A handful of ambitious creators are aiming to push Dreams to its limit — one group is building a social hub before the creation suite is even capable of online play. While Dreams Central will remain an offline experience to start with, the PlayStation Home-inspired project is looking seriously impressive, and we're excited to check it out when it's done.
For now, though, the game is now a backable project on Kickstarter. On the project page, there's a ton of information about what it aims to be. Essentially, Dreams Central will be a social entertainment hub with a focus on the game's community. In addition to public and private spaces, you'll be able to customise your avatar, play various mini-games, and enjoy a curated selection of Dreams creations. A second phase of the project will see a full theme park introduced too. It all sounds great, and is certainly a forward-thinking creation to build in Media Molecule's title. When online multiplayer eventually arrives, Dreams Central will benefit immensely.
Anyway, the team is currently crowdfunding in order to help see the project through, and should the stretch goals be reached, make it even bigger.
Dreams Central isn't the first creation from Dreams to go the Kickstarter route; this year, Noguchi's Bell raised funds to produce an animated series, while Splatty's Adventure did the same to help produce a full scale 3D platformer.
[source kickstarter.com]
Comments 14
I need to reinstall dreams, don't I?
This looks great though. Very cool.
Playstation Home anyone ?
Turn this into PlayStation Home and get Dreams on PSPlus and it’ll be a goldmine
I hope Dreams gets a multiplayer update in 2022. I was hoping we’d see it release this year.
I’d just love to play through tons short coop games online and try projects like this out as well.
Dreams was one of the reasons I decided to buy a ps4 for when online was added (main reason was Earth Defence Force games). Still waiting.
This looks very cool. Excited that one of their main inspirations is "The Urbz: Sims in the City"
This game is bs they say its going to be a Social hub like playstation home But medium molecule has no online gameplay for in dreams And I doubt media molecules want to waste the time or money to make it an immo like it needs to be
PlayStation Home needs to return and it needs to return on PSVR 2.
I don’t know a single person who bought this game.
@marnelljm
I did twice, as I’m interested in game design. Brought it on disc first, regrettably sold it and Then downloaded it again off the store on my PS5 😉
I think sony should have had dreams as the free game on the PS5 instead of Astro bot. I feel it needs that mass up take to really take off.
I really enjoyed the campaign component of the game and am looking forward to diving in again 😉
@harchibald hopefully they add multiplayer then include it as plus game once a selection of mp levels are available
@marnelljm you're all missing out. This is probably the best thing on PlayStation. I honestly don't get how this didn't sell well for Sony. If you had told me as a kid I'd have the chance of using a console to make my own games...make VR games...make music...make animated shorts...make anything I'd been wanting to play...I would have jumped at the chance.
It's not perfect. Theres a drift problem that really needs sorting. The thermo needs to be less limiting. The local saves need increasing. And it's annoying as hell they've now limited the amount of recording time you have. But the possibilities of this title are truly endless.
Sony should be giving this out for free. Packing it in with every console sold. And placing it in schools.
@Bleachedsmiles if you would have told me that as well I would have been amazed. Unfortunately the reality is, for me at least, it's just too damn fiddly to make anything worthwhile. Obviously that's not the case for countless other people but I've tried and failed and never gone back to it.
Besides, most of the content in it is a 'try for 2 minutes and forget about it' kind of thing anyway IMO.
@tomassi oh yeah, you can't just pick it up and expect to make what's exactly in your head effortlessly. It's simplified tools...but at the end of the day it's still logic you're learning and game design and programming.
I've been learning it as I go...there's been plenty of trial and error, plenty of frustrations at things that work one second and then trying to figure out why they suddenly stopped. I've even lost months of work due to getting a powercut and it corrupting all my saves!...so it definitely requires patience.
My first game is pretty much held together by sticky tape and luck, I had no idea what I was doing. Looking back I did things in such a backwards way.
My second game saw improvements. I started delving into logic more...but still pretty basic. Still lots of mistakes.
My latest I've been working on for over a year now! That's the one I lost loads of progress in. It's getting close to being finished but there's still logic I need to learn to complete it - that's gonna be a headache. I am still learning new things though.
It's worth it when you do eventually get something out you're personally proud of. Regardless of how many 'likes' it may get.
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