty of gameplay and there weren’t any particular duds. Good surprises too.
Good format, lots of gameplay, but a bust for me because of the uninspiring content on display, and because of a lack of surprises. To be honest, I'm not sure this needed to be a SoP at all.
What is that header anime image?
solid? the only thing solid about the "state of play" show is the disappointment
look at your survey 40% says it was average and 28% says it was bad
only 33% were happy about it, this is NOT good
hopefully, I was doing something else while watching, so I didn't completely lost 40 minutes for nothing
@Bejito81 glass half empty type eh... you could choose to look at it as only 28% were unhappy with it.
It was a little bit better than I expected because I didn't know that there is going to be some ps5 games in the show.
It's getting a tad better in terms of consistently getting me interested in games, and I do always applaud Sony's commitment to showcasing indie developers, but SoP has a long way to go until it can provide the production value and the announcements that get me excited the way Nintendo and their third party developers do during the Direct presentations. Braid was a nice surprise and I love The Pathless' artstyle, as well as how hefty and satisfying Godfall's gameplay looks, but that's really all I took away from the presentation, whereas typically after Directs I usually like almost everything I see. At least the Partner Showcase got me really hyped ending on Nocturne HD and SMT V's trailers. This didn't really do that for me.
Pretty uninspired, and left feeling generally deflated by the state of play.
There were a few glimmers, but for me personally was mostly forgettable.
@Bejito81 To be fair, he said the format was "solid", and it is imho.
What wasn't "solid" was the actual presentation itself.
Just looking at the response at least 28% of people here thought it was lacklustre, and a further 40% thought if was just passable. So at the very best that 68% of the viewers here who didn't exactly have their socks blown off, and only 32% who thought it was actually good, or better.
@MarcG420
well since this site is dedicated to PlayStations, people coming here are biased towards linking the state of play, so seeing numbers that low I'm probably more in the right than in the wrong with my analysis
@Bejito81 Yeah, but I think you misunderstood what @ShogunRok was saying.
He was saying the format, as in the way the State Of Play is laid out, as far as process, design and formatting goes, not the actual content.
Since the actual content is highly subjective on whether it was good or not, all you can do is go on the numbers, and with that I agree with you on it, the presentation clearly didn't hit all the right notes for the vast majority of people here.
@Ralizah I agree wholeheartedly and said that exact same thing to my friends, who were also in agreement. Decent way to present the games etc but content wasn't worth the effort.
I'm just glad Sony properly calibrated expectations. Still, I wish we had seen more of the PS5 games from June and less PS4 indie games.
@TechaNinja Genshin Impact.
It was enjoyable to watch, and shed light on some games I weren't familiar with before, but interested in trying out when they release.
I also think they did a good job of letting people know what to expect, but unfortunately, you'll never please everyone.
Sony could have said "Look, we have 1 game to show and it's this" and people will still say "I was expecting more games, and they only showed one!" and then cry that it was rubbish. People are silly. 😂
I liked it. The pedestrian looks interesting and Bug Snax looks great too. Godfall seems right up my alley, repetitive gameplay with a solid gameplay hook like Diablo 3 or Destiny - not for everyone but I will be all over it for a couple of weeks before moving to something else.
Some classy games showcased for underground gamers like Spelunky 2 and Braid anniversary. Nice.
My one to watch will be Hood. Its early doors but if Sumo can pull it off could be a big hit.
way too much focus on godfall... they have put far more attention on this game than it deserves — likely because there is no other AAA service game releasing this year and they need SOMETHING to entice fans of that genre who will purchase a ps5. come 2021 i feel like nobody will speak a word of the game and will move onto something else.
As I said in the other article it felt like a very mixed bag for me. Some good stuff but a lot of very boring things too. Just seemed a bit of a weird livestream, as it kinda dulled the hype from the last PS5 blowout. Hopefully we'll have something else new soon to liven things up a bit. The format definitely works in general but this one fell flat a bit.
@Crimson_Ridley Not sure that's the problem most people had.
The issue wasn't with the volume, it was the quality of the titles being showcased. Firstly PSVR only targets a select amount of their customer base, for a lot of people it's of little to no consequence.
Secondly, whilst Sony may have been transparent about the fact that the showcase was mainly going to be PS4 games, that doesn't suddenly alleviate them of people being critical of whats being put on show.
Sony did a fantastic PS5 reveal, which I think the vast majority of Sony fans felt was a respectable showcase, and got people hyped about what's to come.
This state of play just did not hit the mark for a lot of people, and it's ok (and furthermore, reasonable) for us to voice our greivances on why we thought it didn't reach a reasonable level of expectation.
It was really good but people will bash it for not having a tonne of fps and what not.
Crash 4 looks awesome!
@Grindagger
You are correct in your assessment. I was a little blindsided by people on YouTube constantly asking for things like a GTA VI announcement and other huge games when this SoP wasn't intended for those kinds of announcements.
I think there is room for both exciting SoPs and smaller, catered ones like this, that aren't meant for everyone. If they can strike a balance between the two, I think they could do well.
I appreciate your reply and counter-point and thank you for taking the time to write it.
I like this state of play (sop), for me the success or failure of sop can be measured to one things, how many games that I plan to buy or interested in that sop? If the answer is many then it's a good sop. And in this sop there's a couple of games that I'm interested
If CB was exclusive people would go crazy 🤷♂️
What have we become.
I thought it was great. People got too hyped up for surprising PS5 reveals even when Sony categorically denied it. Just watch previous SOP and then tell me again that it was meh.
@TechaNinja Genshin Impact
I thought it was really good, until I read the accusations on Aeon Must Die, which was the SoP's highlight for me.
Then it became just okay.
Crash was nice, as well as Godfall.
I thought it was "okay". I really wish they showed more Japanese-made games (Genshin Impact, which I'm looking forward to, is Chinese-made).
Yakuza: Like A Dragon, 13 Sentinels, just to name 2.
It also incredibly sucks that Aeon Must Die is in some kind of trouble. The artstyle was rad, but apparently that trailer was outsourced to artists outside the studio, since the devs had already left. Which tells me the final game is probably not going to look like what was shown.
Godfall still doesn't garner any interest in me, but the aesthetics are awesome.
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