The problem with these pre-release previews for next-gen technologies like the DualSense is that they can dampen some of the discovery for those who must wait until 12th November to experience it themselves. In this particular instance, though, it’s impossible to spoil the sensation because it’s difficult to even describe how revelatory the controller actually is.
Look, we don’t live in a vacuum and we’re aware that games writers around the globe have been waxing lyrical about PlayStation 5 pack-in Astro’s Playroom and its use of the platform’s new pad. With various embargoes in place, we’re not going to be able to add much to the discussion that hasn’t already been said, but please spare us a moment to get some effusive praise off our collective chests.
This is extraordinary. Ever since the introduction of the iconic DualShock over 20 years ago, the classic console controller hasn’t really changed. Nintendo Wii briefly revolutionised gameplay with motion controls, and that technology would eventually find its way into the DualShock 3 and DualShock 4. But aside from some subtle shape changes, PlayStation gaming has largely remained the same for decades.
The DualSense is very much a traditional controller in most respects, although it is a little larger and heavier than its immediate predecessor. The biggest change, then – as its name implies – is the way it feels. And, honestly, you haven’t experienced anything quite like this – even the Nintendo Switch’s much-vaunted HD Rumble doesn’t live up to the haptic feedback on display here.
We can talk about one world from Astro’s Playroom, which is named Cooling Springs. It’s one of four environments, which houses four individual levels. Those of you who played Astro Bot Rescue Mission on PlayStation VR will be familiar with the basic gameplay setup here; it’s a traditional 3D platformer where you control a small robot with jet propulsors in his feet.
Puppeteering the protagonist, though, you can instantly feel a difference to the controllers that have come before. Run across a beach, for example, and you can physically feel the protagonist’s feet slip into the grains of sand; the ocean, meanwhile, feels wobbly, as Astro pulls out an inflatable ring to navigate the water. There’s a slippy sensation to ice, and a crisp crunch to the snow.
But it’s not just different surfaces that are conveyed through the controller. Mid-way through the world, you’ll put on a Frog Suit by zipping it up using the touchpad. This power-up allows you to bounce between platforms from a spring base. If you tilt the controller from left-to-right, you can literally feel the weight of the coil transfer between your hands – it’s mind-boggling!
There’s more: the coil also utilises the controller’s adaptive triggers. This is a form of force feedback, and as you pull down on the L2 and R2 buttons to retract the spring, you can physically feel the power build beneath your finger. It’s unlike anything we’ve ever experienced in a game ever before; it’s subtle, but it adds a fourth dimension.
In fact, when you pair all of this with the sensations typically associated with games – lush 4K visuals, a smooth 60 frames-per-second, and a vivid, colourful artstyle – you have the makings of an unforgettable experience. The sound design – using PS5’s new 3D Audio technology – gives greater depth to the soundscape, while the presentation is razor-sharp throughout.
And if all of that wasn’t enough, the core campaign is a beautifully crafted love-letter to the history of PlayStation. Over the course of the Cooling Springs world, you’ll find references to iconic – and, sometimes, not so iconic – franchises and characters, all culminating in a final environment inspired by the PlayStation 3’s legendary XMB interface. We're not making this up!
We’ll, of course, have more to say about Astro’s Playroom and the DualSense controller in the coming days, but as if it wasn’t already obvious enough, Sony’s onto an absolute winner here. We’re wary of overselling the experience and misaligning expectations, but honestly, it’d take a cynical player to be anything less than head-over-heels here. More soon.
Do you have any questions or concerns about the DualSense controller? Are you looking forward to giving the pad a try next month? What do you think of Astro's Playroom so far? Squeeze the triggers in the comments section below, and let us know.
Comments 68
Can’t wait for TriSense with smell-o-vision.
First thing I did on the PS4 was boot up The Playroom, PSVR was Playroom VR and I cannot even express how excited I am to play this as my first PS5 game
So excited for this! Can't come soon enough!
I got my media remote in the mail today and my spare controller is on its way, as well. I'm getting excited...
@WizzNL
This was one of my initial question too but, honestly, I now couldn’t care less! Happy to sacrifice some battery time if necessary for an innovative experience (although with the larger battery it probably won’t be needed). Its easy enough to put it on charge after each use and I can never play more than the 5 hours run time snyway!
Dualsense and the ssd is way more exciting than just updated cpu and gpu, can't wait to try it when ps5 release in my country
@NickTheGeek Yes!
Thanks for reading everyone. Happy to take your questions about DualSense and the Cooling Springs level, but can't answer much else yet!
Outside of showcasing the DualSense, Astrobot is a new Sony portfolio king.
