Like many other games, DIRT 5 and Maneater will receive free PS4 to PS5 upgrades – but there is a catch, as you’ll need to start both titles over. Sony’s approach to cross-save appears to be down to developers to implement; Marvel’s Spider-Man: Miles Morales will allow you to transfer your progress between the two consoles, but Yakuza: Like a Dragon will not.
Now it’s been confirmed that Codemasters’ rally racer and Tripwire Interactive’s self-proclaimed ShaRkPG will follow the latter’s path. Writing on Twitter, the DIRT 5 team explained: “On PlayStation, your Playgrounds creations can be carried over, but other game progress (Career, Currency, Saved Liveries) cannot.” It added: “If that changes, we'll let you know!”
As part of an FAQ, the team behind Maneater explained: “This is a separate application/game on PlayStation 5 and Trophies, stats, and saves will not transfer.” We know, from the PS Vita days, that it’s possible to make combined game profiles across multiple PlayStation platforms. It sounds like what’s happening here is that some developers have decided not to take advantage of that, effectively creating new profiles for Sony’s next-gen system – despite the upgrades being free.
[source twitter.com, via forums.tripwireinteractive.com]
Comments 60
Surely you'd better wait buying them until you've got your ps5? What a shambles.
Even though I have no attachment to these games, I really wish Sony enforced a proper program to make sure ALL developers, first and third party offered upgrades for their titles considering not everyone is going to be an early adopter of next gen or make the transition that quickly
Poor in comparison to the competition.
I prefer not to play with the alligators again, thank you very much.
Vita cross save was all on the back of Sony CrossPlay system. As far as I can tell, that was never enabled outside syncing data between PS3|4 and Vita games.
I don't think these devs are ommitijg this just out of lazyness and stupidity, especially since they are enabling same profiles on Xbox. If it was that easy on PS5, they would had done so.
Most likely, Sony is no longer supporting or offering cross play, at least for non Vita games, and devs just don't have the time to implement their own cloud save sync systems.
I’m not to fussed as things like The Witcher 3 I would be fine starting from scratch with the upgrade. I can see how this will be a pain for some folks though. It’s also putting me off starting things like cyberpunk as I wouldn’t want to get to far in before an upgrade drops just in case. Anything I’ve not played that’s due an upgrade I’m just gonna keep an eye out for in any sales and add to my library till November
@Tharsman Some games support it, some don't so the functionality must exist.
I can understand why Sony isn't/can't be mandating this stuff, as it depends on how developers manage their own save data within the applications themselves, but it also just means the devs are being lazy. They could port it over if they wanted. Guaranteed. They just don't deem it worth the time and money. Period.
brought maneater cheap other day, waiting for PS5 to play it, plus skipping other games releasing soon & getting PS5 versions instead, that way not bothered one bit about the saves. only 1 worry about is if nioh 2 gets an upgrade as i'v done everything on it possible.
@get2sammyb Maybe I have not payed attention but so far it seems the ones that support it are game as a service that already save the data on the game servers.
And Miles Morales, but that's a first party game and who knows whats going on there.
Have any other games with single player modes confirmed save data migration?
Okay, but what about final fantasy 7 remake? I don't want to replay 60 hours gameplay again for ff7 remake
@MFTWrecks I don't understand why Sony hasn't implemented cloud saving. That's the entire reason why this works for all games on the Xbox platform. They started storing copies of your game data on cloud servers on the 360 and it has actually been very useful during the eighth gen. From what devs and Sony have said, the devs themselves will have to back up and transfer your data on their own servers to enable cross-gen data transfer and most do not seem eager to eat that cost.
Well, that sucks for Dirt5. Racing games not really something you "finish".
Someone who gets a PS5 4 or 6 months from now would loose a lot in a racing game. Makes the free upgrade pointless.
