A new Elden Ring update is available to download now on PS5 and PS4, which brings the game up to version 1.06. The biggest addition it makes is to allow your summoning signs be sent to summoning pools in lots of different areas, thus boosting your chances of being picked by another player. The official patch notes reveal how you can even send them off to "distant areas", so you needn't worry about being in a specific spot in order to be summoned anymore.
Elsewhere, patch 1.06 allows you to advance White Mask Varre's questline by killing a new NPC instead of invading another player. Invasions have also been expanded to let you "invade a larger area, including distant areas". Furthermore, balance changes are afoot for Greatswords, Curved Greatswords, and Great Hammers.
Elden Ring Update 1.06 Patch Notes
Additional elements
- Added the function to send summoning signs to summoning pools in multiple areas, including distant areas.
- When sending a co-op sign to distant areas with this function, summoning pools in “Mohgwyn Palace” will be excluded
- Added the function to invade a larger area, including distant areas
- Added a new way to advance White Mask Varre’s questline other than participating in multiplayer invasion by defeating a new NPC
Balance Changes
- Added the following adjustments to Greatsword, Curved Greatsword and Great Hammers:
- Reduced the time it takes for rolling to become possible after an attack (Jump attack, dual wield attack and attacks while mounted not included)
- Increased the motion speed of strong attack and charge attack (mounted attacks not included)
- Increased Guard Counter’s motion speed
- Increased the attack speed of Great Axes and reduced the time it takes for rolling to become possible after an attack (Jump attack, dual wield attack and attacks while mounted not included)
- Increased rolling distance when player has a light equip load.
- Increased the hitbox of Cipher Pata’s weapon skill “Unblockable Blade”
- Increased the range of Ash of War “Glintstone Pebble” and “Glintstone Dart” projectile while decreasing the damage and stagger power
- Decreased the travel distance and invincibility frames of Ash of War “Bloodhound Step” while adding the changes below:
・Reduced performance when used continuously
・Increased travel distance when on light equip load
- Shortened the activation interval when using “Quick Step” skill in succession, increasing its ability to circle around the enemy when locked-on and add the changes below:
・Reduced performance when used continuously
・Increased travel distance when on light equip load
- Decreased the damage and bleed build-up of weapon skill “Corpse Piler” when hit with the blood attack. When hit by the blade, the damage is only decreased slightly
- Decreased the target tracking ability of sorcery “Stars of Ruin”
Bug Fixes
- Fixed a bug which caused some attacks of “Lucerne” to not pierce enemy’s guard
- Fixed a bug which made it harder for a two-handed jump attack with “Bloodhound’s Fang” to break enemy’s stance
- Fixed a bug which caused the effect of “Determination” and “Royal Knight’s Resolve” to disappear after using the “Parry” skill with a dagger
- Fixed a bug when dual wielding Axe and Greataxe which caused additional effects from Spells, Weapon Skills and Items to not be applied correctly
- Fixed a bug when two-handing a Halberd which made it harder to withstand enemy’s attack after using guard counter
- Fixed a bug which caused the physical attack affinity of some weapons to be different from the affinity listed in the description.
- Fixed a bug which caused the player to become more easily noticed by the enemy when wearing “Deathbed Dress”, even when crouching
- Fixed a bug which caused charge attack with flail to damage ally character when wearing “Deathbed Dress”
- Fixed a bug that caused HP to regenerate when switching your equipment to certain type of armor
- Fixed a bug where the effect added to the weapon upon using “Mists of Slumber” was lost when the player receive an attack
- Fixed a bug which caused the playable character’s movement to become unstable upon hitting certain enemies with the skill “Ghostflame Ignition”
- Fixed a bug which prevented player from using “The Queen’s Black Flame” skill’s follow-up attack when performing the skill with insufficient FP
- Fixed a bug with the weapon skill “Zamor Ice Storm” which allowed player to more easily withstand enemy’s attack when using the skill with insufficient FP
- Fixed a bug which caused the effect of spells and items added to right-hand armament to occur when using certain weapon skills with left hand.
