Let's start this feature on a positive note: for the last decade or so, video game fans have had an embarrassment of riches. If you were to name a year, it will almost certainly have seen the release of at least a couple of fantastic games. That's true on PlayStation platforms, but it's even more so if you consider every system. Gaming is an enormous industry, and while there are genuinely poor titles available, you can barely move for all the excellent choices at your disposal.
Of course, it's amazing that we have so much good stuff to play. However, a side effect of this is that enthusiasts try to see and do it all. If one must-have game comes out one week, and another arrives the next, some will look to cram both of them into their schedule, potentially robbing the impact from either title. What this usually means is that one experience will enjoy a few days in the limelight before the Next Big Thing comes along, and so the cycle continues. A game will have a period of critical success, then a period of consumer success, then it seemingly fades into the background.
This doesn't apply to absolutely everything — games like Fortnite, GTA Online, or Minecraft live long in the public consciousness because of constant updates. When you think about critically acclaimed titles, though, the conversation surrounding them tails off extremely quickly.
Think about something like DOOM Eternal, for instance. A top quality game that resonated with fans and critics alike, but I've barely heard a peep about it after the first couple of weeks. It'll be partly down to the fact that Resident Evil 3 launched shortly after, which was also a successful game, but it too fell out of the zeitgeist super fast. What released a week later? Final Fantasy VII Remake, a game people have been desperate to play for years and years. It arrived, there was some amount of buzz, and then it quietened right back down.
All of these games are great, but it feels like they barely register with enthusiast gamers. The conversation moves so fast that it can be exhausting trying to keep up. If you fall behind, no one will be playing Popular Game X anymore because, wow, look at Popular Game Y! I've yet to play the likes of Demon's Souls or Marvel's Spider-Man: Miles Morales, and by the time I do, those that stay in the loop will have moved on.
There are communities out there for pretty much anything, so if you're desperate, you can find people discussing all manner of games, regardless of age or relevance. I just feel as though we're far too ready to wash our hands of one experience when the next is dangled in front of us. Of course, this isn't how everybody does it; some people will play one game forever, while many others don't engage in online discourse at all. I'm not trying to criticise the way anybody consumes games, but I do feel like the hardcore hobbyists, myself included, should slow down every now and then. It's not a race.
What do you think about this? Should we be giving each game more time to breathe? Do you keep up with the ever-changing conversation surrounding new releases, or is it hard work staying on top of things? Tell us what you reckon in the comments section below.
Comments 68
Like the article says, I thought this was especially true for Final Fantasy VII Remake. We all waited years for that game to actually become a reality and I feel like everyone just forgot about it two weeks after launch.
I know we all like to moan and complain about video games from time to time but we really are spoilt for choice these days.
I mean, you guys are free to talk about games older than 2 weeks, so do it!
I’ll skip the “1st world problem” comment and just say that I agree, but I’m also ok with it. I gave my PS4 to my brother in 2016 so there were very long draughts between releases for me in the following years. Now I’ve got the PS5 and I’m hoping I never have to go back to that waiting for months for something new to play.
I always said a world looking forward to a FF7 Remake would be better than one with a FF7 remake. It’ll be the same for Cyberpunk too.
In as much as this is a problem at all, I feel like it's a problem with all types of media these days. Films, music, games, news... feels like everyone is on to the next thing before I know it. Could be just a product of my age as well. Some kind of no country for old men type phenomenon.
Just the way of things and kind of indicative of much today's culture. Always on the lookout for the next big thing, tweet the hell out of it for a couple of weeks before moving onto the next hip show/movie/game. And shorter pieces of entertainment seem more ideal for the younger generations, something they can play in a week or binge watch over a weekend. Anything lengthy, that demands time and respect, is boring to them and should be shortened in order to fit the limits of their attention spans.
This is particularly true of games and thinking of all the whining about being given a large open world game that takes 40-50+ hours (and then some) to complete at the same cost as some games more than half their length.
