PSVR2 is Sony's next major hardware launch, coming sometime in 2023, and it's beginning to ramp things up. As well as seeing snippets of promising games for the virtual reality goggles like Horizon Call of the Mountain, we've recently had some juicy hands-on impressions to read. Now, the platform holder is beginning to push the new tech with dedicated ads, and it highlights all the bells and whistles brilliantly.
The video communicates the various fancy features of PSVR2. These include a high resolution HDR display, eye tracking technology, foveated rendering (which works with the eye tracking to prioritise visual detail in your line of sight), and a wide, 110 degree field of view. It goes on to pick out the touch detection tech in the Sense controllers, as well as haptic feedback in both the controllers and the head-mounted display, 3D audio, and adaptive triggers.
When you lay it all out like that, the headset really does sound very exciting. This has gotten us hyped up for some new-gen VR action, but what about you? Tell us in the comments section below.
[source youtube.com]
Comments 75
cant be excited until - price, release date and day1 games
no way this is <£500
What massive global recession? Let's release a niche $500 peripheral for a $500 console that people are struggling to acquire in the first place! What could possibly go wrong?
they rose the PS5´s price 50€/$. This is because PSVR2 will cost the same as a console before... so they can say it costs less than that. 499€/$ I beg
Didn't expect it to be. But what is expensive? I'm expecting it to be the cost of a console, because that's what it is. There's some serious gubbins in the guts of this thing. If anyone thought it was going to be 'cheap' or at least less expensive than a new console at launch, I think they were being optimistic.
I welcome this approach from Sony. Don't skimp on the production values. The device is clearly for a niche audience. It can only be used by PS5 owners so at the most that's 15 million, so maybe it's a third of them who will be proper VR enthusists. And enthusiasts will want the device to be the best it can be, and will pay the price to be early adopters.
I for one can't wait and I'm ready to pay the £400-£500 I expect it to be (especially since PSVR was £350). If its more I'm still interested. It would have to be above and beyond a price I've ever seen a console sold for at launch to make me hesitate, so perhaps £600+ would give me pause for thought.
@stvevan I totally agree - no hype until I know a price. If this is priced out of my league, it doesn't matter how awesome it is, I won't care because I won't have one.
In many ways this is a terrible time to release a new, expensive item like this - not Sony's fault, the timing is just awful. With inflation becoming a global concern, they've got to be worried whatever price they set will cost them more and more in losses in coming months and years without a price hike - but they don't want to price this out of reach day 1, either, because discretionary spending is dropping for most of their customer base. It's going to be a tough call for them.
@LN78 „You only pay 500$ for a PS5??" Everyone outside of NA
Yes very excited for psvr2,just need to know the price really ,I guess it'll be somewhere in the region of £450 ,but it sounds like amazing tech and I thought psvr blew me out of the water,this tech will blow me to the moon lol
This looks incredible. The eye-tracking weapon selection for Firewall has blown my mind.
There's not really anything inside it though...cameras,lenses and 4k(2x2k)screen.If they sell this for over £500 I think it will fail badly!personally I hope for vr going mainstream which makes me think a £400-450 headset.Theres no way they will charge more than the console
Definitely sounding expensive, but hopefully worth it! Wish we'd get some launch and preorder details, I'm sure these will be limited and go quickly.
@LN78 you'll be surprised in the UK you could pick up a ps5 pretty much every week now, always usually in stock.
This is next gen.
Forget everything else we have seen so far. PSVR killed pancake games for me for a good 4 months, but this may at last demote them to an afterthought on a permanent basis.
PSVR2 is the only reason I have a PS5 at the moment.
Cost is not relevant in this case. You pay for advancement. I’d much rather have this than sell my brand on the cheapness of a subscription model.
@thefourfoldroot1 Agreed, VR is true next-gen experience. The ability to exist inside a game world is truly transformative.
This is a day 1 for me, cannot wait! I'm a big fan of VR, but the last 2 years have been dire for it. PSVR2 is going to bring back some serious juice, 2023 can't come soon enough (lets hope they have stock).
