In the pre-release period, Sony put a huge emphasis on 3D audio alongside the DualSense when promoting the PlayStation 5. We’ve spoken at length about the next-gen console’s revolutionary new pad, and the kind of innovations it brings to titles like Astro’s Playroom and Call of Duty: Black Ops Cold War. However, very few are talking about the Tempest audio engine that the company designed. So, does it live up to the hype or not?
Well, first a few caveats: we’ve been playing simulated 3D audio for a few years now, using Sony’s Platinum Wireless headset. In the case of select PlayStation 4 titles, like The Last of Us: Part II and Days Gone, the exclusives were even designed to support 3D audio when you had the headset attached. Similarly, we’ve experienced the technology in PlayStation VR, which had additional hardware baked into its Processing Unit specifically to handle positional sound.
That is to say: we haven’t really encountered a seismic shift from what we’d already experienced on the PS4, to be honest. Nevertheless, it’s clear that the quality of the audio and overall mix is outstanding in titles like Demon’s Souls. Here you really get sucked into the world of Boletaria, and you can sense the position of enemies all around you. This expands beyond traditional stereo panning, because you can also detect sounds from above, below, and behind you.
The same is true of Call of Duty: Black Ops Cold War. Perhaps our favourite example of 3D audio thus far is when we were playing the Moscow map in multiplayer. We could hear footsteps coming to the right of us, slightly below our ear position. We swivelled and saw an opponent approach up a staircase, and swiftly responded to get the kill. Obviously, the franchise has always had great sound, but this struck us as a step up from previous entries.
Even in DIRT 5, you get a greater sense of spatial awareness, as giant PA speakers bust out the release’s soundtrack from different positions around the track. There is more going on here than panning left-and-right; you really do get an idea of the exact location the audio is coming from, which all helps to ground you in the world. Astro’s Playroom, similarly, has a stage where futuristic cars are whizzing past you, and you can detect their location from the sound.
But it is more subtle than we’d expected thus far. Sony’s first-party games have always had outstanding audio, so it’s perhaps not surprising that Demon’s Souls is so darn glossy. Still, Mark Cerny talked about how he wanted to really improve the overall experience with earphones when he designed the PS5, but we’re still waiting for a real wow moment, as the improvements seem more low-key than the marketing led us to believe so far.
What are your thoughts on PS5's 3D audio thus far? Have you experienced anything particularly outstanding, or do your thoughts mirror our own thus far? Hear where we're coming from in the comments section below.
Comments 73
Can't find one for love nor money.
Personally, the clarity of Demons' Souls with it's 3D audio is unlike anything I've ever played. The dragon flying overhead and hearing the idol appear in different spots, as well as just hearing different enemies and such is incredible. I'm sure it will be used better later on, but so far it's incredible and a clear step-up from before. I've never heard sounds from above and below so clearly before, not even close.
I use a Turtle Beach Stealth 700 Gen 2 for point of reference as well.
I’m hoping the implementation is good on my Sony headphones considering they only released last year. The 3D Audio on them with music is insane, especially for live music as you can simulate different settings like an arena, a concert hall, a club etc. It blows my mind how accurately it can recreate bass heard live even with songs released in the 60s or 70s.
@hypnotoad
Do your mean a PS5 or the headset? As 3D Tempest whatever sound works with any attached headset or even earbuds apparently.
@Jaz007 I agree that the Demon's Souls audio is definitely on a different level. Agreed.
@thefourfoldroot the headset but thanks for the info.
@thefourfoldroot Interesting, that’s good to know as I thought it had to be the 3D Headset to fully utilise the sound affects in the games and stuff! So let’s say my Razer Kraken will do just fine?
@get2sammyb ..So can you do a list of tempest-enabled games like Demon's, etc.. because all game audio isn't created equal.. and last gen it really wasn't utilised save for 20ish titles.. hopefully it'll pick up more traction this gen, especially if they haven't included Atmos to go for this lacking technology (my console comes on Thursday, but I've had my accessories early, and on normal games with the Pulse headset sounds really great, but I'm waiting for a "proper" title like Demon's to hopefully really flex them..)
For those with only PS4 and didn't end up buying Sony's Platinum Headset to enable 3D Audio (still the biggest money-grubbing move ever that thankfully Sony rectified with PS5) this is probably going to be a huge change.
I remember using Dolby Atmos for Headphones on Xbox the first time and it was absolutely amazing to hear that 3D Audio - especially in the Tomb Raider games. COD: Warzone uses Atmos and - despite sucking horribly in the game - 3D Audio made a huge difference in the experience.
