We’ve known that PlayStation 5 will improve select PlayStation 4 titles when played through backwards compatibility, but as part of an FAQ published on the matter, Sony has reiterated that its next-gen console’s Game Boost feature “may make PS4 games run with a higher or smoother framerate”.
Titles with variable resolutions and unlocked framerates are likely to benefit the most, as they’ll be able to leverage the next-gen hardware to max out their performance targets. A game like God of War in performance mode, for example, has a wildly fluctuating framerate – but it should stick to a smooth 60 frames-per-second when played on the PS5.
Hopefully, the platform holder will publish a list of titles that best benefit from the hardware improvements in the not-too distant future. In the meantime, check out our guide on PS5 backwards compatibility and also be sure to read up on the PS4 games that won’t play on PS5 through the respective links.
[source support.playstation.com]
Comments 39
But will it be beyond the PS4 Pro?
Yeah I'll be curious to know how much extra power these games will have access to, God of War will be a great test for such a feature
@theheadofabroom yes, they talk about them having higher framerates than on PS4
GOW is the first game that came to mind when reading that part. Makes my Pro sound like a damn Space Shuttle launch so looking forward to seeing how much better it fares on the 5!
It doesn’t really matter to me as I’ve played most of the games that I want to from this gen already. Still, can’t hurt for those who skipped PS4.
@carlos82 but so did the Pro?
@theheadofabroom PS4 as a platform including the Pro, the Pro was still limited by its weak CPU so some 60fps games got nowhere near that. PS5 will perform above both of them
Interesting, Sony seems to be using a different system for backwards compatibility than the Xbox. All backwards compatible Xbox titles have improvements for framerate, resolution, etc. Some also got new textures and 4K assets. From what they're saying here it seems like the PS5 will emulate PS4 games more truly to their original state while offering enhancements/boost mode for some titles.
Bloodborne at 60 pleeeeeeeease
@710King from what I've seen Series X will play Xbox One games just as the One X did but can hit target framerates where that failed the same as PS5 with PS4 games. There'll be a game by gane basis where the bc team may double the framerates in some of those but its certainly not automatic
This is not good for Sony. Microsoft has more value... atleast in my country where there are no PS5 prices and Miles Morales is 60dollar even though PS4 sold Xbox 9 to 1. Don't mind me I am just pissed
God of War, MHW, and Bloodborne would be legit replays if they hit a consistent 60fps on PS5.
@carlos82 Reading on Pure Xbox the impression they are giving is smart delivery will do more than just this.
I personally have the opinion that the upgrade will be the same for all third party games and then may differ for 1st party depending on how much they want to give away for free, with MS likely being a little more generous due to the need to impress more this gen.
I usually have no problem with titles that already past 30 fps, or even smooth 30 fps, playing god of war with about 40 fps is enough for me, it's the stuttering 30 fps games that I can't stand, games like assassin creed series for example.
I do hope most games will receive 60 fps ps5 patch, at least games like bloodborne or assassin creeed series.
At this point, I will just like to play games without the system sounding like a jet engine - and yes, I keep it free of dust.
It will be nice to have games meet their target framerates or simply lock at the intended framerate in instances where slight dips are found.
It will be interesting to see if the boost in CPU power will fix Bloodborne's frame-pacing issues (the game actually sticks close to it's 30fps target on PS4 Pro, but the frame-pacing issues make it "feel" like bad performance)
@Keyblade-Dan I believe Bloodborne has a locked 30fps framerate. However the performance was so bad at times that a stable 30 would be a great improvement.
A patch for full PS5 compatibility and 60fps would be grand though.
I think what we will find upon release is Microsoft are overselling backwards compatibility upgrades and Sony are underselling it. I still think the Xbox will be better on the backwards compatibility front but the gap won't be as big as they would have you believe.
@Keyblade-Dan BB does not have any uncapped framerate mode, it will need a patch from Sony... So probably will not happen unless they make a Remaster like Spiderman.
Sekiro already has it, that will be boosted to stable 60fps easily.
Will Black Desert actually be playable then? 😂
@Medic_Alert I should have clarified I was referring to Xbox 360 to Xbox One backwards compatibility(which gets very obvious huge boosts in framerate, resolution, draw distance, etc on my One X and several games have 4K assets and lighting changes added). I really have no idea how the XSX will run Xbox One games but I imagine it will be more like how the PS5 is doing it with PS4 games.
@710King
It’s actually not different in practice.
On Xbox it’s the same, you can boost up to the level cap, and res improves if a game has dynamic resolution.
Both require devs to actually provide patches with 4K assets and textures, they can’t be automatically enhanced.
What Xbox can do that is extra currently is add an approximation of HDR to games that didn’t have it as standard.
There is also talk of a double FPS software solution, but that might be pie in the sky stuff (similar to “The Cloud boost”).
I believe MS will also implement v-since on compatible monitors on Xbox, not sure if Sony have spoken about that.
MS have clearly put more thought into their solution, and likely will eventually improve it beyond what PS5 can do, but nothing really different at launch
@Enigk I wouldn't say overselling as we are seeing allot of Youtubers playing around with the series X and the backwards compatibility, Is looking very promising. We have to wait and see how the PS5 works and if it can match at least with current gen games.
