The next-gen PSVR headset Sony has already announced for PlayStation 5 sounds like a quantum leap compared to its rudimentary PS4 predecessor. That’s assuming an exclusive report published by UploadVR is accurate, which cites “reliable sources”. Apparently, the platform holder has been briefing developers on the headset’s features, which makes sense considering it did mention prototype hardware would be sent out soon.
What are the key details, then? Well, it allegedly has a resolution of 4000x2040 (an enormous boost compared to the previous PSVR headset’s 1920x1080) and gaze tracking capable of foveated rendering. The latter could be a game-changer: in layman’s terms it means that the headset may be able to detect where you’re looking, meaning that developers can render the objects you’re focusing on in higher detail. Pair this with the PS5’s super-fast SSD, and we’re already drooling.
Here’s another interesting feature: apparently there’s a motor in the headset itself which is capable of haptic feedback similar to the DualSense. We already know that the device’s new controllers will share technology with the PS5 pad, but furthering sensations to the head and scalp should make games even more immersive – although obviously it’ll need to be delicately done. Research suggests that some form of feedback when synchronised with movement can help with motion sickness, too, as the sensation of rumble tricks the brain into thinking you’re actually walking.
As we already know, the next-gen PSVR will leverage a single cord from the console’s USB Type-C port to the headset, and the controllers will be tracked using cameras on the unit itself. This will allow you to face away from your television without losing tracking – and even put the pads behind your back. It will also drastically improve the setup process, as you’ll no longer need to have a PS Camera on your TV cabinet or desk.
Our only concern here is the price – this thing sounds expensive. Make no mistake, though, if the information being shared here is accurate – and it seems believable to us – then this is going to be a truly next-gen improvement on the PS4 headset. When you factor in the PS5’s primary features – its processing power, SSD, and Tempest audio engine – then the technology being touted here will be transformative, especially when paired with the blockbuster software Sony is renowned for.
[source uploadvr.com]
Comments 104
I'm drooling, this sounds so good! 🤤
Sign me up for this!
Yessss! I really hope for 2022 release.
Hold your wild horses. You will not see this in retail before autumn 2023.
The early games are going to be interesting. PSVR punched above it's weight but Sony never leveraged it's IPs for it aside from maybe Playroom and Wipeout. Imagine if we got Horizon (I know there rumours) Ratchet and Clank and Uncharted.
I'm a sucker for new tech so I'll be first in line. I just hope the PSVR1 games are compatible. Would be great to have that instant library of games.
The features sound fantastic. Hopefully the price isn't too much.
@AdamNovice Horizon would be huge. To be inside that wonderful world — even if it's a smaller version — would be magical.
I'm good on the haptic feedback on the headset. That just sounds like an instant headache maker. Everything else sounds cool though.
@Korgon I think you might end up pleasantly surprised. The haptic feedback can help with motion sickness. I can't imagine it'll be buzzing away on your head — it'll be more subtle to help ground you in the worlds you're playing in.
Preordering the second it’s available
No camera?
So.... How does the headset get tracked?
Sweet Jesus that has to be about £800.
If they can get Half Life: Alyx, it will sell like hotcakes!
@Landstalker most PC VR's, and most notably the Oculus Quest, use cameras on the headset itself to track the controllers
So that rumored Horizon VR game is going to be amazing, huh? And MAN I truly cannot wait to see what Astro becomes
This sounds great... add psvr1 backwards compatibility and I'll get it day one. The psvr1 has gotten way better dev support than I have ever anticipated. Can't wait for what's next.
Raindrops on your head!
Tetris Effect 2 on this with all those features😁😁
It's gonna launch with the headset, it must!!
Yeah I'm super hyped for this because the only reason my PSVR is gathering dust is because of all the work it takes to connect!
Only two things that concern me are the backwards compatibility for the first PSVR headset and the price...the price I'm expecting between 400-600 euros maybe?
It does sound amazing, but given the description this could cost more than the PS5 itself...
If you thought a plastic object shaking in your hands was immersive just wait until you try a plastic object shaking your brain. It’s practically like you’re there.
This sounds amazing, as AFCC mentioned above,the amount of set up required for the PSVR1 is a pain. But I can't wait for this!