Rescue Mission was one of the very best PS4 exclusives. If this pre-installed, new installment to the Astrobot franchise is just as good then Sony have a new mascot-esque face to proudly shout about....which they're doing considering the look of the new console!
Astrobot Rescue Mission (and I'm sure Playroom too) is a very confident rival to the current 3D platform champion - Mario....and that is one hell of a feat.
Can you tell his how many levels there are for the embargo? And when they will be lifted?
But is it as good as 1-2 Switch at showcasing the consoles bits? I am going to advise that this is a sarcastic rhetorical question. Of course it isn't. Once again, sarcasm. You have to explain this on the internet or you get death threats. I should be good on a PlayStation site saying PlayStation is better with the PS5 than Nintendo with the Switch at console showcasing software.
I'm hoping to avoid spoilers for a lot of the easter eggs cos I think it's cool that Sony are making a game with so many references to PlayStation. It's a step closer to what I want in any potential PS AllStars revival.
@Waffles12415 There'll be a review next week. I don't think I can officially say, but you'll get a good few hours of entertainment out of it! It's not like it's a 30 minute thing and you're done!
@get2sammyb does it have trophies?
@AdamNovice Definitely try to avoid spoilers. Fortunately there are SO many little Easter eggs that frankly I don't think it'd be possible to spoil them.
I hope people don't ruin the best bits, though.
@Waa-Laa It does!
Well of course. They also did a good dualshock demonstration with ape escape 21 years ago
Sounds amazing and I cannot wait! I'm trying to temper my expectations with the dualsense just because I don't want high expectations to let me down 😅
@get2sammyb
Does it have a platinum trophy?
Will this have trophies? 😏
@Mgene15
it has trophies but I don't know if it has a platinum trophy.
Everyone has been in total awe of this duel sense controller even DF didn’t stop going on. Can’t wait to play Astro on the 19th whilst sack boy is down loading.
This is some of what next gen is about.
And so far for release games what it is about. Not super duper high frame rates with held back graphics VRR and ALLM which some may have you believe and the tv manufacturers. I’ve play on the PS4 PRO HZD, GOW and GOT. Amazing games did not need VVR as they were programmed correctly and ALLM is a really a gimmick as my HDMI 4 Socket is only used for gaming and permanently with Game Mode on, no need to switch it on and off with ALLM.
Sony know this and that why most of their 2020 TVs and all their OLED TVs don’t have these waste of time features.
@nessisonett back in the day we had scratch'n'sniff...then i got married and had to stop all that...
Not sure to play this first or Sackboy For good old next gen platform games the PS5 is the place to play
Astro's Playroom is a must play first title. Spiderman can wait I want that introduction to the DS4. Got my headset today from Best Buy. I can pick up the charging station on the 7th of November.
@thefourfoldroot I can only confirm that there are Trophies in the Cooling Springs level. However, I think you'll be happy with the Trophies.
I think Astro next outing will be on the PS5 in a few years and a 3D platformer to go up against the best like Mario Odd etc.
this sounds so good cannot wait for the 19th!
@get2sammyb Regarding the DualSense and its haptic feedback, so we can understand it better.
Scenario: If you haven't played the game yet (but you're familiar with it) and you get to hold the controller, blindfolded, getting to feel many different surfaces like water, sand, ice, etc. - would you recognize each surface easily? How much accurate would your guess be, without knowing what's occuring on the screen?
Share your thoughts on the power of haptics in the comments below!
@SilenceCZ I'm not sure you'd be able to 100% accurately guess every surface without sound, visual, and feel, but it's the combination of all three that's the real power here.
That said, I think you would be able to get some of the ones that I can't talk about from other levels.
Sony were sitting quietly for months while Microsoft bragged about the power of Xbox, showing off the hardware, schmoozing the media etc. They haven't even made that big of a deal about the dualsense in the build-up either, certainly not the hyperbole that it sounds like this controller deserves on merit!
I tell you, the quiet ones are the worst. 😉
@get2sammyb
Lol, many thanks for that. Happy indeed.
Anyone seen the cold boot load for spiderman on ps5 yet? Took seconds to get to the main menu then like 3 seconds to load into game from that point massively fast.
https://imgur.com/ojMm3pa
I'm super excited to give the Dualsense a try after reading and hearing so much hands-on experiences.
Happy that Astro's Playroom will be the first game to give it the ol' college try.
Is the controller comfortable?
@God_of_Nowt
I would ask you more but, honestly, I kind of want to keep more specifics about the game a surprise. Thanks for confirming the platinum.
I don't want to seem bitter but...Shut up, Sammy.
LOL joking, ofc, I'm glad we are already reading PS5 articles from you guys.
