Capcom has just decided to lift the lid on the starting roster for Street Fighter 6. It'll have 18 characters when it drops in 2023, and all of them have been named.
We've got: Luke, Jamie, Manon, Kimberly, Marisa, Lily, JP, Juri, Dee Jay, Cammy, Ryu, E. Honda, Blanka, Guile, Ken, Chun-Li, Zangief, and Dhalsim. This roster will inevitably be added to via DLC or free updates, or both. Capcom is yet to officially reveal post-launch plans, however.
For comparison's sake, Street Fighter V released with 16 characters. You can catch a glimpse of every combatant in the above trailer, which is actually the opening movie for the game's single-player World Tour mode. We're loving the style that's on display here.
How do you feel about Street Fighter 6's character roster? Pick a main in the comments section below.
Comments 41
My hype has gone down a fair bit a 2023 game launching with less characters than a PS2 fighting game is unacceptable
Noice. 14-16 is the magic number for me for a launch roster, 18 is in the ballpark, not bad.
I want to try them all out. My main will still be Chun Li though.
@Keyblade-Dan SF5 launched with 16 characters and SF4 launched (in the arcades) with 17 characters. 18 is a good number for launch, especially with all of the other stuff they are actually including in the game.
@Keyblade-Dan the fighting game model has changed since the PS2 era my friend. You have to accept that nowadays a fighting game is going to launch with a base roster of 15-20 characters then offer subsequent season passes to keep the game fresh over a longer period of time.
@Hundred_Hand_Slap Tekken games always have 30 characters or more at launch there's absolutely no excuse
@KaijuKaiser It's not and I'm not being unfair or unreasonable at all Tekken 7 was extremely low budget and launched with nearly 40 characters with the only clone being Panda
Removed - flaming/arguing
@Keyblade-Dan You are been unreasonable. Capcom have shifted engines from what SFV had, so far less assets would have carried over. Tekken 7 as well as having a good while in the arcade before it's console releases was reusing a lot of assets from Tekken Tag 2.
At the end of the day it's still the biggest launch roster of any Street Fighter game ever, plus unlike SFV we're getting so much more content then that or nearly any other fighter.
@KaijuKaiser He doesn't play SF for him to say that unless he started playing SF at Alpha 3 lol. Then again, typical band wagon crying from Internet people.
Happy to see the OG 8 all included.
@AdamNovice Street Fighter IV had more characters than that at launch
Looks awesome! I was hoping one of the other characters from the leak (I won't say who just in case someone is trying to stay spoiler-free) would get in at launch but at least my old faithful Cammy is still in there. Hope I get in the beta. If not, I hope the folks who get in enjoy!
Where's Akuma?
looks great , can't wait to see more about this game , between this and tekken 8 , i'm excited to see fighting games hyped up again. all we need is a full next gen mk game and i'd be happy. also bring back dark stalkers please thanks.
@Vanta Year 3 dlc character reveal 2 😄 or in the "Champion Edition"
@Keyblade-Dan If you include the hidden characters, besides like Tekken 7, SF4 had a long arcade run before console release. So the rest of my point stands.
Not impressed with the opening their hopefully it will change. I am excited for the game, I just hope it's not exclusive to Playstation like 5 was.
@Tasuki
It's not exclusive. It's on Xbox and Steam as well.
The 4 dlc characters have already been leaked, lol. Anyway, I hope we can buy DLC characters with fight money like in SF5.
I feel sad for the kids that think this is not only acceptable, but normal.
Then again I started with Turbo II and finished at Alpha 3, so what does my opinion matter?
@Keyblade-Dan The console launch for SFIV had more characters, sure, but the arcade version launched with 17 characters.
@Keyblade-Dan I'm with you on this- I understand the modern day fighting game community and the nature of multiplayer has changed, but I miss the old-skool days of 30 or so characters and playing with mates. Ultimate marvel vs capcom wasn't that long ago (well, maybe a decade now?) But had a decent roster. Mk9 was fantastic and had a great variety of characters, and MvC2, while not without flaws, has an endearing charm precisely because of how whacky and large the roster is. I know it's time and money, but it's a shame that the focus seems solely on online viability, rather than fun at home.