I haven't played Final Fantasy VII yet not Ghost of Tsushima. Am I bored that these games are no longer 'hyped'? No, indeed it makes it better as I will fill I can more freely discuss the games on sites like this as most would have already played it plus it's good for searching out tips online when stuck on a particular puzzle or boss.
I don't usually buy games as soon as they come out anyway, only done it this gen for RDR2 and The Last of Us Part II, partly out of a desire to avoid spoilers but in the end a lot of key developments were revealed to me. Ha, my own fault for failing to switch off all notifications and algorithms!
I like game releases to continue as they have been. I would also like to talk about games more, but any open forum becomes toxic really fast. PlayStation even closed down it's forums because of it. I guess its a good thing we don't continue to talk about them very long.
@ShogunRok personally I’m getting Final Fantasy 7:Remake for Christmas, so the buzz hasn’t left me yet.
I work in a different industry to gaming, but I work in media and on social media and often times it is hard to keep up with all the day to day changes, breaking news and so forth. Something that is big news today is dead news tomorrow and forgotten in a week.
What I’m trying to say is when you are deep in a certain subject it can feel overwhelming.
For many of us, though, we are casual in our gaming. Yes, we know a lot of the news and dedicate a lot of time to it, but when we settle down to play we are in our own world and playing at our own pace. You’re in the middle of it though so for you it might feel different.
You will be surprised how many are still playing old games and enjoying themselves while the rest of the world struggles to keep up with the next best thing.
As someone who watches movies when they arrive on Netflix, and buys games usually at 50% off, I’m used to everything being out of public consciousness by the time I consume it. While that does mean I can’t discuss with other who are currently experiencing it, it does slot to help bring hype down to reality.
Kotaku used to features on games post-release talking about how their feelings have changed and also linking to articles about the game since it came out. Re-reviews of games I often find quite interesting.
I tend to pick games up later on now because of the sheer number of patches and updates that often come out but also to pick them up in one of the many sales. I finally picked up TLOU2 in the Black Friday sale.
I think this is partially why games gravitate more towards the "Games as a Service" model nowadays, to try and stay in the conversation for longer.
No, because I'm a functioning adult.
1. The games industry is maturing and growing. Used to be that the number of stunning games was manageable and you could conceivably play them all. A large number of them also catered to a very specific audience of gamers. Now there's enough content out there that it's hard to do that. This is largely a good thing. Think about TV shows. Or books. I never have enough time to experience everything, so I pick and choose the ones that interest me most. Games are catering to a wider range of audiences and offering better quality and variety than ever before because of the fierce competition for people's time and attention.
Which brings me to...
2. Stop caring about FOMO. If you keep chasing every game that comes out eventually you won't be able to play them all and you certainly will have trouble giving them the time necessary to enjoy them fully.
@ShogunRok @Octane
Agreed. This is mostly the responsibility of the people who run this site. Make more coverage and posts for not so recent games and people will discuss them more. I think there would be much interest and value in something like this. I understand that there is limited bandwidth and new stuff gets most of the clicks, but this would be an essential step from being a hip news outlet to a dedicated games hub. Just my 2 cents...
@NoxAeturnus Definitely the second one. People don't want to be the late to the "look at me, I am playing the latest game" party. Play the games that interest you when you want to, not when social media or advertising tells you to. Same with any form of entertainment. People are still reading Charles Dickens today. Some people even still discuss it if you are looking for people to chat to about it I am sure.
Which has just made me wonder if there are game clubs, like book clubs, where they meet once a week or whatever and pick a game that they all play and then talk about it at the next meet? Obviously these meets will be mainly virtual in the current climate.
'Trending' culture. I hate it.
I just remember when I was a kid, I would wait for what felt like forever for something new. I used to replay the handful of NES and SNES games I owned over and over since I would not be getting anything new any time soon. I would usually get a game at my birthday in May, and one or two at the Holidays. Obviously part of that was being a kid, but I didn't feel like it was common for people to have backlogs in general.
