The first of four Tiny Tina's Wonderlands DLCs arrives on PlayStation 5 and PS4 tomorrow, titled Coiled Captors. All of them are themed around the Mirror of Mystery, with this first expansion delivering a replayable dungeon featuring an ever-evolving final boss fight. Chums, as the boss is called, takes on four forms across four weeks. You must beat it each week to progress to the next version.
"Only you have the power to free the humiliatingly named "Chums" from his fleshy prison — but doing so means wading through wintery wastelands, arid ruins, and flooding caverns full of enemies," a blog post explains. If you die at the final boss, you'll need to restart the mission over again. It's sort of like a roguelike in that regard.
To access the DLC, you'll need to be at least level 13 and head to the Dreamveil Outlook just outside of Blighthoof. It's included in the season pass, or you can buy the content off the PS Store. Killing enemies throughout the expansion will net you Lost Souls, which can then be spent on spins of the Wheel of Fate. This is how you'll source "a new weapon, gear, or a cosmetic to add to your collection".
Looking to the future, Tiny Tina's Wonderlands will receive a further three chapter-based expansions: Glutton's Gamble, Molten Mirrors, and Shattering Spectreglass. Will you be checking out this new content? Roleplay in the comments below.
[source playwonderlands.2k.com]
Comments 25
I regret getting the edition that came with the season pass. The base game is awesome and when I preordered I assumed the season pass would be like the other borderlands games which were so worth it so I’m disappointed it’s this which is not something I remotely even want
@lolwhatno maybe they thought the base game was great as it was? Working more on it instead of the dlc doesn't guarantee it would magically become more fun or... original.
Now, if the game has serious performance issues, I agree that they should prioritize those.
I regret getting the season pass separate. Oh well. More content the better. Game is super fun for anyone wondering. See what I did there? 🤣
This is my problem with DLC (and by extension GaaS) — this game has been out less than a month. About 3 weeks. It’s crazy that this soon after launch there are already expansions which were carved out of the base game.
Unfortunately this is the way the future of gaming is going. Pay $70 and then another $30
3 weeks later… No thanks.
Well, that was quick……. I can’t remember a DLC pack ever coming out so soon after the launch of the base game. Seems odd for some reason. ??
Haha, what?! Didn't the game come out a few weeks ago? They're not even trying to hide that they are taking chunks out of games and selling it as dlc anymore. Proper rotters.
This is funny, Tiny Tina’s Wonderland was released alongside Borderlands 3. This is just a re-release of the DLC of the base game that they then released more content for. New game my ass.
They clearly don't need the entire dev team working on the base game up until release day. So what do you expect the rest of the team to do during that time, wait around and do nothing instead of working on DLC in parallel?
It's naive to think in this day and age that all DLC are after thoughts and not something planned out in advance (perhaps the existence of a season pass should be a hint that's there's DLC planned and already priced). This doesn't make it a part of the base game that was removed, actually it was specifically not intended to be a part of the base game.
@Bunchesopuppies Tiny Tina’s Wonderland is not the same as Assault on Dragon Keep. You may be mixing them up!
@Milktastrophe I see your point but the DLC isn’t independent content. You can’t just purchase it alone. I’m not discounting you are correct that these teams are likely split up into some working on the base game and some working in parallel on DLC, but the whole package is now a $100 game (unless you purchased the expansion edition for $90 on good faith that the forthcoming content will be good). The DLC may not be “carved out” per se, but it’s tethered to the main game and dependent upon buying both, if you want to experience it.
It’s no skin off my back, I don’t buy DLC typically. But clearly people do, or else companies wouldn’t do this. We only have ourselves to blame for the gradual drip-feed of purchasable content.
The ironic thing is that if this follows the same path as BL3 the base game will be $20 in about a year.
Its kinda funny to see the pearl-clutching and "DLC....so...SOON?" lol. Many major games, and many Ubisoft games, including like ACV and Far Cry 6, have monthly content shortly after launch mapped out for half a year or longer. And yes DLC is developed during the game development period (sometimes by a different team). So no big surprise.
Although I now get the feeling that the end game and the DLCs are based around raids. I played tons of B3 and never touched raids because I am not interested. Also not interested in timed or rogue like scenarios. I did buy the full package expecting that the DLCs would be new story chapters and new areas, like B3. Not 30 minute random dungeons where if you die you have to restart. I mean I get that it ties in to D&D, but not sure I would like it. But I am sure I will give it a chance.
The good news is Wonderlands is a fantastic game! It's got everything I wanted from the previous Borderlands along with lots of new twists. I know I will spend a few hundred hours in the base game alone before I am done.
I think the only thing surprising that Gearbox did was do a 2nd season of B3. I think the game was so popular that they kept it going longer. Hopefully this game will expand out in many different ways just like B3, where you always had an incentive to keep playing and use a new system or feature that was added.
@DETfaninATL spider-man got 3 paid dlcs each month after launch. And that was way back in 2018, deservedly caught slack for it.