Trophies not carrying over to PS5 is a bonus for me, means I could platinum Maneater on PS4 then again on PS5. For example I was gutted that Final Fantasy X shared trophy profiles between PS3, 4 and Vita, because I would have loved to play it through 3 times for 3 platinums but couldn't as they shared the same profile. I hope a few other games that have free PS5 upgrades also don't share trophy profiles but maybe I'm in the minority if most people would like to upgrade and carry on from where they left off, trophy-wise
@710King To my knowledge, they do. As long as you have it set to stay connected to the internet when it goes to rest mode. You can look at the upload list on your ps4.
Said yesterday on Twitter and on here seems odd but the PS5 that don't have a transfer seem to have new trophies and like new games.
But ones that do transfer over have shared trophy list and is one game.
Hope Ubisoft and CDPR talk about their games soon in regards to this
@WexMajor Oh yeah auto-upload, I forgot about that. So Sony has absolutely no excuse here, I guess it's just part of the "generations" thing.
Oh Sony. They want people to transition from PS4 to PS5 quickly but they ain't helping their cause with issues like these. And staying quiet about them isn't helping matters. Even taking some responsibility for things like this and not being able to fix them would show some humanity in the company.
@get2sammyb it would be handy if you guys could put a list together of cross gen games with compatible save files. I'm just worried about assassins creed valhalla and watchdogs legion not having it. Since I plan to start them on ps4.
@Fenbops
What do you mean “poor in comparison to the competition?” MS are also making the ability to transfer saves “available to the developer”. It’s completely up to the devs how they do things. Hell, I have cross gen saves between PS3, PS4 and VITA, so it’s definitely possible.
@Tharsman what I find interesting is that the two of us had a conversation about smart delivery on Pure Xbox many months ago. You were wondering if MS was going to sync data between two separate SKUs or have devs use a single SKU. Guess you got your answer in a round about way...
@710King Sony DOES do cloud saving, though. If you have PS+ (I don't know if it's free nowadays otherwise) you can save to the cloud and pull it down at a later date or on new hardware (I used it when I upgraded to a Pro years back).
My guess is that the transfer/translation process is, for some reason, not uniform on the system(s), so Sony is leaving it up to developers.
This is kinda a joke to be honest, the Xbox works perfectly fine and it’s using the same hardware basis.. both old and new gen, but Sony can’t or won’t make cross saves work? It has nothing to do with the games and everything to do with Sony’s OS or something software related, this game launches what 2 weeks before the PS5 does yet the saves won’t transfer..
@thefourfoldroot No it’s not, that’s a bogus excuse, why would a dev of the same game make the saves work on one platform and not the other, when the hardware basis is exactly the same? In old and new gen machines.
.
@thefourfoldroot MS are doing a much better job, their backwards compatibility is outstanding. Why then does Dirt 5 offer cross gen saves to Xbox series s/x but not PS5? Something is off.
@710King ‘We believe in generations’
*when it suits us.
@S1ayeR74
I’m not understanding you. If another dev can do it on their game then evidently it is possible. It’s not a software issue. My guess is that’s it’s to do with how data is stored snd retrieved on the SSD. It needs some kind of alteration. Some devs do it, some don’t it seems. And where did it say saves carry over on the Xbox consoles (genuine question, I didn’t see that announcement)
@Fenbops
I didn’t know it did. Was that announced anywhere that Dirt 5 allows saves to transfer on Xbox?
@thefourfoldroot Dirt 5 doesn't need to announce it because all Xbox 360 and Xbox One save data is backed up on cloud servers. When you play those games on the Series X it will just use that cloud data so you don't really need to transfer anything, it's already there. That is how the Xbox One has operated for about ten years now.
@mousieone "what I find interesting is that the two of us had a conversation about smart delivery on Pure Xbox many months ago. You were wondering if MS was going to sync data between two separate SKUs or have devs use a single SKU. Guess you got your answer in a round about way..."