Ooo, good news about the tracking of the camera, too. I noticed archery doesn't bode well on psvr one. You put the motion controllers up to your face, to line up a shot with your eye line and bam the camera can't track both the head set and motion controller so close together. Rubbish.
blah blah blah, does it do smellavision!?
As for the feedback, that's cool! I really want an exercise machine near my ps4 now... Hear me out, those steppy ones (you can tell I'm a regular at the gym) would be perfect for actually walking at the same time as in game. However, click turning would be mandatory, then. If only you could get swivvelly steppy exercises machineys. Hmmmm.
Sadly I’d be surprised if PSVR1 games worked on this. I wouldn’t expect that.
Maybe the best games will get ported?
@AdamNovice That would be the wisest move, to pair up the PSVR headset launch with a big AAA compatible with it. I think that the OSvR is the opportunity to bring back some First person franchises like Killzone and Resistance.
@AdamNovice Uncharted would be great for VR if done properly.
Day one buy. PSVR is good for what it was, but the moves and light tracking are just so damn unsatisfying.
The best thing about psvr is the relatively low price point , this sounds expensive
I was already in but this sounds sooooo good I don't care how expensive it will be.
(Okay maybe a little)
@get2sammyb Why is that? Wouldn't they just work like PS4 backwards compatible on the PS5? Or am I missing something obvious.
@get2sammyb
Maybe but honestly I've never really been a fan of rumble before. I turned it off on PS4 and from what I played of Astro's Playroom at my friend's house I'm not as into it as a lot of folks are. Thankfully I'm sure you will be able to turn it off on PSVR2 as well anyway so it will be fine either way probably.
I'm VERY excited for this. I loooove VR
PSVR1 was mind blowing for me, too! Stomach blowing, as well. Great tech for those who don't have motion sickness/nausea. I was blown away by what little I've played of GT Sport in VR before I had to quit for fear of... consequences.
I’m excited for this, but it sounds expensive, I think the fact that PSVR was reasonably priced helped it gain traction, things could fall down if this is high priced, and we know how great Sony are at supporting products that aren’t immediately successful.
Take my money! Preordering the second I’m able to.
Very excited about this. Can’t see it being that cheap though
You'd think with all this tech built in that they would try to make it cordless.
This sounds awesome... if I could even get my hands on an effing PS5. 🥲
They should bundle it with a ps5
It's one way to boost its sales with all the shortages that won't go away any time soon.
Eye tracking and foveated rendering! I dreamed but dared not believe! Take my money now. All of it, I don’t care.
@NeonPizza
I tried growing my VR legs a number of times. They all ended with a prolonged period of nausea to the point I feared for my general well-being :/ I regret that I wasn't able to play RE7 as I bought a bundle with RE7, Astro and Skyrim. Now they'rw just sitting there in my library as if to mock me... Maybe if PSVR2 somehow mitigates the motion sickness thing I'll try again.
@gollumb82
Interesting piece about how vibration in a head mounted display can reduce motion sickness in VR (read the abstract onwards)
https://journals.plos.org/plosone/article?id=10.1371/journal.pone.0194137
I would definitely give Astro bot a go on PSVR now though. Motion sickness, beyond the very first surprise camera lurch upon starting, is non existent for me. Plus it’s the greatest platformer of all time, Nintendo games included.
I definitely think Virtual Reality will play a huge role in future entertainment, business and education platforms. It is exciting that Sony continues to invest in it.
I'm sure it's going to be affordable. I already see the price FUDs going on haha.
I miss PSVR. I hope to be able to get this at some point. It's going to be incredible.
@JJ2
I highly suspect there will be a rebranded PC version to increase sales. This is too high spec for console pricing otherwise.
@thefourfoldroot
Well a couple years ago people were saying PS5 would cost a fortune. 🤷♂️
It was revealed for PS5 so the price can't be higher IMHO
@JJ2
A lot will depend on when it’s released and whether supply chains for semi conductors and such have improved. I can’t see this before the holidays 2023 at a minimum, but if it’s later or releases on PC too, with the ability to manufacture large amounts, then it may sell for less that £500. Otherwise £650 at least I think.
All guesswork of course.
As a glasses wearer, I’m really hoping for the option to slot in prescription lenses. My glasses scratched my PSVR lense day one.