@Bunchesopuppies You're completely wrong. Tiny Tina's Assault on Dragon Keep =/= Tiny Tina's Wonderland. They are completely different games.
I'm enjoying my time with tiny Tina's. As a spellcaster, the spells are awesome and bring something different to a, somewhat, stale gameplay. The d&d-esque humor is a nice change from the social media buffoonery of bl3. I'll wait til I finish the base game, if I feel an itch I might get the season pass when it's cheaper.
@Th3solution I'll wait till the game is £20 and decide, after I beat it, whether I can be bothered to play the dlc. B3 exhausted me a little by the end...
@frankmcma I hear you, and I’m not so much recoiling and clutching my pearls 😜 due to a change in the status quo as much as I’m so confused by the gaming populace, because you’re right — AC Valhalla is a huge offender in this regard, as are a lot of third party games. And I’ve never liked it. I realize that I’m in the minority, since the practice of slowly releasing output is obviously profitable.
The irony is that everyone hated and complained about episodic release games, like the Telltale, or Hitman variety, yet we’re okay with this practice, which is just one step away from that.
I also don’t understand why Sony gets roasted by people for charging a nominal PS5 upgrade fee whereas people have no problem paying for a new throw away mode to their games, all the while Ghost of Tsushima and Returnal release large free expansions that Ubisoft or 2K would have definitely charged for. A bit of a double standard. It’s like going to McDonalds and being appalled at having to pay to get your combo meal super-sized, but yet being willing to pay extra to have lettuce added to your burger.
Like @Cherip-the-Ripper said, Sony tried pre-planned DLC with Spider-Man and it wasn’t accepted all that well (although the Spidey DLC was at least 6 weeks after release, not 3).
@Th3solution Maybe I just am conditioned to the way games are now with live services and such, that it's become the norm. When I started Horizon Forbidden West it seemed downright old fashioned with no content roadmap. No micro transactions, no bonus in game loot every few weeks, no DLC, no in game store, no timed events, no in game festival....nothing. Just a single player game and that is that. Along with "maybe some DLC at some point"
I have to say Assassins Creed Valhalla is a good example. That game was ok, it was fine. But instead of doing the campaign I put over 150 hours into it, because it was always changing, evolving, new items, festivals, new DLC, perks, store items, etc. I had fun with the game but because it was always changing, I put in 150 hours instead of like 35.
I do hope Tiny Tina does expand beyond the raid DLCs, check out how much was added in Borderland 3:
https://twitter.com/DeputyPirek/status/1476563930118070278
There are no micro transactions in B3 but they added a TON of stuff over 2 years. There was always new stuff to keep people engaged.
This is so different than Sony first party games which are mostly single player without all the extras. I love these type of games. But sometimes I love all the extras. I guess it depends on the game. Many games I have played and loved in the past year (Ghost Recon Breakpoint, Watch Dogs Legion, Fallout 76, etc) kept me captivated because the devs keep adding and improving and expanding.
@frankmcma Fair enough. And I think you speak for the new order of things. And yes, Sony is still clinging onto the old ways of isolated experiences that actually have an end. But their devotion to developing 10 live-service games over the next 4 years does speak to their attempts to keep up with the evolving landscape.
For me, I just don’t have 150 hours to play one game. Well, I have 150 hours, but I prefer not to spend my limited time on just one game. I’d rather play five 30 hour games than one 150 hour game. Also, I think published disguise the increased cost of playing their game this way. But I’m a believer in value being different from cost, so if a person is having a blast spending $100 a month on Fortnite, who am I to judge? I just hope older style single player games stay around.
Games only just come out & the dlc's already ready it's almost Asif they cut content to sell it as dlc but publishers wouldn't do that right
@naruball I dont see it like that DLC released so short after a release is content held back for extra cash.
@lolwhatno to making it more "original"?
@Flaming_Kaiser perhaps, but at the end of the day, is the base game long enough to justify the asking price? If not, then with or without DLC there's your issue right there.
I mean, think about Persona 5 for a second. The base game was long enough as it was. Royal just made it longer (and from what I've read better). Had they released Royal as DLC a month after P5, would that mean that the base game was incomplete/lacking?
I had forgotten there was even DLC for awhile there, thanks for the reminder!
@lolwhatno does the DLC have something original that the base game doesn't? If not, what makes you think that had they worked more on the main game instead of creating this DLC they would have come up with something original?
"instead of working on making the game more fun/original they worked on a dlc to make more money"
"I never said they will come up with something original"
This was my problem with your criticism of the DLC. The assumption that not working on the DLC would give them enough time to make it more original. It makes zero sense to me.
"Having more time to work on the game means being able to improve it."
Not necessarily. More time would could mean, longer game, not better. Duke Nukem forever took... forever and it still wansn't a good game.
That's why I said that if we're talking about technical issues, then I'm right there with you. If we're talking about "fun/originality", then not working on the DLC doesn't guarantee it. But for some reason you never commented on that. Not sure why. You may have missed it.
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