Sonic Frontiers got a pretty cool new trailer during Gamescom Opening Night Live, finally announcing the release date of this "open zone" take on SEGA's platformer. The game itself is playable on the show floor too, allowing fans to get a short hands-on experience before release in November. However, one clip may not be doing Frontiers any favours, as fans have discovered some strong level design similarities to older games in the series.
Sonic fan site Sonic Stadium shared this off-screen clip, showing someone playing through one of Frontiers' linear Cyberspace levels:
While it looks to most like any other 3D Sonic stage (albeit a very short tutorial level), some fans have noticed it bares a striking resemblance to Sonic Unleashed's Windmill Isle Act 1:
It's hard to deny the stages have very similar layouts, and the comparison above has split fans down the middle. Some argue that lifting level design from older titles is a bad look; this is a new game, and should feature original stages of its own rather than recycling past works. On the other hand, defenders say the Cyberspace levels, in context, are drawn from Sonic's memories, and so it's possible there are intentional throwbacks to his past adventures, both in the level's theme (Green Hill Zone) and layout (Windmill Isle).
The reality is this is just one unfavourable example in a game that's likely to have tens or dozens of these Cyberspace levels. As is always the case, we can't possibly know one way or the other until the game is in our hands on 8th November. It's also worth pointing out that these linear stages are not the main attraction; Frontiers is largely about wide open areas, and levels like the one above are a change of pace between exploring Starfall Islands. Probably best not to sweat it too much, is what we're saying.
What do you make of this? Is Sonic Frontiers cutting corners with copy-pasted levels, or is there creative intent behind it? Is it even a big deal? Discuss (nicely) in the comments section below.
[source twitter.com, via twitter.com]
Comments 35
At first, seeing the video, I was like "that's not that close"...but then I was "woooow". I mean, reusing assets is fine the entire level design? Unless it's a homage or like Nuketown on COD it's just a bit...lazy!
Let's be kind and call this an homage, but seriously why are people so desperate to hate on this game? Give it a chance. There is nothing I want more than for Sonic to be great again.
If it's one or two levels who cares?
I knew this would happen when they said its levels and not open world
I think I side with the defenders on this one. It is similar but there have been a lot of Sonic games over the years. I'm not shocked to see them using some ideas from older games. The open areas are probably where it's going to feel most unique from regular Sonic.
Everything revealed about this game has just been a disaster. Very curious to see how the final product reviews.
I haven't played a Sonic game since Sonic Adventure, so I personally won't notice any similarities. But I can see how people who know the Sonic games well would be upset, and I agree there seems to be one issue after another with every reveal of this game.
Tbh in case there are lots of Cyberspace levels I did not expect them to only make brand new linear levels + a brand new open world anyway
That’s just stupid. Other games like Mario exactly did copy the same levels from previous games before. Even stupid is that they don’t even play a huge role in Sonic Frontiers - the open zone setting is what the game sells, not these 1-minute levels served as special stages.
It’s just a stupid argument in the petty Sonic fandom. Just be excited for the game and don’t let the fandom drive you away from getting the game.
It’s a fact that almost every 3D Sonic installment was a failure. At least, now we have evidence that this new game won’t be much different.
i just lost faith in the game honestly , it still doesn’t look as good as unleashed , the boost looks mediocre & slow . from what i saw , it just seemed like streamlined garbage that looks like another case of forces where you just let the game play itself instead of unleashed where it tested your reflexes and hand-eye-coordination , and wasn’t “boost to win” like many misinformed trolls say that never saw an A or S rank in the game 😂
also , i’m sick and tired of green hill zone or any classic levels . sonic team is so scared and out of touch with this series that they really just need to go , or let sonic go .
@crazykcarter we know that video looked awful . more recycled green hill garbage because sonic team are unoriginal and afraid to innovate the franchise because they don’t have the talent to . And it looked like forces which is a major red flag ; the days of being optimistic is played out , games these days almost always disappoint .
unless you play indies i guess
@thiagoauler i have to laugh at your comment to keep from crying not only because it’s funny , but it’s true 😂😂😂
@Korgon over the years ? the ps4 only had 1 mainline sonic game …
@AFCC lazy? Literally other games like Mario did exactly like that before! How about you stop being pessimistic over Sonic Frontiers bc some Sonic fan is trying to paint this game terrible for stupid reasons?
