Soul Hackers 2 release is right around the corner, with Atlus' latest JRPG launching on PS5 and PS4 on 25th August. Today we got a new trailer detailing the various DLC which will be available from launch, determined by which version of the game you pick up.
The DLC ranges from a bonus story arc, music and costumes from Persona 4, Persona 5, and SMTIV, additional demons to summon, a selection of booster items, and more.
The official description for each pack is as follows:
- Bonus Story Arc: The Lost Numbers – Grants access to a bonus story arc centred around a new Devil Summoner, Nana, and a new dungeon with a punishing boss.
- Costume & BGM pack – Adds themed outfits for your entire party, battle BGM, and accessories from Persona 4, Persona 5, Shin Megami Tensei IV and more.
- Bonus Demon Pack – Access 8 powerful demons, including Tzitzimitl, Anahita, Armaiti, Zaou-Gongen, Nemissa, Mara, Masakado and Satan.
- Booster Item Pack – Increases the frequency of dropped items from battles to earn in-game currency, boost stats and grant EXP.
- Useful Item Set + Extra Difficulty – Adds essential items for your journey and a VERY HARD game mode for ambitious players seeking a thrilling challenge.
The Useful Item Set and the Extra Difficulty DLC will be available for all players for free at launch.
Each piece of DLC is included in the Digital Premium Edition of the game, which will run you $89.99 or £74.99.
The Digital Deluxe Edition, which includes just The Lost Numbers story arc and the Booster Item pack, is available for $69.99, or £54.99
Each item will likely be available individually before long and probably go on sale too, as was the case with Persona 5.
Will you be picking up either the Digital Premium or Digital Deluxe edition of Soul Hackers 2? Let us know in the comments section below.
[source youtu.be]
Comments 22
Nice to see Nemissa again.
My Nana would be a terrible Devil Summoner. Dunno how they got her to be in this game.
Day one DLC? I'll buy the game a year later for half the price.
Bought the premium edition ,begrudgingly) as physical version didn't have a deluxe edition. Bring on the j-rpgs 😁
After the multiple Atlus persona rereleases I think I’ll wait a couple years for the ultimate version.
The existence of Day 1 DLC for this game makes the purchase much more unappealing to me.
I'm going with the digital deluxe. Don't really ever use special costumes but I do want the extra story arc. A little annoying with all the day 1 dlc but oh well. Can't wait!
treating myself to the Digital Deluxe when the game comes out around my bday.
Day one stoy DLC is just greedy.
Atlus pulling Atlus ***** again.
This game man. Atleast I can be happy in knowing no other major games are dropping in September and October. Poof all my free time gone.
@Royalblues
You're reminding me of Asura's Wrath, where the last few missions and ending are locked behind DLC
Knew people would complain about the existence of day one DLC. Not sure why people think devs should just stop working on anything and twiddle their thumbs in the weeks between a game being finished and it releasing.
@Milktastrophe Has to be the most out of touch (and wrong) take I've seen in a while defending a practice that is literally made to screw over the majority of consumers.
So I’m guessing there won’t be a physical deluxe or premium version? I don’t even remember if there was an Collector’s Edition.
Locking King Mara behind paid DLC was a shot to the **** to all us Mara Stans.
It’s really unfortunate that I won’t purchase this on Day 1 because of the DLC. I just want to have the complete story when I first play, and I’m not buying DLC at full price. I’ll wait for a Black Friday sale unfortunately. I really hope it sells well so we get future games in the franchise.
@RedRiot193 ok, if you don't want them to work on the game during that time, what do you propose devs do instead? Sorry you don't like DLC, but some people like adding to their game. Personally I wait for complete editions (unless the DLC is totally pointless).
@Milktastrophe Never said I didn't like dlc. There's a huge difference between ripping people off with day one dlc than making dlc after the game comes out. The fact that it is going to be ready day one makes it a problem. Not that complicated.
@RedRiot193 ok, so you just don't know how game development works. See, when a game is finished there is some time before it gets released, could be several weeks, could be several months. This is because the game needs to be certified for the platform, discs printed, maybe the publisher just wants to release the game at a certain time, etc.
So either the employees could sit around and do nothing in those weeks between the game being finished and release (because often there is not yet another game to work on) or they could continue to work on something, e.g. bug fixes and updates to the game. This is also why there are day one patches, it's not the devs trying to screw over people with the disc version who play offline, it's that it's quicker to release a patch than a full game. They might not need everyone to work on bug fixes all the time so can get started on planned DLC, so sometimes there's enough time to release that DLC on the same date as the game itself.
This practice keeps the individual devs employed during this down time. Not that complicated.
