Sure, modern gaming is all well and good with high definition graphics, motion-captured animation, and astronomical production values, but we'd scrap all that in an instant if we could have those very same games on the original PlayStation's hardware. Alright, that's a lie, to be honest, but there is something about PS1-era visuals that lends something extra, especially moody games like the just-released Elden Ring.
In fact, a fan — Hoolopee on YouTube — has recreated most of the game's debut trailer using 32-bit, low-poly assets, and the result is magnificent. Check it out for yourself above, and tell us you wouldn't play a demo of this. The video really nails the look and feel of games at that time — aliasing everywhere, flickering textures, and the pointiest character models you've ever seen. Absolutely glorious.
We're sure you're playing the real deal right now, as Elden Ring has just released on PS5 and PS4, offering just a touch more technical power. If you're in need of any assistance, our Elden Ring guide may be of some use to you, so please give it a look. Anyway, what do you think of this Elden Ring demake? Swap discs in the comments section below.
[source youtube.com]
Comments 17
These PS1 demakes to me always seem to overly exaggerate the look of the era. If you play most PS1 games on an emulator which just ups the resolution then it becomes obvious most PS1 games actually have well made character models and enviornments that isnt as pointy or distorted as people play it up as. It just seemed like that because we played it at a garbage resolution.
The world would have to load in tiny squares with lots and lots of fog! The Bloodborne one really is brilliant though.
@PegasusActual93 That’s not really true. Playing something like Medal of Honor upscaled, you can make out the pointy and constantly shifting enemy textures more than you could on an old CRT.
@nessisonett
Medal of Honor is a bad example as that had very low poly enemy models for the time because most of the hardware was pushed toward enviornmental detail and scripted events especially in underground. Sure some early games were janky due to inexperience with 3D modeling but by 1998 most developers were figuring it out and the last few years of the hardware didnt usually look like that weird overexaggerated look that most PS1 demakes strive for aside from texture warping on walls.
The most definitive way to play the game, amazing…🤥
You sure it's a demake? It just looks like Elden Ring.
Boom. Gottem.
I know this was made to look like a psone-era game, but could it actually run on a psone?
That didn’t take long
Bet this runs at 60 fps though
@PegasusActual93 Well maybe this alternate reality game wasn't made in 98? Artistic license and all that.
It's a short video to tickle people's nostalgia, not an accurate depiction of the systems capabilities. Personally I think it makes way more sense to aim for what we imagine they looked like when we played them back then. What does it matter what a late 90s PS1 game looks like with an upscaled resolution via emulation when the memories people have are playing PS1 on a 50cm CRT? Speaking of memories, people remember the awesome looking games like Tekken 3 and Vagrant Story as well as games from before the graphics got impressive that were little more than a janky mess of triangles.
@PegasusActual93 completely agree, it's clear that graphics haven't really advanced as much as we think and resolution has been the real difference. Playing retro games at 2, 3, 4 times the resolution is a real eye opener
@MetalGear_Yoshi
I mentioned 1998 specifically because the vast majority of PS1 games that people fondly remember came out either that year or in the couple years after that. My point is that visually most PS1 games have aged better visually than people think and were masked heavily by a very low resolution and i just find it weird that alot of these demakes over exaggerated what the era was actually like. That's like me making an N64 style game where every texture is warped and you can't see beyond two feet due to fog which would be exaggerating the hell out of what those games were actually like.
Has a Vagrant Story kinda feel to the graphics.
This would have been FMV as the loading between the different scenes would be unbearable if it was rendered in real time.
@PegasusActual93 There's a lot more happening than just the resolution being raised. If you play in software mode, even PS2 looks really rough. Try MGS, one of the best looking PS1 games, on an emulator in software mode. It's a far cry from what you get if you Google "mgs PS1" since they're all hardware emulator mode with texture smoothing, upscaling, fixed texture warping etc.
Looks terrible, I'd rather stick with current gen graphics.
I'd still play it 😂
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