Sony's games tend to perform very well when it comes to physical copies — so long as people can also buy the console. We've seen this several times with the UK's boxed bestsellers; if PS5 stock is available, its games will almost immediately float up to the top 10. The platform holder has struggled to keep supply consistent, though, which means the games also move up and down regularly.
In the latest chart, we're on an upswing — Gran Turismo 7 and Horizon Forbidden West are back in the fight, sitting in third and fourth respectively. Both games sell almost all their units with the PS5 version, with the PS4 SKUs only counting for nine per cent of sales.
Elsewhere, LEGO Star Wars: The Skywalker Saga has finally been dethroned, moving into second place. Elden Ring is still hovering around the lower end, currently in seventh, while GTA 5 refuses to go away, sitting steady in eighth. WWE 2K22 sees a drop from fifth to 11th, and FIFA 22 sees a similar decline, moving from second to 13th. It's possible this is related to the PS Plus games for May, which include the football sim.
Here's the latest top 10 in full.
UK Sales Charts: Week Ending 30th April 2022
- Nintendo Switch Sports
- LEGO Star Wars: The Skywalker Saga
- Gran Turismo 7
- Horizon Forbidden West
- Pokémon Legends: Arceus
- Mario Kart 8 Deluxe
- Elden Ring
- Grand Theft Auto V
- Kirby and the Forgotten Land
- Animal Crossing: New Horizons
Comments 45
Gran Turismo 7 doing it’s thing fake outrage can’t even stop it.
I recently picked up GT7 it's a great game with very accurate controls..i was able to get 1.000.000 credits with around 40 minutes of play so i don't get the hate campaign..
Bounced back nicely there, UK had a few PS5 drops last week.
Also unbelievably still some available at Game UK even today, online after all weekend.
Cheapest bundle is not to bad and only adds HFW game for £520.
Completely tied to stock, isn’t it? Hopefully Sony can continue to improve availability.
@get2sammyb Great to see these bounce back but a shame to see them so stock dependant on PS5's. Hopefully that won't mean even more cross-gen titles than expected.
Not surprising. There is nothing else to buy right now.
@Bismarck you downplaying Sony games selling power a little bit.
@4kgk2 No one can deny that Sony exclusives tend to sell well, but if there were big AAA games coming out in April/May/June etc the chart would look very different. I am not sure that HFW did too well. No one in my social circle bought the game.
@get2sammyb absolutely, I got my PS5 this week with GT7 included and I think its gonna be the first in the series I've really got into since GT3. It's excellent so far with stunning graphics and probably the best use of the dualsense I've experienced. I also picked up Ratchet and Forbidden West but haven't had chance to play much so far.
@themightyant surely it should mean Sony are less likely to make cross gen games, as it seems fans are waiting until they can play the next gen version anyway
@Bismarck It doesn't matter cause there will always be quiet months that older quality games will sell well.First party sony games have really long legs.
Take that Mario kart 8!!
@Bismarck yeah HFW was a bomba if we ignore all the different sales charts that show the exact opposite
@zebric21 it’s rebalanced now tho bro
@zebric21 To be fair they did change the payouts after the original complaints - but I suspect it never was as big a deal as some made it look.
Great to see Horizon still selling well. I just finished it recently and it was worth every penny. Aloy is such a great character in the Sony universe.
Really curious to see the staying power Nintendo Switch Sports will have. Also, as I'm currently playing through it, it's a little sad Ghostwire is no where to be seen. It's a really good game that's a few design choices away from being fantastic. Honestly liking it significantly more than Forbidden West.
@RoomWithaMoose I loved ghostwire got the plat for both it and HFW but HFW is just on an entirely different level
@PenguinLtd No haven't had that issue at all. For Demon's Souls specifically both The Game Collection and Amazon have it in stock at around £40.