Since then, it has been mentioned in somewhere that both XBox versions of Smart Delivery games share the same SKU, and saves will go both directions, from XBox One to Series X, and from Series X to XBox One (and, of course, xCloud too, that is running only on One X hardware.)
When the game does something different, like offer upgrades on their own terms (the way EA and Take Two are doing) the games will not share save files, at least unless the developer implements their own syncing mechanisms.
@710King
Lol, actually I just read that they did announce it. And no it’s not an automatic given for Xbox, it’s down to the devs. I just think MS support the devs more.
You do know that Sony auto uploads saves to the cloud too right? Both on PS3, PS4 and, I’m sure , ps5. But when downloading them locally again it doesn’t mean it’ll just automatically work with the new SSDs in terms of saving or retrieving data.
@Tharsman would that be why some of the “upgraded” PS4 games aren’t sharing saves? Because on PS5, once upgraded it’s the PS5 version (in some cases), but Xbox it’s the “upgraded” XB1 version ?
@thefourfoldroot Dirt 5 Supports Cross-Gen Saves On Xbox Series X/S
"And no it’s not an automatic given for Xbox, it’s down to the devs."
It IS automatic, but only so long the developer is using Smart Delivery to offer the upgrade, and not some wacky EA-like upgrade solution.
"You do know that Sony auto uploads saves to the cloud too right?"
Not the same way. PS4 syncs on a schedule, usually at evenings, or on demand.
XBox syncs very aggressively, every single time you try to load a save file, it will check if the server has a newer version of the save data. It syncs just as aggressively as Dropbox and One Drive sync.
I honestly don't mind if I get a second trophy stack. This isn't a long game (for my free time) and enjoyed it. Wouldn't mind getting a second stack for free.
@thefourfoldroot You have absolutely no idea what you are talking about. This is how it's been for nearly a decade.
@mousieone Sortoff, I think.
On XBox, I dont think the device sees a difference between the two versions of a game. There might be a different executable for each console (OneX, OneS, SX, SS) and each data file (texture, geometry, etc) gets to be flagged as intended for a specific version. The patcher simply sends the appropriate file to the console that actually needs them, why they call it "smart delivery", but at the end, its one game.
But at the end of the day, if it uses Smart Delivery, all versions of the game are exactly the same game with different configuration files.
Note that some games on PS4, seem to allow the player to just continue playing the PS4 version instead of the upgraded one (based on wording i seen in some articles.) The XBox version does not seem to give the player an option, it will be patched to run the native version.
Would not be shocked if you are allowed to have 2 distinct versions of Maneater installed on a PS5 when the upgrade comes around.
Just been on all the Ubisoft forums, no one is saying yes or no but an odd few support posters seem to imply that your PS4 is saved on to an Ubisoft server then on PS5 you would just download the save
@Tharsman
Yes, down to the devs. If they allow certain features MS says it has Smart Delivery. If they don’t implement such features then MS won’t say it has Smart Delivery.
On PlayStation games auto upload to the cloud. How often you set it to do so (after every save, at a certain time in the night etc) is player controlled snd not relevant to the discussion. Sony saves games to the cloud yet this is just storage, having saves in the cloud doesn’t mean those saves can be used on a new game SKU. That’s up to the devs to manage, as always.
@710King
No, you have no idea lol. “The Cloud” is nothing magical. It is just remote storage. Having saves “on the cloud” doesn’t automatically mean you can just download them onto any future console and they’ll work with a different SKU of a game. The devs have to implement that!
@thefourfoldroot Of course it’s a software lock! The PS5 are built in the same X86 architecture as the Xbox One and Series X! It’s foolish to stare this is something to do with the SSD, Sony saying it’s up to the devs is an attempt to hide this fact. Or a lot of devs are incapable of working out how to do it, but I doubt that.
@thefourfoldroot
"No you" That made me laugh.
