Back 4 Blood could be a video game adaptation of the classic Avengers: Age of Ultron quote: "Fine, I'll do it myself." With countless villains failing to put an end to the superhero task force, Thanos takes it upon himself to show them how it's done. And after a long list of Left 4 Dead clones fell short of recapturing what Valve did so well in the PlayStation 3 era (even if the series never actually came to Sony's console), the original creator is back with a new take on that incredibly familiar concept. Instead of potentially spoiling the formula, Turtle Rock Studios is simply bringing it up to more modern standards. It's almost all of the way there.
There's really no beating around the bush: Back 4 Blood features the same sort of gameplay loop you would experience in Left 4 Dead as well as its 2009 sequel. Split across multiple stages that make up a campaign, a group of four players must battle their way through hordes of the living dead to make it to a safe house at the end of each level. There are some objectives to complete along the way, such as planting bombs or using a tow truck to clear the path ahead. But while they are pivotal to progression, they function as more of a side task — something to think about whilst mowing down the zombie hordes. And another excuse to spawn more of them, of course.
Slaughtering these undead legions is the crux of the whole game, and if you've got a couple of friends to play with, it's a good laugh. The easier difficulty levels shouldn't present much trouble, but the further you crank it up, the more communication becomes essential. Special Infected (as Left 4 Dead would call them) litter the maps, ready to pounce on you and push health bars closer to death. In turn, the zombies themselves grow in numbers and increase their damage output. It doesn't quite feel on the same level as Valve's AI director, which made repeat playthroughs feel fairly fresh, but Back 4 Blood certainly ups the ante the higher you set its difficulty. Just be sure to recruit some reliable teammates to help you on your way (Push Square contributor Simon Fitzgerald, we're not looking at you).
If it feels like we're stalling for time here, then you'd be absolutely correct. Back 4 Blood wears its inspiration on its sleeve; it wants you to know exactly what it's trying to be instead of hiding behind new and untested mechanics. For those looking for another Left 4 Dead, there's probably no greater praise. Fortunately, Turtle Rock Studios has done a few things differently.
The biggest of which is its Cards system. At the beginning of every stage, you can select a Card to play from a pre-determined deck. These essentially act as modifiers, changing your stats or tweaking a certain part of the level. This month's beta only allows for some fairly simple Cards to be played, but it's easy to see how a hardcore group could dramatically change their play style depending on the hand given to them. Examples include increasing how much ammo you can hold, boosting your health, and changing the final encounter of the upcoming stage. The new mechanic forms a core piece of the campaign, so there's no getting around it. This pre-release test sticks with fairly basic adjustments, but we're eager to learn how much of a game-changer Cards can be in the final product.
Then there are the smaller differentiators like weapon improvements that can be picked up along the way to better your loadout (weapon magazines, scopes, and barrel attachments) as well as an in-game currency that can be spent during downtime in safe houses. It's a lot like CS: GO — buy new guns, add-ons, and equipment so you're ready for the next stage. It's nothing you haven't seen before, but Left 4 Dead didn't do it. Cool, right? We guess!
With these new additions to the tried and tested formula, at least Back 4 Blood has something to call its own. Is it a somewhat mindless yet enjoyable romp through a series of campaigns that a group of friends could have a ton of fun with? Absolutely. Will it convince those who didn't like Left 4 Dead that there's something to this style of game? Almost certainly not. You likely already know if you're into what Back 4 Blood is doing, but this open beta cements that Black Rock Studios is doing something right. If you've missed the likes of Bill, Francis, Louis, and Zoey, you'll be reunited in spirit come October.
The Back 4 Blood open beta returns later this week on 12th August 2021, available through until Monday. Will you be taking it for a test drive, or did you have the chance to play it this past weekend? Either way, share your thoughts in the comments below.
Comments 31
I've been having a ton of fun with this beta. Can't wait for the full game. October can't come soon enough!
I've also being enjoying it,once the open beta has finished im gonna b counting days till October 12th
Urgh. I bounced off of CoD multiplayer really hard around the time they started adding convoluted progression mechanics and unlocks to the MP game - I think it was BLOps 2? - and never went back. The beauty of L4D, for me, was in its simplicity, every player character was functionally equal and winning was dependent on team communication and good tactics. The game will become very boring when players who have less time to play and unlock higher level cards and perks are kicked from games by players who have more free time available. Cards, unlocks, etc, all these would have been unnecessary in L4D and are unnecessary here, in my view.
