Elden Ring’s anticipated Closed Network Test is running this week, and you can find out more about access times and how to participate through here. Obviously, this is all based on unfinished code, and so FromSoftware will certainly optimise the RPG before its release in February. However, the framerate on the PlayStation 5 is not looking great so far.
The above analysis, which compares the PS5 and Xbox Series X|S, clocks a pretty inconsistent framerate on Sony’s console. In Quality Mode – which outputs at native 4K – the framerate meanders between 40 to 45 frames-per-second. Performance Mode, which uses dynamic resolution and hovers around 1620p, sticks closer to its 60 frames-per-second target, but experiences frequent dips and stutters.
In fact, according to some early analysis from Digital Foundry’s Thomas Morgan, you may be better off playing the PS4 Pro version in backwards compatibility on a PS5. This obviously outputs at a slightly lower resolution than the native PS5 version’s Quality Mode – about 1800p – but it actually sticks to its 60 frames-per-second target with more consistency than either option:
There are differences between the native PS5 release and the PS4 Pro version, like more vegetation, but textures and draw distances are identical. As such, unless FromSoftware can clean up the code before release, this may be a rare example of a game that plays better in backwards compatibility than with its native new-gen code.
[source youtube.com, via twitter.com, youtube.com]
Comments 34
It wouldn’t be a Souls game without dodgy frame issues!
I just want 60 fps, quick loading time, and at least 1080p res on ps5, anything else is just a bonus
Hopefully the native ps5 version just needs some optimisation before launch, rather than some massive technical flaw. I’d be surprised if this isn’t fixed in the launch code
Fallout 4 drops to 2fps and I still think it's a masterpiece. I don't worry about fps too much. The only problem with this game is that it's coming out around same time as Horizon Forbidden West! And even if you can afford the 2, there's no denying attention is gonna be divided.
@RiceC03 yeh I’d say it’s more of a case of it having more hands on deck working on the Ps4 version due to the user numbers on Ps4 and them not switching over to Ps5 releases only yet. They’ll optimise it like you said
Honestly not worried. It's not out until February.
40-45 fps in quality mode sounds pretty nice to me honestly
Well of course the ps4 version would run smoother as it wont have the extra graphical flair,resolution etc to contend with..its only a beta and is still a few months away..plenty of time for optimisation..
My girlfriend was playing on the PS4 pro and the game ran horribly stuttering and frame drops all over the place. I've been playing it with the ps5 and it's way smoother. I barely notice any frame rate issues on quality mode.
It's a stress test using what is likely a very old build. Considering all they wanted was to test the network, I doubt they cared about anything. It's going to be optimized better at launch and with more patches.
If this was the release code, that'd be extremely embarrassing to have the new gen version be overall inferior for the first time all generation, especially for one of the biggest releases so far this gen.
With that said, like others have said, it doesn't come out for 3 months. I have no interest in it, but if I did, I wouldn't be worried yet since there's still plenty of time to optimize it.
WTF is that awful music?? Just play the game's audio ffs. Good lord.
Lets hope its better optimized on release.
Just a beta. There is still time for further optimisation. I wouldn’t worry about it several months until release.
@Reeneman @BloodEagle Just finished my session in Beta. I played in quality mode on PS5 today and the experience was absolutely smooth. Don't know the framerate but it should've been around 45-50. Definitely an improvement as on my first run yesterday was a bit bumpy . Honestly I didn't felt a big difference in framerate between quality and performance mode today.
@Tatarimokke glad it held up. I dont need it to be perfect, but a big dip in fps during this game could be deadly.
Fingers crossed this is all worked out in time for the Launch.
🤣 good job everyone!
@TheArt The poor performance in BloodBorn got me sick even if i love that game as my favourite souls game..... same for ZBOTW fps drop and frame pacing kill the experience even if the game is a good one .
@Tatarimokke I had several outright stutters in the beta and it was never ‘smooth’ in the open world. Very very variable but at least it was usually at least above 30FPS. After Nioh 2 it’s quite the step down though.
@nessisonett just finished couple of minutes ago and was absolutely smooth and fine for me in quality mode. And yes I can compare it to the first day performance which was around 30fps I guess. My eyes are quite sensitive so I couldn't play that way I switched to performance mode. However yesterday and today was absolutely fine in quality mode.
But that's fine I don't want to convince you or anyone I'm just telling what I experienced and I don't say that was perfect. I agree with you they need to improve and stabilize the framerate and I hope they will
The game is amazing by the way hardly wait to play it in February
@Party_Cannon I had to shut it off; total cringe!
@KilloWertz The network test itself is meant for things like this; they'll definitely work on a few things before release. Anyone thinking that you can whip through enemies that easily will be in for a rough ride in Feb. They'll tweak enemy health bars and make other optimizations.
I'd say its mainly got to do with familiarity of ps4 development, only had a small time really with ps5 dev. I'd say this will be fixed before launch no doubt
OMG PS4 pro bc mode runs at 60 whereas PS5 native app runs at 59fps 😱
Thanks digital foundry 🥸
@Tatarimokke
Thanks for info
I feel both modes are valid and I will try first in quality mode (because I play on a large TV screen) when the game drops.
@TheArt i dont think hfw stands a chance tbh.
@JJ2 read the article clown.
U can thank the dynamic resolution trash that consoles do for these dips.
@Consolefanboyspotr
I see you have a great sense of humour and very friendly chap. 🙄🤡
It’s funny that DF chose to post this picture to make their point. I did see the video yesterday and frame rate doesn’t seem as bad as Push describes.
I actually preordered the PS4 physical version so I'll have both to pick my favourite one to play on. If I had chosen the PS5 version I would have been locked out of the PS4 I presume.
Lol, no ***** Sherlock
@Bestnameeva making many assumptions here.
Even with like-to-like graphics settings, a PS4 version can run WORSE than a native PS5 game. So why shoot down this article by dismissing it as 'obvious'?
Was wondering why the FPS felt off on the ps5 beta lol
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