As promised, there's a new Dying Light 2 update available to download right now on PlayStation 5 and PlayStation 4. Patch 1.3 is the sandbox title's most significant update yet, the headline act being the addition of New Game+, which lets you play through the campaign again with your character progression intact. It sounds like developer Techland put a lot of thought this particular New Game+ mode, as it actually rebalances a lot of different things.
On top of that, you're getting a bunch of co-op fixes, a new quest, a load of gameplay adjustments, and, perhaps overlooked near the bottom of the patch notes, an adjustable field of view slider on PS5 specifically.
Dying Light 2 Update 1.3.0 Patch Notes
New Game+
- After finishing it once, the game can be replayed again, only this time with modified game parameters in place to encourage a second playthrough by the implementation of a unique system and experience. The player can now go through the story with revitalized mechanisms. These include new enemy behaviors, more difficult encounters, new objects within the world, namely the newly added inhibitors, and many more changes that will significantly alter the gameplay style and allow the player to develop their character further. All of this is only available in New Game+!
- 30 new inhibitors
- New platinum objectives for parkour challenges
- Updated distribution of the enemies (f.e. Volatiles and Banshee spawn during the night, a wider variety of enemy pools in encounters)
- A new legendary weapon tier added
- Gold encounters added
- Enemy difficulty scales with the player level
Co-op Updates
- Fixed connection and stability issues in co-op
- Fixed connection issues with the players who are further advanced inthe story
- Improved game performance in co-op
- Co-op story blocks
- Fixed an issue that caused blocked progression in a single player game mode after a co-op session
- Fixed few remaining death loops in co-op
- Fixed an issue with a missing NPC during the Missing People quest in a co-op session
- Co-op quality
- Improved weapon visualization in online menu and inventory
- Improved handling of challenges requirements in co-op
- Fixed random bandit respawns while players are still in the bandit camp
- Fixed issues with the player being unable to access inventory or map after dying several times in co-op
- Fixed blocked story progression with „enemies nearby” notification
- Fixed rare issue when a player can’t move after a revive
- Fixes for far away peer respawn from the host and respawning in geometry
- Fixed AI jitter in random cases
- Improved various animations in co-op – f.e. crouching, throwing, using the bow, and more
- Fixed sound duplication in co-op
- Fixed rare cases of unresponsive quest radio dialog in co-op, causing story blocks
- Fixed the display of incorrect icons on the map after a co-op party
- Fixed “call for help” when the player is being summoned during a gather in co-op
- Fixed black screens in certain situations that could cause progression blockers during co-op progression
- Fixed unnecessary “skill requirement” text-glitch in the description of a challenge in a co-op session
- Updated the time of tutorial windows to 30 seconds during the co-op sessions
- Fixed a bug that allows player to have multiple story quests active
Content Update
- Mutated Infected – New quest added Something Big Has Been Here, which included special elemental Goon variants
Gameplay Updates
- Enemies with bows are less annoying — decreased damage output
- Completed achievements are correctly awarded upon completion. This works for the achievements that were obtained before the update as well
- Fixed a bug that was causing Howlers and Screamers to become invulnerable to damage
- Fixed a possibility to fast travel between map regions after completing various quests
- Fixed a random AI bug of Human encounters
- Fixed infected invulnerability to arrows
- Fixed missing rewards after Bandit encounters
- Fixed the Virals patrol movement in GRE facilities
- Grappling Hook. Tweaked pull limitations, longer swings will reset the vertical pull values; pulls will have a bigger first value
Quest Updates
- Fixed a bug related to wall-clipping during the Let’s Waltz quest
- Fixed a bug of the player getting stuck after using an inhibitor, or opening inventory after obtaining inhibitor in the Markers of Plague quest
- Fixed the map display bug in The Only Way Out quest
- Fixed the disappearance of Hakon in the Into The Darkness quest after playing in co-op
- Fixed Sophie’s inaccessible position in The Raid quest
UI/UX Updates
- Added FOV slider on PlayStation 5, and Xbox Series X
- Improved UI textures optimization
- Fixed issues related to switching between keyboard and controller
- Fixed inhibitor pop-up message in Markers of Plague quest
- Fixed quest display in journal
- Fixed tutorial window display
- Fixed weapon durability display, quest tracking, and inventory management on ASUS ROG Zephyrus Duo second display
- Aiden should no longer T-pose in the main menu
- Fixed display of incorrect numbers on Immunity Bar
Technical Updates
- Improved game stability
- Several crash sources fixed
- Improved the stability of frame rate in various places on the map
- Fixed multiple bugs that allowed players to see and fall outside map texture
- Fixed occasional texture glitches in various places on the map
- Fixed various audio glitches
…and numerous additional bug fixes and quality improvements.
Sounds like a pretty good update, doesn't it? Will you be going back to Dying Light 2 for this? Swing a blunt instrument as hard as you can in the comments section below.
[source dl2.dyinglightgame.com]
Comments 15
still no guns yet? this game was nowhere near the quality of the first game in my opinion
@alexbolton2 Guns sucked in DL so i'm glad they're gone.
@alexbolton2 yeah that was so fun
I was a big fan of the 1st game-was really looking forwards to part 2. But I didn’t like part 2, felt like a step back from the 1st game. For me being set in a smaller setting was so much better in the first game compared to the openness of the world in part 2. I’ve completed the game-but won’t be replaying it again. It’s a shame as the 1st game was an absolute gem of a game & very underrated aswell.
FOV Slider is amazing news for PS5.
@Cyrus29 Fairly certain nobody’s designing a parkour playground first and foremost with maybe a city in mind either. Reached the epilogue last night anyways, so done with that also no more picking up crap I don’t need I swear sometimes it felt like that was the game. Really hoping they can shake this series up; maybe a return to Dead Island vibes. I talked to so many schmucks
Il be diving in as I missed alot of side content that gets locked off through game progression. Made the end game a chore
This game has my attention now however I'm still going to wait for it to be fixed completely or at least close enough. Lol not being able to move after being revived when hordes of the Living Dead are charging right at you must have been a pain 😅
@SystemAddict your definitely right about the amount of stuff to pick up. Also the chats were way to long, with very questionable accents.
@alexbolton2 Wait there aren't guns in Dying Light 2? Damn shame.
I wish they’d fix the crappy respawning out of the mission location. Why even call it respawn if you can’t simply continue where you died? you just forget even returning!!!!!!!
One of the side quests tells you what happened to all the guns and ammo in the city. That, and the fact its set 20 years after the original explain their absence.
One of the devs actually hinted at the stash being discovered one day - DLC maybe?
@WallyWest not true at all it added an element of realism and maybe if you were to hit your shots or maybe be a higher level they wouldve been better for you but i enjoyed them
@alexbolton2 Realism? DL2 takes place decades after DL1, the world has gone to hell and society barely exists so realistically guns and bullets would be extremely rare. So yeah you got your realism.
Also why so b*tchy? I have the platinum for DL1 and put over a 100 hours between the base game and its expansion, i was using guns a lot by the end but the gunplay still sucked because a FPS this is not, in fact gunplay was easily one of the weakest parts of the game.
@Cyrus29 ok move on now
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