Even having all the best features available in a VR headset will be completely moot unless Sony backpedals on it's Backwards Compatibility statement this week.
It took YEARS for the first PSVR to have a library that even approached decent. They finally got there, and it's great -but the decision to make the PSVR2 COMPLETELY INCOMPATIBLE with PSVR1 games is a mistake.
I understand that they use totally different tracking, but it wouldn't have been difficult to offer some kind of modification or attachment for the newer high res headset, so that it would have lights that the old tracking equipment could use. That way players who invested in the original unit would be able to enjoy their first gen PSVR library in significantly higher quality in the improved display and PS5 hardware, and users who start with the second generation platform could choose to pick up the first gen tracking equipment and have a sizeable library available on day 1 that way, even if the old content doesn't benefit from the updated tracking systems.
As it is now, they've upset a lot of current VR customers, and they're facing down a trifecta of roadblocks. They've just burned all the people with large PSVR libraries (AKA the people most likely to be interested in the PSVR2), the new PSVR will be back at square one regarding that library so it will be a tougher sell to new consumers (because there will be just a handful of short games playable on it at all for the first couple years), all in top of the fact that they're launching this spendy new unit with a handful of short gaming experiences while we're in a global recession. I love the PSVR, and I want to see VR platforms thrive, but Sony is digging their heels in on bad ideas at a time when marketplace consumers just aren't going to go for it.
Unless Sony reverses course, we might as well call this the next Vita, because they're on track to be discontinuing it right around a year after launch. I hope they fix this.
I fully expect this to hit $500 US. I'd love to try it and see the difference as I have the current PSVR, but this is going to have to prove itself a bit more in the broader spectrum for me to bite.
It’s looking like it’s easily worth 500 smackeroos. That’s totally fine. Give us the good stuff. PlayStation: for the payers.
@Thehandsomedan
“ They've just burned all the people with large PSVR libraries (AKA the people most likely to be interested in the PSVR2), ”
As one of them, I can tell you that isn’t the case with me. I’d have been much more pissed if they’d not upgraded significantly. I’m willing to keep my old headset around in the very unlikely event I’d want to replay my old games. But I doubt i will. This isn’t like upgrading from PS3 to PS4, this is more like upgrading from PS1 to PS5. Just no reason to go back.
I think you’ll find a lot of PSVR owners were early adopters who just want the best VR possible, price isn’t an issue, old games not a concern.
Of course there are a lot of people who just toyed with PSVR a bit, or who were saving all those PS Plus VR games who might feel burned, that’s true. But certainly not “all those with large libraries”
I'm on the fence about this. Psvr1 is my only headset and I thought it was okay. Knowing that my large games library won't be available on this one hurts.
If the headset also works with PC seemlessly I will be more excited but I'm leaning towards a different headset this time around. I feel more confident that developers will offer more support for the larger steam VR audience and I know my games will still be available to me if I upgrade headsets.
Definitely a wait and see situation for me.
This will be priced somewhere between 600€ and 800€ if I had to guess.
@thehandsomedan arent some devs working on patches?
Ready to throw down up to a grand.
@stvevan i believe the rumor stated that devs are working on ports, it didn't mention patches. I translate ports as something you will need to buy again but i guess we will see. Like when Nintendo ports a Wii U, Gamecube, or 3DS game to Switch it is at or near new game price, they don't care if you already own the game on Wii U.
@thefourfoldroot1 "pancake games" haha!
I'm in the same boat. This and FF16 are the reason I got a PS5. I've been saving money just for it so for me, price doesn't matter. I'm all in for the future of VR gaming!
If this is more than 350/400 euros it will be a hard sell for most people! That with the PS5 price is a huge investment!
Honestly wouldn't ditch more than 400 euro for accessory to play games.
Higher price would be justified if they would let it work with pc games too. Otherwise, soon after the pc market will overshadow the psvr2 and its games.
