In a new PlayStation Blog post that revealed multiple new PlayStation VR titles headed to the headset throughout the coming year, Sony slipped in a brief mention of the next piece of virtual reality hardware it has in the works. While it did stop short of revealing any new information, the Japanese giant is said to be delighted by the reaction the new device received from PlayStation fans. "We were delighted by the enthusiasm we saw from the community around last week’s announcement of our next-generation VR system for PS5. We’ll have more to share in the future."
No new tidbits for us to munch on, of course, but it must be nice for Sony to freely talk about the fact this exciting new PSVR headset is coming in the future. So far, we know it will sport just a single wire and support new controllers. The latter of which will "incorporate some of the key features found in the DualSense wireless controller, along with a focus on great ergonomics." The new headset won't be launching this year, but what we can look forward to is feeling "an even greater sense of presence" as well more immersion within the worlds created by developers across the globe.
But if you want to jump into the world of PSVR right now, no matter whether it's on PS4 or PS5, today's reveals have given something for you to look forward to. Doom 3: VR Edition is bringing back the 2004 FPS classic in virtual reality, Song in the Smoke brings the survival genre to PSVR, and then Fracked looks like a pretty darn cool FPS. We then received confirmation that I Expect You to Die 2: The Spy and the Liar is now in the works, Zenith takes the MMO genre and puts it in PSVR, and the day was rounded out by a fresh look at After the Fall.
What was your favourite PSVR announcement made today? And what do you hope the next-gen PSVR headset utilises in terms of features? Let us know what you think Sony has planned in the comments below.
[source blog.playstation.com]
Comments 49
What I want from a new PSVR is for it not to make me feel incredibly sick 😂
@nessisonett Amen
Make the headset more comfortable, have way less cables, and put Astro as a launch game. Day one purchase for me.
I've never used the PSVR, but I've tried Valve's and it was a ton of fun. Once the new headset comes out, it'll be a day one buy for me. Hopefully the new controllers will have finger tracking!
Something just makes me feel like its still going to take a lifetime for them to get this concept correct. I am a day1 buyer of psvr, own the aim gun, all the best titles, but it has been a major disappointment the past year or 2 and turned into a solid dust collector. Wish there were experiences similar to re7 for it. Not to mention the turnoff it is of hooking the blessed thing up to console. Damn near need a second system specifically dedicated to the psvr.
@Jimmy_VNC82
I’m a bit confused by this talk about it being inconvenient to set up. It only has to be done once, and after that you have the convenience of an extra screen through which to play both VR and flat games.
The main downside for me is the bad tracking on the move controllers. It makes me not want to play certain games.
If it looks like a Spaceballs helmet, I’m in.
@Bunchesopuppies That was amazing! You win the internet, today.
NINJA APPROVED
@thefourfoldroot
Yip totally agree about the wires. Once it's set up there is no hassle imo👍. Do you have your camera mounted high up looking down at you? I found this helped the tracking tremendously.
@thefourfoldroot incorrect, on ps4 pro or 5 I'm sure if you will have to reconnect want to take advantage of that hardware. Otherwise you're playing on scaled down graphics when not playing psvr but its still connected.
@Wolfie_Pie
Ah, I understand, yes v2 fixed that so passthrough was never an issue for me.
@Discol76
I’ve tried various positions, and now use about 3 different ones depending on the game and, seemingly, the fickle whimsy of the tracking day to day. One of those is indeed an elevated position.
@thefourfoldroot for me actually plugging it in to play was fine that only took 20 seconds or so (I have a female to female HDMI connector stuck to the top so I can get HDR with my original version with the least amount of fuss) but if I wanted to do anything other than sitting down and play something with a dualshock I needed to move furniture, set the PS Camera up on the high spot it worked best in (but was a bad place to leave it permanently) and that took me a good 5-10 minutes with adjusting everything.
Now when I want to play VR I use my Oculus Quest which as it's wire free I can use in bits of the house that are already clutter free. Since I got my Quest in 2019 I've used the PS VR like 3-4 times max.
Now a PS VR 2 with a single wire will still require me to move furniture but if it has an inside out tracking system I can cut down on the set up time massively and I would be able to play the PS VR games I've been grabbing in hope of a second one (I decided to still support Sony with their VR exclusives as the VR part of the industry is still fairly small).
@Jimmy_VNC82
Incorrect. I’ve tried it on the PS5 and the pass through doesn’t seem to make any visual difference on 4K hdr games (this is the v2 PSVR). I know because I did the test due to this exact concern.