I also felt like those around me had similar experiences. We would be playing and talking about the same games for literal years. Even getting to the PS2/XB/GCN gen, I still felt like when big games released, it was more meaningful each time and each big release had more staying power. Right now there is so much to play that I rarely replay anything any more unless it gets re-released in some fashion. It's a bit sad to be honest. Like once I get started with Assassin's Creed Valhalla this weekend, a game I am weeks behind with, I will never touch it again once I roll the credits.
I think it is just a shift in culture, but my perception at least is that games (and movies and TV shows to a certain extent when it comes to streaming) are seen as disposable sources of entertainment these days.
I'm halfway through FFVII remake right now and I'm quite sure I'll forget it even existed in few weeks...
BTW, this is how it works now. Once we had monthly magazines with previews or reviews 4/5 pages long. Now it's 4/5 hundreds typos: this clearly change all.
Hi all, first post. I'm one of the growing band of 50+ gamers, just got back into it this year during lockdown. I was a PS1 player back in the day, and also had a PSP. I can identify with this article, it's a big change from the pioneering times. I only played FF7 for the first time on my old PS1 during the summer...and loved it! Probably the most fun I had playing a game. So I bought a PS4 in August with Death Stranding and Spiderman, both great.
Im working my way through older games now like Uncharted, TLOU remastered, Tomb Raider. I'll never buy a game on release, though I was tempted to get FF7 remake. I'm not going to get a PS5 for a good while - not exactly an Early Adopter
My first port of call when getting "back in the game" was the list on this great site for Top Single Player Story Games - thanks guys!
Anyway, my take is that there seem to be so many top games in existence now, all easily available as we can get virtual copies, that you can pick and choose from your favourite genre and be sure of quality game time. No rush to get the latest shiny bauble.
The remedy for that is just to play what you like and talk about it online with likeminded people. I've had great conversations with people about a variety of games years after their respective releases.
Actually, after the current spate of software I'm excited for releases, I might just get off the new releases treadmill for a while and focus purely on my backlog.
I can’t really understand the premise behind this piece if I’m honest. Is it that there is some kind of optimal time to play a game? That this can be missed and then it is a worse game to play because it falls out of general consciousness? Or that people should slow down and not think like this (if this is indeed what you are implying people think like)?
I think this is a result of „cinematic games“. When you saw the story, then you want to see the next story. And such a cinematic game is TLoU, but also Wolfenstein. In contrast, Breath of the Wild is a non-cinematic game and had a much longer breath because of interesting, suprising mechanics.
One of the most freeing things about getting older is I lost that sense of ‘keeping up with the joneses’. No longer would I buy a game full price for myself fully knowing it will be less than half price in a couple of months. I don’t need to spend all my money chasing cars and women etc. PS5 looks great and it will be just as good in two years when I buy it . Games I’m playing at the moment Mario Kart 64, Doom 1, 2 and 2016, The Witcher 3 and Tetris effect. Love them all and couldn’t care less when they came out. It is hard keeping up now, not so much with buying and playing games but more with missing some great ones that come out, no longer is a game magazine enough. On the other hand let’s be honest, it’s a bleeding good problem to have!
@ShogunRok Too be fair it was at the high point of Covid i could not even pick my physical copy. I had it a month later not that I was in a hurry because yes we do have tons of games too choose from.
@Ralizah I’m pretty sure this very reason is why we have the forums! Take me for instance, I’ve not played a game released in the last wee while in months. Granted, eventually I’ll catch up with Trails, Tekken and Assassin’s Creed to the point that I’ll be at new games but it’s been fun playing games that I passed on at the time.
@Sissyrobyn996 I have a full-time job too with shifts with the nightshift i mostly sleep. And with a RPG's you have too spend a lot more time. But thats my personal opinion and I hate liveservice games the are the definition of time wasting for me. AC if you remove the the time wasting fetching and copy and paste gameplay you keep a game thats about maybe 20 hours.