I don't think ps5 is just that much capable to deliver real next gen ps vr games
Quest 2 is $399 and that is with no 4K Oled HDR, pretty crappy sound or any the tactile stuff there. Would be a good deal for VR.
If $999 like a Valve Index I am out.
I'll just keep my POS, Samsung Odyssey+ (AMOLED 2880x1600) I got on a $250 Black Friday deal in 2019 - good enough 😅
399 or more likely 499 USD for release
@stvevan It's not a case of patching. From what a lot of devs have said over the years, External movement and Inside-Out tracking are so fundamentally different that the time involved in switching is comparable to literally rebuilding the game from scratch. And from the way Sony is touting this, the two platforms will have no compatibility and likely no connection in the storefront either... Meaning that even if the devs wanted to pour hundreds of hours into conversions out of the kindness of their hearts at no extra charge, they likely won't be able to unless you buy the game all over again on the new platform. On the one hand, I'm all for supporting the hard work of devs, but on the other hand this could have literally been avoided in the first place.
@thefourfoldroot1 The exaggerations only weaken your argument. This isn't like jumping from a PS1 to a PS5. It's a regular generational leap, much like going from a launch day PS4 to a PS5. The PSVR really didn't sell all that well for the first year -not until massive price slashes dropped it to about half it's launch price -it's funny how people forget that fact. There will always be early adopters, and that's great, there need to be in order for a product to have any chance of survival. So I'm genuinely glad that there are people like you who will jump on it, after all I did say that I genuinely WANT this platform to succeed.
It's easy to see that a vast majority of the hours being played on most PS5 systems are on PS4 games. That makes absolute sense right now because next gen libraries are still pretty small without backwards compatibility. If it weren't for some games getting quick upscale treatments as "next gen versions" -which is often so minimal of a difference that it's practically just backwards compatibility anyway, the slate of released games truly built and for next gen platforms would be next to nothing. I'm not saying that to criticize Sony about the PS5 library (or MS with their XBox either, they're in the same position with that regard). But it takes time to get a decent library out there, and had the PS5 not allowed users to enjoy the pre-existing library of PS4 games, it stands to reason that vastly fewer people would have been clamoring for it, especially in that first year when there were a paltry handful of next gen exclusive titles. And that's a game SYSTEM, which is inarguably easier to sell to most consumers than a VR addon that costs as much or more than the system you have to plug it into. But that's exactly what we're looking at here for the PSVR2 -an add-on platform that will cost as much or more than the high end console it requires, to provide a feature that many consumers still don't comprehend the real benefit of, which will have hardly any titles available for it for the first 2+ years... If Sony doesn't kill it off before then.
So for the mass market, not the few early adopters, where the incentive to buy? You need a library of gameplay experiences that will keep players entertained for more than 20-60 minutes to justify that cost. And the route Sony has chosen means specifically that they WON'T have that at launch, and probably not for a long time after.
And just to be clear here: I'm not a Sony hater, I like VR, and I still enjoy my PSVR considerably on my PS5. I'm excited about the prospect of the PSVR2 doing well and being successful, what I'm saying comes from stepping back logically and separating what I "hope" happens from the realities of the economy, the VR-interested market, and Sony's own history.
I expect $500 to be for basic unit and controllers.
@thefourfoldroot1 Completely agree, I'm looking forwards not backwards. I love my PSVR but there are not more than around 10 games I'd want to take forward, and going on recent reports Devs are working on updates/patches/ports to existing PSVR titles to make them compatible anyway. No Mans Sky for example (one of my 10). I'd much rather experience these games as the Developers closer to what the developers envisioned and take advantage of the features of PSVR2.
This raises a separate topic if of what the charge for upgrade will be, but original PSVR games were generally cheaper than PS4 titles.
Adding bits to the hardware or compromising for backward compatibility only could add to the cost of development for both hardware and software. The controller mapping and eye tracking, haptics, Foveated rendering, not using separate camera/dual shock light bar etc are all obstacles to backward compatibility, it's just not straightforward.