@get2sammyb What I haven’t understood is that this seems to be limited to headsets, but I play using my surround sounds system. I recall that Hellblade encouraged the use of a good headset above other outputs, which confused me.
I’ve been able to hear footsteps behind me (including soulsborne games) all of the previous generation, so I’m unclear if this is just the same thing coming to headsets or actually something new?
Assuming a good surround sound system, would you say the 3D audio on a headset is superior or inferior?
@jamberino93
Being in the U.K. I don’t have mine yet to test, but according to Sony If your current headset connects through USB or a 3.5mm headphone jack, you'll be able to experience the new 3D audio tech without having to buy a new headset.
Pretty cool that its compatible with all headsets as i dont want to pay more for another set of headphones after upgrading to my sony 2.0 golds early in the year.
@OneManDroid Technically, they all support 3D audio, it's just that some use it better than others. Same with the DualSense.
@Mega-Gazz
The specific 3D audio Sony are using is, apparently, coming to TV speakers and surround sound systems in a future update.
Hi all,
Long time reader 1st time poster. Really looking forward to every enhancement the Ps5 will offer, hopefully mine will arrive Thursday. Booked 2 days off work to get 4 days of playing. Looking for a bit of advice. Got some cheap headphones at the moment along with PS gold wireless. I use the cheap headphones more as they are over ear than on ear. I wear glasses so the former are more comfortable. What would you recommend I go out and get to really experience this 3D audio but at the same time be comfortable. I probably wont go and by the 3D pulse as they are on ear and the amount of time which is limited(I'm more of a binge player 3-4 hours a session once or twice a week) would make it uncomfortable. So any ideas would be appreciated. Looking at around £150.00 budget.
@Mega-Gazz Well with PS5, there is no 3D Audio via home theater systems - only 7.1 maximum
3D Audio adds sounds above and below through headphones on PS5.
@Mega-Gazz I'm not an expert, but I believe it's configured for headphones first because they're basically simulating what happens when sound enters your ears.
There's all kinds of stuff that happens in your brain when you hear something. For example, if a sound comes from your right, your left ear hears it slightly later than your right ear. It's these tiny fluctuations that allow your brain to detect the position of the sound.
And basically Tempest is trying to create that illusion within the PS5 and output it into your headphones so you experience a similar thing to what you do in real life.
@get2sammyb that's just not true.. some don't support or use it, only these games below have been confirmed on PS5 so far for example, but there are reports, just like PS4, that not all games will fully support 3D audio.. It's up to developers to use it (which is why it didn't take off last gen), that's why it might be good to track them this gen for people...
Marvel’s Spider-Man: Miles Morales
Marvel’s Spider-Man Remastered
Astro’s Playroom
Gran Turismo 7
Returnal
Destruction AllStars
Demon’s Souls
Ratchet & Clank: Rift Apart
Sackboy: A Big Adventure
Horizon Forbidden West
Resident Evil Village
This is really cool, Demon souls I was walking down a hallway and I heard a loud metal thud in my right ear, it shocked me in my seat... thats cool immersion. Also I was playing Yakuza 6 and im certain their is no 3d audio support but as I was walking down the street I could hear the music from the street to my left and conversations as well only in my left ear and it faded perfect as I was walking away. I hope they continue to support this, another way to be immersed in your game.
@God_of_Nowt Agree with this, just surprised they didn't add something like that into one of the PS5 launch games to really hammer that home.
I remember when they were demoing PSVR Worlds they made a big deal out of this moment where a character flicks a cigarette at you, because it prompted a physical response and really sold the illusion of the technology.
I've yet to really experience anything like that yet, although I generally do feel that the soundscapes are better on PS5 than they were in most (but not all) PS4 games.
@get2sammyb I guess I’ll have to compare directly, because I still don’t understand if the headset experience will be different than what a 5.1 or 7.1 surround system can do already.
I do understand that the tempest engine can track and reproduce more different sound sources at once, but still not sure if a headset would make things better or not.
I thought or what I understood was the 3d audio was a work in progress?
@Mega-Gazz @Medic_Alert I think it would take a more critical ear than mine to definitively answer those questions to be honest.
I love the technology of sound, but I'm definitely not an expert on it.
@get2sammyb fair enough
As a mixing engineer myself I could say that the quality of the headset and it's drivers could make a huge difference...realtime audio processing isn't that expensive now days..i also expect higher quality samples with less compression.
