Another week, another Horizon Forbidden West update. Patch 1.12 is available to download now on both PlayStation 5 and PS4, weighing in at exactly 895.7MB. This one focuses very heavily on fixing glitches and getting rid of bugs, so if you've encountered one during your playthrough, there's a decent chance it'll be gone the next time you boot the game up.
Guerrilla Games also highlights some issues it's aware of, such as the continued effort to reduce visual shimmering and Apex Grimhorns not spawning in the open world. Side quests including Lofty Ambitions, A Soldier's March, and Ancient Relics are also known to the team due to certain bugs.
Horizon Forbidden West Update 1.12 Patch Notes
FIXES AND IMPROVEMENTS
Main Quests
- Fixed an issue in the Base where players could get stuck in the bathroom.
- Fixed an issue in Main Quest “Reach for the Stars” where the objective doesn't complete after reaching the shuttle if the player triggers the machine callout before looking at the shuttle.
- Fixed an issue in Main Quest “The Dying Lands” where progression did not update after defeating the Grimhorn.
- Fixed an issue in Main Quest “The Sea of Sands” where a cinematic would not trigger, resulting in the “Exit the Ruins” objective not updating.
- Fixed an issue in Main Quest “The Sea of Sands” where the land inside the Casino did not load in after acquiring POSEIDON.
- Fixed an issue in Main Quest “The Wings of the Ten” where the Sunwings would not be present on the top of The Base.
Side Quests
- Fixed an issue in Side Quest “A Soldier’s March” where skipping the “Go to the Start of the Climb” objective and going straight to Wekatta would cause the mission objectives to not update.
- Fixed an issue in Side Quest “The Way Home” where the mission objective “Gather Resources for the Gyrocompass” would not progress after picking up the required amount of Batteries.
- Fixed an issue in Side Quest “Signal Spike” where the “Kill the Machines” objective does not update, resulting in the player being unable to talk to Silga.
- Fixed an issue in Side Quest “A Tribe Apart” where the player was unable to interact with a Metal Flower.
- Fixed an issue in Errand Quest “Burden of Command” where the Child didn’t talk to Aloy during the “Protect the Child” object.
- Fixed an issue in Errand Quest “Burden of Command” where the Child would be missing after skipping the 'Scan the Area' objective, and then restarting from save during specific later objectives.
- Fixed an issue in Errand Quest “Shining Example” where if the player destroys the Metal Flower Vines before the objective changes to "Destroy the Metal Flower's Vines", the objective won't update altogether, blocking progression.
- Fixed an issue in Errand Quest “Opening the Arena” where Kalla did not spawn inside the Maw of the Arena after the player gathered the necessary machine parts.
World Activities
- Fixed an issue in Cauldron IOTA where the player could get permanently stuck if they fall down during the final climb to the Tallneck’s head.
- Fixed an issue in Cauldron IOTA where the Manufacturing Arm holding the Tallneck’s Head would be in a jammed state, blocking mission progression.
- Fixed an issue in Cauldron KAPPA where the “Kill the Tideripper” objective could not be completed after killing the Tideripper very quickly. Another Tideripper that needed disciplining! We definitely know who our naughtiest machines are.
- Fixed an issue in Relic Ruins: The Stillsands where a pullable crate could get stuck in the ceiling.
- Fixed an issue in The Arena where quitting during a fixed Challenge could result in the player losing their loadout, and it being replaced with the loadout from the Arena Challenge.
- Added a new cinematic camera in The Arena when ending a challenge, stopping the camera from pointing at a wall.
- Brightened the nighttime lighting around Black Box: Jagged Deep.
- Fixed an issue in Melee Pit: Thornmarsh where the Melee Pit Master would become invisible after restarting from save or Fast traveling away at a specific moment.
Machines
- Fixed an issue where the Notebook loot entry about the Shellsnapper's 'Refining Core' includes Volatile Sludge, despite it having 0% drop chance.
- The sturdier mid and large machines will escalate to combat when 35% of their health is lost in one shot.
Humans
- Fixed an issue where Quest Companions would become unresponsive after being hit in combat.
Weapons/Armor/Skills
- Fixed an issue where players were unable to use melee attacks after getting hit by Shock/Heavy attacks.
- Fixed an issue where the Dodge Roll may fail to activate if triggered immediately after firing.
- Fixed an issue where setting the 'Weapon Wheel Slowdown' setting to Slowest will result in noticeable outfit and hair popping when accessing the Weapon Wheel in game.
UI/UX
- Fixed an issue introduced in the previous patch, where the player could not place a waypoint marker within 500 meters of the player.