There is so much high-end tech in PSVR2 that will add to its price, and the cost of components is still high.
VR is still pretty much in its infancy and shouldn't be held back by its past.
Anyway, I'm really excited personally, my missus not as much for our bank balance!
@Thehandsomedan
“ So for the mass market, not the few early adopters, where the incentive to buy? ”
They only need to try it. VR is its own incentive.
You are completely correct, I shouldn’t have equated it to going from PS1 to PS5, because they are completely different art forms. It’s more like going from watching TV to playing videogames. Or watching a play compared to watching TV.
And, yes, until the medium matures it will have lower numbers, but the experience is so revolutionary it only needs people to experience it to grow.
I watched TV when we only had 4 channels. I’d get PSVR2 if it only had 4 great games (hell, Astro Bot Rescue Mission made the cost of PSVR worth it alone).
Some things in life simply need to be experienced
I can still see a little bit of resistance, but soon everybody here will know that they want this thing
I'd be shocked if the headset cost more than the console
Love that tagline "Feel a new real".
@Thehandsomedan there are apparently 50 games confirmed for psvr2 already with even more rumoured.
I don't think the platform will have any problems on the games front. Plus with developers working on updates for psvr games I think the problem will be which games to buy.
Why are people crying about PSVR 1 not being compatible so much?? If it was compatible, we'd have a shi* PSVR2, without inside out tracking, without orb controllers and so on. PSVR was great but it was an early attempt for Sony to get a foot hold on VR.
VR is still niche, it is still advancing, so any hardware that makes the most out of the tech available is welcome.
Furthermore, stop acting like there are no games for it just because PSVR is incompatible. Those games will get ported over and many many many more will release on it.
If it reduces the motion sickness & nausea, I am willing to invest.
I don’t care how much it is. I want this. If I can get one from a proper retailer and not a scalper
@Serialsid That's great. How many games are "confirmed" for any given platform pre-launch? How any of them ACTUALLY come out, much less in the first twelve months of the system's launch? That number is pinnacle empty hyperbole.
wonder how it will be for people that wear glasses last vr headset scratched my glasses.
@Boucho11 never from a scalper.
Backwards compatibility is always nice but I really don't get this entitlement that it has to be included in every device going forward, especially from a device such as the PSVR which makes use of such low comparative and non-standard tech (like move controllers). The PSVR 2 while innovating is making it easy for Devs to port existing titles and take advantage of the new features.
I've paid my money for the previous generation of hardware and games and feel I've got hours of fun and happiness out of them, and don''t feel Sony owe me the right to be able play them on the PSVR2. So let's move forwards in this exciting genre, there are plenty of games announced and being worked on. And the porting from other VR headsets like Quest and Vive etc will be a lot easier I'd imagine than from PSVR.
@thefourfoldroot1 "Only". They "only" need to try it. Except that the last 7 years of VR tech have demonstrated that this "only" hurdle is absolutely MASSIVE, and there's still no way around it. Until people try it, there's no way to show them how cool it is -but it's not a super easy thing to get people to try en masse.
Sure, Best Buy set up kiosks for PSVR for a little while, which was a neat gesture... But even before a global pandemic made everyone vastly more aware of germs and bacteria, most people didn't want to touch a headset that hundreds of other people jammed their faces into before them. People CERTAINLY aren't going to be any more receptive to that now than they were before.
Sure, you could try offering single use disposable barriers, but then you've turned a passive kiosk into an experience that retailers have to pay someone to keep manned, to change the pad on, and explain to customers why this is okay and just how simple it all is... You know, how SIMPLE it is, as they fiddle with trying to sterilize the hell out of a device with chemicals that are likely to make the customer's eyes watery and burn, or trying to get a protective sheet onto it. Unless the consumer is already sold on VR, that experience is only going to make them think of VR as a complicated gimmick for brief little experiences. It's not a positive impression, it's more likely to scare people away.