Here's an article from the Xbox team themselves explaining how you are wrong about everything you've said: https://news.xbox.com/en-us/2020/06/15/what-is-smart-delivery-xbox-series-x/
The most important paragraph: "As was the case with our current backwards compatible titles, you won’t have to worry about losing any progress either. Thanks to our commitment to compatibility across generations, you can be assured that when you purchase a game on Xbox One today, your game library, progression and entire gaming legacy moves forward with you if you jump into the next generation with Xbox Series X. "
Some Xbox games like NBA and Call of Duty have Series verisons that don't use Smart Delivery, from what I read only My Team save will move over nothing else for NBA
@thefourfoldroot They confirmed it right when Dirt 5 was announced for Series X during the first gameplay showcase for the console
Yakuza, Dirt and Maneater are all games that will support the ability to carry over saves to next gen on Xbox but not PlayStation 5. There is literally no excuse. If it's down to the devs like you happen to claim, they clearly have their heads stuck up their asses. It's a highly suspect justification.
@710King Very true. I've been using cloud saves since the 360 and if I remember correctly, anytime I would log in on a different system, anything I had previously downloaded as well as my progress in games would be there. Kinda sounds like Ps5 is offering the same but maybe not entirely?
@thefourfoldroot you don't understand: Xbox Series X that deploy via smart delivery are the same SKU.
Nothing else to do.
Devs don't "implement" cloud saves on either platform. It's an OS feature, and it locks every game save file behind an SKU.
I feel like Sony is doing everything wrong except exclusive games this next-gen.
It's quite apparent here who has first hand experience of both current gen consoles, and who doesn't. Let me add something which may help...
On PS4, although save data is automatically backed up to online storage (for PS+ members only), this is done outside of the game - they have no awareness of it and cannot access the online save data unless it's manually downloaded by the user, before loading the game. The few games that have cross-save functionality between PS3/PS4/Vita are using their own cloud storage, not the PS+ online storage.
On Xbox (for all users, Xbox Live not required), it doesn't just upload save data, it synchronises, ie. data is automatically downloaded if the cloud save is newer. That's a key difference. It also happens in-game, handled by the o/s, with no user intervention. I was genuinely impressed when I bought a Xbox One X last year (no experience of previous Xbox consoles, PS since 1995). It's like having the PS cross-save system, but implemented automatically for every single game.
So two very different approaches, one of which lends itself to cross-gen with little input/thought from the developer.
All of that aside, it doesn't explain why PS4 save data can't be used by certain PS5 games once you've copied it across manually (via online storage or USB). My guess is it's the way save data is held in specific SKU folders. The same reason why some PS3 & PS4 games have separate save data for digital and disc versions. Hopefully this doesn't become an issue when playing backwards compatible PS4 games on PS5.
Sorry for the long post, I hope it helps.
TL;DR - Xbox synchronises save data automatically, PS4 doesn't (who knows about PS5, that's pure speculation at this stage).
@710King
Missed the most important bit their bud, if the devs implement Smart Delivery. I.e. the devs decide, it is not mandated thus not guaranteed. Not sure why we keep going round in these circles. This is not system level.
@TheFrenchiestFry
What do you mean “if it’s down to the devs”? If some games do it then it’s is possible for the devs to do it. Therefore if the devs don’t do it, it is down to the devs. I am amazed that people are trying to imply otherwise.
@Tharsman
No, you don’t understand that implementing cloud saves is not the same thing, at all, as implementing cross device saves (unless those devices are the same). If all it took was saving to the clouds then that’s a network level feature of PS4 so would mean Sony would have no issue with saving across generations. Clearly that’s not the case.
@thefourfoldroot You just dont want to get it, do you?
On XBox, it IS the same thing. XBox cloud saves dont care about "same device".
On PS5, the upgraded version is a different game, so it cant pull the cloud save from the PS4 version.
Do you really think the makers of Dirt 5 are intentionally holding back save syncing from consumers but implementing a solution only for XBox??? Why would they even do that for the smaller player base and ignore the bigger install base??? (Easy answer: because they are not doing that, XBox is taking care of it all.)