I just hope for something at least on par with Adventure 1 & 2, why is that so much to ask over 20 years later…
@nomither6
...yeah but Sonic has been around since the 90s...
I don't mind them reusing assets and levels as long as they do changes so that they feel and look different. If it's exactly the same then it wouldn't be anything special or exciting. Can lead to bordom too if they added too many of the same
@Ooccoo_Jr people just like to moan about anything because they don't have anything better to do with there lives
It's like people who complain about something they don't like in an advert, I mean what's that about.
A bit like me moaning about people who moan 🤔
Oh great! It's still boost Sonic.
/hardpass
Let me know when we go back to Sonic adventure controls. Heck Lost world is better than boost.
@Milt are we comparing the $60 game in one of the most influential gaming franchises ever with AAA type design to angry birds reloaded
@Deoxyr1bose I’m not just comparing it to Angry Birds, but other games as well. When games like Super Mario 3D World reuses the same layout from Super Mario 64, it's fine, but when Sonic does it, it’s trash. Shows how much you hypocrites hate Sonic for dumb and unfair reasons. Truly pathetic.
I'm just amazed someone recognised the design of a level from a 14 year old game from watching some gameplay offscreen. How crazy is that?!
@thiagoauler I hate this statement and how often it gets tossed around. Sonic Adventure 1 and 2, Sonic Unleashed, Colors (? Kinda, it’s mostly 2D.). Heroes is divisive, but although it has a lot of flaws it’s pretty fun overall. Not every 3D Sonic was bad. Sure you have the 06’s and Force’s, but really it’s more like 50/50 on if a 3D Sonic is good or not.
As a Sonic fan for like 20+ years, Sega is making the same mistake as STH 06, rushing a game out for profit again. Just wait on this, dont support it at full price.
That terrible game came out in November so is this game, they want that Christmas money, just wait.
Feels like people are now just nitpicking just to find something to complain about this game. NGL, I was very skeptical of this when seeing that IGN open-world gameplay due to how empty it looks and feel. Then the Nintendo direct showed more and I was actually surprised with the level designs and thought it's what should have been shown first as a gameplay footage. Regardless, it got me excited to try Sonic Frontiers
Now, I admit that I did not play that many 3D Sonic games so I won't be able to tell what was copied from what but I see this as a good thing since I'll be able to experience these levels without thinking "oh, this was the same level as [insert level from previous Sonic games here]".
@Mince well said
I’ve never played Unleashed. I don’t care about the similarities in any level design.
Intentional homage or intentional repurposing, either way it’s not a big deal. There’s plenty more about the game that will truly determine whether it succeeds or fails. I’m not going to nitpick over a recreated stage design. 🤷🏽♂️
If this sours anyone to the idea of buying the game, they can always go play something else.
At this point, I honestly can barely tell 3D Sonic levels apart. It’s a all blur for me, and not because he’s fast
@Nem It is Sonic Adventure controls. There's just a boost as well.
This new Sonic game has been one big marketing disaster. Sega rush every 3D sonic game, he was their mascot at one point, imagine sonic games with Mario levels of polish. For the record I adore sonic adventure 1 and 2, I WANT this to be good, but I've got no faith in Sega at this point
@Milt the game could be much better than what they are currently showing!
And you don't think copying an ENTIRE level layout is lazy?
This is Sonic Team being their old lazy self again.
@Mauzuri the parkour is hardly used. The controls are good outside it. It's all in the way Sonic moves. In adventure and lost world Sonic doesn't move like a tank. You can turn him around instantly and the animation us smooth. Boost Sonic looks awkward animation wise trying to turn around. The responsiveness matters in control. That is a fact buddy.
@Mauzuri Ok, you're putting me in a position to defend Lost world. I just said it's better than boost. I think Adventure 2 controls are better and ideally that is what i want.
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