Besides, Sony had ONE retailer willing to effectively help them the last time around. With the overwhelming majority of VR software sales being digital (the rate of digital purchases vs physical on VR skews much further than flat console games), there's no incentive to get additional retailers to help Sony out... Honestly it's unlikely Best Buy will be willing to do it again, now that they've seen how few VR titles even reach their shelves to sell.
I disagree with your "only" statement to begin with, but even if I didn't, it's on par with saying "the only reason people aren't eating feces is because it's unappealing to them." -great, but at the end of the day, not only is there no solution in place to make it appealing, Sony will likely have even less support for that at retail than they did before.
It's been obvious it won't be cheap since they announced it was going to have a 4k hdr oled display , haptic feedback , built in tracking etc
@Thehandsomedan
You are giving people, especially young people, far too much credit. People do all types of unsanitary crap all the time just because it is the thing to do. Sony just need to get it in more places and get the buzz going. Or, more likely, just get influencers trying it online and saying how phenomenal it is. I don’t feel like having a marketing discussion here though.
@Thehandsomedan no its the number of confirmed games coming, nothing hyperbole about it. Plus Sony have yet to show what they have coming.
And let's not forgot, porting pcvr games will be loads easier because they've been using inside out tracking and similar controllers for years. Lots more sales for their developers.
And the developers of the psvr games are going to want to update their old games so they can sell them on the new platform for more sales.
Me personally, I'm glad it's not backwards compatible, don't want it being held back by old tech.
@Serialsid I can read the words you are saying, and I understand you believe them, but your belief only demonstrates naitevity. Manufacturers say exactly this every time they launch a new platform, and historically it is accurate zero percent of the time. It is always an exaggeration on there part, without exception. It is, quite literally, actual hyperbole.
If this comes out and the entire kit (HMD, controllers... accessories) is $500. It will definitely be a steal... These features are something you only see in vr kits that cost $999+. Just for perspective, a valve index headset alone is $500, and the full kit is $999. A vive pro 2 is $800, and the full kit $1,399. Sony is finally gonna open up high end vr to the masses. No one is gonna settle for Quest quality anymore.
@thefourfoldroot1 "It's the thing to do" because it's trendy or cool. Trying out a headset that frankly makes you look like a dork in a retail store is none of those things. I say that with a personal fondness for VR, but it is what it is. And "cool looking" is not something that it is before you actually put it on and start playing.
A lot of PCVR games started with external tracking, and many of them still were when PSVR launched. That's why we had so many -oh, wait, that didn't help with the lack of content issue that plagued the platform for the first year or two, not even a little.
Developers who can spare the work hours to go back to their older titles that they think they'll make real money porting titles to a new audience will certainly do that. But really, how many of these small developers (because the majority of VR titles aren't made by big AAA studios) can really afford that? And judging by how much lower sales are for typical re-releases, how likely is it that this would even be financially worth their time in the end?
They tried influencers. It didn't work. The only thing that worked, was when they finally getting a library larger than you could count on your fingers and toes -AND- they dropped the price to $200 from the original $400, at a time when the economy was looser than it is now.
You keep pointing out things they "could do" that they've already done, or that are so completely cost-effecient that no one in their right mind would actually do them after considering the ideas fully. At the end of the day, Sony doesn't have any new ways to market this things -what HAS changed though, is that ideas they tried before will inarguably be tougher to try and pull off now than they were before. There is no way in which Sony has better footing than they did last time, and despite that, they've decided not to do something that could have at least acted as a hold over until the install base and new library grew.
@Thehandsomedan But it's not the manufacturer saying this, it's developers and publishers that's being reported by many outlets. So again not naivety and NOT hyperbole! It's games confirmed coming to the platform.
Your obviously a glass half empty type of person, you do your negativity and ill do my optimism and we'll see who's right.
Personally I think they delayed the release to next year so it will have a strong launch lineup and a great first year.
@Thehandsomedan And again there are hundreds of pcvr games that use inside out tracking and the same type of controllers. Porting these over will not cost much in expense or time, especially for a platform that's going to sell in the millions.
