Street Fighter, and its various permutations, is one of the best esports around. Many of you will be familiar with the series’ high skill ceiling and complex combos. This will all remain for Street Fighter 6, of course – with some exciting new mechanics to boot – but Capcom also wants the sequel to be welcoming to total newcomers. It’s laying the groundwork with a compelling single player campaign this time around, but many may still feel deterred by the complicated button inputs.
That’s where the new Modern control system comes in. It’s important to reiterate that the traditional, six-button option remains present and correct – but the alternative introduces a new special move toggle, which can be used in unison with a direction to execute familiar attacks, like hadokens and shoryukens. The best point of reference here is, perhaps, Super Smash Bros!
Now obviously, those with an understanding of spacing and aerial counters are still going to have an advantage – as they should. You’re still going to need to know when to perform certain moves if you’re planning to go pro. And, realistically, we expect this feature will be disabled for ranked and competitive matches. However, for those looking to have a good time in single player or locally, this kind of gameplay simplification could be the gateway that less experienced players need.
Capcom will need to adequately balance this new control scheme, as you can pretty much do combos by holding down the R2 trigger and mashing attack buttons. But for those who generally feel put off by the high learning curve required to play fighting games, it’s good to know there’s an alternative available. No one’s going to win the Capcom Pro Tour playing with this control scheme, but it’s important that everyone is able to find a setting they enjoy!
[source blog.playstation.com]
Comments 14
Wonderful news. Keep 'em coming, Capcom!
I have a few friends that have said they won't play SF because they don't want to learn the inputs so this will definitely appeal to them. It will be interesting to see how they deal with this for online if it's allowed at all.
After all SF4 on 3DS had a similar system where you could pull off special moves by just pressing the touch screen. Unsurprisingly this made characters like Guile completely broken since you could always have a flash kick ready to go.
I don't play either 1 but that Modern control scheme seems very Super Smash Bros to me. My kids have tried to teach me, I played for like 2 years w/o even realizing there was a block button. They were like 6 & 8 back when they took it easy on me.
Yeah, don't mind that being there. IMO the new control scheme will have you at a disadvantage at even low-to-mid level play (3 less normals, basic combos), but hopefully as you mention, it works as a gateway for folk. If you've not played before and get a taste because of the easier controls, and then you want to delve more seriously into it, it still brings new people in. Everybody wins.
@Korgon Yeah, Street Fighter 4 3DS is honestly the only way I could play the game 😂
It's like GC-ism in Capcom vs SNK 2. Also "shoryuken" is misspelled in the article. 😙
The downside of the “modern” control scheme is that you lose access to different versions of the same special as well as the full array of normals (I understand that it will be contextual in some way). There’s no need for this to be disabled in any mode, a decent player using traditional controls will still be at an advantage.
@Matroska Don't know what you're talking about.
Simplified controls aren't for me as a SF vet but with all the single player content they're making it would make sense to have options like these for newcomers not to feel impeded upon.
Happy to hear this, all games going forward should have advanced accessibility features.
@DrClayman i hope so . i want street fighter to stay a fighting game .
@nomither6 @DrClayman This is definitely something that lets a player who's never played a fighting game pick it up and have more fun while mashing buttons than they would with traditional controls. If they stick around, they'll probably discover the limitations that come with it and try to learn motions and the 6 button scheme.
I think this specific way of handling it is a great idea.
This is a good feature, glad to read this news piece.
This is an excellent feature for people like me! I love fighting games and their flashy moves but I can't be bothered to know every single different input for all characters and how moves combo. This is why Tekken is my favourite, I can do cool stuff just by mashing lol
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