It's been almost two years since former Sony worldwide studios chairman Shawn Layden very hurriedly left PlayStation, with nothing but a tweet marking his departure. There have always been questions asked about what happened in the time since, but today the businessman announces he has taken up a position on the Streamline Media Group advisory board. Accompanying this is a new interview with GamesIndustry.Biz, where Layden speaks of his fears surrounding studio acquisitions and industry consolidation.
With the costs to produce games always rising (Layden quotes PS4 titles as costing anywhere from $100 million to $150 million to produce, and PS5 games could be upwards of $200 million), he thinks it will be very difficult for smaller developers to compete in the space. He then moves onto the topic of consolidation, warning the industry this isn't the right way of going about its business.
"Consolidation is the enemy of diversity in some ways. It takes a lot of playing pieces off the table as they grow into these larger conglomerates. And again, we end up with this problem with diversity. Music on a revenue basis is probably one fifth of the games space. But their cultural impact is 100x what gaming is. Right now, we are narrowing ourselves down into genres and sequels and certain types of games. Favourites like my own, like Parappa and Vib-Ribbon, those things don't seem to get a chance to come out on stage. That's bad for the industry and for fans. Over time, that leads to a crumbling of the games industry if we just keep talking to the same people and telling the same stories in the same way."
Most recently, Sony has acquired Returnal developer Housemarque, and there's also reason to believe Bluepoint Games has been brought under the hardware manufacturer's wing. Before then it was Marvel's Spider-Man and Ratchet & Clank: Rift Apart team Insomniac Games. Of course, Microsoft has also been making big-money moves that brought Bethesda and a raft of other developers into its own fold. It's tough to judge whether more acquisitions are on the way, but Layden is clear in his wording: this isn't the way the industry should be going about business if it doesn't want to stifle creativity and diversity.
[source gamesindustry.biz]
Comments 108
I love Shawn Layden and miss his voice in Sony's vision. Sony and Microsoft buying studios isn't good for the industry and hopefully it slows down.
Jack tretton and shawn layden was the best.jack is the g.o.a.t 👑.word up son
Yep, if Microsoft is allowed to buy anything they want then it will be bad news for gamers :-/ Even xbox gamers because Microsoft will just destroy any good developers they buy. Oh well.
Only thing i'd counter with (as i agree with Shawn on the whole) is that BECAUSE Microsoft are making those big money moves, Sony are not able to rest on their laurels, which will hopefully drive them to embrace creativity and innovation to set the platform apart.
I agree that all these acquisitions are generally bad for the industry - particularly where traditionally multiplatform developers are concerned
@Carl-G Sony is also doing its bit in terms of studio acquisitions, don't forget that. This isn't just Microsoft.
Money solves everything.
the difference is is that Sony have been making games and Microsoft have been making Forza, Halo, Gears and State of Decay for the last million years, and not much else
God, I miss the days when this man led PlayStation.
Shawn Layden, Andrew House and Jack Tretton made the PS4 a success that it was. I really missed these guys
I think this whole rush to buy out companies was really ramped up by MS having nothing to promote the XBox after they'd been totally embarrassed by the PS4/XBone gen.
I miss Shawn (and Andrew) — an actual guy who cared about PlayStation. No wonder he didn't fit in the current 'almighty dollar' structure.
@RBMango Me to, he truly was one of the greats!
Yep capitalism pretty much ruins everything…
I don't mind if one of the Big 3 aquires a studio if the studio works exclusively for that company anyways (like Nintendo buying Next Level Games or Sony the Returnal developers) since there isn't really a loss for the others. But I do mind if one of the three buys a developer who has done multiplattform titles in the near past (like as Microsoft bought Bethesda)
Also to be clear I also wouldn't have liked it if Sony or Nintendo would have bought Bethesda
Lawn Shaden more like.
I definitely agree with everything Mr. Layden is emphasizing but sadly it's the capitalistic world we live in today. Gaming is becoming exactly like media streaming services, whoever has the highest quality content that resides with the most people will win. Sadly, creativity will continue to be diminished because of this.