Remember how everyone was saying Horizon was buried? Im glad they are being proved wrong
@Danloaded agreed
The majority fanbase that wants to buy these exclusives simply do not want the PS4 version of the game. I said this from the beginning and Miles Morales showed this. So it's not a surprise to me. Their maybe 120 million PS4s out there but the fanbase has decided how they want to enjoy these games and simply are willing to wait to do so.
Horizon will be my game of the year
Good. More people need to play Forbidden West. It’s a very good game.
@Texan_Survivor most people who actually played the game had no problem with the Credit payout like I said it was fake outrage by people trying to take the game down.
@dark_knightmare2 An entirely different level of production value, sure. But Ghostwire has better game feel, less bloated design, and — surprising, even to myself — a less derivative setting. Not that Forbidden West was bad, by any means. It's apparent development expenses and behind-the-scenes technical talents are just what elevates it beyond average.
Horizon is like a fusion cuisine super buffet. Very modern and ornately styled, serving a little bit of everything. But nothing is particularly amazing, and some of the fusions don't make much sense flavor-wise. Ghostwire is like a decent Chinese buffet (uhh... not in a racist way. China and Japan are VERRRY different). It specializes mostly in one cuisine, although there is a weird looking pizza in the corner, and most of it is pretty good. The place looks a little run down, but the interior design is incredibly charming.
BONUS ANALOGY: Pokemon Legends is your favorite buffet from childhood. It still has all the same food from then, but the buffet looks a little updated. Pretty sure they make a ton of money... You'd think it'd look a little more modern in there...
I'm at 51.5 percent at 103 hours in horizon forbidden west. Let's go! Playing at hardest difficulty.
How many people are left to purchase GTA V? There can't be that many surely. I can't believe it's still in the charts after petsonally finishing it on Xbox360.
I don't know about elsewhere but where I'm from(Longueuil,QC Canada) Gamestop sell their PS5 bundled with another controller and a game between Horizon or GT7. They say it's to counter reselling because you would be stuck with a game and an extra controller.
@RoomWithaMoose I respect that opinion even though I don’t agree. Ghostwire because of its short main story is bloated as hell with its numerous hundreds of collectibles,spirits etc and it’s sidequests barring a few are forgettable and the combat simplistic and repetitive. I love Japanese culture so I loved the setting and exploring it but HFW was just so much more imaginative with one of the most beautiful and unique locations in gaming in Plainsong. HFW is the first open world game since freaking Witcher 3 way back in I think 2015 that has great sidequests,the combat is deep and complex and never gets boring especially since the A.I and enemy designs are infinitely better than Ghostwire,it’s got a memorable cast and the main story is a really good and well told sci-fi story. A special shout-out for its A+ soundtrack probably the best so far this year in gaming and it’s towns feeling so alive and real. Horizon really delivered in the reactive dialogue arena to where the world feels like a real place with real people it’s crazy how the main story, sidequests and characters intersect with each other throughout the game and it all feels so natural plus some quests actually change the surrounding world which is always great. To bring this overlong comment to an end lol I loved both games for different reasons but HFW just did way more right than Ghostwire and those things help it standout more.
@BReal yeah same here I can’t see anything surpassing it for me not even Elden which I loved and got the plat for. We all know Elden is going to take it though since reviewers completely overlooked it’s numerous flaws
@dark_knightmare2 like the drab story
@dark_knightmare2 We'll just agree to disagree. Forbidden West is certainly more ambitious than Ghostwire, I'll give it that. I do wanna refute the quality of side-quests in Forbidden West really quickly, though. Just because I know that's a common acclaim. The side-quests are so boring. SOOO boring. I appreciate the effort that went into them narratively and production-wise (again "ornately styled"). But I'm of the mind that if a side-quest just asks you to do the same thing a main quest does, but less interesting, it's really poorly designed. A good side-quest recontextualizes mechanics seen in the main game in compounding and/or subversive ways. In Forbidden West, I recall nothing of the sort. Mostly just following NPCs while listening to an exposition dump. I know that's not what all side-quests were, but that was the most memorable thing about them as a whole for me. Which isn't very good.