As it happens I’ve left PSVR connected to my old PS4 and just play PS4 exclusively with the headset in the spare room, but if more games take advantage of the ps5 I have the adapter ready with no concerns about the passthrough.
Guesstimate on RRP for the PSVR2? 😬
@Glassneedles
Oh, understood. I’m somewhat lucky in having a spare room / office area I can stick the PS4/VR in without having to move furniture. Wouldn’t want a wireless unit myself as it would mean either more expense for additional processing with worse performance, or lag if streamed.
I own 2 sets, regular for my kids and the new edition with HDR pass through for me.
I can see myself buying the PSVR2 day one.
@nessisonett I recommend trying a few different things.
Have you had a fan blowing on you as you play?
Many games use the click to turn. Have you ever turned the movement to smooth and turned up the speed? My experience is way better this way. Your eyes and brain work extremely fast and VR slowing things down actually made my experience worse. Changed the cameras to smooth, sped up the turning speed and my overall experience was better.
@nessisonett too true, I remember playing the demo disks when I first bought the VR, I thought this is cool, and then I bought RIGS......
still feel light headed now 😂
@OmegaStriver My problem is more that I find it really hard to focus my eyes when wearing the headset. It’s the same issue I have with games with extreme frame drops or motion blur. It’s weird because I actually didn’t have any problems using my uncle’s Index, had great fun without needing as many breaks.
Great to get more games announced. I hoped Sony would continue to support the system but I never expected it to get supported for this long. Fair play to Sony and all the devs for making great content. I'm glad I invested in one at launch.
With regards to PSVR2, I want to see...
A slimmer headset with less wires and no external box.
Larger field of view and better resolution.
VR without the camera requirement.
Backwards compatibility for the current VR games with a boost mode.
Analogue sticks on both the new Move controllers along with the other dualSense benefits.
And a strong line-up of games in the first 12 months.
Am I correct in observing this does not require the camera, and presumably can track in a room filled with stuff that moves around daily?!?
If so I'm 100% sold day 1. the camera was the primary problem that prevented enjoyment. I had nowhere permanent to put it, 2 PSVRs in one room conflicted with each other's camera, the camera setup was never the right angle so I had to mentally compensate for it, and then stuff would end up in its way and block play. If this sidesteps all that I can see a lot more use of it happening.
The big question, then, is, what do we think it costs?
@LiamCroft "No new tidbits for us to much on" I think you forgot a letter in munch.
Can't wait for more information. It'll be cool to see what they do with the controllers. Maybe they'll have different types of controllers.
PSVR has issues but damn does it have a lot of good games on it. 2020 was crazy for releases. The new one will have actual good controllers and in and out tracking, so it will be miles better.
@Dange boost mode already exists if you have PS5.
@Wolfie_Pie The PS5 is probably built to do that stuff already.
@Wavey84 Anything but Quest is wired. And Quest has a limited store compared to wired stuff, which needs a wire to be used. To me it’s pointless and adds to the cost. Unless they can flawlessly Bluetooth it, let the PS5 do the heavy lifting and don’t charge for it on the headset.
It’s because I want the Steam VR stuff Quest is both the cheapest and most overpriced headset. The best ones have wired and cost a lot of money. So let’s not waste resources on wireless.
@thefourfoldroot yeah I know what you mean about wireless not necessarily desired. I’ve used the WiFi in my house to stream games to my quest (before anyone comments about upgrading my WiFi I get 400MB/s 5.8ghz on my quest and everything except the quest is connected through gigabit Ethernet using commercial grade equipment) and it can get a bit finicky at times. I often use it wired connected to my pc as I’m lucky enough to have more free space around my pc than my tv.
The main pain points for me are the controls however. If the new PS VR has comparable controls to the quest then I will probably pick one up. Any fancy finger or eye tracking would be nice but having accurate motion controls that work outside a very small window (with analogue sticks) would dramatically improve the quality for me. I can deal with it needing a bit more set up than my quest.
@Wavey84 So far this is looking like everything I was hoping PSVR2 to be. Obviously without seeing it, of course... And without knowing how the audio connects (presumably same as before, but who knows.)