@JapaneseSonic In terms of what Shawn is talking about, it is the same thing. While Housemarque has had close ties to Sony, for example, it has made multi-platform games in the past. The same goes for Insomniac Games. Sony is no better.
@JapaneseSonic While not completely in the same vein, Microsoft and Bethesda were always closer to each other so really the buyout was inevitable and makes sense when you consider the console ports of their games being more favourable on Microsoft’s platform. It’s just further exacerbated that Bethesda had multiple divisions under its hood too.
I’d rather have Microsoft or Sony buying devs than Tencent or Amazon and a couple of others. He’s right consolidation it bad but that seems to be the way it’s going sadly with huge players out there with seemingly unlimited money.
Sony let this man go in favor of Jim Ryan. Smh...
Been seeing a lot of people claiming the Sony acquisitions and Microsoft acquisitions are the same, so here’s the lists for each company’s acquisitions from the last 10 years:
Sony:
Media Molecule
Sucker Punch
Insomniac
Housemarque
Nixxes
Microsoft:
Twisted Pixel
Press Play
Mojang
Ninja Theory
Undead Labs
Compulsion Games
Playground Games
InXile Entertainment
Obsidian Entertainment
Id Software
Arkane Studios
Machinegames
Tango Gameworks
Alpha Dog Games
Bethesda Game Studios
Zenimax Online Studios
Doublefine
Most of Sony acquisitions are not really taking from Xbox gamers. Only one party is using an acquisition method that threatens to create an almost absolute monopoly. Sony only had a monopoly with PS4 because Xbox did little with their IPs.
Edit: Won't affect those like me with multiple systems. Honestly I think serious gamers will need a combination of a playstation and a PC.
@Shstrick I get what you're saying here, but how many of those were owned by ZeniMax? It feels slightly disingenuous to list them all separately and then the parent company (which is a publisher, not a studio)
@JapaneseSonic The difference being Microsoft has the money to make multiple multimillion dollar transactions tenfold compared to Sony…
Yeah, this is all interesting. I really liked Shawn Layden, and I believe that his comments regarding the focus on triple-A titles sharing a theme of narrative based gameplay is bad for those smaller titles. As much as I love my large games, I do love the smaller ones too.
I do, however, disagree about his comment regarding the acquisitions. I believe that Sony needs to expand their worldwide studios to have a large catalog of creativity and uniqueness to compete with Microsoft. I'm not dissing Sony's developers or game catalog, but its worth pointing out that Microsoft got a huge leg up with the Bethesda acquisition.
It's weird how we're supposed to have systems in place to prevent monopolies from forming...but monopolies are still forming in every sector. The laws only apply to those trying to work their way up, never those already at the top.
@theheadofabroom At the same time the ZeniMax buyout was a 7.5 billions dollar deal and a whole publisher wich is something Sony has never done on that scale so I feel the comparison is fair.
@theheadofabroom Zenimax Online Studios is the development studio that makes Elder Scrolls Online. ZeniMax Media is the publisher
Correction: ZeniMax Media is the parent company that owns that big group of developers as well as “Bethesda Softworks” which is the in-house publisher that publishes all ZeniMax Media games, including games made by ZeniMax Game Studios.
Good to hear from Shawn again. I do hope the acquisitions slows down at this point. I understand why Microsoft did what they did. They needed a good 1st party group of devs to compete with Playstation and at least for some folks, they do now.
Playstation is just fine for the most part on the 1st party front although Japan Studio being gone still stings.
I just hope the rumors of Microsoft being interested in Sega never come to fruition. I'm personally not bothered by Bethesda being gone from Playstation. Sega on the other hand would be heart breaking for me.
@LiamCroft
Insomniac has made 23 console games and out of them 3 was on Xbox.
Housemarque has made 11 console games and out of them 4 was on Xbox. Last game was almost 10 years ago and was Angry bird trilogy.
Most games last 15 years from all new Xbox studios was on both Xbox and playstation. Some also on Nintendo.
Somehow you feel it's the same which is shocking.
I agree with Layden’s sentiments, but he might have it backwards.