I must say, when I had my first computer ZX Spectrum there were not as much games around, so we played games round and round. Than came PC and started twister of games. Every day I brought 1-2 new games from school,... every day! so imagine 400 games a year! It was take it or leave it. Install, try, dislike = uninstall, like = finish as fast as you could, next. Real changer for me was UFO enemy unknown, because it had so great atmosphere and replayability, it kept me for years. Than came CD discs and great gaming discoteque continued. Must say I've tried over 5000 games and finished barely 1/5 in my school years. So... this gaming storm stayed with me till now even if everything brutally slowed down. With internet came tons of indies and rubbish games. While in past times, there were only good games because those bad just died faster, now they are all games still available (and for money) and dies only in special cases. You have to dig in piles of rubbish to find some at least average game. It is also because half of this rubbish is just copy/paste of some in history famous game. Everything is 3D, everything is rpg, everything is open world, everything is multiplayer. When something is at least little different, than it comes to talks.
If speaking about keeping up with trends, now it is sooooo easy. Games are anounced months (even years) ahead, everybody is talking about it and after release.... quiet. It is because another game is announced, but it doesn't mean people are not playing "past" games. Lots of people get to game months (even years) after release. Reason is affordable price, fixed bugs, GOTY edition, time. For example I've finished Doom Eternal, but didn't get to Witcher 3 yet.
Sooo... people can talk about future games, because they are on same boat - none of them played it yet. But won't talk about freshly released games, because at least half of them still didn't played it.
And you cannot compare it with Fortnite, Minecraft and other online games. They are like public transport. 6y kids jump in and 9y kids jump out, but that train is still in movement, because kids are still born.
@Quintumply One of the best articles! I totally agree.
I'm getting FF7 remake hopefully for Christmas and some of the best games in Dreams are just being released, yet everyone has moved on. Ho hum.
@nessisonett Definitely. Most of the best conversations I've had on the forums are about years old games that I took my time getting to.
Also, your Game Club thread probably also taps into that same emotional need people satisfy by playing brand new games and talking about them with others, but with older releases.
@Ralizah I definitely try to find cheaper games for Game Club, sales are a great place to find games that generate discussion and people may have slept on at the time. I’m grateful for the PS4 support on PS5 because it means that the audience won’t really be that split at least for now.
I almost never buy games on or near their release date, so this article resonates with me. I have a group of buddies who love to discuss all things gaming but it does feel like even the largest games of the year, Last of US 2 being a recent one, that we spend months talking about leading up to its release then seems gone 2 weeks later. But like you said, it's a sign that we are spoiled with an endless amount of amazing games. At the end of the day I still enjoy them so I guess I cant really complain.
Great article! Also, I think you guys need a monthly "top 10 video games" kinda like old magazines used to have, i.e. GoldenEye 007 sitting firmly in the top 3 for years under Nintendo Power (side note: did PSM and OPM do that too? I don't remember...).
Maybe site visitors can vote every month for their top PS4 and PS5 games, and most wanted upcoming games. Extra clicks if nothing else, but keeps the hype going all year 'round!
There's lots of other patient gamers out there to chat with. Wait long enough and chat on a retro forum! So no, it doesn't really faze me. And i often wonder how games sell at full price anymore. By the time i have time to play something it's dirt cheap.
Let the fools have their tar tar sauce
@MemSec A few others have chimed in with this thought already, but the site’s forums is where you can really find a lot of discussion about older games. Threads like “User Reviews” and “Games you’ve recently beat” are often filled with lively discussion and professional level game reviews on games that have come out years ago, and even on different consoles. And some older games have their own dedicated thread to perpetuate discussion for those just starting them. I’ve just started God of War and enjoy the ability to post and read thoughts on the Push Square forums.
I'm not so sure this is a problem. You talk about what you enjoy and about what's new. There will always be another new thing, and that will always draw attention - especially as people try to decide if it's worth their money and time - so there will always be that pressure to focus on the new. But there's always space - especially online - to find people talking about the rest, even if they're dusty old conversations you're viewing long after they wrapped up.
I recently played through Need for Speed Payback and found threads debating which build was best for each "salvage" car from people who may not have spun up the title for years, and even today I am playing through Shadow of War, for similar reasons (PS Plus freebies). Meanwhile, I've held off finishing Miles Moralis, in part to play other content and in part because I don't want it to be "over."
