CD Projekt RED has released the latest Cyberpunk 2077 update on PS5 and PS4, bringing the RPG up to version number 1.61. It's being rolled out across consoles as we speak, and acts as more of a bug and glitch-fixing patch rather than one that adds new content. For those sort of game-changing additions, you'll need to wait for patch 1.7. It will overhaul the police system, vehicle combat, and melee action.
One fun addition in patch 1.61 is this, though: "Night City NPCs will now carry umbrellas in various colors and shapes."
Cyberpunk 2077 Update 1.61 Patch Notes
QUESTS & OPEN WORLD
- Fixed an issue where spamming the Interact button to loot containers could cause various NCPD Scanner Hustles to not be completed properly.
- Reported Crime: Another Circle of Hell, Lost and Found, Blood in the Air, Disloyal Employee, Don't Foget the Parking Brake!, Comrade Red - fixed an issue where quest wasn't completed after looting the goods.
- Fixed an issue where some Assault in Progress missions in Northside, Rancho Coronado, Coastview and Badlands weren't completed despite fulfilling the objective.
- Fixed an issue where some Suspected Organized Crime Activities weren't completed despite fulfilling the objective.
- Fixed an issue that could disable all Drop Points, blocking progress in various gigs.
- Fixed an issue where it wasn't possible to complete an Assault in Progress in Charter Hill because the evidence didn't spawn.
- Cyberpsycho Sighting: House on a Hill - fixed an issue where it wasn't possible to reach the Cyberpsycho because the garage door didn't open.
- Cyberpsycho Sighting: Where the Bodies Hit the Floor - fixed an issue where the quest was stuck on the "Find the Cyberpsycho" objective after defeating the Cyberpsycho and sending information to Regina.
- Gig: Error 404 - fixed an issue where the gig didn't trigger after approaching the area.
- Gig: Freedom of the Press - fixed an issue where it wasn't possible to proceed inside the TV station building because the doors were closed.
- Gig: Greed Never Pays - fixed an issue where it was impossible to complete the "Search the hidden room" objective because the computer was unpowered.
- Gig: Last Login - fixed an issue where the gig didn't trigger after approaching the area.
- Gig: No Fixers - fixed an issue where the gig didn't trigger after approaching the area.
- Gig: Old Friends - fixed an issue where the gig didn't trigger after approaching the area.
- Gig: Playing for Keeps - fixed an issue where it wasn't possible to speak to the bartender if combat started inside the bar, blocking progress.
- Gig: We Have Your Wife - fixed an issue where Lauren wasn't reacting after coming to rescue her, blocking progress.
- Automatic Love - fixed an issue that could block progress to further main quests after leaving Clouds.
- Fortunate Son - fixed an issue where it wasn't possible to progress past the "Return to the Aldecaldos camp" objective.
- I Fought the Law - fixed an issue where after meeting up with River, he teleported to an unreachable area underground, blocking progress.
- Small Man, Big Mouth - fixed an issue where the truck in the garage could be despawned, blocking progress.
VISUAL
- Night City NPCs will now carry umbrellas in various colors and shapes.
- Fixed multiple instances of missing collisions that could result with player falling off the map.
- Corrected various floating or displaced objects on the map.
- Fixed the issue where V's breasts clipped through clothes after changing their size at a Ripperdoc.
- Fixed an issue where after changing nail length from long to short using the mirror, the change wasn't reflected in-game until reloading a save.
- Fixed an issue where cars could glitch after bumping into them.
GAMEPLAY
- Fixed an issue where Headhunter and Blue Fang Iconic knives would not appear in vendor's inventory if player visited the vendor before the 1.6 Patch.
- Crit Damage and Quickhack Cooldown Reduction bonuses in clothing should now work properly.
- It should be now possible to craft the Legendary variant of the Amnesty Iconic revolver.
- Fixed an issue where it was possible to use consumables during fist fights.