So far, Gamepass, bolstered by MS’s acquisitions, has been a boon for smaller developers.
This could foster a very strong environment for smaller developers. Like Switch’s indie boom, Microsoft Gamepass also features and highlights indie titles alongside AAA, and none of us have clear details on what these Gamepass deals are, but I have to imagine whatever financial stability they provide is positive for smaller developers.
Sony’s stated direction seems to be more anti-small devs and smaller projects. Microsoft didn’t shutter the studio that made Parappa and Vib-Ribbon, Sony did.
@Shstrick my bad
I'd sell both my lungs for a PS5 to play a $200 million dollar Vib Ribbon 2!
@Katsuhono It feels like a "it depends how you argue it" thing, and maybe pointing out in your list that they're part of the same deal
I don't think AAA games costing $200M+ makes indie games impossible to compete. Maybe it's just how time works, but it feels like AAA games are fewer and farther between compared to, say, the PS1 or PS2 era. That makes sense, they take a long time to make. Cheaper indie titles are perfect to fill in those gaps.
@LiamCroft I’d say it’s more Sony having to react. They have no choice but to react. Resting on your laurels is a death sentence in business. At least Sony’s few recent purchases have already been near exclusive to PlayStation.
@theheadofabroom happy gaming, my dude! <3
I think Shawn Leydon is one of the old breed of people in the industry who actually liked video games - including the guy who giddily announced the FF7 remake.
The industry is now more filled than ever with businessmen who see it as product no different to a lump of cheese. And that is a shame for gaming.
I take him saying this as a whole which I can see. Sony as a company purchases companies left and right and so does Microsoft. To just complain about one and not the other is hypocritical. https://en.wikipedia.org/wiki/List_of_acquisitions_by_Sony
I think there's alot of reasons to be worried:
Studio buyouts, higher game prices, all scalpers, GamePass mentality, 'games as service', loot boxes, super-high retro game prices, endless remakes...
Allegedly, the game business is getting bigger. But the next crash maybe coming...
@Halucigens I agree. Neither is as good or bad as the other, it’s just that recently MS have been splashing out and people have short memories. Also let’s be honest, a lot of PlayStation fans are hypocritical.
It’s sad that this thread seems to have broken down into the usual Microsoft vs Sony garbage, when you have others out there like Google, Amazon and Tencent injecting cash into the space which I find even more worrying.
@mariomaster96 exactly! there is a difference.
@Halucigens it is not when you look at what each company acquires.
@Shstrick The fact that people even try to compare what MS does to Sony is laughable. Every studio Sony has purchased they've worked nearly independently with for years and hasn't taken games off other platforms. Meanwhile with MS they're taking over a dozen 3rd party series away from other platforms. It's just incomparable. Sony already owned the IPs for all the games made by their studio purchases. MS bought these studios FOR their IPs.
@Milktastrophe I think there is less room for AA games. It's either low budget indies or 100m+ blockbusters.
Reviewers deducting points in their reviews from AA games for not having AAA graphics certainly don't help either.
It's not like buying a gaming company means that nobody who works there can ever make a game outside the fold ever again. Inevitably, Microsoft will kill half the companies it acquired, just as they've done before. Developers will leave and start up their own independent companies, and we'll get a new round of startups making the games that Sony and Microsoft aren't willing to make.
The challenge will be if Game Pass really changes the landscape so totally that it pulls those independent companies into a subscription model whether they want it or not, whether there's enough money in that model for them to thrive, or if there will still be enough flexibility in the market to support sales that will let independent studios thrive and grow and eventually become the next Bethesda-type partner/competitor.
@Shstrick sucker punch was acquired in 2011
@SoSolidSnake Thanks! Just added it to the list.
PlayStation is doing a bad job at fostering it's community of developers and players.
Skipping E3 was a mistake. Sony behaved like a kid that is graduating from school and chooses not to go to the prom night because he have a nice and big house and cooler friends then the kids at school. So he chooses to skip it and have his own party at his house later on.. and end up not even making that party. It doesn't matter if the prom night was lame. You don't do that. You should be where things are happening.