I get what you're saying. But I don't think this is just something about video games - the same is true for movies, for books, for sports (much, MUCH more so for sports), and so on: it's all about what's next, what's coming. We're wired to be looking forward, to some extent. Movies at least get a second life when they move from theaters to home video...or they did, back when theaters were open. The same is true on some level when Plus offers an old title, especially a multiplayer title, I think.
So yes, I'm enjoying my playthrough of a three-year-old game on my shiny, weeks-old PS5, even as I also spend some time in Astro's Playground, Mile's New York, Sackboy's Sackworld, Borderlands 3's Pandora, multiplayer turnless Worms, and yes, Minecraft with my wife, too. I don't expect to talk to many people about Shadow of War, but year-old YouTube videos still hold gameplay tips for me to glean if I care to, and that's good enough for me.
Also why the hell isnt anyone talking about Yakuza Like A Dragon? Its ***** amazing.
I've decided to wait for ff7 remake to be completely finished until I'll play it. Trying to keep up with every release is a fools game, expensive too.
I actually get a lot out of saving games I know I'll enjoy for a rainy day. I also find that I enjoy them more too. I tried to play God of War twice and wasn't really feeling it, then I picked it up a third time last Xmas and had a blast.
I also left Spiderman and benefited from that by getting the remastered version with all the dlc for cheap along with Miles Morales (which I'm saving for an Xmas game), making the PS5 launch pretty spectacular with Demon's Souls too.
I think there's a lot to be said for waiting for the right time to enjoy anything in life instead of trying to rush through it just to get to the next thing and rush through that too.
I agree with this overall, though 7r arrived so many years after it was announced i think most of us just stopped paying attention by the time it did. I also feel making it episodic killed interest. Since if it's are in the fence until the whole thing is out and boxed together, probably on ps7....
@DukeLeto this!!! Very much agreed.
I think the Games Media also move too quickly and partly to blame. It's artilces upon articles hyping the next big game and soon as it's out - it's just 1 or 2 more articles about it and then it's done and forgotten. To me I think a site that'd keep talking about older games would really stand out.
I think this is probably caused by three things. One, when you're younger time seems to move much slower. The 6 week summer holidays used to feel like they lasted forever, now 6 weeks flies past. Back then they almost felt like what 6 months feels like now. So if a game was talked about at school for 2 or 3 weeks, that would feel way longer than the same timespan now.
Secondly, games used to be played almost exclusively by kids who'd only get a game or two for Christmas and a game or two for birthdays so pretty much the whole gaming world was made up of kids just playing a few games a year. We'd replay the same short game over and over - I mean, Sonic 1 only takes about an hour to complete. I must've played Green Hill Zone alone for hours on end, though.
Lastly, we got our news and sense of gaming culture from magazines that would only release once a month rather than potentially hundreds of articles online each day. That created a slower sense of things moving on since each "beat" of the latest news, of the latest hotness, lasted a month. So this, combined with the other stuff, just slowed the whole thing down.
Hard to keep up? Not entirely. It’s been a long time since something truly unique has come around. We are in the era of remasters, ports, remakes and sequels and endless series. I see a new game come out, go “oops, I’ve seen that before,” and move on. It’s great and has made my purchasing decisions more meaningful.
So for me, I’m not too worried about the length of discussion! : )
It’s like when I hear the term NEW METROIDVANIA, I check my library, see that I still have Super Metroid and SOTN, and tell myself I don’t need the new one that will probably botch something up in the formula anyway.
The last truly unique experience for me was Demons Souls, followed by Bloodborne, but I’m not gonna waste $600 on a game and console just for pretty graphics!
I must admit, I do feel a bit of pressure to move through a game I’m playing currently to get to the next thing in my backlog or have the next great experience I’m hearing or reading about. However, every now and then a game comes along and I just savor it and I don’t care what’s next, and I don’t feel pressured to move on. That’s when I know I’ve found a special game.
Yeah, I kind of miss that feeling of "well I just finished all of my game, what to do now" on snes/psone era lol. It's good though that now we're spoiled by choice.
