Major changes are coming to Dead by Daylight, the nightmarish asymmetrical horror game that brings all of fiction's most terrifying characters to life.
Developer Behaviour Interactive's stated goal is to shake up the meta of the game and to make players consider new strategies and tactics.
The game's progression system is getting an overhaul, and the way perks unlock are getting a revamp as well.
With these new changes, when you prestige a character, it will unlock Tier 1 perks for all characters, reducing the amount of grinding required drastically. But for those that want something to work towards, prestige tiers have been increased to 100, with more unlockable rewards being added,
Behaviour noticed that Killer kill rates were lower than expected, and so changes will be made to bring the murder rate back up to an acceptable level. Similarly, it will now take longer for Survivors to power up generators, heightening the tension.
These changes will hit the public test build today on PC, and make their way to consoles in early July. You can read the full list of changes on the Dead by Daylight forum.
Are you up to date with Dead by Daylight? Share your survival strategies, or your murder methods, in the comments section below.
[source forum.deadbydaylight.com, via twitter.com]
Comments 5
Long overdue change. Still cannot believe that if you prestiged a character you would lose all your perks -> grind investment.
Man if there was a mode where I could actually kill players like Friday the 13th I would buy DBD. It just doesn't feel right or satisfying for me to be attacking an enemy, get them down, and carrying them over to a hook, and wait.
@Nepp67 You can use Mori offerings to kill survivors with your hands after you hook them twice. If you play Myers you can also use an add-on that lets you just gut people and instantly kill them without needing to hook them at all.
@Nepp67 They have the Mori which is the Kill system
Hope change is for Better and not beneficial to one side. So Far killers are in favor.
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