Eagerly-anticipated horror-fest The Callisto Protocol's release date is on the horizon, with the Spacelike (TM) set to scare the hell out of us all on 2nd December. The game looks gorgeous (in a wet, gore-spattered kind of way) and Striking Distance's chief technical officer, Mark James, recently sat down with TechRadar to discuss the importance of detail in creating believable game worlds:
Our characters are the most realistic characters you’ll see in a game. So much so, that when we first showed our game, everybody thought it was pre-rendered. We were like, ‘No, this is how our character looks. This is how Josh [Duhamel, the actor behind the game’s main character] looks’.
We’ve got a full scan, even down to ray-traced reflections for the eyeballs. So if you look into the [character’s] eyes in our game, you can see their reflected optics. It’s a really tiny detail, but it’s those tiny details that actually are so important to our game.
Apparently, this insane level of detail was achieved by modelling light reflections for every angle, and rotating lights around each character's model, in order to capture the bounce properties as realistically as possible. James continues:
“Our rendering guy, Jorge Jiminez, used to send round photos of Josh and the digital render [of the game's main character], and he would get people to guess [which was which]. If people thought there was any difference, he then worked on that area. It's so important to us that that realism is in our game.”
“It brings a connection to the player that you don't normally get,” he said. “So much of our brain is associated with seeing faces, more than the rest of the world around us because we have to read faces every day. We want to base all of our mutations and our body horror around this grounded reality – what would happen if an arm grew twice the size, or a chest opened up."
“Our enemies aren't the undead, they aren't aliens, they're mutated humans. So we want to show that grounding – they're still recognizable as humans – and also that connection, so you're not just dispensing with these things that used to be human. They’re your fellow prisoners and guards.”
The Callisto Protocol has been in the headlines a fair bit of late, with director Glen Schofield getting into hot water regarding some comments he made which appeared to glorify crunch culture. In addition, there appears to be some confusion about the game's post-launch support, despite the fact that a season pass is currently available for purchase.
Are you excited about the Callisto Protocol? Will you be picking it up at launch? Let us know in the comments section below.
[source techradar.com, via psu.com]
Comments 31
The game looks gorgeous no doubt
Eyes by far are the most important feature to represent as realistically as possible. It's what Naughty Dog did so well in TLoU and TLoU2; there's no way I would've cared so deeply about Ellie and Joel if they had anything less than realistic eye movement when they were talking and interacting as anything less is immediately noticeable and breaks the immersion.
Good luck to Callisto because I can count on one hand how many games put the time and effort, or had developers skillful enough to get it right.
I honestly can’t wait for this game. It’s a shame there always must be some kind of drama these days. I don’t think the director meant any harm and he apologised. I often say it can happen to everyone to forget to use their brain once in a while. Be nice people.
Is that just for the main character though? As he will look out of place if he's looking hyper realistic compared to the other characters/enemies in game lol
Yeah... the usual bold claims. Until the game comes out and we find that the final iteration has some of those features disabled or tuned down to be able to keep up the framerate, especially on consoles...
A recent example: compare the Horizon Forbidden West's 14 minutes of gameplay trailer released in May 2021, with the final version of the game. The abounding richness of details present in the trailer, especially underwater, is not present in the final game even on Quality setting and 30FPS...
And that's just one example.
Don't get me wrong, I'm eagerly waiting for Callysto Protocol to come out, it's the second "most expected" game for me this year, after God Of War.
But I can't get hyped by the "most realistic characters you'll see in a game" given the pas similar experiences and the limits of the hardware we are playing the games on.
Naah, holding Naughty Dog's beer.
@riceNpea no doubt they put in the time and effort during those 15 hour shifts 😆
@Cherip-the-Ripper only 15 hours? What's wrong with these devs? Lazy. I'd send them to work on the Moon where a day is 29.5 Earth days long and tell them I want it finished by tomorrow.
Visually, it looks 'ok' from what I have seen in video's and screenshots - not necessarily the 'best' way to assess the impact of visuals and the tiny details I may notice when playing the game on a big screen TV.
I am more concerned by the game-play than the visual quality. The combat sequence didn't look all that smooth and fluid - more clunky and underwhelming. Then you have that 'on rails' section of sliding down a water shoot and a gruesome 'death' animation if you 'fail' - just like the Tomb Raider reboot had that interrupted the flow and could be frustrating too.
At the moment, I am more excited by the Dead Space 'reboot' as that too looks incredible and on top of that, has more content than the Original so won't be 'too familiar' and therefore not as scary. As it stands right now, I do want to try the Callisto Protocol but I'd rather buy Dead Space and wait until Callisto drops in price...
