Cyberpunk 2077 is gunning for the Grand Theft Auto crowd, so of course the retail release comes packaged with a paper map of Nighty City. In an age where publishers don’t even include instruction manuals in their physical games boxes anymore, it’s a nice novelty – and a leaked copy of the unfoldable extra gives us our first full glimpse of the hotly anticipated role-playing game’s open world.
As uploaded to ResetEra, the full street plan gives us a look at the layout of the title’s main districts, as well as some of its surrounding areas. Of course, there may be some spoilers if you’re looking to approach the release completely blind, so back out of this page if you don’t want to see those:
The physical release also comes with a set of post cards, which you can pin on your wall or send to friends if you want to. These also leaked, as below:
Developer CD Projekt RED has stressed on multiple occasions that Cyberpunk 2077 is not as big as The Witcher 3: Wild Hunt, and the map practically confirms this. The hope is that the world is both more vertical and densely populated than its predecessor, meaning that there’s just as much (if not more) to discover in a considerably smaller space.
[source resetera.com]
Comments 24
Absolute disgrace they didn’t use the true cyberpunk hero, Map.
Have they talked about how many of the buildings are explotable?
Besides TES series, I’m always annoyed that I can’t enter most buildings (GTA, Ubisoft games etc)
The map is not big at all, but I think that doesn't matter because it has more details and depth.
@Stragen8 I don't know if they've talked about it but I imagine there has to be lots of heavily detailed interiors because the map is pretty small for a modern game(about half the size of GTA V's map).
Depends on the density of the world they've created. Map size comparisons are always bizarre to me, in and of themselves they always tell you very little. I'm looking forward to seeing what this game is like when it comes out.
you can see how much they respect Rockstar Games & look to them for inspiration.
I've played (and loved) Dragon Age 2 which only had 3 different locations and reused the exact same buildings, caves and paths throughout the entire game. None of that mattered to me though because the writing and characters were fantastic.
@710King in the recent Night City Wire episode, they talked about the verticality of the map and how it's multilayered. I'm hoping for more than a handful of explorable buildings as there are many mega-complexes on the map. Probably a lot of them will be used for the story missions.
@Sam-Bridges I hope there is someway to traverse buildings and such, it'd be cool to see the lit up city from the top of the tallest building.
From the gameplay so far it feels like the city is much more dense with plenty of buildings to explore, so it being smaller is a good thing. GTAV has a huge map but most of the city is just window dressing with little interactivity. Games like RE2 can have more character in one building then some open worlds in an entire map, so I'm hoping for plenty to explore, bring on November 19th
Who cares how big it is? The bigger a map is the less dense it'll be in content. Not a fan of Fallout 4 but I think that's an open world game done right where the game has a ton of things for you to do in a decent sized map.
@David187 Yep they definitely respect R* like everybody else should. Those artworks are sweet.
If it's small and dense like how GTA4 was but more living and breathing than San Andreas then that's a good thing. Plus we can't tell the level of Zoom Out going on in that pic - like is a 2cm street in this map equivalent to 8cm in another game's map...
@Nepp67 True. I liked how Fallout 4 was more dense than Skyrim.
Isn't this the same map that's been widely available in The World of Cyberpunk art book for months?
Really looking forward to properly exploring and getting a feel like I really know the map over time. This has been difficult for me recently with huge maps being the norm. Give me familiar streets packed with content!
I seem to recall something about driving only being travel between the zones? So each district is a "level" style area per say?
Or am imagining things?
Classic SF illustrations are great!
@Ah-Void they talked about how the size of the city is. It's not large and spread out like Witcher but also has more underground and tall buildings
@TeapotBuddha Thanks. I've been mostly staying away from Cyberpunk info for so long I couldn't even remember everything.
Most open world games have vast expanses with nothing to do anyway, spend most of your time travelling from A to B. This looks like it'll be less time travelling and more time discovering which sounds far more interesting if you ask me
@710King YES! I really want that to be possible at least. Or if not, rooftops be accessible somehow. Not long to wait now!
@AJDarkstar I can't wait to play it on the PS5 also; but I am going to wait until there is a PS5 upgrade for it, which won't come until "Sometime in 2021". I don't want to put 100+ hours into this in the PS4 version, if a little more patience will yield better fruit.
CDPR have always had maps and other bits in the first runs of their games. Witcher 3 came with loads of box candy.
@thedevilsjester I will also be waiting for the next gen version although that is entirely because I will be playing Assassin's Creed Valhalla for the 3-6 months after launch.
@Stragen8 Yeah explodable buildings would be cool.
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