@God_of_Nowt Thanks, this helps.
I bang on about the 3D audio in Hunt Showdown anytime I’ve given the chance. It really is a game changer, and I’m excited to see (hear) this become the norm for the new generation
This is something that I think will be implemented to a greater degree going forward. It’s a shame Sony didn’t release a true showpiece as part of their launch lineup but but I’m optimistic it will be a game changer. As I understand it, 3D audio is about more than just placement - we’ve been hearing that for years. It’s the difference between hearing a single “rain” track and sort of multiplying (or breaking it down, however you like) that “rain” track into the individual rain drops and hearing each one relative to your position, again instead of just a single track with all of the raindrops. Hard to describe but from a sound design standpoint it’s a huge difference. Many more sounds, way more depth, way more clarity.
@WaveWitch that's what I'm saying man..processing alone isn't enough for immersive audio..
@WaveWitch Yeah, I've been looking at the Audeze Penrose too. Do you know if they definitely support PS5's 3D Audio? I'm guessing it does because it seems to use the USB dongle, but I'm just looking for some clarity. Cheers.
I'm not really sure why people are so confused about the whole "3D audio" thing. It's not new. It's not even remotely new. There's nothing technologically amazing going on here. It's spatialization software as has existed for a long time. Has existed on XBox most of last gen. Existed on PSVR since its inception, and exited on various PC peripherals and some video equipment for decades. And existed with the Sony 3D headset, though was never really implemented much.
What's new and "special" is really just that Sony is pushing a proprietary object based audio format - their own version of what Dolby Atmos does. The effect can be good as anyone who's used Dolby Atmos Headphone on an X1X/XSX can attest with the handful of games that actually supported the object based audio for it like Assassin's Creed games does.
It's a software feature, yes, it's nice, yes, and it can be an improvement, yes. Object based audio can and does improve the positional placement in the mix on the processing side when well supported in a game/film. Sony having their own proprietary version largely just sidesteps any licensing fees and the like having to go with Dolby for an off the shelf system. And is just very Sony. The rest is just audio spatialization software. It may be better, or worse, than other spatialization software, including what was in PSVR and the older 3D headset. But the limitations of stereo speakers attached to your head can only be altered so much.
That being said, since PS4 had worse headphone positional audio than X1 thanks to lack of a spatialization system, outside PSVR games, I'm certainly thrilled to see any implementation at all on PS5! But it's definitely much overhyped.
@Mega-Gazz 3D Audio in headphones does more than just surround.
So virtual 7.1 surround only does L/R, Center, Surround L/R, Rear L/R
Virtual 3D Audio can do any number of channels surrounding you L/R/Wide L/R, Surround L/R, Rear L/R, Behind R/L and potentially everything in between - if you want to put it in surround sound terms it could be 7.1 or 9.1 or 11.1 or 13.1 or whatever combination of surround speakers around you you wish to do. It can also do Upper Front L/R, Overhead Front L/R, Overhead Rear L/R, Upper Rear L/R. If you want to put it in Atmos/DTS:X terms, it can be like 7.1.4 or 9.1.4 or 11.1.8 - or any other combination of height and surround sound. 3D Audio is also supposed to better simulate distance from sound object.
Take Demon's Souls and the Prison of Hope. I don't own the game (or a PS5), but YouTube videos are able to process the 3D Audio if you listen through headphones. There is singing happening in that stage as part of the ambient soundtrack and from what I heard, it sounds like it's constantly coming from overhead as if the voice is bouncing off the ceiling down to you. It's a neat effect that just adds to the feel.
Now that effect is possible on a home theater system IF you had Atmos-enabled speakers/actual overhead speakers AND Sony supported Atmos/DTS:X in games/apps for home theater systems (it only supports Atmos and DTS:X for Blu-ray).
I know Sony is working on a way to get Virtualized 3D Audio with TV Speakers if you sit in a "sweet spot", but that isn't expected until after launch as Sony is trying to increase the radius of such a sweet spot. I believe Mark Cerny said they are experimenting with Virtualized 3D Audio for surround sound systems as well, but, again, something for later down the road.
Dolby Atmos and DTS:X now have Virtual Height available with brand new receivers, so it is possible.
As @God_of_Nowt pointed out, there is more to Tempest than just 3D Audio as it can process a higher amount of sounds. I think Mark Cerney said something about being able to process thousands of raindrops hitting the ground?