@Fenbops Console wars is very short sighted. People complain over publishers buying developers but overlook companies buying out farmers and distributors buying out locally sourced industries. It’s just video games. It’s just a hobby of all of ours. Buy what you want but don’t point fingers when your side is doing it too.
@vict0RGM I agree. Big publishers need to be at all these conferences just to show face.
@LiamCroft Dont forget if you wait MS will buy up everything its not like they dont have money to burn.
@vict0RGM For what group is the E3 only the US its expensive and its ancient. Whats the use why not do smaller ones more around the globe less expensive more coverage around the world.
@naruball I agree with you on that you get quite a few strange deductions if a game is like older entries even if the controls are great the remove points. RDR2 dissapointing controls 10/10.
@Flaming_Kaiser or The Witcher 3, for many people (I keep reading that it's an excellent game with mediocre combat)
@ATaco You have Sherman Anti-trust Act, which was used to break Standard Oil from the biggest oil company on earth, ever created, into 34 smaller companies. Even the biggest oil company right now, the Saudi Arabia national oil company pales in comparison to Standard Oil, so I'd say the law IS against the ones on top, it's just that when it was created, it was for a much much bigger and evil monoply such as Standard Oil. Apple or Microsoft or Amazon may be heading towads two trillion dollars, but they would never achieve the influence level standard oil could ever achieve, simply because Sherman Antitrust Act is up there waiting for "the one on top".
I'm looking at you, EA.
The way industry professionals talk about the industry is quite different than the way it is discussed on websites such as this.
Though I personally think it is a short-sighted business move, Sony is putting games like Days Gone on PC in order to increase sales and revenue. But, according to people like Jeff Ross (co-director of Days Gone) this is mostly from an angle of creatives being better able to convince business people that the games are financially viable. If the game reaches certain sales and revenue figures then the studio is more likely to be able to make another game. It's hard to get high numbers when the game is only sold on one format.
This is also a major reason for the price increase to $70. People like Herman Hulst can tout bigger numbers to the business people at Sony in order to get more games green-lit and developed.
In this interview Sean also says the reason for the price hike is to make individual games more financially viable since business people are looking at rising costs of development without substantially more customers.
He says consolidation is the enemy of diversity and outlines how difficult it is for an indie studio to get into gaming. It just requires too much money. So when there is actually an indie dev who raises the money and makes a game, they get bought and consolidated into a larger company. He says this stifles creativity and reduces diversity in the types of games people play.
We see this stance reflected in Sony's actions. Though they have acquired a couple of studios, they have also closed some. Rather than buy up certain studios they've struck publishing and funding deals with them. Herman Hulst has said things like "it doesn't necessarily matter what the business arrangement is - we just want good games made."
Websites such as this seem to constantly say Sony is out of touch because of the price hike and games going to PC - and perhaps they're right - but they seem to be missing these major dynamics at play in the industry.
Incidentally, Layden also says for the past 30 years the console space has only ever had about 200-250 million customers. Though the industry has gotten more money out of this customers (via microtransactions), the numbers have not grown. He also estimates GamePass would need about 500 million subscribers to work out, and without really saying so seems to predict that it will crash and burn.
He's right, simple as.
@Rob_230 I think it's the opposite effect, because Microsoft will be able to make more studio purchases, and produce more games. To compete Sony needs more commercial successes. Some of the creative games will be more likely to be backburner titles by secondary teams. We will see more Uncharted, Last of Us and Horizon in the coming years...
@Enigk don't hold your breath
@Shstrick according to Liam its no different. 🤔
I miss the days of Tretton, Hirai, House, and Layden. They "Got" Playstation from the perspective of what a PS fan wants. The new crew seems to only get the perspective of what the "potential sales market for the PS brand" is, without regard to PS fans.
That said, this is a little hypocritical from Layden considering he was instrumental in starting our current path to a single overarching genre of games and the dismissal of games like Parappa and Vib Ribbon. Even in this interview he's still pushing the big money narrative while also condemning it. I like him, but he's still one of the people that refuses to even consider that production needs to budget according to market rather than always budgeting based on ideals and hoping to charge the market endlessly to fulfill their own dreams. If anything it's still a recipe to just shift the industry to subscriptions and F2P constructs. Who's going to argue with Genshin's results?