N.i.c.e. the callisto protocol will be a instant classic.word up son
I been so hyped for this game since it's first trailer back in 2020 just really wish they would have left it next gen.
@riceNpea It's also why Mass Effect Andromeda conversations looked so...
I mean, I already hate the concept of crunch, but especially if you're wasting people's lives on useless details that won't even be noticeable most of the time (if they even make it into the final release).
A sh*tshow all around.
@TeapotBuddha spoiler alert! He has eyes in the back of his head!
Getting ready to fill that Dead Space-shaped chasm in my life. Can’t wait for this 😁
@JJ2 he apologized for tweeting about it, not that he exploited people's desire to keep their jobs to get ultra cheap labor or any of the physical or mental fatigue he caused his employees making them work 100 hour weeks.
Cant wait. World and objects Lighting this generation will be amazing.
We are almost at 2023... For me to pay $60-$70, I need visuals and gameplay from developers. There are no excuses anymore.
Whatever. You have my money already. Just give me the game so I can play it!!!!! Seriously though, I’m super stoked for this game.
im hoping 80s/90s scifi movie type thing.
I dunno, TES: Oblivion is still king in that regard.
@Shinnok789 Horizon wasn't toned down with Aloy's model even being enhanced for the final release, the underwater stuff had a change in lighting to be more realistic because underwater is generally murky and dark and not as clear as that demo showed. If you go into the sea where its clearer and check out some of the locations there you will find it looking as good maybe even better then the demo.
I understand everyone's hate for crunch culture. However as long as it's scheduled more or less and the prior 2.75 years have been a safe, cool environment with proper holidays etc. It is a product rather than a service at launch, so you need that extra workload for the polish. Yes it seems cruel but as long as the staff are compensated appropriately then it has to be done.
The most realistic in terms of character models, or in character dialogue and reactions, because Naughty Dog is number one in my opinion.
My only complaint about the game so far is that the main character's suit isn't as cool as the guy from Dead Space. Otherwise looks like a great replacement for the series.
@themcnoisy why should scheduling a massive paycut make it ok? That's the thing with crunch, they're not paid hourly so they don't get any extra compensation. At best it's a massive paycut, at worst it's unpaid work, depending on how you want to combine it with normal working hours.
I found this article pretty funny
"“Our enemies aren't the undead, they aren't aliens, they're mutated humans. So we want to show that grounding – they're still recognizable as humans – and also that connection, so you're not just dispensing with these things that used to be human. They’re your fellow prisoners and guards.”
versus:
"The most realistic characters you'll see in a videogame"
When my co-workers mutate and still try to kill me as I blast their limbs off, I'll be thinking how accurate this statement is.
This is starting to get a Peter Molyneux sort of fable grand promises sort of thing.
@BAMozzy I think that's a very fair comment. For a sci-fi game that promises outrageous, nonsensical and stupid statements like that.. it really detracts from the appeal of the game IMHO.
As in - cmon devs, just finish your game and promise us a good time, stop saying ridiculous things from your mouth, that your game clearly cannot cash. It just makes you look dumb.
@milktastrophe how do you know they arent being rewarded? i havent heard any whistleblowing etc?
@stvevan because that's how salaried positions work, there's nothing to whistleblow. They are not protected by overtime labor laws so the company is not legally required to temporarily grant pay raises during crunch.
As of 2019, only 8% of game devs have reported receiving extra pay for crunch. What they don't mention is how many of those are actually contractors, who would be hourly and thus legally required to receive overtime pay (in the US), nor do they do a breakdown of which of those devs receiving compensation are in Europe, which I suspect has some better working condition laws than the US.
Regardless, these devs being based in the US, it's pretty safe to say there's about a 92% chance they aren't being compensated, which should be overwhelmingly enough to conclude they aren't, unless someone comes out and says they are.
No time to figure out how to embed the link, here's the source summarizing the 2019 report: https://www.washingtonpost.com/video-games/2021/03/24/crunch-laws/
@Milktastrophe sorry for the delayed response. Do you know they are underpaid as fact?
In the UK we have a working time directive of 37.5 hours. We also have a hotline for being underpaid / not paid. I was under the impression crunch was bad due to the stress and additional working hours, not the lack of pay.
If that's the case they could underpay anyone at anytime.
Edit) ignore above Ive seen your subsequent reply to another Pushsquare and that's pretty eye-opening. Thank you for the research.
Show Comments
Leave A Comment
Hold on there, you need to login to post a comment...