There’s no word on whether Ghost of Tsushima will be upgraded for PlayStation 5 just yet, but here’s what you could expect from a hypothetical next-gen version. Rendered out by SnazzyAI, this reconstructed 4K, 60 frames-per-second footage is absolutely stunning, with the improved framerate adding an extra sprinkle of magic to Sucker Punch’s historical open world.
Because there’s so much going on in every scene of the samurai sandbox, the increased framerate really imbues fluidity to the motion. Hopefully Sony will update us on its plans for titles like The Last of Us: Part II and Ghost of Tsushima soon, as we’d love these classics to take full advantage of the company’s next-gen hardware.
[source youtube.com]
Comments 34
This game is insanely beautiful and fun to play! I can't count the number of times I stopped just to survey the scenery.
@lacerz I took over 100 photos in game lol.
@AJDarkstar Maybe one day! The console would be £700+ though lol.
@AJDarkstar That would be terrible because that is the same principle of TVs with their fake motion smoothing.
@TheIdleCritic it's mostly a software issue. You have the Nvidia shield doing so supported 4k upscaling that works very well as PlayStation's very own checkerboard upscale technique. TVs have been increasing the Hz rate 100+ but with rather unnatural results.
I have a huge backlog of games, so I been holding back on this one, in great part because Spider Man has reinforce my fear that Sony will try to sell remasters this generation. Either I get a remaster when it comes out, or I end up buying the game for ridiculously cheap 😅
No matter the media, I always prefer everything less than 30 fps. This also includes turning off all motion flow settings on a TV that give these horrible soap opera effects. That's my take, so no thanks.
Just add 60 fps, instant loading, full dualsense support and ghost of tsushima can be the best "next-gen games" besides demons souls 😃
The graphics in this game is kind of crazy, this is the first ps4 games that I had to put down my gamepad for a while because I can't belive I'm playing this open world game on ps4. I'm still taking picture every time I see good scenery in this game.
@Tharsman I really hope sony didn't try to sell this game again with remaster since this is a new game, I understand if it's 2 years old single player games like spider-man or maybe 5 years old bloodborne 😕
I want a sequel already!
@Menchi
I always turn that feature off. The motion looks unnatural and the picture looks like a cheap soap opera production. It looks awful.
I think the best description would be rubber banding. The TV is always trying to catch up to the action, and when it does, it has to do it again, and again, and again. It's an awful look that never ends.
@Arugula I'm the same. As long as the frame-rate is smooth and consistent, I really couldn't care less if it's 30, 60, or higher. I'll take a smooth, locked 30 over something which varies between 50 and 60 any day.
This video, to me, looks no different to when I played it on my Pro. 60 is not the necessity many believe.
As always, I can see zero difference. Haha
@AJDarkstar I see
Guys, please, this isn’t a salon, a little technological explanation wouldn’t be out of place, how did he achieve this?
@Khalic
They could tell you, but then they'd have to...well, you wouldn't like what they'd have to do next.
I love the soap opera effect in games!
I swear to someone's god, if they "remaster" this for the ps5....i..i..I'll still get a ps5, but I'll be really upset while I do it. But I won't buy the game. Ha!
it's so sad for those games to be locked at 30fps as prisoners for a console. we live in a century where humanity has rovers on mars controlled and monitored from earth and yet 30fps is still a thing.
Glad I held off on this one, hopefully it gets a boost on the next console
I want to buy this so much..... But not until we find out about it on ps5.... I can impatiently wait, but only so long until i forget about it...
@Arugula
Ppl don't understand that it's not just frame rate. Motion blur technique, animations, and frame consistency play a huge role. Spiderman at 30fps still looks stunning in motion bc of brilliant motion blur, A1 animation work, and no drops. TLOU 2 also looks incredible at a locked 30. Now, take almost any Bethesda game and u can see the difference even though technically those games are supposed to be 30.
Sony has mostly been locked in 30 this gen, but with incredible tech surrounding it the experience is still smooth. I think ppl need to get off this d*ck measuring specs bullsh*t and evaluate what's on screen.
I'd rather and incredible looking game like Demon's Souls on PS5 run at 1440/60 and 2160/30 with stunning visuals and ray tracing than Crackdown 3 on SX at 4K and 120fps. Not that Crackdown will hit that on SX, but just an example.
Demon's Souls could've toned down the visuals and taken out ray tracing and easily ran at 2160/60 simultaneously but it would look worse. Numbers aren't as important as ppl think, just look at how PlayStation exclusives on PS4 Pro blow away exclusives on XB1X.
I'd much prefer that next tech like 10.28tf and a wicked fast SSD get used for gameplay innovation and enhanced quality as opposed to "8K 120FPS!!!!" Nonsense. A low quality indie called Falconer will run at 8K on SX and Microsoft is bragging about some games hitting 120fps but who cares if a game with PS3 visuals can hit 8k and what percentage of ppl use their consoles with a 120hz Television? It's silly. Enhance the game, improve the quality, don't just crank the dials and give ppl, ugly, old gen game design with higher resolution. An ugly game is still ugly in 8K. A bad game is still bad at 120fps.