- Fixed an issue where weapons with explosive damage were dealing less damage than intended.
- Fixed an issue where slotted mods disappeared from an item after selling it to a vendor, leaving and then coming back to the same vendor.
- Fixed an issue where putting a corpse into a container or a trunk, walking away and then coming back could give a player an infinite amount of money.
- The Heat-resistant aramid-weave fixer shirt will now be also available for non-Street Kid players.
- Fixed an issue where firing some weapons when falling could cancel fall damage.
UI
- The Beast in Me - fixed an issue where player's position could be shown as 1/6 despite coming second.
- Fixed an issue where reverting key bindings back to default was not reflected in the game until restart/reload.
- Fixed an issue where the inventory menu could rapidly scroll up and down after disassembling or dropping an item.
PC-SPECIFIC
- Fixed the issue with temporary FPS drops when exiting menus.
- Addressed the issue where achievements in Epic Games Store were not granted despite meeting the requirements. Note that in cases where the conditions were met before in a given save, it might be required to try on a new playthrough or from an earlier save where the conditions were not met yet.
- Load Menu should no longer get stuck when playing the game on GOG without internet connection.
- Fixed an issue where upgrading an item into a higher tier rarity crashed the game.
CONSOLE-SPECIFIC
- Fixed an issue where Cross Progression saves from the Xbox One family weren't transferred to PC or PlayStation.
- Fixed an issue where after logging in to GOG on PlayStation, My Rewards section displayed an error.
STADIA-SPECIFIC
- Fixed an issue where the game didn't pause when gameplay was suspended.
MISCELLANEOUS
- Added support for AMD FidelityFX Super Resolution 2.1 (PC and next-gen consoles only).
- Fixed an issue where in specific circumstances Judy could disappear from the game while in her apartment.
- Fixed an issue where the Wardrobe interaction in the Nomad Camp was duplicated after skipping time there.
- It will no longer be possible to play on arcade machines that are placed horizontally.
Has patch 1.61 fixed a problem you were having in Cyberpunk 2077? Let us know in the comments below.
[source cyberpunk.net]
Comments 35
>Added support for AMD FidelityFX Super Resolution 2.1 (PC and next-gen consoles only)
Does this work on PS5, who knows?
Rather pointless releasing this on Stadia.
"It will no longer be possible to play on arcade machines that are placed horizontally."
I didn't even know there were playable arcade machines in the game at all.
@Tomato_Goose that would be good if true.
@WallyWest They might be contractually obligated to do so until Stadia goes dark.
Beside the umbrellas I think this is the important addition with this patch:
Added support for AMD FidelityFX Super Resolution 2.1 (PC and next-gen consoles only).
@Tomato_Goose would be good to know but when they write βnext gen consolesβ is should be available on ps5 as well.
Stadia specific update π€£
So is this game worth buying yet? I had heard that its improved a lot, and yet then I see this big long list of patch notes with promise of more to come. Clearly there are still massive issues.
Damn. I thought this was the police patch. I'm waiting for that to start my play through.
@LifeGirl
I gave the game a chance as the ps5 version was released and I had a lot of fun. Of course there are still bugs but I think there is a demo on the psn store so you can check it out for free
CDPR is supporting Stadia longer than Google is!π€£
@Reeneman What exactly does that mean? I've heard it mentioned with PC games but i don't know what it is.
@WallyWest Itβs a clever upscaling technology from AMD, which helps to create a 4k-looking picture from a much lower resolution, e.g. 1080p. Direct competitor to nVidiaβs DLSS 2 tech, but open source and working on practically every graphics card which is used by gamers nowadays.
@Max_the_German So i'm guessing this is for the 60fps mode then and i shell get a better picture?
@WallyWest yes this is what we can expect.
Exciting to try this out and to see graphic analysis by the well known YT channels like DF for it.
Another year and this should be ready to play. Looking forward to it.
