We shouldn’t forget that Media Molecule makes amazing games. The likes of Tearaway and LittleBigPlanet were award-winners, but Dreams’ post-release discussion has centred squarely on its community. This will please the modest Guildford-based first-party, of course: it has one of the most collaborative relationships with its fans in the industry, and is eager to champion the content they create within its PS4-based imagination engine. But for those watching from the fringes, the everyday PlayStation players that love PS Studios but perhaps aren’t on first-name terms with the series’ personified traffic cone Connie, it’s perhaps a little too easy to ignore the fact that the UK team continues to create incredible content within its acclaimed 2020 title.
In fact, in this era of live service games, Dreams is, well, The Dream™, right? Sony has repeatedly reiterated its pledge to the formula, revealing that it has several projects that subscribe to the business model in the pipeline. But while the likes of Fortnite and Apex Legends will run you $40 for a couple of premium skins and potentially a Battle Pass, that’ll get you the entirety of Dreams – including access to the millions upon millions of minigames and animations that the community has already created, as well as entire chunks of content from Media Molecule itself. With no loot boxes, content packs, or virtual currencies, it’s difficult to understand how the game is sustaining itself – and believe us, we’ve asked.
What we can say with certainty is that its latest content drop, The Land of Lost Dreams, is another impeccable adventure. The overarching concept, released in time for Halloween, is to celebrate those characters that got lost on the cutting room floor. Playing out from a first-person perspective, the mini-campaign – available now, and free for everyone who owns Dreams – has been created by a team of roughly 20, who’ve been beavering away on the project since approximately August. That’s a lot of energy and effort from a studio that’s only sustained by the full-price sales of its game, but it perhaps attracts comparisons to the philosophy from another Guildford-based developer, Hello Games, who’s transformed No Man’s Sky over the past six or so years at no additional cost to original owners.
Ignoring the flabbergasting fact that the entire mini-campaign was created with a PlayStation console, Media Molecule’s wit is sharp, as it transitions from one gameplay idea to another. There’s a quest book – pristinely animated – that allows you to keep track of everything you can do, and one section even segues to a retro-style DOOM first-person shooter. The studio explained to us that, while its primary aim is of course to entertain, it still wants to show the breadth and scope of what’s possible within Dreams. Play through just the first 30 minutes or so, and your mind will be bursting with everything that’s possible.
The real difference here, though, is that the studio has collaborated with its community to integrate their creations, too. The developer believes this sets it apart from other popular titles in the genre, like Minecraft and Roblox, because creators are playing an active role in shaping many of these playable events. Exploring The Land of Lost Dreams, we discovered a fishing pond from a Japanese user with an interactive mannequin’s hand and an ultra-realistic cabin in the woods that sets ablaze as you walk by it. The quality deviates, obviously, but that’s almost part of the appeal – it’s this ragtag collection of ideas, all threaded together by the developer’s own genius.
And it deserves more attention than it’s ultimately getting. Dreams has always been a confounding proposition: it’s a truly elegant creation suite with one of the industry’s most passionate and talented communities behind it, but if we were to criticise it in any way it’s that it perhaps lacks mainstream appeal. This ultimately means many are missing out on the content Media Molecule creates, with the first-party studio electing to work within the confines of its own engine, rather than design new standalone experiences that you’d arguably expect from other PS Studios teams. Nevertheless, if this is the future we can expect from PlayStation’s push into live service, then it’s going to be very generous: its Guildford team is making must play content, and all it asks is you pay the entry fee.
Will you be checking out this latest spoopy content drop from acclaimed developer Media Molecule? Have you turned your hand to Dreams yet, and what kind of creations have you cooked up thus far? Imagine it and it will be in the comments section below.
Comments 24
I may have to give Dreams a download just to try stuff like this out, by this point there must be tons to play.
I'm saving the latest event for Halloween itself. But I will say sony need to support this game more and give it a chance to reach more users.
Put it on the PlayStation plus Extra tier or include it as one of the essential games. It deserves more attention.
This game needs to be on PS5, PC and if possible mobile. Sony is missing a big opportunity. Make it free to play.
They Should Release This as a PS Plus Game.
Dreams getting a PS5 and PC release would benefit it greatly. The PC community would have a field day with this game and a PS5 release at a reasonable price would help give this game more sales. Saying that I should pick it up myself at some point to give it a try...
My problem with Dreams is that media molecule is still the only ones who's managed to make a really good game out of it.
Yes Ive seen amazing sculptures, short little walking sims and the odd indie-esqe puzzle game early in Dreams life cycle but no one seems close to making anything massive, and now the install base is low.
Plus the floaty controls are a pain. Im still surprised there's not a ps5 version.
One day I'll remake 'Rescue on Fractalus' in Dreams.
One day....
@Oh_fiddlesticks You are so wrong. Of course there are lots of attempts which are unfinished and not necessarily very original, and of course, a few individuals in there spare time will not compete with triple-A game studios in terms of quality and length, but there are so many unique, incredibly well executed ideas.
It’s a great creator experience but a mediocre game.
All the “games” in it are low phone game quality.
@Oh_fiddlesticks The Quest For Cheese is a masterpiece.
Heard a huge build up to this game but didn't even realized it had released for the longest time. Does it have a ps5 version?
Would be cool if Push Square did more articles on Dreams creations, a recommended play list or something like that
Plan on playing this later. But I'll probably forget.
"But while the likes of Fortnite and Apex Legends will run you $40 for a couple of premium skins and potentially a Battle Pass"
I started playing Fortnite in Feb, season pass was $9, I earned enough V-bux to buy the new season pass, and I now have enough to buy the next season pass. Sure, it's possible to spend a lot of money on skins and things but I feel like I get more than I need for my $9. I bought Dreams in beta for $20, maybe it was $15, I honestly have no idea what they're charging for it now. Hello Games does a much better job at promoting it's updates than Dreams does. No Man's Sky just releasing on switch may be warping my subjectivity on that. Dreams does need a native PS5 version, preferably a $5 upgrade option, and a PC release.
@Moto5 Couldn’t agree more. There’s so much amazing content in this game and it deserves more coverage
@Moto5 We do have a couple of collections within the game that @quintumply curated.
@get2sammyb Cool! I'm going to check it out right now
Dreams is so damn good! If you love the office there's a little game where you can walk around the office set. And if you know who Karl Pilkington is there's an entire 2 level game about him too. I was smiling so much when i found that!
It's absolutely insane that Sony isn't just giving this game away to try and get people to try it.
@Futureshark You're showing your age now!
In all seriousness, Media Molecule don't seem to have done anything since Tearaway and prior to that the first two (and best) LBPs.
Spending all that time in a game creator is all well and good but with a relatively low user base, nothing good will come out. It should be ported to PS5 (why the hold up?) but it must be ported to PC to get the best out of it?
I tried Dreams, and I just got confused. I didn’t understand the interface or see how to find anything to play. I got a few hours into the tutorial and gave up.
@KidRisky It's worth getting used to if you like finding creative gems. Classic media molecule clunky interface but oh how the charm makes up for it.
The games aren't even the reason to buy dreams. I'd pay 100 bucks for the experience I've had in it using psvr just creating shapes in my hands and making music. It's so much more than most even know.
And that's the exact same model applied in GT7. Sure, there are MTX, but they are absolutely optional. That game offers so much content and is updated at such a regular basis, that one could easily play GT7 exclusively.
I, for one, have put close to 200 hours into it and I'm far from exploring and mastering everything it has to offer.
GT7 has opened my eyes to the potential of live service games and the fun in multiplayer, two things I loathed up until March 2022.
got dreams installed but haven’t played it yet , too lazy
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