- Fixed an issue where the Exclamation Point that is visible when a new item is acquired no longer appears
- Fixed an issue in the Stitcher merchant screen, where the compare menu would always compare to the base level statistics of the currently equipped outfit, even when it is upgraded.
- Added an indicator to show when a Weave is already equipped when changing Weaves.
- Updated the Crafting section below the Weapon Wheel with new UI elements to show resource names.
- Updated the Skill Points icon to be more noticeable when the player has unspent skill points.
- Fixed more Metal Flowers and Firegleam icons remaining on the map.
- Fixed an issue where after navigating to the bottom of a longer quest's Objective Log, details of other quests are missing.
- Fixed an issue where restarting from save after looting Greenshine will result in the Jobs system directing the player to the previously looted site. (NOTE: This will not retroactively fix Jobs for previously looted sites that are already active. For these players, once the player reaches the indicated area, the system will update and the player will be redirected to the correct site).
Performance and Stability
- Multiple crash fixes.
- Multiple streaming fixes in game and in cinematics.
Other
- Fixed an issue where Aloy may severely bounce for up to 10 seconds while looting an item. The celebratory loot raves are over, but they live on in memory.
- Fixed an issue where the landing platform in Raintrace Rise could not be used.
- Multiple fixes to Datapoints not unlocking correctly.
- Multiple fixes to controller remapping.
- Multiple fixes to Aloy’s animations.
- Multiple fixes to Aloy or important characters/machines falling out of the world.
- Multiple audio fixes and improvements.
- Multiple lighting fixes and improvements.
- Multiple fixes and improvements to body and facial animations in cinematics.
- Multiple fixes and improvements to NPC animations and to NPC props in settlements.
- Multiple localization and subtitles fixes and improvements.
- Multiple other bug fixes.
[source reddit.com]
Comments 21
I can't believe that they haven't fixed the PC version. I still can't download it...
@Bismarck lol
It's like they don't test games before release anymore. I haven't encountered any bugs so far, hope it stays that way
I hoped for a disappearing fish fix. Yesterday I hunted several fish in the sea and they had a bad habit of suddenly disappearing just right before I could grab them. It was so infuriating and prolonged my hunt unnecessarily.
It's pretty mind blowing just how much gets fixed with each patch. It's like they're using sticky plasters to put it back together 😂
@Werewius Jesus fish 😂
@Martijn87 pandemic & home office hs their impact for sure. Then they had to release the game to avoid the summer break or even later 2022.
The largest bugs have been addressed with the first 2-3 patches. It’s ok like it is. Not the role model for polished 1st party games but it’s ok.
GT7 was released in a pretty polished version.
80 hours in and the only thing I've seen are a few glitchy pop ins during a cinematic or two. The game is amazing!
As I still wait for New Game +
This FINALLY fixed my 'Shining Example' side quest that bricked the quest. After the update, I loaded up the game and it automatically completed without me doing anything! The completionist in me is now able to return to normal life
Sweet. Unlike many (my wife included), I DID experience several bugs and issues on my playthrough, but none were completely soul crushing and didn't stop me platinuming the game over 135 hours.
I'm glad its patched now though, as a game of this calibre deserves to be pretty solid and bug free.
@Bismarck buy a ps5. it's worth it
I’m disappointed I never experienced The celebratory loot rave.
@Martijn87 even much smaller games can have dozens of bugs. And modern AAA games are usually giant open words, in which you can go wherever you want and do whatever you like - millions of actions with millions conditions. Even thousands of QA specialists can't test every single thing or scenario.
Still no fix for the hive raider camp some of the weapon caches won't appear, might just be an issue for me but if I can't finish that quest line I'm not gonna play through again just to get it done
@Martijn87 you've clearly never played a Bethesda game have you?
New Game Plus Please!
@Kopite
No not really I only played Doom and a little Fallout from them.
@Tomato_Goose
I get that. I understand that big open world games are harder to catch the bugs that are not that obvious at first. But it is starting to get a big deal especially with a lot of small games that really don't have an excuses to have the many bugs some of them have. Some devs (not all of them) seem to think it is acceptable since last generation to release untested games and hope for the best. Would be nice to be able to put in a game at launch and not having to download the first day patch.
@Martijn87 DOOM isn't Bethesda, ID make that there just under the Bethesda Umbrella of studios.
Bethesda are legendary for bugs I played Skyrim on PS3 and the same bugs were there in the PS4 version 😄
@Kopite
Skyrim on PS3 is the second biggest train wreck of bugs and glitches I’ve ever played.
The only one that was worse was Fallout New Vegas on PS3. Granted I love New Vegas; it’s my favorite in the Fallout series by a mile. But boy the PS3 version was ROUGH.
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