- Fixed a bug which caused the FP consumption description of certain weapon skills to be different from its actual FP cost
- Fixed a bug that allows “Rock Blaster” to not consume any FP when used with a staff on the left hand and no weapon on the right hand
- Fixed a bug which caused the charged version of “Black Flame Ritual” to consume the same amount of stamina as the normal version
- Fixed a bug which caused the player to receive less HP recovery from incantations and items other than “Flask of Crimson Tears” when activating the effect of “Malenia’s Great Rune”
- Fixed a bug which caused the “Opaline Hardtear” to not boost physical damage negation
- Fixed a bug which prevented the player from jumping mid-air while riding under specific condition
- Fixed a bug which allowed jump attack with Colossal Weapons while mounted to hit twice consecutively
- Fixed a bug which caused some signs to appear more than once in the Summoning Pool
- Fixed a bug which caused the effect of some weapon skill’s attack to persist under specific circumstances
- Fixed a bug which sometimes caused significant performance issue at “Ordina, Liturgical Town” under certain circumstances
- Fixed a bug which prevented the player from picking up dropped Runes upon death under certain circumstances
- Fixed a bug which allowed users to reach certain inaccessible area during multiplayer
- Fixed a bug which caused the multiplayer area to have different boundary than expected
- Fixed a bug that causes some enemies to have incorrect visuals and behaviors.
- Fixed a bug that caused incorrect sounds to be played under certain circumstances.
- Fixed a bug which caused some areas to make the player unable to move which lead to death
- Fixed a bug that caused some places on the map to have incorrect visuals and hitboxes.
- Fixed a bug in some maps that allowed users to reach unexpected locations using certain procedures.
- Fixed a bug with the PC version which caused click input to occur when equipping Staves or Sacred Seals and switching Windows to active.
- Other performance improvements and bug fixes.
Other
- Added the “ERROR” text to unauthorized items
Does this latest patch affect your build at all, or fix a glitch you've been encountering? Let us know in the comments below.
[source en.bandainamcoent.eu]
Comments 13
Still no ray-tracing?
I'm really curious to see what they'll manage to do with that, some areas would really look stunning with RT reflections (think Liurnia).
Or if it's only RT lighting, then any catacomb or cave!
@Olmaz I think a stable framerate on PS5 running the PS5 code would have the highest priority. RT is just nice-to-have.
@Max_the_German To be honest, I'm playing the game in quality mode and the framerate doesn't bother me - but I'm not a 60fps purist, I'm quite accustomed to 30fps, and I've played through Blighttown on PS3 so, I'm immune to bad fps!
Bad screen space reflections though, I'd love them to go away ad they get distracting in some places.
Seems a few changes to certain popular pvp builds to detract from spamming... Didn't even realise the weapon I completed the game with was bugged, haha.
Tempted to jump back in and see how it plays after a few months!
Rivers of blood got nerfed.
Shame, I was just planning to start a bleed build)))
@Olmaz You should try Control 30fps vs 60fps. Its night and day.
@lindos Oh I've tried, and the Ray Tracing is incredible in that game! I'm glad I managed to wait until I could play it on PS5.
@Blacksmith1985 i'm running a bleed build with rivers of blood and i didnt notice too much difference to be honest..i was having a little play a couple of hours ago..
Performance Fixes:
-Frame rate now solid 60fps on PS5
-Environmental pop-in eliminated
:::wakes up from dream:::
@Ear_wiG Sad it's still a dream. Can only play this game on a good gaming PC, sadly.
@Blacksmith1985 It's a PVP centric change, if you're running it in PVE there isn't really a noticeable enough change.
In PVP it should keep people from being deleted by Corpse Piler. Which gets spammed. Over, and over, and over, and over.
@Grimwood It is. You just got to get gud scrub!
What didn’t click with you? Just one of those things…everybody raves about ghosts of Tsushima when tbh I’m finding it boring and a chore to continue with 🙅🏻
@Bleachedsmiles I lost interest with GOT after about 10 hours so you’re not alone..
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