I miss Shawn and his thinly vieled T Shirt hints of upcoming games) He was a great speaker and frontman for the Playstation brand
Also, Layden saying the market hasn't grown contradicts everything else we've been told, and everything the numbers about everything selling out due to a more mainstream expanded market tell as a story. Either he's wrong and missing something about market growth, or he's right, and if they continue spending spending spending on their own creative dreams without regard to the market, they're truly going to price their own market out of purchasing their products, where new products (Game Pass, Luna, Tencent, newer F2P schemes) will really take over that market. If the market's not growing, and prices keep rising, inevitably the market will shrink and/or split to a cheaper competitive model.
I don't know how Layden could get it so wrong, but I also can't see how he could be right.
@naruball Agreed on AA titles. Unfortunately I've always felt that AA were really the only good games that mattered. I have little love for the homogenized style over substance AAA's and I just can't get into the crude, narrow low-budget games. Looking back at all the games I've considered great over 30 years, they've all been in that "AA" tier of the era save for a few.
I miss Shawn Layden
I don't know about that. Look at Universal Music who owns like 80 percent of the most popular artists in the history of music.
@naruball But a 10 is a nonsense rating anyway a 9 should be brilliant already. Sometimes you hear people say i wont get a game that has a lower rating then a 8 and i think damn you missed so many fantastic titles
@NomNom That is likely the funniest thing I will read all week. Love the profile pic as well. Reminded me of her show I went to a few years ago when shows were a thing.
Consolidation is the enemy of Diversity- I don't get this. Acquisitions do one thing - prevent a game from being on multiple platforms. It shouldn't effect what type of game is being made. If anything it should lead to said acquired studio getting more production money...offering up more freedom to make the visions they have.
Of course that comes with more expectations on sales. This I think will actually be more a problem for Sony owned studios rather than Microsoft who are readily investing in diverse genres to plump out a subscription service that doesn't rely on how well one particular game sells but how many subscriptions it brings in.
Where as Sony will be looking for blockbuster hits. They've stated as much. This offers less room for failure...which in turn offers less room for experimentation. Sony could very well end up having a diversity problem.
I think the growing budgets of games are always going to mean smaller studios find it harder to compete...which is why they don't try to. We buy them as indie games instead and their prices reflect that. And that's where you'll always find the most innovation and diversity. That's not going to change.
@LiamCroft You mean studies that were making exclusives and were being hired by Sony for ages? That’s not at all the same as buying Bethesda.
Sure, they made a few multi-platform fans in the past, but Sony has helped these studies become great. They become great by working with Sony as they make exclusives.
Sony as a partner is part of what makes them great and it’s a proven method to make better games.
Bethesda was just a buyout that just prevents games from being in other platforms and they have no track record of nurturing studios, just screwing up their flagship IP in the last gen.
You cannot claim it’s the same thing. This site has said multiple times they Bethesda buyout is unprecedented. Sony hasn’t done the same thing or you have a claim that there’s a precedent. If so, I’d like to hear it
@Jaz007 As I've already said: "In terms of what Shawn is talking about, it is the same thing." Industry consolidation is industry consolidation, it doesn't matter who's doing it or who's buying what. It doesn't matter if you think Sony treats those studios well, it's all the same thing, which is the point Shawn was making.
@LiamCroft Slow growth isn’t the same thing though. First party existing isn’t the same as industry consolidation. MS’s goal is clearly consolidation when they bought Bethesda. Sony did not have that goal by buying Housemarque. It’s not black and white one size fits all. It’s just not a realistic viewpoint to say the actions are equivalent. It’s like viewing a scrape from playing sports and breaking your leg as the same thing because you technically got hurt in both.
This man really knows how to do things right. I miss him so much.
Since his departure Sony has been downhill. Each day I love sony less and appreciate Shawn more.