Not that this is unique to Forbidden West. Most open-world games have terrible side content. Including Ghostwire, which does the exact same thing I just described. It just feels like less of a time sink in the latter. Like, you talk to the quest catalyst, then the quest is 10 seconds away, and it likely only lasts up to 20 minutes. Also helps that there's seemingly about 30 quests in the game. As opposed to Forbidden West, where there's a whole meta-game to managing all the quests you're given. And many involve going halfway across there game's giant sandbox to continue it.
I will say, I did kinda like that side-quest with the flooded town, though. Although it was also boring, because it relied on Forbidden West's boring environmental interaction. It was still cool stumbling upon, felt unique, had its own whole story (that I liked), and felt connected to the sandbox itself.
@BReal yeah the story was so mediocre. Bloodborne still remains their best game in my opinion
@RoomWithaMoose yeah it’s cool like i said I respect your opinion even though we disagree. I agree most of the sidequests boiled to ultimately to doing the same handful of things but that’s every open world game even Witcher 3 was like that. It’s about the stories,acting,locations etc that elevate them which is why HFW sidequests have gotten the acclaim they have from players and critics alike. I’m glad you brought up the flooded town because that was cool just like it was cool to see Hidden Ember sprout up in LV after doing main and sidequests there. It goes back to what I said earlier about how the characters commenting on your deeds and those deeds changing the environment around you makes the world feel alive and not static. Like i wonder how many people missed that after most of the sidequests heck even some of the errands you could return later to the quest giver and get a beautiful conversation scene talking about the after effects of said quest not too many open world games do that. They even took the time to give valid reasons and story to the salvage contracts and rebel camps instead of them just being there for something to do and I appreciate the heck out of that. I also respect them for spacing them out really well and not having tons of them to do there were only 16 outposts and 5 camps across its huge map and it made sense because of the war going on. The thing that sucks out of all this though is that if there is a Ghostwire sequel we won’t get it which kills me knowing that
@Pattrease
I still don't have it or played it anywhere lol but it's crazy how it's always in the charts
@Bismarck sounds like your super salty my friend. would you say the same thing if elden ring was up there? lol I bet I know the answer.
everybody knows that even if big aaa games come out...playstation games have super long legs. the chart would change but they would still be there. yes because your minuscule social circle dictates whether a game is selling good or not lol.
@RoomWithaMoose bro what?? that was a very bad metaphor and I can't even begin to understand what you are saying lol. you can have your weird opinion but there is no way you can say that post post apocalyptic beautiful world is derivative and just Tokyo isn't lol. that's like factual wrong.
@middyone Horizon's post-post apocalypse feels a lot like many other AAA forests. Ghostwire's Tokyo, with the developers saying they wanted to capture the feeling of walking through the real city, felt very unlike any Ubi-like setting I've ever experienced.
But Horizon's setting isn't unoriginal, and I even said I was surprised to find Ghostwire's less derivative. Implying I agree that, superficially, the Forbidden West should feel more unique than haunted Tokyo. It just didn't, in the end.
As for the metaphor — I dunno, I thought it was pretty good. I guess if you don't understand it, though, that's a failure on my part. Essentially it was saying Forbidden West clearly has more money and more ideas; ideas that, sometimes to its detriment, come from every corner of its industry. And those ideas aren't always thought out.
Which if you can't see that... Good for you. You probably enjoy modern gaming A LOT more than I do. I think it's funny I've been comparatively singing praises Ghostwire: Tokyo when I never actually said it was anything more than "pretty good." Both games are competent, not fantastic. Ghostwire just feels more special, and had enough to set it apart from the homoginisation of AAA gaming. But they both share many of the same issues.