@NEStalgia This is a clear step-up form PSVR. If you haven't played Demon's Souls yet, I would recommend holding back on saying this isn't new. Yes, 3D audio has been around for a while, but think of it like this. TVs had resolutions for ages, but there's a big difference between SD and HD. The number of sound sources you can have is much more than ever before as I understand. The idea has been around, but the implementation is clearly a step-up above from before. Controllers vibrating has been around for ages, but none like the dualsense.
I love it! I’ve been using it on my PC while I wait for tomorrow and it’s nothing short of amazing!
I’ve never gamed with a headset before and now I don’t want to game without one 👍
How they market it
@WaveWitch Thanks. I've gone and ordered a pair of the Penrose. I think both the Penrose and the Penrose X work on Nintendo Switch.
I guess we will see improvements on the real exclusives coming next year or so. Most of these are not really exclusives (only Demon's Souls) so we need to wait to see better implementations
@Jaz007 You can spatialize a stereo mix with directional queues or you can do object based audio. Dolby Atmos more or less pioneered the latter. This is Sony's own version of that.
Yes, it's better. But it's just Sony's proprietary version of something else that already existed, including on other consoles, though few games properly supported it, and people are very confused thinking there's something magic about the headphones or the audio itself, when it's all in the actual software setting up the sound objects and running it through the spatialization software. If it's the best sounding one of all time and blows Dolby's out of the water, that's great! But the tech itself isn't new, this is just an updated implementation on a proprietary model.
@graysoncharles Windows Sonic is ok, but Dolby Atmos Headphone plugin (you have to buy it) is the better audio tech on XB - it uses Dolby's version of this same general tech. However not too many X1 games really supported Atmos objects. (Assassin's Creed Origins was the first AFAIK) - I suspect on Series X with Atmos baked in, many many more games will be supporting it. You do have to buy the plugin though. It's only $15 or so.
Not really impressed me at all.
Sound is fine, but not sure if any upgrade for the old PS4 ones. And the Mic is - SUPER - sensitive at times.
Build quality does not really justify the $99 either. Looks nice, just sort of meh materials.
I needed one for my Switch, and was glad this worked with the dongle so I guess I am keeping them for both.
Maybe do a 3 USB switch I can rotate between my PC/Switch/PS5 in the family room 🤔
@NEStalgia No one is confused that surround sound and directional based audio have been around for ages. That’s been around since at least the PS3 days.
The point is the quality is new and improved. Also, how Sony is going to implement 3D Audio with TV speakers is new. I’m not gonna talk about how that works, though. Mark Cerny’s explanation is an excellent watch to see what there doing. Not that that tech concerns me as I’m going to be using 7.1 surround sound headphones.
So let me get this right. As an owner of the sony 2.0 gold headset will i be able to make use of this feature or do i have to own the (or a pair of) 3d headphones? Will there be a clear advantage of owning a pair of 7.1 surround cans over the golds simulated 5.1 whilst using this feature? Id like to get the best sound quality with this new sound expierience without having to buy a serious headset.
Having a dolby atmos surround sound 5.2.4 in my gaming room and not using headphones for my gaming sessions i wanna believe that the audio quality will be better ,now with the tempest engine dedicated to sound mixing , than what it was on ps4!! For me personally good quality in sound mixing overall is the benefit of the dedicated audio engine ... 3D audio works perfectly if the audio sources from games or movies etc are given the appropriate bandwidth from audio designers to fully implement more sounds than before thus creating a more unified sound environment!! I believe sony know will be capable to do just that and being a Sony fan for so many years i am totally confident that they will deliver what they promised 🙌💪Give it a bit more time maybe 1-2 years for games to implement it better 👍
@Jaz007 It may well be that it's improved. But the attempt to market an improvement as an all new technological concept does appear to have confused a lot of people. Just look up at the number of people not sure if their headphones "work with it."
Due to the delay of my new 3D Pulse Headphones, I am currently just using earbuds. However I am not noticing much overhead sounds, really just left and right. Would this just be because of the earbuds? Also not real certain about the 3D audio adjustments in the settings.
@God_of_Nowt
Probably cause they are a cheap set of earbuds ($20) just to tye me over. When I mean delay of 3D Pulse, I meant shipping delay sorry, not audio delay. In Australia so all accessories other then the controller and remote are due on the 3rd December
@NEStalgia You seem to know quite a bit about this so I may help me, I've been considering between the DTS and Dolby Atmos on which to get. I see you've mentioned Atmos app on Xbox a few times, do you have any experience with the DTS one?