@Dr_Luigi I think they are trying to find a place between the Quest 2 and high end pcvr like the valve index. And since the index kit is £900, plus needing a pc of similar value to get the 90hz/120hz you need for a good experience I think they might pull it off.
Considering some of the features on the psvr2 are the same or better(never been done before), if they can sell this at £400 I think it has every chance of success. Games permitting of course.
@Thehandsomedan
You keep going on about things which are only significant in the short term. That is until people have tried high quality VR and it’s been out long enough to be normalised and so not so “dorky” (as if being dorky stopped videogames becoming the largest entertainment industry outside of the adult sector).
Also price. Well, yes, enthusiasts will sustain it until it becomes mainstream, just like with other tech. And it will. For things outside of just gaming. It’s inevitable.
What will not be an issue are around 20 top tier VR experiences either not being available, or being ported, to the new gen VR system. If the threshold for not buying one is a few old games not being available then that person was not seriously considering buying one. They may throw a tizzy initially but it won’t be a significant factor.
@LN78 What do you want them to do scrap it?
@Flaming_Kaiser I don't much care what they do with it.
I just want to know how much and the release date as I'm getting for my 40th present in Feb x come on Sony give us the info
The generational leap is bigger than people think. That’s what I wanted the PS5 to do, PS5 games only from the start. Difference with VR is that the PS4 was/is a bigger succes than PSVR1 and Sony couldn’t afford to just let that generation go. They probably discussed the BC thing but chose for innovation.
I also think the PS5 price hike is partly because of the PSVR2. VR is still a niche product but it needs profit to stay alive and have the ability to keep making games for it. Imo they can not afford to sell this for + €500, but hey, since some people are willing to pay the Steam VR price … I like to try it out but not going to give them more than what I payed for my PS5, that’s for sure. + it needs awesome games and those are not for free either. Amazing tech for an amazing price? Very curious how Sony will handle this one …
@thefourfoldroot1 Short term? That's easily 1/3 of the platform's life span. If it literally even survives that, which there's a significant chance it won't because of the way Sony is making it harder to sell the thing and the way they handle things that don't sell enough in the first twelve months. So no, not a "short term" thing.
People that use Quest as a reference for predicting the price must understand that PSVR2 lacks the components that form the bulk of Quest's cost: SoC, RAM, storage and battery. Not to mention the built-in speakers.
Despite its advanced features, I would think that PSVR2 is cheaper to manufacture than Quest 2. It actually comes down to how much subsidy Sony is willing to grant, if at all, to push the device into the mainstream.
If this thing costs anywhere above $500, it's doomed from the outset. Sony knows that. I'm betting $400, but $300 would be a dream. I even think that that last number was the original plan, but covid and the bizarre lockdowns put an end to it.
Even as a tried and true vr faithful, I just can't justify paying 500 or more for a relatively little used add on console. I'm not sure I'd be in at these prices. Shame.i like it, but not for that money. It'll still remain a niche and peach to the faithful at those prices not much growth in vr yet again.
@Thehandsomedan
Most of your points I can understand your perspective even if I don’t agree l, but not this.
What makes you think this is a short term investment from Sony? They have first mover advantage in the console space and, after a relatively conservative dip in, they’ve been happy with the sales and doubled down on creating a close to top of the line headset in many ways. Plus they recently said they understand the use pool is going to be a fraction of the console sales for now, so it’s not like they are going in to this without their eyes open. How is that a sign they might abandon the device if it doesn’t sell big numbers immediately.
Im hoping this has a lifespan of 5 years before a new headset is released, although I suspect unfortunately we won’t get a new one until the PS6, so probably another 10 years given events made the first couple of years of ps5 an irrelevance and it’s already using quite advanced tech (unlike last gen that releases already far behind the times).
@riceNpea Based on Sony's annual revenue and having to develop a console and VR set at once while never recouping the cost of Psvr1 I can understand why Sony is moneygrubbing the fanbase so hard this gen.