I love that BP pushed the visual quality, improved the animations, added RT, and new content to Demon's Souls. I'd rather a next gen game at 1440 60 than a cross gen game at 2160 60.
I'm more excited for Legends regardless of specs.
Tsushima was incredible and I'm sure it'll see a bump in res/fps on PS5 but I'm focused on actual new games come November. I'll drive into the backlog after I max Demon's Souls, Miles Morales, Sackboy, Godfall, and perhaps The Pathless. If PS5 exclusive Destruction All-Stars receives terrific scores I'll possibly buy that as well. Gods & Monsters releases Dec 3rd and Returnal will likely be a February launch. Then the rest of 21 is packed on PS5. PS4 will take a back seat unless they add new experiences like Legends in Tsushima or Factions in TLOU2.
Fortunately on PS5 we don't need to live on cross gen multiplats over the next two years. For all the trolls claiming that Jim Ryan lied about believing in generations because some games are cross gen...3 AAA exclusives at launch are completely next gen as well as a fourth, smaller game (Astro). Godfall, Demon's Souls, and Destruction All-Stars are all next gen exclusive. Xbox doesn't even has any cross gen AAA exclusives at launch let alone next gen exclusives.
@Lee71 Downgrade or different lighting? Some people can't tell the difference.
The same game re-released twice within a year and sold at full price.
Would not surprise me
Hmm I don't know what to do I still haven't played GoT + loads of other big AAA PS4 games yet so should I wait and play them on the PS5 just incase they get a upgrade. Not to bothered about if it looks or runs better but maybe i should wait. Oh well see how it goes.
@Arugula If the difference between 30, 60, and 120 FPS is negligible to you then you're one of many who are unable to tell the difference. Everyone detects motion differently so thats why there's such a big debate on FPS. My eyes can tell the difference between the three but all are acceptable, anything below 30 becomes nauseating and unplayable to me. FPS to me is about comfort and reducing eye strain.
@Medic_Alert LOL same here. Even watching reviews of games and hearing "look at all these dropped frames" and I'm all -.-
@Trajan No...watch digital foundry video on 'how Spider-Man PS4 will look in 60 fps'. They have explained how it was running on 60 fps
@wiiware you really going to not out it past Sony? Knowing what they've pulled this entire generation and are still continuing to do with ps5?
You will absolutely get a remaster there is no such thing as smart delivery with Sony.
They'll do it and you'll buy and they and you both know it.
@Netret0120 absolutely sites like PushSquare really prove that Sonys moves are perfectly reasonable to their most die hard fans who don't seem to understand the phrase "respecting the consumers investment."
@iamtylerdurden1 spoken like a short sighted Sony/console fanboy.
Microsoft is atleast trying to push the industry forward and into a world where experiences are much more equal between "console" and "pc". You may not care for whatever reason (maybe you're blind or maybe it's just blind fanboyism) but to the majority of the world fps matters and 60 is a good starting point anything higher is good and 120 should be the ultimate goal (there's a reason why hdmi 2.1 focus is making every future tv default to it).
Again your thoughts on who has one today are VERY shortsighted when this console is something designed to be around for a decade.
In 2013 how many of you had a 4k screen? But in 2020? Obviously a lot more of you care about that now or otherwise that entire argument for 4k gaming would be moot.
The same does apply and WILL matter in the future for 120hz gaming.
Yes Sony just like Microsoft would always prioritize fps over pure resolution but when Sony has been known to go for higher res before frame rate its a problem. Luckily here they SEEM to have picked up on the message and given the CHOICE (Like they always should) but the Sony fanboys have been programmed by Sony that resolution is the only thing that matters. So now there's in fighting between one group of Sony fanboys and another.
Microsoft pushing to make sure games have high resolution AND high fps is also a good thing and having that as a baseline from which games grow will be beat in the long run as taking shortcuts to improved visual quality while taking fps and resolution is what's led to an entire 2 generations of console players thinking 30 fps is ok.
It wasn't that way early in 60 fps was the standard and its only when we tried to push early 3d hardware more than it should that "settling" for 30 (or sometimes even lower) became the go to.
The biggest argument here is that where Microsoft may be able to deliver things like 4k and 60 fps with options for lower res 120fps gaming Sonya limited hardware has basically put them in a position for fps 'a resolution that we had last time. 4k/30 or 1440p/60 is an outdated model
We should be looking at mostly 4k/60 or 1440/120 gaming and that's what Microsoft has been pushing for.
@Lee71 oh it will happen for sure! Along with a new title that ends in REMASTERED
Oh and a new price tag (only 49.99!)
You know since Sony has now made sure 60 =70 and 40 = 50
@AJDarkstar it's easily added in post but love realtime translation is nearly impossible and the impact on input lag would be nearly as bad.
Sony should be focusing on 60 fps as a starting point not hoping for tricks to reach it.
@Cybrshrk It suck if sony remaster it rather than just patch it, but at least sony 1st party games usually goes down in price real quick, I'll wait 3-4 month and get that remaster for $40 and replay it again with updated graphics lol.
It could be worse, it could be like nintendo which remaster their games like bayonetta 2 and it's still $60 on switch eshop. I already bought and finish it on wii u, I want to replay it but not at $60 2 years after launch 😕
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