@RoomWithaMoose nah bro this ain't it lol. you saying any game that's on earth and isn't a place that hasn't been done often is ubisoft like and that is not true. ubisoft's art style for example is completely different and looks worse than horizon's. this game has more creativity in one location than ubisoft has in their entire franchises. my mind was completely blown when I saw the utaru tribe houses and area in promotional videos because i've genuinely never seen anything quite like it.
what does forests have to do with anything lol. a forest is a forest on earth. no need to reinvent the wheel. there's more than just forests in horizon...maybe you should play more so you can see that lol. sounds like you didn't get pass the tutorial. also name another game that looks beautiful in post apocalypse and not bleak and dark.
it is if you really look at it. especially the tribe locations etc. it's an unique as you would expect earth to be a thousand years into the future. but it's way more realized than any game i've ever seen and way more beautiful. meh...ghostwire is just empty tokyo. I don't see anything original about that. not saying that's a bad thing though as I don't think a game needs to be in a unique never before seen location all the time to be great. that's for you...i've seen it with my own eyes so you can't convince me that's not more unique than just plain tokyo. they do nothing new...it's just a location you haven't seen alot in games.
it's ok. literally every game borrows from one another. nothing is completely original but you can't say you've seen alot(any really) of games that have robo animal kingdom that you fight with a bow and arrow. no need to reinvent the wheel. I think some people's thing is that they think something has to be unique to be good when the majority of stuff that i've watched or played (and I assume you too) is not unique in the slightest. and we still think it's great. it's just like who really cares lol.
thanks. i've just never actively been like well that's not unique. things can have things that's done before be executed greatly. well yea lol i do. I enjoy all facets of gaming. indie, aaa, story driven, you name it. sometimes I come back to a game that I don't think is right for me at the time when i'm tired of the genre and play something else then come back and enjoy it way more. sometimes you're just not in the mood for a certain game but it doesn't mean it's bad. everything i've seen and heard screams horizon is something special. I can't agree but I respect your opinion.
@middyone I would give you a hard time about egregiously assuming I barely played Horizon Forbidden West. But you seemed to have a shift in perspective half way through your comment, so I've no need to. Although, for the record, I played Forbidden West on hard for about 60 hours, played Zero Dawn for I-don't-remember-how-long-it-took-me-to-beat at launch, and I still think about Varl. Which, incidentally, was easily Forbidden West's master stroke — although I still have problems with it. Mostly it being predictable, Varl as a character being written as flawless just for the sake of exaggerating Aloy's faults, and the turning point in Varl's story being a little... artificial. But the aftermath of that turning point was so powerful, I can forgive a lot of that. What's that gotta do with what we're talking about? Nuttin'... I just felt like talking about it.
I do believe you're mistaking fidelity with reality to unoriginality. Or maybe that's not right either, as you can argue Horizon posits a much more possible reality than Ghostwire's haunted, raptured Tokyo and its magic weaving protagonist sharing his body with a soul. But yes, superficially speaking, it does just take place in the actual city of Tokyo which looks very much like our Tokyo. Unlike Forbidden West, which takes place in San Francisco and its surrounding geography... but a post-post apocalyptic version! The settings are not so different, really. They just have different gimmicks to showcase a twisted version of our reality. I don't think it's very fair to dismiss Ghostwire as being more derivative simply because has a closer-to-our-modern-reality setting. No, you should call it derivative because you float about like inFamous, reveal the map like Far Cry 3, stealth kill like...well, Far Cry 3 again, and have Batman's detective vision.
As I said, Horizon is not UNoriginal. But I've been a bow-wielding protagonist running around forested areas with rebel outposts and dangerous wildlife in third-person dozens of times at this point. And Forbidden West is also derivative in all the same ways I just said Ghostwire was. But I HAVEN'T been a possessed supernatural wizard running around a reality-adjacent modern city populated with ghastly monsters and coo-coo ancient folktale cryptoids. Now honestly, I was originally going to attribute perceived originality more to personal subjectivity. But the more I thought about it... Forbidden West looks so much like every other AAA Ubi-like, I just have to boldly say Ghostwire is straight up more original. Forbidden West's LORE is awesome and creative and uncommon. But the the design of the sandbox, protagonist, and enemies — even the beloved robo-saurs, to an extent — all feel very been-there-done-that. Oh, and to answer your question about a beautiful post-apocalypse: It's Zelda. Breath of the Wild, baby — it's exactly that. Pretty sure there are many other examples... but I can't be bothered to recall them right now.