I would say there is certainly an over-saturation of content in the market today, and most of it you can't consume at any normal pace an average life's schedule would allot for. There's family, there's work, there's responsibility, etc. It's just coming all too quickly to constantly keep up with new releases and thoroughly enjoy and savor their nuances... never mind staying 'in the know' on social media.
Most of my greatest personal experiences with games have been with titles that had been out for years already — little gems in the rough that either went unnoticed or I didn't have the time to get to. Guess what? They're still there five years later. And thank God they are.
All that said, I am much more enthralled with titles when I free myself from self-imposed deadlines and just appreciate games for what they are when I get to them, even if it's far flung from the initial hype and original novelty. Sometimes an older game's vibe resonates more deeply with what I'm currently going through in life, and that can make a hidden gem that much more a magical experience. That's great gaming. That's worthwhile.
It's kind of funny. On one hand we have "nobody wants to play old games, nobody uses BC", on the other hand we have "games move too darned fast and we should be savoring them long term". Hello! That's what bc is all about!
That's probably the crux of why i gravitate to the ms model before in ps these days, and cringe at the embrace of "generations". Ps fanboys get cynical that its supposed to be all about the new games. And i do love the new games and add even to my backlog even though i shouldn't. (Ratchet preorder incoming!) But i like the laid back "games are games" mood rather than nailing down old gen, new gen, etc. In a sense maybe that's the charm of game pass, and to a somewhat more muted degree, Now.... Old isn't old, it's a new release and everyone's participating together at the same time again. The newness it's that it's a throwback to the way we did it long ago, in a modern format.
I'm just as bad as everyone else.. New console new games I'm over hyped, myself, too. I draw the line at demons souls though . But when i think about it.... I still love ps games, and will buy too many again to add to the backlog when they hit $45 too often again. But I'll have more fun with my backlog end those "old is new again" games.
@ShogunRok I think that's partly because the game is largely a walking/running simulator in-between FAR too many cutscenes, with some battles mixed in. It's just not that good and isn't what many of us hoped it would be.
@TG16_IS_BAE Ha that's exactly what I do with metroidvanias.
@doctommaso Right?! It’s very, very rare that the modern ones are actually any good. A couple examples like Dead Cells or Hollow Knight, but even HK I just couldn’t get into.
@Th3solution
I’m aware of this situation, but I also don’t think the article meant that there is too little discussion in the forums. You can always find a good thread on reddit, etc. But still it won’t get the same attention like on recent posts on this site, because you have to actively search or start one.
I was just saying, the people who run this site have the solution in their hands. If they would like to see more discussion of already released games on their main site, then publish more post-launch content for those games. I would be glad if they did.
@TG16_IS_BAE Yep. Regarding the two specific games you mentioned, I'm not a fan of rogue-likes, so Dead Cells was out, and Hollow Knight felt too floaty for me.
@doctommaso Hollow Knight felt too HOLLOW : ( Dead Cells I have to play in tiny bits or it upsets me too much lol
@Xiovanni Agree fully. As a normal guy playing games, A game can be stuck in my head for weeks.
Maybe it's yet to come but I would have expected the site to do a favourite games enjoyed on PS4 article now that the PS5 is out.. One good way to generate discussion on great games.
It's to do with the internet age and the way the advertising market rolls on. Everyone needs engagement, everyone needs clicks or views and you tend to get that with news and hype for the next thing. Publishers pump a lot into getting people hyped, then media outlets push that hype to get views and we, the readers, also want to read the new thing.
There are some exceptions - some communities are large enough to keep topics and games alive (look at Dark Souls) beyond this period but ultimately, they'll all die pretty quickly. Sign of the times.
FF7 wasn't really worth talking about beyond how it compared to the original, once that was solved there's not much of a conversation to be had. I can't recall a game that took me from short bursts of joyous excitement to hours of utter tedium so regularly as that one.
Like a Dragon, however. Now there's a JRPG worth talkin about!
Be the change you want to see PushSquare. You can fix this issue by dedicating more wordcount to "older" games and not just rehashing the news from other sites. Give us the new stuff, but don't forget games that released more than 6 months ago.