@Milktastrophe "ok, so you just don't know how game development works" famous starting line from someone who doesn't know how game development actually works. Just because a game is "done" doesn't mean it's done. But for some odd reason you're so incredibly naiive that you think they didn't just pick stuff out while developing the game? Because Sega/Atlus has TOTALLY not done that before right?
Lets look at the content shall we? Costumes that take zero effort to make. Copy and pasted from other games. Extra difficulty something that takes testing the entire game. Something that is given away for free by many and I mean many other gaming companies including atlus which has included higher difficulties for free before. Bonus Demon Pack, Atlus has been doing this for years constantly putting SPECIFIC summons out of the game when it comes out, except this time its normal summons that have been a STAPLE in the series and have been included in each game without paying more (I'm guessing your "knowlegde" of game development doesn't extend to the smt/persona series). Bonus Story Arc, Again something so small that it reeks of being pulled out before release which also requires rewritting specific parts ahead of schedule before game comes out on top of translating it. Not to mention there's a pre order to top things off. Did they work on that pre order the day before the game came out too? Now if I were to buy an expensive ass deluxe edition I'd have to buy the "pre -order" seperatley whenver it's made available.
"This practice keeps the individual devs employed during this down time." This is not an indie company. This is a pretty big company with PLENTY of projects to work on and are owned by SEGA ffs. If it was indie you'd have some sort of case. But I'm sorry, take that innocent child like pov out of here. And you're right about one thing. It's not the devs screwing you. It's the people in charge. Which actually if you do a little research and look into how game development works with people who are in charge you'll see the pattern of crappy practices like this done plenty of times. It was so bad they some of them even stopped. I'm going to take a wild guess and assume you hate EA. And it this game was under EA you'd have your pitchfork ready. But because it's "poor innocent" atlus you defend them with all your might.
@RedRiot193 man, you couldn't be more wrong. Well, except for your first actual sentence which agrees with what I've been saying--once the 1.0 version is done, there's still more that can be worked on. But beyond that, it's such a naive and entitled opinion to think that devs are out to get you and that DLC is just content that's been cut from the game. That's simply not true.
You really don't need to belittle the artists, programmers, writers (actors? Is the DLC voiced?) who worked on this stuff. There absolutely is effort on their part to put all those stuff together. Once again you're just coming across as someone who is anti-DLC, in a well managed project they have an idea of how long things will take to make, that's how they're able to know what they can make and when. Boo hoo that you want all the DLC on day one as part of the base game for free, that's just not how things work, effort goes into making that extra stuff, and it's extra stuff optional to the base game, so you gotta pay for it. It's been that way ever since DLC was called expansion packs.
Next you go into how you also don't understand how program management works. What makes you think there's plenty of other stuff to work on? If there's stuff that's already being worked on by other studios, it's often not effective to simply throw more people at it. You have to factor in the cost of ramping people on the project and whether tasks can actually be parallelized beyond what is currently (and whether that would actually be faster than the current people who already familiar with it). So that leaves something new to work on, but just because they're going to make another game doesn't mean it's immediately in a state that everyone can start working on it. You can't very well start programming battle systems if the design for what it's going to be like is there. So why isn't the next game already designed out? Oh yeah, they were still working on the previous game so haven't gotten to it yet. So that leaves bug fixes and improvements to the game they just finished as the only cost effective placement. What you're actually getting at once again is that you're anti-DLC and you just don't want them to improve games beyond the 1.0 version. You would do well to do some of that basic research into how game development works, as you're showing a lot of arrogance but a complete lack of basic understanding of how it, and software development in general, works, especially at big companies.
I don't have anything against EA. I know you hate them though because they do DLC and you adamantly hate DLC and don't understand that it's not just a push of a button that magically makes all the DLC. I bet EA's DLC keeps a lot of people employed though.
Tl;Dr- DLC is a well established practice that devs plan for. Sorry you hate it and don't like paying for it. So just don't buy them then, you still get a full game.
@CWill97 @Nalodart @Pat_trick Same plan here, will be waiting for a big sale during Black Friday 2023.
@KidBoruto haha it’s just so much more cost efficient plus the games will be way more updated by then. You can purchase some great deals during Black Friday on 3rd party games. I think I’ll be aiming for some JRPGs with the sales like AI: Sominum Files Nirvana, Soul Hackers 2, One Piece Odyssey (if it releases) and maybe P5R on PS5 if it’s discounted.
@CWill97 To be clear I meant I'll be waiting for next year's Black Friday, not this upcoming Black Friday.
They should all be $25 New or cheaper by then.
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