@thefourfoldroot
Oh there is no rush for me. If it released tomorrow my kid would beg me everyday to buy it haha
@gollumb82 I find the motion sickness very game specific GT sport and skyrim absolute vom fest beat saber astro bot blood and truth brilliant can spen hours in it!
I'm betting £399 retail for this with a game or demo disk thrown in.
This is 100% the biggest thing coming to PS5 for me. I can’t wait. Day one, no matter the cost.
I'm pretty sure this will be my entry point to the world of VR. I've used the original Vive and was very impressed but haven't felt the need to get a VR setup of my own yet.
@thefourfoldroot
I've read the article and this is what I was hoping for. Some way in which the new VR gear will mitigate motion sickness. Fingers crossed then!
As for Astro, I love Astro's Playroom on PS5 (and so does my daughter) but I never got to play Bot Rescue. I sold my PSVR hoping to get as much money back as possible. Oh well, I will definitely keep an eye on PSVR2 but I suppose I'll try it out at a friend's house or in a shop, if it's a possibility, before I buy.
@Jmck87
I heard that too. Tell you what: if GT7 comes with full VR integration (including career mode races) I will be all over PSVR2, even if it kills me 😁
Sounds really good, but I think it's going to cost a bomb, will probably get one but happy to wait a bit, see which games are out. Everything about it sounds amazing only real downer is the one wire but honestly I can live with that.
It sounds amazing but my mind is not blown. It would need to have features I never thought of to at least stand a chance of that. Never really played on my PSVR as felt sick within a few minutes every time. Hopefully the rumble will sort that out.
@Bad-MuthaAdebisi you don't want smellivision, when was the last time you saw a video game character wash? 🤢 I love Aloy but she 100% reeks of wet dog. 🤮
@gollumb82 with haptic feedback in steering wheel and pedals in built fan for simulating driving a convertible? In built fan just too keep cool and reduce voiding wouldn't be a bad shout either tbf! Fans reduce motion sickness in VR too I've heard?
I'll no doubt be a day 1 buyer.. Just hope that they do their best to tackle motion sickness as I was pretty bad with it on occasion.
The only reason I've never got into VR is because of the motion sickness. I remember trying the PSVR at my brothers with Resident Evil 7 and I had bad motion sickness for a few hours. I think until the issue of how to combat motion sickness is figured out, I won't be interested in VR. I think VR motion sickness to be honest needs resolving anyway in general, it's the biggest issue of all VR no matter what it is. I'm actually surprised in this day and age it hasn't been resolved already.
I think VR is amazing don't get me wrong but man... the motion sickness though.
I love vr, what I dont like is setting up all those wires, I cant even leave them in as it turns off hdr,so I bought myself an oculus ,its fantastic ,the psvr has better textures in some games but the oculus is far crisper and clearer ,and the hand tracking is way above the psvr ,I look forward to sonys next offering ,just wish they made it wireless.
@Snake_V5
People react in different ways and to different extents. It was also a very very bad idea to have resident evil as your first experience of VR.
And, to be fair, the new vibration mechanism in the headset will likely reduce motion sickness according to studies (I linked to one above).
It always saddens me to hear of people who have one poor experience that puts them off VR. I’ve had games I simply cannot play but also many wonderful experiences.
@vapidwolf
Just to be clear, it was only the very first (now discontinued) version 1 models of PSVR that didn’t allow HDR passthrough. Anything bought these last few years will.
I’m not interested in cordless VR. It will mean either much less processing power, a laggy streaming experience, or three times the price.
I'm so excited about this new vr headset but only time will tell when they reveal some more info!
@stu123 that is my only worry, if the ps5 shortages ain't enough and this is a hot product this will end up the same fate too
@thefourfoldroot I understand what you mean but because of the motion sickness I just can't play. It's no good if I feel sick after every game I play, Resident Evil 7 was just the first game I tried. I have tried a few other and had motion sickness with those too.
This is the reason for me to get a PS5.
@thefourfoldroot and that is use to me how ? Wireless is a game changer and totally adds to the experience, I just feel a usb c connection wouldn't really be very secure,it also limits the possibility of certain games , at least theyve gotten rid of those god awful move controllers ,let's hope they include hand tracking too.