More opinion pieces, retrospectives, deep dives. Less reposting the news you pulled from GameInformer.com. Find your own identity, don't just repost everything - that's bound to get you caught up only talking about what is trendy.
The only time we hear about old games from you guys is when an old game puts out an unexpected patch or when you pull an old review because it was added to PS Plus. Your approach to gaming news is formulaic and a bit depressing, but you are in a position to actually change that.
Have Liam do an opinion article about something (just not GaaS haha) or Sammy could do like... a Top 10 Favorite Platinums since he has about 4000.
As human beings, you obviously have your own ideas and unique spin on things. You obviously have some talented and capable (and highly opinionated!) writers. Personalize it a bit, don't just robotically repost news from other sites. Be journalists, not bloggers.
I like the sort of gonzo vibe you guys have going with this site, why not take it a step further by stepping away from the gaming news cycle and doing your own thing? I can read 90% of what you guys post on a dozen other sites, and they usually break the news sooner. I don't come here for that - I come for the other 10%.
'Top PS3 Hidden Gems'
'Metal Gear Solid Retrospective'
'How to Convert Your PS5 into a Toaster'
'Level5 Games, Ranked'
Have some fun with it. Be the enthusiasts you are and pull back on just churning out "the news". Life's too short and all that.
@ShogunRok we definitely live in an age where its all about the very latest product. Also I wonder if its because of how long games are now, so they take up so much of your time and its hard to play multiple games at once or even find time to return to previous games. I don't necessarily think we have more choice now then we did 20 years ago, possibly less but they take up much more of our time now. Look at something like GTA, we had 3 in quick succession on the PS2 yet we haven't had a new entry since the PS3 7 years ago as they just want to milk those who continue to play that game.
Back on topic, how about having a regular spotlight article to discuss a game a thats over a year old, for memories, experiences and if opinions have changed over the game
@MemSec Oh, I get what you’re saying and I agree to an extent. This and other gaming enthusiast sites are the drivers of discussion and public gaming consciousness. But they have metrics to follow which dictate what will create traffic for them, so in a sense are also slaves to what is popular fodder at the moment. Otherwise they can’t keep the site up and running without clicks. Actually, as far as gaming sites go, PushSquare is amazingly diverse and has many thought provoking articles (like this soapbox series) and smaller game reviews that you won’t see at like an IGN for example. But I do see your point.
Honestly, I’d mainly point the finger at Sony. I’m a PlayStation and Sony fan, through and through, but their marketing and public relations often has me scratching my head in disbelief. So many times this generation they have released games in such illogical ways that it fosters the situation this article is highlighting. Obviously they can’t control when third parties release their games and how they are marketed, but they could try and give their own games a little more room to breathe before they bury it with something new. The recent back-to-back releases of TLoU2 and GoT is one example. TLoU2 didn’t suffer too much because of how huge a game it was, but it could have gone worse for them. Concrete Genie was sent out to flounder and die when they failed to market it and then buried it immediately with PS5 press releases on the same day as its release. Not to mention Erica, Medievil, Spiderman GOTY Ed coming out within weeks of Concrete Genie and in the middle of the busiest game release window up against Call of Duty, Madden, Jedi Fallen Order, etc. I just don’t understand their release schedule and their marketing strategy sometimes. Dreams, another example, has been given remarkable little spotlighting from Sony, and despite PushSquare’s attempts to champion the game with multiple articles and praise, the Sony marketing machine seems to have abandoned it, even though they stated plans were for it to be relevant for the next 10 years. It’s hardly made a blip in the mainstream consciousness outside of sites like this.
Really, it’s not just Sony, too. Ubisoft seems to bulk release multiple games to cannibalize each other. And EA famously has done it too (The excellent Titanfall 2’s demise at the hands of its own Battlefield 1 a couple years ago is the prime example). I’m not a very smart guy, but even I can see the logic of spreading out your releases a little to give each some time to shine.
