While the PlayStation Move controllers have outlived their life expectancy by a dramatic margin, the end is nearing for Sony’s sex toy-shaped wands. Alongside the announcement of a next-gen PlayStation VR headset last week, the organisation also teased that it’s busy beavering away on a pair of brand new motion devices, which will utilise technology from the DualSense.
And a patent dug up by GamesIndustry.biz has potentially given us our very first glimpse. While the manufacturer files paperwork for all kinds of wild ideas – including fruit-based peripherals – this application for new “control apparatus” sounds like it could potentially evolve into a genuine retail product. It details two handsets with small LED panels.
Perhaps most interesting of all is that the documents reference adaptive triggers, like in the PS5’s pad, as well as haptic feedback. It also discusses finger tracking – technology we know Sony’s been exploring – and discusses how the functionality could pair with the aforementioned haptic feedback to create the sensation of holding physical objects.
It sounds potentially expensive, but it would be transformative in terms of the kind of experiences that would be possible in virtual reality. The technology is at its best when it’s tactile, and while the PS Move wands were able to provide a rudimentary demonstration of that, new handsets like this would add an entire new dimension to experiences.
Sony will need to balance its ambition with affordability, but we’re hopeful it can find the right blend. We can already assume that its next-gen PSVR headset will have a higher resolution screen, and the advanced horsepower of the PS5 hardware will allow it to render more detailed worlds. The controls are the next piece of the puzzle, and we can’t wait to see what it comes up with.
[source appft.uspto.gov, via gamesindustry.biz]
Comments 23
Looks too expensive and needs to be charged. They'll probably just settle on bananas.
Just make it wireless and I'll buy day 1.
@Grimwood someone hasn't played boneworks or half life alyx yet
@BUDSclass201
God, please don’t make it wireless! You’d either need expensive on board processors or to deal with nausea inducing lag from wireless streaming.
Playing half life alyx with the quest 2 controllers is incredible, when you touch something or say you hit an object with your gun, you feel the feedback on the controller. Is just awesome. It lacks the adaptive trigger, that would be mind blowing.
I hope it's bundled with psvr 2 so every psvr 2 games will use it
@wiiware I would think it would have to be. Having to buy move Separately really hurt the input options for PSVR1 games. And without the camera and a light on the controller, I'm not sure the DS5 would really work for VR if any movement is required.
No. I demand to play with a banana.
Yeah, this is what I want. They should be bundled with the headset. However, I do wonder how much it will drive up the price...
@Octane I'm thinking it'll be $399 £399 with the controllers included, they can't go too high or it'll look bad versus the Oculus Quest 2/3
$149 usd or more
Looks like something that would work great with VIRTUAL ON
HEY GUYS REMEMBER VIRTUAL ON
I want Masterpiece Collection outside of Japan, please!
NINJA APPROVED
Wait, what? The BananaSense was a lie?
Hate to say this but this patent is on the internet already for many months…
Nevertheless the prototype video of hand tracking is superb. These controllers seems quite a big game even compared to current pc ones.
This looks like a great improvement. And as oudsted as they are, I did get some bang for buch when I bought Move Controllers for PS3 Move.
I think that’s a reason they weren’t always bundled. Some people didn’t need them. I didn’t want to pay twice for them. And I didn’t. I got a bundle without.
The thumbnail looks like a weird hotmdog lol
Give us half life alyx you cowards
@NEStalgia I think psvr 2 won't require light and camera for ds5 to work, while playing astro playroom it can track the controlller easily with gyro, like oculus quest 2 controller.
@wiiware huh, that's interesting. I haven't tried playroom in vr...i forgot it even supported it. I wonder why most games don't use that. The camera and lights was always the biggest problem in general. Mine would lose tracking often. If you could use ds5 that would be great. Though i still think they'll require the new controllers. Vr typically is based around that type of input and a traditional controller of kind kills part of the point. Although, i happen to enjoy it, personally.
Wondered what happened to all those Thrustmaster joysticks from the 16-bit era....
@NEStalgia No, I didn't play it on vr, but if I move my dualsense left, right, up, down, etc in the game while holding some object (all of the game collectible), the game track it nearly perfectly.
Damn sure I saw this same thing over a year ago. If this is a new submission then maybe this is really what we will see next year.
Reminder: This is just patent figures so calm down people, I doubt the final product will look like one of those flight joysticks from the early 2000’s. It’s the same case as the PS5 dev. kit versus what ended up being the final result
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