Give me a price, I can start saving:)
@vapidwolf
It isn’t, unless you want to get a version 2 and didn’t know about it, but this is a public discussion, so clarification for others is just being helpful.
And I disagree that a single cable is a major hinderance to anything. Worst case scenario I’d just put a hook in the ceiling so it was always above me and didn’t impede anything. I’m sure there would be a way to ensure the wire is long enough. Not a big deal compared to the massive, huge, monumental, downsides of going wireless.
@Snake_V5
That’s a shame. Sorry to hear that. There are games that cause no motion sickness because there is no avatar movement (Astro Bot, Beat Sabre, etc), but debatable whether it’s worth buying the hardware for a more limited experience.
Hopefully the vibration in the headset will reduce motion sickness as one presumes is intended.
Sounds superb, but the issue with VR mainstream adoption has always been price, wires and games.
This sounds like it could be the same price as the PS5, or even more, which straight away makes this a hard sell.
One wire is a big improvement.
Games, well obviously we have no idea right now. It will need a Half Life Alyx equivalent to shift units I think.
@thefourfoldroot 'massive huge monumental downsides to wireless' like what ,the oculus is wireless and ive never had any issues with it ,whether its connected to my pc to play half life alyx or standalone playing beat saber ,with a wire youve always got that constraint ,its always in the back of your mind ,you can't do a full turn without it wrapping round your neck,wireless is the way to go,maybe the option of both for those who want the total freedom that wireless gives you ,playing the climb 2 in the garden is the type of experience I dont really want to give up, I dont really want to do home improvements to make my experience better.
@vapidwolf the oculus is near the limits of what can be done wirelessly. PSVR wants to push past those limits.
The laws of physics prevent much more than a minor increase in the amount of data that can be transferred wirelessly, which means doing more processing on the head mounted unit, which means it gets hotter, heavier, and has less battery life. You can solve some of those issues by using more expensive hardware on the headset, but then you're going to price yourself out of the market.
@vapidwolf
With wireless you have a number of options:
have a very powerful processor on board, which makes the whole thing cost prohibitive, reduces uptake, and so the number of games made for it. Not ideal. That’s before considering the practical implications related to weight and heat.
Alternatively you can stream from a PC or, conceivably console, but technology is not there yet. I don’t want to throw up over my carpet due to sudden hitching in VR;
finally, you can make it wired but with a wireless option for games that want to allow a massive downgrade in fidelity and for people unwilling to take the issues with streaming.
Options are obviously always good. But I wouldn’t call this a wireless device in the way I thought you were implying. It also runs the risk of games having a much lower target spec from the off should wireless become the de facto method of play. It also raises the price as you need to have some processing power on board still for gamers not wanting to be wired.
@theheadofabroom the only limit is the power of your pc so thats incorrect
@thefourfoldroot personally I'd prefer a non wired system even if that added to the cost ,playing with the oculus after psvr proves to me just how limited the psvr is ,in terms of software available,freedom and control,im sure their new controllers will be a much needed addition,they need to blow peoples minds as its getting trounced by the quest lately ,they've really lost ground with vr in the last year.
I cannot use the original iteration at all, secondary to motion sickness. If this can help with that, I am all in again on PSVR!
@vapidwolf
I’d rather that too, all other things being equal, but PS5 level processing and graphical power inside the headset will be much more expensive to the extent it would seriously impact uptake and viability. There would also likely be technical limitations around weight and heat. Also issues with sending so much data wirelessly.
Wireless is more convenient but will inevitably be inferior in every other way.
I skipped on VR, waiting for tech to mature. Sounds like this will be the right time to jump in.
@vapidwolf You are limited in resolution and framerate (this is partly because of strict latency requirements). You are incorrect
It sounds cool, but price is a huge worry. If it costs more than the (digital) console, it'll be a DOA in the grand Sony tradition of Betamax, Minidisc, UMD, Vita, etc. It might sell some more units than Virtual Boy, but it won't be considered a success. But are they really prepared to subsidize VR? I can't imagine it given Jim's "Will it happen someday? We believe that" speech.
I also wonder how scalpers will react.
@thefourfoldroot they could offer both,with the wired option adding better stability and textures and wireless suitable for less demanding games,like the pc does.