All right. This comment is too long. Would you believe I've been trying to keep all my comments in this thread short? I wouldn't blame you if you didn't. Umm, I'll just finish this by relating to the wide array of games you enjoy. I love indie, can see the creative visions in some AAA, have many fond memories of the 4th, 5th, and 6th generation from across the big 3's output, and love MANY, MANY retro games that were before my time.
@RoomWithaMoose before I read your essay. I need to know if there are spoilers in there.
@middyone Not really. I teeter a little close to spoilers for Forbidden West in the first paragraph. But I try to be very vague, so you shouldn't know what I'm talking about unless you've seen it. Aside from that, nothing spoilery at all.
@RoomWithaMoose yea I don't want any hints at all so I'd appreciate if you edit it in a way that i can go in completely blind. thanks.
@middyone So you're telling me you vehemently came to Forbidden West's defense AND mockingly implied I barely played the game, yet you haven't even started it? Have you not played Ghostwire, either? That's odd. But, you asked nicely, so here you go. Repost sans potential spoilers:
I would give you a hard time about egregiously assuming I barely played Horizon Forbidden West. But you seemed to have a shift in perspective half way through your comment, so I've no need to. Although, for the record, I played Forbidden West on hard for about 60 hours and played Zero Dawn for I-don't-remember-how-long-it-took-me-to-beat at launch.
I do believe you're mistaking fidelity with reality to unoriginality. Or maybe that's not right either, as you can argue Horizon posits a much more possible reality than Ghostwire's haunted, raptured Tokyo and its magic weaving protagonist sharing his body with a soul. But yes, superficially speaking, it does just take place in the actual city of Tokyo which looks very much like our Tokyo. Unlike Forbidden West, which takes place in San Francisco and its surrounding geography... but a post-post apocalyptic version! The settings are not so different, really. They just have different gimmicks to showcase a twisted version of our reality. I don't think it's very fair to dismiss Ghostwire as being more derivative simply because has a closer-to-our-modern-reality setting. No, you should call it derivative because you float about like inFamous, reveal the map like Far Cry 3, stealth kill like...well, Far Cry 3 again, and have Batman's detective vision.
As I said, Horizon is not UNoriginal. But I've been a bow-wielding protagonist running around forested areas with rebel outposts and dangerous wildlife in third-person dozens of times at this point. And Forbidden West is also derivative in all the same ways I just said Ghostwire was. But I HAVEN'T been a possessed supernatural wizard running around a reality-adjacent modern city populated with ghastly monsters and coo-coo ancient folktale cryptoids. Now honestly, I was originally going to attribute perceived originality more to personal subjectivity. But the more I thought about it... Forbidden West looks so much like every other AAA Ubi-like, I just have to boldly say Ghostwire is straight up more original. Forbidden West's LORE is awesome and creative and uncommon. But the the design of the sandbox, protagonist, and enemies — even the beloved robo-saurs, to an extent — all feel very been-there-done-that. Oh, and to answer your question about a beautiful post-apocalypse: It's Zelda. Breath of the Wild, baby — it's exactly that. Pretty sure there are many other examples... but I can't be bothered to recall them right now.
All right. This comment is too long. Would you believe I've been trying to keep all my comments in this thread short? I wouldn't blame you if you didn't. Umm, I'll just finish this by relating to the wide array of games you enjoy. I love indie, can see the creative visions in some AAA, have many fond memories of the 4th, 5th, and 6th generation from across the big 3's output, and love MANY, MANY retro games that were before my time.
Good to see Horizon bouncing back after being blindsided by Elden Ring.
Show Comments
Leave A Comment
Hold on there, you need to login to post a comment...