Wireless....I think that's a pipe dream. We're talking about wireless 4k video at 90+fps (and I assume HDR.) Phat HDMI cables and switches are still struggling to handle that effectively, so I think wireless is a long, long, long way off for that in any format, VR or otherwise. (Yeah you have Chromecast and the like that are doing wireless 4k, but it's heavily compressed and buffered video. We wouldn't want that for VR. I agree, I want wireless VR very much. And I know at MS, Spencer said years ago he's not doing it until it's wireless. But I don't think that's a reality for this gen (or next....and probably not the one after, because VR especially will be quicker to push to higher res where possible since it benefits so much more from it than TVs.)
@Jaz007 with the Quest you can use a USB cable to play PC VR games. It works pretty flawlessly on my computer and I’ve played a lot of Half Life Alyx and Boneworks because of it.
There’s also a wireless option in virtual desktop that lets you stream everything over WiFi but you need a pretty good network setup to get the most out of it.
@Coltaine22 Yeah got the ps5 but haven't gotten the extension to connect them up yet.
@NEStalgia with the quest using it on PC compresses the image using x265 compression and it works well enough for me to play through boneworks, Alyx and countless other games. Apparently if you switch between a rift s and a quest you can tell the difference but it’s not easy to see.
@Wavey84
Some valid points although I've never had the fogging issue? I suppose everyone has it set up slightly different. My camera is in a fixed position mounted on the wall above the TV which helps. Think we can all agree that the new PSVR will be a big improvement in all departments 👍
Have you tried Squadrons, Iron Man & Ace Combat? Loved them as well as the others on your list
hopefully itll be a bit less queasy lol
i drink hemp tea and found out it helps
lol
the side walking tank got me bad.
Backwards compatibility for previous VR games, Resident Evil Village receives a VR update and then Astro Bot sequel. That's all I want.
Needs to support PC as well, not sure I would really want just a PlayStation only VR headset in the future
I can see half life coming to PSVR2
@Glassneedles Yes, but that’s the issue. For what I want and need I need a cable. I have to use the cable to play the games. All the games work with the cable, but not the other way around. I’m paying for it to work on it’s without a cable, using it’s own power. I don’t want to mess with that restricted store. So all the non-cable features are something I would have to pay for when they’re unnecessary.
That’s my problem. I have pay for stuff I won’t use the lay extra for the cable.
@Glassneedles Yeah, it's a bit of a choice, should it be "good enough" for having the most convenient hardware (the Switch business model) or the best it can perform for it's price range (the ps5 business model). For now wireless means performance compromise for comfort/convenience.... Either one is desirable, but we can't have both. At least not at sub rift prices (and rift doesn't do the former.).
Plus wireless has it's own problems with interference, batteries, etc. With a cable, it"just works". Tbh i moved back to wired headphones for games and just keep them on a stand next to the couch.... One less thing to charge and better performance, too!
But, I'd still love to have it all, and the cable definitely can be a pain. Especially for people that stand to play like in the video!
Lots of questions, we will get answers soon. Maybe on the new system it will be a stand alone that can be hooked up to the PS5.
@NEStalgia Yeah, VR is still early and wired is better for now. A few years ago (okay, more like early PS4 era) wireless headphones had a wireless sound and low battery life. Battery life was still annoying. Now you can get great sound quality with a 20+ hour battery life if you get a good pair. But that’s still high end. Don’t know what $60 headphones are like. And we don’t want to pay Vive prices.
In short, yes, people don’t know what they are asking for with a wireless VR headset.
I loved VR, but it could have been more confortable, especially for people with glasses. Also, it's way too hard to setup. I spent an hour setting up and it was still a little blurry. It shouldn't be that complicated to get an image.
@Wolfie_Pie I highly suspect THIS is why there is a USB-C port on the front of the console. One cable to rule them all
@NEStalgia “Am I correct in observing this does not require the camera?” We don’t know for sure but it is highly likely, every other major headset is heading in this direction
“The big question, then, is, what do we think it costs?”
Sony will aim for £300-£350 as always but it could creep to £400-£450. No way it will be more than the PS5 itself.
Likely connected with just 1 USB-C cable on front of console. Can handle audio, video and power all in one.
@Wavey84 I said I wanted Resident Evil Village on VR, which is RE8.
OK I am now excited for PSVR2!!
Day one if they announce Half-Life: Alyx for it.
@thefourfoldroot I had the first system as I stated in my comment and it does scale it back and require you to reconnect or have a hdmi switch. Thanks for your input.
@Jimmy_VNC82
No problem, glad I could clear up for everyone that your comment didn’t apply to the majority of PSVR systems, nor any currently available for purchase.
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