Wow, wow, wow! Frankly, this trailer will not do Horizon Call of the Mountain justice, but the fact that it looks jaw-dropping scaled-down on a flat-screen is testament to what we’re all about to experience with PSVR2. The sheer scale on display here at points is breath-taking – this is comfortably the biggest, most beautiful VR game we’ve ever seen.
You play as Ryas, “a former Shadow Carja Warrior who hopes to redeem himself by investigating a grave new threat to the Sundom”. As the trailer teases, climbing and archery are the key to survival, so you’ll be huge cliff-faces and taking down Machines with your trusty bow. Along the way you’ll meet up with new and old characters, including Aloy herself.
“Alongside the game’s main story, Call of the Mountain will also offer an exciting, immersive River Ride experience,” a PS Blog post reads. “Take a seat and enjoy the gorgeous views of the world of Horizon, but look out; some uninvited machines may try to come aboard!” So it sounds like you get a complete campaign and a kind of arcade “experience” – not bad!
[source blog.playstation.com]
Comments 12
This was a real showcase for PSVR.
I wonder if we might see a bigger blowout showcase for VR2 with Half Life Alyx as the mic drop at the end of the show
VR players: Why should I spend a lot of money on Horizon VR just for a Thunderjaw to stamp on me.
Also VR players: I'll spend a lot of money on Resident Evil Village VR just so Lady D can stamp on me.
Who's the mountain and why are we calling it?
credits roll
@AdamNovice idk what you're talking about, I'd love both.
@HotGoomba Hey you won't see me judging
Can't wait to jump beck into the Forbidden West, I'd already done everything and needed an excuse
Looks good. Still find it weird that in VR there are hands attached to nothing, maybe it’s not noticeable when playing in VR though
Game looked surprisingly good for a VR game, minus the floating hands.
Perhaps try to imagine you are Rayman 😁😁. I agree about the floaty hands,are the weapons floating in mid air as well 🤔🤔.
This looks incredible. I can't wait to see the scale of the enemies.
Regarding the floating hands, some of the best VR games use this same style. It looks strange to watch someone playing but you just don't notice when you are actually playing.
Elbows are the issue, some have managed pulled it off using inverse kinematics but it's a big issue if it isn't perfect. That really is an immersion breaker.
@SoulChimera I often wonder who has the biggest problem with "floating hands". VR players or VR naysayers.
Initially when playing, you notice it - but within minutes, you stop as the movement of your hands is 1:1.
To your point though, game-estimated elbows are something you do notice. You notice them often. Sometimes they even seem like spaghetti. You notice they are often not exactly where your own elbows are - this can often be the immersion breaker WELL over floating hands.
Basically, you notice the hands are your own, but the arms are someone else's. It does break immersion if you focus on them. I try not to. This is the reason developers remove the arms, as in early testing - they just don't act right and you notice that.
To do full arm rendering accurately, you would need some kind of band to place at the bend of your arm, which would be accurately tracked by the cameras. Maybe someday this will be a thing, but for now - floaty hands just aren't a big deal as I'm way too immersed in the game world to care about that.
@Party_Cannon exactly. There are plenty of games that have full body but the only way to be 1:1 is floating hands.
@Party_Cannon @SoulChimera It's very obvious that "floaty hands" objections are made by non-VR players. But seriously, after so many years of playing VR, this is the first time I'm hearing this?
Anyway full arm rendering is a trouble. We don't even have to go too far, let's have a look at Kitchen. Simple demo but still it's not on par with your arm movement. One just tries to position himself so that he aligns with the ingame body, but to no avail long-tem wise. That goes for many other games where you're playing seated in a cockpit etc. Inside out tracking will do the trick I hope!
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