I'll wait for full reviews, as ever, but the previews I am seeing for this game are dampening my enthusiasm very quickly.
Wow! Can’t believe you’d call me out like that. I only set off a few crows alerting the horde to our location and as for the friendly fire, I was only covering your back…with bullets.
Is there any sorta meta progression? I loved the originals, but feel as though games like WWZ have really taken up the torch and brought the concept into the modern era with aplomb. Part of that is the progression system that makes repeat runs and xp earned help you feel like you're doing more than run the same scenarios ad nauseum.
It’s honestly just ok. There’s a certain level of excitement missing, as if it’s a rollercoaster only on a flat incline the entire time.
Played the closed beta for a little while and didn't click with it at all. I think it was mainly due to playing with randoms who spent most of their time shooting me for no reason and then messaging me to quit. I guess it would be totally different with friends, it's just a shame I don't have any I play online with regularly
The game was fun playing with 3 other friends. Definitely needs to tuning and polish also.
I had good fun with it but it still needs a bit of work
It’s just a typical multiplayer/co-op game. Repetitive and I won’t be buying this or any game like it. Solo, offline campaign games only
I've read on another website that campaign versus mode will not be in the game.
So that poses a question:
Will the campaign mode allow single players to play on their own?
I like the sound of the card system. Keeps things feeling fresh every playthrough.
Its P2W trash.
@nessisonett This is absolutely the same way I felt. Finished the beta feeling glad I didn’t preorder the game. I honestly would still call the original Left 4 Dead a better experience.
@StrickenBiged well, best time will be this weekend when the open beta hits. Try the game, enough there in the open beta, to warrant a buy or not.
I enjoyed playing it and thought it felt great and looked good my biggest issues are with the special ridden not being very distinguishable from the regulars except for the giant ones and also I'm not huge on the card system when playing with randos because somebody can pick a super hard card or a team can vote on a super hard card and then leave and you are stuck with overpowered zombies and dense fog and those empty slots aren't getting filled in by other people so I can see a lot of trolling going on screwing over people. Also I hope there's a lot more people playing the open beta cuz this closed one felt really dead.
@lolwhatno I’m just glad I didn’t spend £60 to find out nobody likes me
@lolwhatno so what you’re saying is 1672 people like me. But they’re all American. Hmmm
@lolwhatno 😂 I’ll take that
Compared to the L4D games that it mimicks, you'll actually see that it regresses in some ways but I it should still be a decent time. Probably won't have much staying power though, it's more mindless than anything.
@KnightRider1982 - there is an option on he menu in the beta for Solo Campaign. At the moment it is grayed out and not selectable but looks like it will be in the full game.
You can also play on a private setting - I’ve played a few runs with 1 online mate and 2 bots to help out - saves playing with randoms).
@Mergatro1d - You can also play on a private setting - I’ve played a few runs with 1 online mate and 2 bots to help out - saves playing with randoms).
Not for me. I don't like the characters are professional "cleaners" and look like they walked out of a fashion mag. Then the amount of blood that attaches to them is ridiculous but most of all I miss the shove function and I'm not a big fan of ads constantly. It also borrows a lot from current popular games with the cards and buy stations. Idk, I guess I was hoping for a more purist experience.
@RavenWolfe81 we all were hoping for a purist experience. all they had to do was copy/paste left4dead2 with better graphics , more guns & infected , and improved gameplay .
Hard to beat L4D2, I went back recently with a few mates, that rock concert level is class 😎
Cards and currency are the ones I really hate. Makes the games complicated for a casual player like me. I think this game will come to PS plus/now sooner rather than later.
@nomither6 Yea, it's too bad TRS no longer sees less is more and would rather copy popular games. No one will grind this for years, it'll be more successful than Evolve but by the time Dying Light 2 hits, it'll be dead.
@ViolentEntity ***** yeh I am. Get on the beers and smash it up
@Simon_Fitzgerald Set crows off on purpose game is a little easy on the first settings !
BETA was fun but They can do away with the currency and cards , go back to the way they did LFD ! my opinion !
Looks cool. Hopefully monetization wont be as bad as some poeple say
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