I hope the fact that Sony has their own 3D audio tech for headphones doesn't mean that they are abandoning any hope of support for Atmos. I don't mind wearing headphones for 3D audio when I'm alone, but that's only useful for one person. If I have friends there I want them to be able to enjoy the 3D audio out of my Atmos setup too. Please don't make it a one person only thing Sony.
Can't find them anywhere, I've had my Platinum Headset since 2017 and with the 3D Audio hardware of the PS5 they've finally reached their potential but they're heavy and the material used on the ear cushions are coming off. Apparently GameStop may have some this week.
@youngbossrd Hearing things 8n your left or right ear is just stereo sound. 3d Audio is supposed to be like surround sound, so you hear it in the exact location it is supposed to be coming from, like behind
@God_of_Nowt awsome stuff. Thanks for the reply.
@jbreez00 The difference between DTS and Dolby surround processing can be a bit of a preference thing, really, and can depend to a degree on the mix of a particular game (or film.) You'll find proponents of both. DTS's implementations tend to be a bit more "on the nose" in terms of maybe overstating directionality, where Dolby's process is a bit more "center" focused - but that's also something of a generality.
Where the Atmos plugin comes in far ahead of DTS though is for games that are actually encoded for Atmos. With the X1X, there were very few games that actually were. The Atmos encoding is much the same as what Sony's doing with Tempest, only is a much broader technology that works with surround receivers with positional deciding in each speaker, etc. Series X/S is going to have a lot more games encoded for Atmos because the system supports Atmos surround output for Atmos surround setups, and because devs will be more focused on object based sound in general since it's standard on both PS5 and XSXS. For games that do support Atmos specifically, the Atmos plugin is going to be significantly better, as it's not just "guessing" the positionality, it's really encoded in the game, and using that data.
I saw in some reviews that the microphone is pretty bad ...
Can someone who has the pulse confirm it?
Or should I just get a Platinum ?
Thx in advance
I play all my games muted, so sound has no impact on me. And I read digitized lips. It works for me.
Been using mine since launch.
Very solid headset overall. Super comfortable, very good sound and solid battery life. Zero connection issues.
Just a very good product at a very agreeable price.
@NEStalgia Thank you for that explanation, I was leaning more towards Dolby Atmos since it worked really well on my note 8, but I at least wanted to try them both out first before I went with it.
Love it with demons souls. So immersive
Down side, it shows how poor quality the oarsmen audio in AC Valhalla is. They sound like something playing on the tv in the background on an episode of The Wonder Years. While you can clearly tell they're positioned below you, they sound jarringly bad.
I'm probably just a noob, but I swear I remember hearing Cerny explain that this audio tech would work with no headset at all too. Like, just with the sound coming from the controller. Am I just remembering it wrong?
Makes me wish for a Dead Space reboot
The original had some of the best sound design ever
Very curious for this effect. I've just tested and published a guide on the best gaming headsets under $25 and $50, and there's so much difference in positioning between those headsets out of the box already - curious what this effect may add.
You can read the guide here by the way: https://www.scarbir.com/guide/best-cheap-gaming-headsets
Sony have played a blinder here, the Xbox also has 3D audio but they didn’t name their chip like Sony did. So Sony fans seem to think it’s exclusive to the PS5 when it’s not.
Nice marketing from Sony.
@God_of_Nowt so someone like me with a simulated 5.1 would essentially hear the same as, someone using a £200 7.1 headset? Thats pretty awsome.
I've become a bit of a headphone addict in the last couple of years. I have a pair of Sony's wh1000xm2, wh1000xm3 and I've the whh910n. I'm looking at possibly getting the wh1000xm4 on black Friday 🤞
This is a feature on PS5 I'm very interested in. But I don't plan on buying a PS5 for at least 3 years. I'm waiting until there are more games and games which have come down in price.
@God_of_Nowt thanks for the info. Really appreciate it 👍
@get2sammyb Is there a difference between the Gold and Platinum headset? I think the Gold is priced similarly to the new PS5 headset, but I like the black colour more over the new white design.
@GamingFan4Lyf Technically the PS5 does support Dolby Atmos and DTS-X, but only for 4k Blueray movies. Not games. Maybe that'll change in time? https://www.psu.com/news/does-ps5-support-dolby-atmos-and-dtsx-for-movies-and-games/
@JohnnyRock30 I know, I have noted that at least once in my comments.