It's because publishers have this "all or nothing" mentality on games sales, either the games sold 10M or more and make the sequels infinitely, or abandon the games because it didn't meet the untealistic expectation.
It's like capcom in the ps3 era when they expect resident evils series to sells like call of duty. Thankfully they're better now, they just make games with proper budget and don't expect cod sales.
I think nintendo is better in this regard, games like bayonetta 2 didn't sells more than 2M but they're still interested in making the sequels, and sony in the early ps4 era when they're making bloodborne, the game didn't sells much compared to sony others titles, but as a souls fan it's clear ps4 is their console of choice because it's the console where you can get all of fromsoftware games.
I feel Shawn. The same third person cinematic action adventure game for all first party "exclusives" is very samey and stale.
@Oscarjpc I hope we get more games like ratchet & clank rift apart, a realistic cinematics action adventure games are fine in the 7 years of ps4 era because it's new, but I hope we get more variety in ps5 era. Gran turismo 7 is a good start, I hope a new astro or ape escape is next 😃
@wiiware I hear you, and agree completely. I long for new puzzlers and FPS that have that old Sony flavor.
@Flaming_Kaiser Couldn't agree more. Some of my best experiences in gaming were with games that didn't receive all that good scores (Tombi/ Tomba 1+2 come to mind).
@wiiware I'm pretty sure Sony doesn't only look at sales, but also at critical reception. I mean, they did greenlight quite a few games that didn't sell anywhere near 10m (Tearaway on ps4, Gravity Rush, etc). Sales expectations must be different for each game.
@NEStalgia very glad to see that at least some people are still interested in AA games.
It sounds more like he’s talking about the lack of diversity in gaming due to rising production costs, which I wholeheartedly agree with. Sony focusing so much on blockbusters isn’t good in the long term, it ignores the smaller games that made the brand a household name.
Said it before, the games industry has no originality anymore. Developers won't take risks because of ridiculous budget costs. That's why the same ***** is recycled over and over. What the industry as a whole can't get there heads around is the different age demographic who play games. Older gamers like myself have more disposable income. But alot of today's games have no appeal. I love retro gaming, please bring back more franchises of old. Games that don't cost 250 million to produce.
@NEStalgia AA and indie is where it’s at for me right now. The AAA space is pretty dire imo. I’m playing Deaths Door at the mo and The Ascent is out soon. Much more interesting than Sonys fixation on AAA blockbusters and remakes.
Not sure what he's on about tbh, there will always be people making their own games in the bedroom or basement and now more than ever the tools to do it are more available and accessible then ever. Just look at dreams, you don't even have to be a master programmer to design games in there then look at unreal engine, it's free to use and free to publish your games on epic up to the first £million. Indies will live on.
Also that one Microsoft acquisition cost more than all of sonys together and then some
@Oscarjpc New fps like resistance or even distuptor by insomniacs will be cool I think 😃
@naruball I want more of it though, not only big AAA games, but something like fire emblem series (like jeanne d'arc from sony on psp) or mario tennis/golf (like everybody golf).
@wiiware me too, man! Here's hoping.
@Kidfried how many acquisitions does it take to support Gamepass? I have no idea. I'm just saying that our intuitions might be backwards about this. Sony has shuttered its small studios, has publicly stated its focus on AAA blockbusters, and has indie devs publicly frustrated.
Xbox on the other hand has indies publicly praising Gamepass and Microsoft, and is expanding it's portfolio.
It seems like Gamepass is creating that environment where first-party games can more directly bolster smaller devs, as opposed to the traditional model which just has first-party games increasing raw console ownership numbers.
At first glance, sure, acquisitions and exclusives are bad for the players, at least from a consumer perspective. As far as industry health — which translates to better support for smaller devs and projects — Phil Spencer might be right. Time will tell.
@The_New_Butler I totally agree — except what you're saying about AAA.
AAA DOES have to cost $100-200M. AAA literally only describes a game's development and marketing budget — though unfortunately we can tell a lot about the gameplay from the moniker because these projects are generally so risk-averse (i.e. cinematic storytelling, RPG-lite elements, crafting, MTX/DLC, etc.)