@theheadofabroom depends on how graphically intensive a game is ,the option for both would be a much better solution,let's hope they're new vr gets rid of that screen door effect on psvr as its dreadful,ill take clarity over textures all day.
@vapidwolf
It’s not just about textures. I think you underestimate the huge gulf in capability between the PS5 and what would be possible to process in a headset given weight and heat constraints (imagine having the bulk of a ps5 digital strapped to your head).
Yes, you could have a weak processor on board with the option to link to the ps5 to improve textures and other minor things, but this would effectively be slapping an extra cost on for people who wanted good experience in PS5 only games.
You could also just stream from ps5 but 🤢🤢🤢 no thanks
I really don’t see the problem in having a cable to be honest, much better than a greatly reduced experience.
But hey, different people have different preferences.
I'll probably stick to my PC for VR but could be tempted to get this to go with my PS5 if it can also be used without 3rd party software on the PC... Think it was Trinus I first used to experience VR on PC with my old PSVR headset...
This sounds like a massive improvement over the first gen if true. Me personally I'm glad they have gone with the one cable. I've read before that they are hoping to have a wider FOV than any headset on the market. Couple that with resolutions that high, eye tracking to increase the graphical area you are looking at and haptic in the headset. Then add the new controllers with haptics and adaptive triggers it should be a great immersive experience.
Wireless would either mean processors in the headset, which then why would you need their console? and the games would be limited compared to what Sony is probably aiming for. Or you go with streaming, but then you add weight with the batteries. And to reduce latency in very high demanding games you would probably need a very good WiFi 6 router which the average person wouldn't have. The whole point of VR for a console is accessibility and using all the power and tech like the SSD that's inside it. So that the average Joe just plugs one cable into his shiny PS5 and away he goes.
I am SO excited for this to come out!
I bought the original PSVR just before the pandemic hit, and what a joy it was to have to 'escape' my house for a few hours!
Cannot wait!
@thefourfoldroot I dont think anyone would think that it'll have the power equivalent of a ps5 whether its attached or wireless ,and streaming is fine for those with good Internet so why not have the option ,options are good,having a wired headset just takes so much away from the experience in my opinion, imagine taking it outside to a park and have a scaled open area within vr where you physically have to walk to move and with some great hand tracking no controller needed,now that's the way vr should be going ,don't tether us ,set us free.
Day One Purchase for me with Gran Turismo
@vapidwolf
With eye tracking and foveated rendering it could conceivably get close, but you are missing the point there. The power disparity is huge and you are asking for either an onboard processor (more expensive, but can play much worse games in the park (before getting mugged)) or streaming from a ps5 🤢
Your options would mean people not using it would pay more. There is already an option for people who want a wireless processor equipped headset. You have it I think.
@thefourfoldroot
Bang on the money. One cable for the extra oooomph. We'll worth it imo
@thefourfoldroot wireless is far superior and should be an option in the 21st century, and if youre worried about getting mugged in the park maybe move near a better park.
As long as i can snag a PS5 before it comes out then yeah,we're golden.
@Steel76 @vapidwolf @Talkshowhost Also waiting for a wireless version, so PSVR2 Version 2 or PSVR3 I guess?
I'll keep buying the VR games as they go on sale though, so I have a decent selection when I finally own the device.
I'm excited about the next PSVR, but I see no new interested details or news. Foveated rendering is just an optimization, that's not an exciting feature. I'll be super excited when they show more concrete details, more of the new controllers, games in action, preview videos...
@vapidwolf The technology is not there yet, using wireless can create a lot of input lag (breaking the immersion and create nausea ) .
It also possible to build the PS5 inside the headset but it will add extra cost , weight , batteries and safety. Even if they want to they can just build PS4 processor inside of it (with an option to connect to PS5 using wire) but still it will add more cost and price.
For now let just hope the standard version is single cord while latter on they will give a peripheral like an add on for consumer to attach a wired antenna to the head set.
@KidBoruto well let's hope that the games are compatible with whatever device you end up buying
@Dijon
Exactly this.
@vapidwolf They should be, PSVR games are supposedly compatible with PSVR2.
The 1st thing i thought of when gaze tracking was mentioned were the moments in the original terminator movies where it shows the point of view of the terminator and the little red info and targetting is popping up at what he looks at.
I want to be a terminator!
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