Sony Santa Monica brought in the cavalry to help complete God of War Ragnarok, which has now officially gone gold on PS5 and PS4. While outsourcing is relatively commonplace among tentpole AAA titles, a graphic showing all the teams that contributed to the project is the first time we’ve seen Bluepoint Games associated with the project.
The Austin-based studio, officially acquired by PlayStation late last year, is perhaps best known for its remake work on titles like Demon’s Souls and Shadow of the Colossus. But it actually has a pretty long-standing association with the God of War series, having ported the original PS2 games to the PS3 as the God of War Collection back in the day.
Other teams who contributed to the project include fellow PS Studios support team Valkyrie Entertainment, which Sony also purchased late last year, as well as long-standing partner Jetpack Interactive, who’s believed to be assisting on one of Sony’s AAA live service games next. Red Hot, Super Alloy, Supergenius, and Original Force round out the enormous list of contractors.
While you may be surprised to see so many teams attached to one game, this is normal now. It takes thousands of employees to bring one major title to life these days, and many millions of dollars. A lot of these support studios will have helped create art assets, animations, and other details, with Sony Santa Monica of course leading the production.
[source twitter.com]
Comments 29
Shout out to all the support teams that never get mentioned. If you’re reading this: Thank you!
Boss fights i think
Really want to know what title Bluepoint are working on next.
@colonelkilgore Well its at least not a Remake but "original"
It’s cool that the 1st party studios help each other out. Must cut down on dev time significantly.
Also could Bluepoint be working on a Bloodborne remake? Would explain why it hasn’t got a 60fps patch yet.
The game is over 7 years old. Crazier things have happened 🤷♂️.
@Fight_Teza_Fight they working on a original project currently not a remake.
Removed - inappropriate; user is banned
@IonMagi sorry I misread your comment I’m sleepy I worked a all nighter. Still you shouldn’t be negative all the time on here maybe people won’t think everything that come out your mouth will be negative.
@4kgk2 Well dreams crushed. Forgot about that.
Here’s hoping they’ve got multiple teams on the go, but I’m not sure if they’re big enough.
Pre-production for a new IP usually takes a couple of years iirc.
Give the rest of the team something to do for which they already have the blueprint for😉.
Games going to be absolutely massive
@Fight_Teza_Fight They had around 70 Devs when Sony bought them, doubt they are even now big enough for 3 Teams
Wonder if Blue point is going to make a new god of war game? Maybe a spinoff
Removed - disrespecting others
Bluepoint are absolute G’s.
@Flaming_Kaiser Very well said 👍
There's a great video on Youtube of a developer who worked on GoW Ragnarok who reacted to the recent trailer and she was so happy to see a stone pillar she created make it into the trailer (I believe it was the shot where Freya took Atreus's mistletoe necklace.
It just shows you all the little contributions that make a game like this.
Blue point are very talented indeed and look forward to their first original game and new ip. Sony got a steal with these guys.
Probably there to get used to God of war before sony makes them do a remake of god of war 2018.
So many people worked on this game I get why Sony porting they’re old games to pc and raise the price of they’re new games. Triple A game development is so dam expensive.
N.i.c.e. bluepoint games is a talented developers.cant wait for the game they are making.i like that sony studios are helping another.god of war ragnarok is gonna be amazing. Word up son
@anon_pel222 Lol the boss fights are made by FromSoft not Bluepoint. That said, GoW'18 has one of the best and deepest combat systems ever created. I've used like just 30% of the Shield/BareHands & Blades of Chaos skills sets, still a lot of cool moves to learn or find. It's up there with FromSoft in the way of combat, only the trolls where too easy but that's fine because the Valkyries where made for that as an option.
Really excited to see what next game is coming from Bluepoint. This is how you manage studios folks
@TheArt dude did u watch the documentry Raising Kratos?
Acc to them boss fights r hardest to create and a single boss fight required a year and made by specific alloted team ... It's game development.....and for your info Valkyrie entertainment help SMS in Valkyrie boss fight... why u inserting fromsoft in this?
This is really cool. Kind of a "coming full-circle" moment for Bluepoint since one of their very first projects with Sony was the God of War Collection for PS3.
@anon_pel222 Oh okay thought you were implying Bluepoint are replicating the boss fights from Demon's Souls into GoWR.
@Fight_Teza_Fight they are working on an original title (no remake), but that would not HAVE to be a new IP. Could be though 🙂
Blue Point is a an amazing developer. They have shown it time and time again
Their remake of Demon's Souls is beautiful and high level detail, just a shame I suck terrible at playing lol.
That aside, major congrats to Bluepoint on helping with the development of Ragnarok.
Shstrick wrote:
While I wholeheartedly agree with the sentiment of the post they are always credited by Sony, in that regard they are just as faceless as any other SSM employee and get similar billing in the credits. All just part of working on a giant project like this.
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