Honestly, the term AAA should be reserved for press releases and stockholders, and we players should describe games by what they are, not what they cost to make.
Layden bringing up Parappa as one of his favorites?
Miss this man as the boss.
@naruball Tombi was amazing. I have it on my PSP now but used to have a couple of the ps1 versions. One day I'll take the time to play number 2.
I think it's too late now that Microsoft is spending billions on aquisitions. Sony needs to defend it's interests.
@Kidfried Imagine if Spotify 1) had an exclusive deal as the only streaming platform for U2 2) they only had 10 hours of music available at any time. That’s a better analogy of the marketplace on Gamepass, and how exclusive content supports the rest.
Spotify can say whatever it wants, but it’s does nothing for small bands that radio and publishing didn’t do. (I’m guessing you’re in a small band — we could talk all day about Spotify and “the Old World” haha). Microsoft doesn’t either really, it’s the knock-on effect of the marketplace as it is today, which could change.
If you want to think about exclusives and keep in the Spotify analogy, look at how they are paying big money for exclusive rights to podcasts.
Netflix is probably a good analogy too. How many documentarians were able to work thanks to Netflix not only buying up content, but growing the market for content like that.
More people playing indie games is good for indie game developers, and Gamepass is, for now, creating that environment.
@wiiware Then again if a game gets a 8 people call it garbage. 🤪
@Spiders Smaller bands dont have the levarage to get good deals with Spotify.
@naruball Sites dont dare to piss off the big names anyway. But somehow games like Rachet and Clank get points deducted for good gameplay that was used before. And somehow a FPS and Sportsgames get a free pass. Still annoyed at the Returnal rant we got here.
@Jayofmaya I found Tombi much better than Tombi 2. Much cuter, too. I replayed both on psvita some years ago and had an absolute blast.
@naruball @wiiware I think we've seen the last of Everybody's Golf unless something miraculous happens - just more fallout from the disbanding of Japan Studio that the current management dummies couldn't foresee but everyone else could.
@Flaming_Kaiser That’s what I’m saying, and why I don’t think the Spotify music analogy works for Gamepass. Spotify podcasts kinda does though.
@sanderson72 Now everybody golf developer (claphanz), make claphanz golf for apple arcade and it seems it's quite good 😕
@wiiware Yeah, ClapHanz Golf is pretty much what the PS5 version of Everybody's Golf would've been. But Japan Studio being defunct has now cut off some of Playstation's iconic games - all thanks to Jimbob Ryan and his moronic minions...
@Spiders Then we are on the same page and i really think it devalues games even more. I think we will eventually get a wave of liveservice crap to take up the or episodic games.
@sanderson72 I don’t think we can blame all of this to jim ryan, sony usually not too strict about their devs, they can make nearly whatever they want as long as it’s sells, heck, bend studio got more than 5 years to make days gone. Some of it is japanese studio fault too for not making bloodborne 2, demon’s souls 2, everybody golf, and others.
In the end the western part of playstation sells good, the japanese part don’t, so maybe that’s why playstation is too western now. I just wish playstation still got that japanese flavor in their exclusive like in the psone and ps2 era. Now it’s only astro series and gran turismo. Of course given the choice, I still wish the early ps4 era of executives like shawn layden, shu, and gio still in control rather than jim ryan.
@sanderson72 that would be a real shame.
@naruball Yeah, I did have a copy of it also but it didn't have the same 2.5d charm and feel so I never got far. Also, I heard it was a little bit frustrating with back tracking and annoying jumps. I definitely will get round to it as I do have it digital but I completed the first 3 times and the demo back on some magazine disc about 15 times as a kid haha
@Jayofmaya nostalgia overload!
@naruball Indeed! It wasn't massively popular back in the ps1 era, not sure if it coming to psn changed that, though. What are some of your other favourites? Tail Concerto was another one that didn't get much attention but was great. Also Moon Remix I had but I can't speak Japanese so never played it... Like Earth Seeker for Wii now sits on the shelf doing nothing haha
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