Dead Cells is an excellent rogue-like side-scroller with fluid controls and intricate design. While it was developed by several talented people at studio Motion Twin, Sébastien Bénard spearheaded much of the process, credited as lead game designer and lead developer. Now, he's broken away from the larger team to pursue some solo projects, and one of those is an all-new game named Nuclear Blaze.
Released on PC last year to very positive reviews, Nuclear Blaze is a 2D action adventure in which you play a firefighter, called in to tackle a raging inferno only to discover a mysterious underground facility. It's not a rogue-like or Metroidvania — it's a linear platformer about using your firehose and other tools to puzzle through the environment and unravel the story. You can get a feel for it in the above trailer.
In addition to featuring smooth controls and a familiar visual style, the game has numerous difficulty settings as well as a Kid Mode, which alters the levels and controls to allow children and younger players to enjoy the game too.
It's now confirmed for release on PS5 and PS4 "early next year", releasing digitally with information about a physical release to come "at a later date". Are you interested in Nuclear Blaze? No flaming in the comments section below.
Comments 7
There's some awful looking FF games on psn, flame over was cartoony top down fun, but since I've retired after 25 years of firefighting in 2018 I don't have any desire to rekindle any memories of a past career!
As a HUGE fan of Dead Cells, I’ll give this game a crack by default. Love the art style!
It has a Switchblade (ZX Spectrum) feel about it.
I’ve only just discovered dead cells and I’m loving it. I’ve even downloaded it on my iPad to play when I’m away working. Will definitely check this out
2 hours of gameplay though. Not too hyped about that. No flame
The game looks like fun im watching this.
Looks decent. I've always been excited about the idea of a fire fighting/rescue/natural disaster action game, even and especially in the triple-A space. Could make for dramatic story-telling, spectacular set-pieces, interesting mechanics and graphical show-off, without resorting to shooting people, but instead rescuing them and overcoming varied obstacles in the process.
I hope someday, someone will make such a game.
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