@thefourfoldroot1 @J2theEzzo @Keyblade-Dan keep fighting the good fight y'all, I never had the possibility to get into fighters last gen because of these practices. 🥲
@Keyblade-Dan if the only metric you measure success by is quantity of characters…
I remember when casuals and reviewers doomed sfv when it released with 16 characters and how it was one of the worst fighters. Oh how stupid they sounded.
There's something quite Japanese about that. Nonsensical script, but the words are in the right order so it's understandable enough.
18 is fine. Characters in Street Fighter receive new animations on their existing moves along side their new moves all together. That's on top of their new character visuals. Tekken since like 5 or before has copy and pasted their moves and slap a new coat of paint on them using the same visual style. That's how they've been able to maintain such a large roster through the years. Even now, it looks like they'll be doing the same for Tekken 8 in terms of their moves even though they've finally took the step and are starting from scratch on the character model/visuals.
You add the 18 character + the single player content and online stuff they've add to SF6 and you have a complete game this time out of the gate. More content than any SF game since maybe Alpha 3 off the top of my head so i'll give Capcom props for coming correct this time and joining the likes of other fighting games that have already figured out the stuff fighting games should have in todays age.
@-Sigma- I would largely agree with you, but you have to admit, it's all very likely that they will add another 12 characters (at least) via dlc packs and eventually launch a 'complete' edition, down the line, as is customary these days. Now, are you saying you'd rather have all 30 characters, or prefer to stick to 18? Because I know which I'd like, and I'd rather wait to get everything at once, for less, if possible.
@J2theEzzo Well, yeah thats how it works. They need to support the game over time somehow so adding new content is natural. That doesn't mean the game isn't complete and worth the asking price at launch. That's any game that has a community.
@Arnna fortunately he doesn’t , it’s called standards , it’s 2022 and more people should call out cutting-corners and regressing BS . the roster size is legitimately pathetic
Something I will never understand from some people who want a 30+ character roster is that they don't actually play all of those characters. Most people pick one or two characters, and will stick with them. Granted, a larger roster will give more of an opportunity in trying to pick a specific character that fits your playstyle, but no one is going to be playing/learning all 18 characters.
I never once said that the current fighting game practice of a thinner launch roster, then releasing a bunch of DLC, is fine. I don't like it either, but at least SF5 allowed you to earn them (even if they nerfed that fight money). If they do the same thing in SF6 with the ability to unlock them via just playing, then that's good on them.
@Arisen I'm pretty sure SF5 was blasted at launch was because it was a pretty barebones game. The online was lacking a lot of things, when it did work, plus there wasn't really anything to do outside of that. The single player stuff was barely anything, as there wasn't an Arcade Mode at launch, so you either played online or in Training Mode.
@Keyblade-Dan That was yesteryear dawg. Get with the times. They suck, but get with 'em.
I want quality over quantity, I’d take 18 well crafted characters over 30 half baked ones any day.
Plus the game seems to have a substantial single player effort and some new modes, so as long as the package feels complete and full I ain’t gonna whine about less characters especially when I will only use like 3 max 😂 (I feel if the leak didn’t happen people wouldn’t be moaning as much, which is why leaks are bad)
@MasterVGuides online and training is all a fighter needs for me. What matters is the gameplay. In Smash bros brawl for example the devs wasted too much time in story mode and in the end people played the basic offline and online modes more than that.
@nomither6 You have no idea whether it’s a result of cutting corners or whether it’s by design to keep balance more robust.
Making entitled assumptions is cringey as hell.
@Arnna not as cringe as white-knighting
@Arisen Unfortunately, these companies are likely trying to expand their fighting games to a more casual audience, which is why they include all of those other modes. That translates to more sales in the short term, and possibly a greater retention to the game as they release more stuff as DLC. Note that trying to catch that more casual audience isn't a bad thing, either, as I'm sure some people will try to spin it that way.
@nomither6 Grow up - using some buzzword you heard on Reddit is embarrassing.
@Arnna man , the irony ! 😂 ok , you win .
Great opening movie! Makes me wanna play the game even more.
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