@God_of_Nowt haha I agree, it is exciting to watch, exciting times. Just wonder how much better it will get in the future. No more waiting on games anymore 😁
How is the DAC? Is it stronger than the one in the dualshock?
@God_of_Nowt thanks for the reply! That’s good to hear having similar size hands. I was worried the weight and size would make longer game sessions not as enjoyable but your comment is assuring. I also failed to remember I used The Duke for several years as a kid 😅
How is the game by itself? is it an actual full game with story, characters and a ending or is just a tech demo for the controller? If it wasn't bundled would anyone go out of their way to buy it?
Wow, I'm so excited. I can't wait to experience this. I've been excited for the Dualsense and I don't think people are giving it the thought it deserves. So many people just dismiss it, but this honestly seems like a major change and I think will be a notable advantage over the Xbox controller. I can't wait to see how this applies to Demon's Souls too. That will be just incredible as a next-gen experience. Not even the most powerful PC can say it's got something like this (aside from VR maybe? Not sure if any of those rumbles are better)
Whoa, imagine how good this will with the next VR controllers. Sony's got VR in mind, so this could be mind-blowing with VR.
@Thwomp_Stomper Yes! Very similar to DualShock 4, just feels bigger and is a bit heavier.
@Juanalf There’s no real story or characters but it’s a lot of fun. They could have easily charged $19.99 for this.
@get2sammyb
'Not 30 minutes and you're done' is good news. Sounds like this is a legit good experience so even if it's not super long I'm hyped to give it a try. Most tech demos are meh, this looks like one that has the kind of gameplay that I'll go back to it from time to time.
@God_of_Nowt its going to be big, I know what you mean with your comment. The technology will be a big plus and plus the cooling will be a big advantage over the ps4 console to.
The more I see of this game, the more I get interested with it. We really need more platformers games like this. Bring back the PS1 and PS2 era of platformers and this game may become the 3D Mario of Playstation.
I'm glad somebody finally mentioned the fact that switch attempted this sort of technology 3 years ago instead of insisting this is absolutely brand new. Now I'm just curious how much better it is.
Stoked even more stocked if that’s possible 🤙
Does the digital d pad feel the same as past DS controllers?
@get2sammyb does that include not saying if PS5 keeps track of game play time?
Wonder if you can answer a question on the dualsense please. Everyone is saying how it’s bigger, yet the analogue sticks and button placements seem to be identical to the ds4, plus the sides curve in instead of out, which would imply to me the stretch for your thumbs to analogue sticks will actually be less. So I’m just wondering whether the pad actually feels bigger in the hand, or smaller, but just heavier?
@Enigk You are insightful, intelligent and very funny. More people should aspire to be just as brilliant as you. You have literally won the internet with your comment.
@Dezzy70 Great! That means it will happen! Most platformers are normally better than Mario Odyssey anyway. Thanks for the amazing prediction/portent of the future! Is it on disc or download only. Can't wait!
@thefourfoldroot It definitely does feel a bit bigger, but nothing major.
@Gamer83 Yeah, I think you'll have fun with it!
@God_of_Nowt You're not under an NDA because you don't have a PS5 and are clearly trying to be some kind of thread-famous guru. Nobody asked for your opinion on anything you tool.
@get2sammyb
Cool. I presume all the buttons and sticks are the same distance apart though, so is it the case that the part your palms rest on are further away from the sticks so you have to stretch your thumb more, or is it that the sides being curved inwards negates that? Just trying to work out in what area and dimension it is larger and how this impacts the ergonomics.
@thefourfoldroot I think it's the handles that are a bit wider.
@God_of_Nowt
I understand mate, no worries.
@God_of_Nowt Wow! Very defensive! Crack on with your developer job in the gaming industry. You mentioned NDA's before anyone else here so don't push that on me. What's wrong with being a tool? Aren't they useful in your profession?
Your intonation and language suggests you're American (plus you mention America in your response) but then you mention HMRC.
"I'll allow others to answer your questions moving forward buddy"
What a selfless hero. Definitely a proud American.
@thefourfoldroot Thanks for being so understanding.
@__jamiie I am assuming that is sarcasm. Touché.
I genuinely think this will be underutilised for pretty much all multiplatform games. First party games will use it for the first year or so but then give up. It's a shame that real innovation in the industry tends to fall by the wayside so that everyone has the same experience regardless of platform.
@God_of_Nowt All jokes and banter aside. Good luck with everything job wise during these crappy times and I wish you and your family all the best.
@__jamiie
Both of course it will be a full on game at the price of £69.99 and I can’t wait 🤣
I just got my new PS5 controller in the mail. It's chunky, but it feels really nice in the hands! I can't wait for my system now! 😁
I'm hoping the vibrations won't be too extreme when it's in place in the pouch of my underpants.
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