@Notoriousmakavel Oh okay. I finished Cyberpunk when it was first released on an Xbox One X and haven't really gone back to play it again.
I keep telling myself I am going to go back and do more side quests or start a whole new character, but I never do.
I really enjoyed the game, but I have so many unplayed games that I want to focus on at the moment that replaying Cyberpunk is just not on the list. Maybe when the story DLC drops, I will dive back in.
@Tomato_Goose I want to know that too. If it does, then it would be the first game that I know of that uses FSR2.1 on PS5.
Very exciting indeed. I still don't understand why it's not more widespread on PS5? What's the holdup? Even God of War Ragnarok doesn't have it, although GoW2018 has it on PC... very weird, as it will be one of the biggest improvement for games of this generation.
(this and Sony finally allowing permanent 120Hz output on PS5 so we can get all the benefits of VRR even for non-patched games).
Just finished watching episode 6 of Edgerunners. I'm well in the mood for some Night City life so I'll check out these additions.
@LifeGirl I am playing through it right now and it is a very good game. I'm glad I waited to start it, but I consider the current version to be genuinely great, if you're ready to forget minor issues (still a few bugs, NPC animations a bit stiff, ***** driving mechanics).
The story is engaging, the characters interesting, the sidequests very fun and the city, just wow, what an incredibly atmospheric sandbox to lose yourself in. And of course, no ***** MTXs.
I'd say go for it, especially if you can get it for cheap.
@ApostateMage The anime is fantastic and a really good companion to the game! Kudos to CDPR and Studio Trigger!
Better be some cyber ass lazer umbrellas!
I predict the next patch notes will include βreduced frequently of NPCs carrying umbrellasβ
Going through the last mission now, really enjoying it! Not met too many big bugs, so good going. Highly recommend it for sure.
@Tomato_Goose
Yes, Videocardz is reporting both on XSX and PS5
https://videocardz.com/newz/amd-fsr-2-1-is-now-supported-by-cyberpunk-2077-on-pcs-and-consoles
Global FSR is nice to have on SteamDeck. This is the start of something great on consoles.
Did get this last xmas, played for a bit couldnt get into it. Might give it another go at somepoint when im stuck for something to play, but there is quite a few games coming out that i want to play so just got to find some good hrs to put in.
I've finished whole game when PS5 version was released and didn't met any major bugs, except one. I don't remember name of quest, but you are going into some club (or bordelo) and at enterance you are forced to put all your weapons into locker. After finishing business inside when you are leaving you are told to pick up your things from locker... BUT if you remember it and pick up your things manually from locker and than leave building ALL your inventory disappears and immediately game autosave!!!
(I've saved the day only by quick quitting game and downloading older save from PS Plus Cloud)
They're still updating this for Stadia users? Well, it's good to see CD Projekt Red hasn't forgotten them both π
Thanks to this crossplatform save thingy i am finally able to continue my PS4 playthrough that has 250 hrs. on the clock! Due to some bug i couldn't import my PS4 save to the PS5 version. I started allover again, but couldn't find the persistance to keep playing. I finally am able to check the new content with a maxed out V again, and even better, not an endless list of Gigs, Cyberpsycho's and annoying police tasks. Tnx CDPR! Much appreciated! I can start the upcoming story expansion with all the skills and reputation that belong to a Streedkid roaming about for 250 hrs!ππ¦Ύπ¦Ώ
I look forward to them finishing the game one day so I can play it
I wish for two things in life...world peace and CP2077 to actually run on a base PS4. Big games get optimised for kid toys like the Switch, why can't CP get optimised for the base PS4...the truth is out there ...
No mention of accessibility features for us 10% lefties to be able to choose how we play the game
Umbrellas were the last necessary addition to make this 10/10. Well done, CD Projeckt Red!
@Eldritch Fingers crossed this is fully patched by then. Only reason I haven't installed the game yet.
Show Comments
Leave A Comment
Hold on there, you need to login to post a comment...