A big emphasis in Horizon Forbidden West will see you hunting mechanical wildlife for parts and components in order to upgrade your gear. More than the past game, you’ll need to destroy specific species in order to get the items you want. Guerrilla Games has streamlined this aspect by allowing you to create custom, on-the-fly jobs directing you to the machines you need so you don’t have to rely on random exploration.
Obviously you can explore the world freely if you wish, but when you’re looking for a very specific thing it can feel frustrating to just run around in circles until you stumble upon what you’re searching for. “In this game, we tried to bring the machines and the encounters with the machines more into play, so a lot of the upgrades also cost specific machine resources. You have to go out and hunt specific machines,” director Mathijs de Jonge told Game Informer.
There were elements of this system in Horizon Zero Dawn, but it sounds like it’s been expanded here, which perhaps rings true for the majority of the game. Side-quests will now offer better rewards, encouraging you to engage more with them. And the whole animation rigging has been overhauled as well, which means the time you spend with companions will look better to boot. Oh and by the way, you’ll be spending a lot of time with allies.
You’d think all of this would lead to an increasingly cluttered HUD, but Guerrilla Games has a simple solution: remove as much as possible while you’re playing the game, and allow you to swipe the touchpad to bring up more information as and when you need it. Scanning has also been given a total overhaul: you can mark weaknesses and detachable parts on the machines. This sounds like a total refinement of an already stellar title.
[source gameinformer.com]
Comments 17
🤤
Sounds like bliss.
Bring it on 🐍
Can’t wait.
This game is going to be amazing. I can't believe it's just over a month away!
A bit like Final Fantasy VII Remake then?
This is probably the first unappealing thing I've heard about HFW. I Liked the first game a lot but wow was it padded out by grinding for resources and it sounds like this will be similar.
Each machine should give something unique. The elephant can give components for a defensive build and the cobra shot accuracy or power. I need this game right now it's been 4+ years since I platinumed horizon my first ps4 game.
.... Ok so nothing new then. Just maybe a slight nuance to the way this was done in the first game.
Cool
You could create quests for resources in the first one (aka Jobs), with the game already pointing you in the direction of Machine Sites. The only real searching you had to do was for animal related resources, which could be annoying when you had to kill a bunch of them just to finally get one to drop a skin or bone or whatever.
That sounds good. I like streamlined guides in games rather than having to look up guides and help on my phone.
All the information released this week just makes me want this game MORE…. February 18 can’t here FAST enough!!! I’ve put over 175 hours in HZD and I’m looking forward to putting just as many if not more hours into HFW. I love you Aloy!!!
Love this. Love it even more that it's using the touchpad.
Swiping the pad to summon the HUD actually sounds genius though, I'm all up for a dynamic HUD anyway but this sounds like the ultimate middleground for everyone. Wonder if we can tweak it, like what shows when and what kind of intervals etc.
Glad to see they are adding useful QOL improvements to the game. Though improving upon the previous game is not unexpected (Far Cry did it too, and not only), this "self created mission" is new and fresh idea. Cudos to the dev team!
On the other hand I would be even happier if they were to include an option like "Increase game speed by a factor of X" in the game's options, with a value to choose and a button combination for it, so you can use it for traversal purposes.
So much "real time" is wasted in open world games on traversal alone, mounted or on foot, climbing up and down the mountains and structures, etc that the inclusion of such an option should become a standard for the genre.
For now, it's only available on PC and only by using trainers... here's hoping someday it will be included directly in the games, no matter the platform. Consoles have SSD's now too, powerful CPU's, so loading areas and textures very fast is not beyond their capabilities. On PC it works like a charm even for very demanding open world games.
It sounds like they are improving most of the little things I had issues with in the first game. Super excited for this, going to take the Friday and Monday off work that week.
People do realize you could do this in zero dawn as well right?
@KundaliniRising333 The article literally says that, it's a more expanded version of the feature cos it seems each machine will have specific parts now.
@AdamNovice oh OK gotcha, I missed that
I actually hope the resources and crafting is more in depth. There was little resources and it felt dumbed down last time. I know their original vision was for more so hopefully they embrace it. Seems like resources are getting more and more dumbed down in arpgs and adventure games. So machine specific parts is good news imo
Thanks for the clarification
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