I doubt it will change unless a lot of people complain that they can't get Dolby Atmos in Netflix, Disney+, Vudu, and Amazon Prime, and games. Even then, I doubt Sony will add the capability as it detracts from Sony's 3D Audio solution.
@NicofSutton I actually asked a similar question on Push Square the other day,
Not sure if it addresses you question but here is the link
https://www.pushsquare.com/forums/ps5/ps5_tempest_audio_the_sony_3d_pulse_vs_steelseries_arctis_7p_which_1_to_choose_and_why
In the end I went and bought the Artic 7P
Headset arrives tomorrow, PS5 arrives on Thursday, will keep everyone posted on my first impressions
@Mega-Gazz it’s highly dependent on what you consider good I suppose. I’ve got a Klipsch setup for my surround and I wouldn’t trade it for anything. That being said though, Hellblade sounded amazing through headphones (Audio Technica).
The ps5 audio is 3D and allows to hear not just 5.1, but above and below also (think Dolby Atmos). While I prefer Atmos over Sony’s offerings, it is a nice low cost entry into spatial sound design.
@OneManDroid For games that don’t implement 3D audio but utilize 5.1 or 7.1, the tempest engine will still use its algo to simulate surround sound when you have 3D audio enabled in PS5. You won’t be getting any height channels, but the surround sound effect should be pretty convincing since it is using tempest. Same thing applied to the Platinum headset on PS4 when playing games that didn’t support 3D.
@Koticinyourhead exactly this, so it would be good to have a list of games that fully utilizes 3D (so last gen games would be Unchartered 4, Ace Combat 7, etc)... :/
I really hate this. Sitting here with a dedicated home theater and ps5 didn't support the only spatial audio format anyone cares about. It does not seem possible to get it to AV receivers via bitstream, and via pcm would have to somehow turn 7.1 into a 5.1.2 signal...maybe, but thats not even close to what atmos or even dts x has. I hate headphones, and this sucks, bigtime. What the hell am I suppose to do, buy a Sony AVR next year when I just got my dream preamp?
Not sure what pisses me off more, this or the lack of Dolby vision. Thanks for the $200 apple tv 4k and $400 4k bluray I had to buy because you're using an HDR format from 2016.
POS has me pissed off enough to get an Xbox, which I really do not want to do. They are totally screwing over AV enthusiasts. You cannot use the ps5 as a multimedia hub in your room. The streaming has no atmos or vision, movies have no atmos. It would all be acceptable if they planned to bring Dolby vision support for games...or had spatial audio for games(not for headsets, nobody cares about headsets), and actually had VRR on a system level. How hard would it have been to get your AMD gpu verified by AMD to get freesync support for people with monitors without hdmi 2.1 or just want VRR on all the time, as oppose to the hdmi 2.1 VRR that will be used by pretty much what...a couple games. Garbage. Doesnt do anything for the low frame rate stutter I'm getting in 2k right now. ON A PS5. Devs will always push the system. There will always be frame drops. We need vrr on a system level.
And you don't even have it at launch on a game by game basis either.
So basically, Xbox did EVERYTHING right, besides the fact they have 0 games and a controller I don't want to deal with, and you take us all for granted so much that you didn't bother with any of it.
I could not be more pissed at the PS5, and more generally, Sony overall, for the way they handled 2020. Dropped the ball in every way. Only one Sony tv even has 4k-120 and its buried in the menu. How the hell do you let that happen. VRR on no tvs and maybe available in future firmware on the x900h. Shows how much they think of these features. The ps5 doesn't have half the features the Xbox one x had and its literally driving me nuts. No 1440p resolution available either? Do you hate everyone, Sony? Wtf is wrong with you?
Now, im going to continue my game in mycareer in nba2k20, to have the screen tear every time I shoot the ball, or the crowd tear every time I go back on defense. Audio sounds good with headphones. Headphones are for chat, Sony. You did nothing. Why can I not even select a format that makes any use of my elevation speakers when these spatial audio formats have been out for 6 years?? And Mark Cornyn straight lied about atmos to make tempest sound better. Atmos doesn't have 32 spatial points...atmos is made for 32 speakers. Atmos doesn't use channels it uses potentially hundreds of spatial points and will have whatever channels you have send the audio to that area, after you've calibrated your room for your main listening position. Tell me how the hell a ps5 is going to decode all this and send it out via pcm?? They aren't going to. Theyre going to add a firmware update and make us spend $2,000 bucks on a receiver next year that does half of what my receiver does now
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