Not sure if this for me. I don't have kids yet. And my vision is not 10/10 i'm afraid for headaches. Anyway i must say PS Vita had way more games than this. Too bad its not compatible with the first headset.
I'm still guessing $499/$450. With that price, PS5 + PSVR2 will still be a lot more affordable than PCVR.
My guess is £600 as its highend VR
the amount of people on here complaining about the price and how it might be priced out of their league etc.....do you lot not know how to save!!!! stick $50 or whatever you can in another account each pay for the next 4 months or so, by the time it rolls around youll have a nice little pot sitting there....stop complaining and start doing something about it!!!
Will defo be getting this for at least 4 of my PS5s!
@Thehandsomedan havent read all the replies so not sure if this was covered, but FYI it seems devs can patch PSVR games over with minimal effort. Im sure about all the big PSVR game devs will reach the conclusion that the low cost of updating will be worth the potential to breathe new life into their games (and sales)
I know that doesnt solve the problem, and I was also hoping for built in BC, but Im optimistic. I mostly hope that Skyrim gets the upgrade treatment. I bet it does. Bethesda is sick like that!
User reviews say that, visually, this upgrade is like going from PS2 to PS3! Not the lesser upgrades to PS4 or PS5. Granted PSVR1 set a low hardware bar and this time around Sony are releasing more modern hardware for the time.. so significant graphical improvements arent exactly difficult to achieve lol.
Though one friendly correction to something you said, just for the sake of history being reported accurately haha; PSVR didnt only start selling well after a price decline. It sold incredibly well from go, initially selling as fast as it could be stocked. It did get another huge bump after the price drop, which is exactly what price drops are for, but they only reduced price a year and a half later when demand finally slowed. All the drop did was prevent sales slowdown from the 140k-ish per month range, which was already slowed from the initial 230k per month range as they sold the first 1 mil. PSVR was already the single best selling HMD at almost 2.5 mil by the price drop.
If anyone told you PSVR had sold poorly they were using bad metrics, maybe looking at total PS4's sold and assuming every buyer should want the new tech, which is of course untrue. The more revealing metric is to consider total PSVR sales relative to competition (Oculus and Vive sales), and PSVR sold more than their combined total. That tells you people who cared about VR were already on PSVR much more than any other mid-high end platform. That of course stopped being true years ago.. and I am skeptical that Sony can regain the lead over Meta now, with limited PS5 production and Meta's hardware free option.
Still I expect PSVR2 to once again propel VR forward at a faster rate than would have been possible had Sony not gotten involved in VR.. and we could still use more big names in VR. Wont be long til Microsoft and Apple start releasing software and (in Apple's case) hardware. Then I think VR starts accelerating at much faster pace than the pace set by Meta and Sony.
Why do people keep saying this is going to be expensive. This can be made and sold for a small profit at £350/$400
Compare it to a Quest, which was only £300 untill the recent price increase (which was due to no new essential software sale)
PSVR2 does not have all the expensive components like CPU, GPU, RAM, Flash, Battery, WiFi.
What it does add are actually very cheap components,
Adaptive triggers, and advance rumble (didnt add much to the cost of a controller)
Rumble motor in headset.
Two extra IR sensors for eye tracking.
Better screen. (a mobile 4k HDR screen costs about $40 compared to the $20 quest one)
Sony know that the big money comes from software, so getting these into houses is priority)
PSVR2 will be £350/$400, if Im more than $50 out, Ill be suprised.
@Blackbluto what are you going on about. PSVR1 was sold at proffit, the sales figures were way above what they expected for an experiment, and software attach rate was phenomenal.
PSVR2 will be £350/$400
699 new empire's credits
599 former empire's credits if it recovers to former glory, otherwise 699 as well,
and 799 conquered slaves' credits
Yes, that's $, £ and € dudes.
If the New Dualsense Edge is £209 I dread to think what the PSVR2 will cost!! Especially after reading that inflated prices of PS5 has had no impact on sales as people are willing to pay a higher price so Sony might pump the price up for the PSVR2
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