"Missed the most important bit their bud, if the devs implement Smart Delivery"
They don't "implement" Smart Delivery, they deploy via Smart Delivery. It is a deploy-time system. They have the option of deploying both versions in one bundle, and automatically take advantage of cloud sync, or they deploy two different games and sell both versions separately and dont get cloud sync (and get a lot of angry fans.) Only thing a dev needs to do for Smart Delivery support, is flag what assets are meant for XBox Series X, Series S, One X or One S, and even then, they can be lazy and flag everything for everyone.
@Tharsman
The devs have to implement it of course. And obviously they would like to do so on ps5 also, but MS have evidently designed their system in such a way that it’s far easier to do it.
Cloud saves are not the same thing as Smart Delivery on Xbox.
Cloud saves are actually irrelevant to the situation. It would be the same if the save file was transferred to usb from ps4 and then you tried to use it on ps5, it wouldn’t work as it’s treated as a different game by the devs and the hardware is different.
@thefourfoldroot "It would be the same if the save file was transferred to usb from ps4 and then you tried to use it on ps5, it wouldn’t work as it’s treated as a different game by the devs and the hardware is different."
You are SO close to getting it, but refuse to get it.
In XBox: both versions, are the same game.
@thefourfoldroot That excuse falls apart right when it's already known that both versions on Xbox are the same game. Why would they treat it as a different game
Why would make them feel so inclined to treat these games differently on PS5? They could've easily defied Smart Delivery on Xbox. It doesn't matter that the hardware is different. That is clearly a non issue if all three of these confirmed games have had no problems being treated like the same game on both this gen and next gen for Xbox, and there's literally no justifiable reason they couldn't have done the same for PS5.
Further compounding your argument, the hardware between these two consoles is almost EXACTLY THE SAME. They're both running the same Zen 2 CPU and an RDNA AMD GPU. The only difference is that the PS5's CPU is clocked slightly lower than the Series X's, and the GPU is weaker by about 2 teraflops. The RAM is exactly the same.
What a difference. The PS5's hardware is sooo different from the Series X's and it clearly is uncapable of recieving the same treatment at the hardware level in regards to moving saves over just like the Series X has managed to effortlessly do with the Xbox One. Not even mentioning the fact that Mark Cerny literally said the PS5 was based partially on the PS4's architecture just to allow PS4 games to be played on the system, and would probably aide in upgrading PS4 games to next gen to begin with. It's almost as if it was designed that way ON PURPOSE.
At least do your research before you jump into arguments mindlessly.
@TheFrenchiestFry
Wow, what a waste of time typing all of that based on a misreading. I didn’t say the series x and ps5 are fundamentally different, I said last gen and this gen are fundamentally different. Hence work needs to be done to ensure the save states work on the different hard drives.
And why would the CPUs snd GPUs make any difference? That’s an extremely irrelevant comment.
@thefourfoldroot I showed you the proof that you were wrong and now you are denying reality. I will now consider you the same way I consider flat-earthers and Trump supporters: dumb as dirt or actually mentally disabled.
@Arugula
Jim Ryan
"the transition from ps4 to ps5 will be seamless"
😂 😂 😂 😂 😂 😂
@710King
You simply fail to understand the tech involved. That is fine. Throw around insults if it makes you feel better. As I said, I’ve no interest going around in circles with you, what you believe is irrelevant to me.
@thefourfoldroot Jesus Christ kid, I feel embarrassed for you. I would suggest seeing a psychologist.
By the way, I'm a server engineer/data analyst. I know exactly how the "tech" works.
Is the problem moving from PS4 to PS5 not everyone has PS+ so not everyone has cloud saves. If I wanted to play a PS4 title that's not getting an upgrade could I just copy over the save via external USB. I hope Cyberpunk 2077 do it right when they upgrade 4 to 5 I don't want to start again 😬
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