(Sorry, this ended up longer than I intended 😅)
Yes, a lot of games get released week after week...retail and download only, but that's the way companies make money, so no biggie. It's bad for certain companies that are hoping for big sales on theirs, only to find out that another game arrived to and took money from their sales, but that's how it goes...plus, who wants a system that barely has any games releasing for it?
This kind of thing happens with movies too...there's plenty of movies that release both in theaters, digital and direct to video on a weekly basis too, nobody said to go out and buy every single one at the same time. It's where you wait, wait for the price to go down, wait for the interest to stop in one game and move onto another. I have a big backlog of games to play too, but that's where the boredom to do so comes in, and when it does, I'll play them...other than that, even when the system is 3x consoles old, it's still fun to come back and play them again. When I was a kid, it was always great having a big collection because you knew some were good to play constantly and some weren't. It's like that now for me too, if I own a console, I want an extensive library to make it worth it, especially when my kids are getting into the gaming scene too.
Once again though, no one makes you buy the games, it's your decision, and my opinion is that if a console has a lot of games on it, it makes the console sell and look good in store shelves.
@Th3solution
We’re in agreement. Some remarks:
While this site has to survive by generating clicks, which is dependent on recent news, longer term engagement in the comments section is also an important part of a games website. Very few sites have such a healthy and loyal community like PushSquare - which is the main reason it became my main gaming site. This should be more catered to in my opinion and not taken for granted. This piece also suggest to me such a direction is aimed at.
Regarding Sony marketing: I mostly agree, lately they seem like amateurs. (Not just Sony, MS had also major missteps, e.g. I still can’t understand how anyone thought showing off Halo Infinite was a good idea, were they blind, or did they think people are stupid enough that they would get away with it. ) My main gripe is with the lacklustre online service and store design. They try to push for all-digital but seemingly don’t want to invest in a robust ecosystem.
The release schedule is in my opinion a little bit more complex. We don’t know every aspect and dataset which influences the release timing, such as development status, accounting and finance issues, legal stuff, market analytics and releases of the concurence. I can easily imagine that they have proven to themselves, that games like Dreams and Concrete Genie would have sold bad regardless of marketing expenses, so why bother?
Let’s hope these fears of seeming incompetence are not true, still, counter-selection due to corruption and forced diversity goals is a problem in many industries, why would Sony be different.
This is why live service games are becoming so popular. While a lack of content or polish shouldn't be excused at launch (looking at you, Marvel's Avengers), consistent free updates can help a game stay in the limelight for months or even years, which is great for the developers and the community.
It really depends on the title.
The writer mentions two remakes of older games. It makes sense the talk about those releases fade away relatively quickly. Doom Eternal is a sequel to Doom, a game that had a LOT of buzz for a long time because it had something new. But Eternal isn’t as innovative. We’ve seen the gore before in 2016.
The really innovative games stand the test of time. People still talk about God of War, the Last of us, Breath of the Wild, the Witcher, Skyrim. Makes sense that the other games fade away a bit, just like movies tend to do.
@ShogunRok As I almost never play games on or around anymore ... No, not personally.
However if you are working in the industry or feel you have to be with the zeitgiest then yes, the window is around 2 weeks, give or take, then move on.
Like a good movie I like to talk about older games long after then have percolated.
@MemSec Yeah, that’s true. I’m not aware of the inner details of how these release happen, and sometimes it’s just probably unavoidable to stack games back to back.
Sometimes they will stumble into a good situation though — One of the best things to happen to Days Gone was for TLoU2 to be delayed a couple times. Although that ended up putting it almost on top of GoT, it really let Days Gone go first and soak up a lot of attention that I think would have never happened if TLoU2 stayed in its original trajectory. I was perplexed how [albeit very different gameplay-wise] two zombie/undead third person shooting games were going to be able to co-exist in quick succession. Thankfully Days Gone was able to get plenty of attention because everything else was delayed and I think it really helped its sales.
I dont think so, actualy i feel the industry is preatty slow. Many goods AAA games around, ok but are many genres around too. Every person have some amount of preferences about the genres to play, so its important the industry moves quickly to provide games to everyone to enjoy.
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