@Medic_Alert the PS5 will drop clocks if you run games in legacy PS4/PRO mode and boost mode off. If you have boost mode on will try to force the clocks on to the games same like PS4 pro did with the old PS4 games. But without patches to uncapp the games we will just see smooth 30fps games. But it depends on engines also if they are built to run with higher speeds in mind and probably a patch to unlock capps will not be enough.
@thefourfoldroot yeah I agree with everything you’ve said here. 👍
Here is to hoping they will make a free PS5 upgrade for HZD based on the pc version (minus the bugs)
"God of War in performance mode". I'd hope it runs way better without needing to be in performance/Low graphics mode...
@AyanamiReign I agree, why are we benchmarking this stuff in "performance modes" - the whole point of those was to strip down the graphics so the old consoles could run these things at decent FPS. If the new consoles struggle at all in the very same performance modes, why are we even launching a new gen? I know that for some of these the issue is that the performance mode is the only unlocked or 60fps mode and maybe running graphics mode at 30 isn't a great test, but it's an underwhelming test: "Guess what, the fancy new hardware almost delivers what we told you the old hardware delivered 4 years ago!"
I don't expect boost mode to do anything more than boost mode on PS4 Pro. In other words, if a game is capped at 1440/30, that is the 'best' you can hope for. I don't expect Sony to have any 'special' features to improve old games.
Games that use Dynamic Resolution Scaling and/or unlocked frame rates will benefit - but by how much, we will have to see. A 'higher' average resolution or frame rate, even if it doesn't run 'locked' at the capped limit is still an 'improvement' after all.
Sonys PS4 Pro boost mode 'improved' game performance in 'some' games above the 'base' PS4 but the difference was not game changing because the 'boost' itself was very small - instead of 1.6Ghz CPU, it was 2.1Ghz and the GPU was essentially boosted from 800Mhz to 911Mhz - you still only got 'half' the GPU running, 2.1TF instead of the full 4.2TF.
So until I know how much of a 'boost' Sony is willing to through at the games, I am NOT going to expect a significant boost over the Pro and if we get more - bonus!
yay 60fps Ghosts game boost confirmed. https://twitter.com/suckerpunchprod/status/1314641549406265346?s=21
What Xbox has for BC WITHOUT any developer patches to change the settings, is 12x Anisotropic Filtering (better looking textures at angles so they don't get muddy), Automatic ML Algorithm for adding HDR to 'certain' games (not all), Certain Games can receive a 4x or 9x Resolution boost - so a 720p x 9x boost will play in 4k. They are also looking at the possibility of some games running at 2x frame rates - so a capped 30fps will run at 60fps WITHOUT the developer having to patch in new frame rate cap.
ALL games will see 'various' benefits from running the CPU/GPU at FULL speed - although they will NOT benefit from the Velocity Architecture or other RDNA2.0 features. Therefore loading times can be a LOT quicker, dynamic resolutions are much more consistent and (so far) not dropping (maybe we will see some that can't hold a 'native' 4k even with 12TF), Frame rates are much higher and a LOT more consistent....
All of that is with NO developer involvement at all.
Games like Gears 5, Forza Horizon, Sea of Thieves, Ori etc are being 'upgraded' for free by the developers themselves. These are like Insomniac optimising and adding in features to Spider-Man, boosting the game to take advantage and utilise features of the next gen consoles - as Maneater, Yakuza and any other games that are being 'optimised and upgraded' for next gen consoles.
We don't know what 'resources' PS5 will allocate to BC for its 'boost' mode and whether or not Sony has actually built in ways they can 'enhance' the games (like auto HDR, Anisotropic Filtering, increased resolution/frame rate beyond the cap limits) like MS has.
@Medic_Alert well Cerny did confirm in his presentation that PS5 will have 3 modes of operation. Native PS5 and Legacy PS4 and PS4 Pro. Most probably the boost mode will just force games to work in the PS5 mode with no any clocks reduced, that boost mode on PS4 Pro didn't brake no any old games from what I have played. Some games played better, ex AC unity because it wasn't anywhere near it's 30cap limit on base PS4. So the same thing will apply here. Games struggling to reach 30fps will run at 30, games struggling to reach 60fps will run at 60 or close .
@theheadofabroom Me a MHW edition. 😃
I feel like every one of those PS instant collection games will have a boost mode from this feature too.
@710King yep seems like they are brute forcing it and calling it a day.
Disappointing.
@Sub-Xero
I think we can all be pretty confident newish games, where the dev teams are still together and the publisher can be confident there are still potential customers out there, will get patches, mainly for a minimal fee, sometimes free.
I very much doubt we’ll get remasters of games that are less that a year old unless, like spider man, new expansions or side games are being released and it makes sense to give none PS4 owners a chance to catch up.
All this talk of "i'll be pissed if the ps4 dosnt play better...." is a bit daft really..we have a new console which will play practically every ps4 game and by the sounds of it those ps4 games that were pro enhanced will run that way..cant we all be happy and gratefull that the ps5 is going to play your back cat at all? And it dosnt really sound like emulation is in play but true bonafide hardware driven gameplay in the same way as an updated pc with all new spanky parts...this self entitlement really does make us gamers look like ungrateful ingrates..
I have lot of time for this. Real ps5 launch is in spring 2021, so no hurry
meanwhile in the Xbox corner
6 month ago "all xbox games will be backwards compatible"
Today
"Gear 5 and halo master collection not currently backwards compatible and other games keep crashing"
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