The Lords of the Fallen made a slightly odd first impression when it was first announced back in 2018. Originally titled Lords of the Fallen 2, it's a sequel to Lords of the Fallen — the 2014 Souls-like action RPG — and it dropped the '2' last year when the project was re-revealed. The good news is that the game has looked promising since, boasting an intriguing gothic art style and impressing with a couple of cool trailers.
And while The Lords of the Fallen doesn't yet have a release window, developer Hexworks is keen to keep the hype train rolling. It's published a range of new screenshots that are very visually impressive, and we've embedded high quality versions throughout this article.
Looks great, doesn't it? Hopefully we learn more about The Lords of the Fallen in the coming months. In the meantime, the official press release reads: "An expansive RPG experience — filled with NPC quests, compelling characters, and rich narrative — players will need to create their own hero before tackling the immersive single-player campaign. They will also have the option to invite a second player to join their adventure in uninterrupted online co-op — a new feature for the franchise."
Do you have high hopes for The Lords of the Fallen? Prepare to slay some nightmarish beasts in the comments section below.
Comments 12
I really hope this turns out good. FromSoft is so far ahead right now in the genre they created, a bit of competition would be welcome.
I could never get past the very first boss in the first game. Tried restarting multiple times, months/years apart... there was something in the timing/animations that just... never clicked for me.
I've beaten quite a few Souls-likes. I just could NOT get that one to click for me. But I WANT to like it. I dig the style.
the first was just rubbish, really didnt like it
I wanted to like the first one so much but its difficulty was comically brutal. To the point of unfairness.
I think a lot of these games simply want to be known as the hardest game ever. Which is garbage for consumers because they will want to sell as many as possible, knowing that only a small percentage will ever be able to play the entire game.
@Jammsbro I think what many people, and many devs, misunderstand about Souls games is that they aren't just 'hard' it's that they are generally 'tough but fair' and a careful balance is the key (there are a few exceptions). Broadly if you stick at it you WILL win and get the sense of accomplishment.
A lot of devs seem to just make their Souls games harder, which isn't the same thing as balancing it well, it just ends up with a sense of frustration. The first game fell into this camp for me.
I was side eying this one but the addition of Co-op bumps it up the list!
These are a bunch of bullshots. Relays nothing of gameplay.
N.i.c.e. the lords of the fallen screenshots looks amazing.word up son
Yeah, echoing many, I tried the first and wanted to enjoy it. I liked the approach of taking bosses' weapons and the freedom to play in different ways, but after a few hours it just didn't all feel like it came together well. Glitchy timing/combat and difficulty spikes turned me off it.
I hope the 2nd improves and am piqued by the prospect of coop!
Clearly not actual gameplay shots… Right?
I enjoyed the first game for what it was—a low-budget soulslike with some promise. Here’s hoping round 2 shows off their true talent; could be a winner!
Reminds me I still need to play the first game. I bought it randomly during a cheap sale a few years ago but never installed it.
Looks interesting yes, would be nice to have a release window
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