
There’s been no shortage of chatter about the price of PSVR2, but while the timing of the headset’s release may be unfortunate with the current financial crisis, there’s no question you’re getting a lot of bang for your buck. The next-gen device is lightyears ahead of its predecessor, and is pound-for-pound the best HMD on the market. And now devs are beginning to open up about just how good it is.
“It’s the pinnacle of VR,” one dev working on first-person shooter Pavlov VR explained, adding that his team has used the PSVR2 Sense Controllers’ adaptive triggers to create unique textures for each weapon. He continued: “It’s probably [performing] 10 per cent above PCVR because it’s a console and rendering is more efficient.” Asked to clarify what benchmark he was comparing to, he pointed to NVidia’s flagship ~$1,200 RTX 3090 Ti.
It’s worth noting that there are likely a number of reasons for this. PS5, as a console, has fewer overheads than a PC – and thus developers are able to extract more pound-for-pound performance from it. While it’s not explicitly mentioned by the Pavlov VR devs either, PSVR2 has a feature called foveated rendering, which works in conjunction with eye-tracking to explicitly render the objects you’re looking at in high detail. This, as a result, saves computational power.
The main point here is that virtual reality games are going to look and feel incredible on PSVR2. Yes, it threatens to be an expensive investment – but the immersion is unlikely to be matched for quite some time.
[source twitter.com]
Comments 38
Cerny and his team = Geniuses
Both my wallet and my body are ready. Can't wait.
Just wrapped up getting all trophies for 11 VR games so I could pack the old one away. I had to do resident evil 7 twice, (PS4 and PS5) as it doesn't auto pop all trophies and I've got the plat on every resi game. I even waited this long to play resi 8 hoping for a VR port. Can't wait
I’m excited to get mine but I’m not really excited for any of the games. Even the new horizon puts me off with the no arms thing. The tentacle game looks fun and Beat Saber will eventually come over.
Probably waiting for a sale, but...clearly there's some value here, despite the price. That's just a lot to ask, when I'm saving for a down payment on a truck (if Ford ever makes the Maverick I ordered).
I hate to be a debbie downer but in my mind there's no way the ps5 is out performing a 3090ti in vr. Absolutely no way.
@KaijuKaiser Sadly no. The wording is ambiguous as well as it could be a way of covering their asses by saying its not a separate version of the game. But currently it just seems to suggest some VR content, could be a mini game lol. Kinda of whish they would add RE7 VR support as well for VR2 but if they're going to do it I'd imagine they'd change the controls and that would take a bit of investment.
@claytortot213 its just highlighting the power of optimisation, the PC VR space doesn't really have ultra optimised games largely due to development tools and drivers etc being all over the place. Think of it this way if how a game runs was a pipe then the pc version is dirty with some blockage. The PS version has a nice clear pipe therefore better performance. If you notice the dev says its just outperforming, not that the PS5 is more powerful.
That is good to hear, however I think I'm more concerned if the ps5 is powerfull enough to see through the generation without a pro model, games already seem to be getting low resolutions, I saw a article about forsaken having 720p or something like that. I'm still happy with my ps4 pro, but I'm waiting to see what the new redesign looks like first or to see if they do a ps5 pro. I got a LG C1 about a year ago, however it is 48 inch size so not too big for lower resolution if that is what ps5 starts to get. What I mean is lower resolution would look much worse if my tv was much bigger, but it depends how far away from the tv you sit too.
@claytortot213 agreed. I mean it could for a game, but a PS5 GPU is something like a 2080 Super, not a 3090 TI. It’s going to be amazing and for most people the easiest way to get high end VR.
@TurboTom yh, i wonder really if there will be a ps5 pro.
Im,itching to get a ps5 after trying out finally cyberpunk 2077 on my base ps4, although im amazed how well it holds up now, after just getting that game.
I wish we could know now if there will be a pro.
That seems like hyperbole and optimization issues, but it still should be exciting.... If.... The games that use it come and we're not just getting oculus ports forever.
@TurboTom forspoken uses the garbage Luminous engine. Has nothing to do with PS5 the engine is complete junk. FFXIV, same engine, looks like trash on PS5/xsx in performance mode, performs horribly in graphics mode and even on high end PXs ends up stuttering. Just a really bad engine.
i dont believe it, that PC snobbish attitude is slowly taking me over ever since i got my first taste of the master rac- i mean , when i got my pc a few months ago.
basically, this article is LAUGHABLE.
@TurboTom Forspoken has an awful engine that'a why it looks awful. Dead Space another current gen exclusive looks far far better even in performance mode and i'm currently playing Hogwarts in Quality Ray Tracing mode and its leads ahead of Forspoken. Forspoken runs and looks awful on PC as well.
The PS5 and Series X are not under-powered and don't need upgrades. Right now the consoles have barely even shown what they're capable off but with the release of Spider-Man 2, Final Fantasy 16 and Forza this year both consoles will show why current gen has finally started.
@Jtheripper There isn't going to be Pro this Gen. The reason we got a mid gen upgrade last gen was because Sony and MS wanted to jump on the 4K train as they just missed it with the original base consoles and not only that but the base X1 is an under-powered wreck that MS needed to correct.
Foveated rendering must be a large part of this as if you're able to focus all detail into a a much smaller part of the screen then the performance benefits could be huge. It also tells me that PC VR isn't very efficient as a PS5 should be nowhere near a 3090ti.
I'm either case and from what we've seen so far, PSVR2 is looking incredibly promising and even a bit of a bargain given how it seemingly performs
@nomither6 congrats on getting a gaming rig..i hope you enjoy yourself until you are faced with the expensive upgrades to keep up with the latest games..enjoy your unlimited driver and operating system updates as well..i would love to have another gaming pc i really would but i can do without all the baggage that comes with it. As close to a pandoras box as possible..
I will buy the VR headset IMMEDIATELY if they somehow manage to connect arms to these floating hands because it is simply too immersion breaking for me.
I don’t really care about outperforming monster PCs that cost 3 times as much as a PS5, but it’s good to hear anyway. Having hardware based eye tracking and foveated rendering in the headset, with minimal CPU load for the console, really does seem to make a world of difference. Last gen PSVR games were noticeably inferior to their pancake counterparts, but with PSVR2 the games seem almost indistinguishable from their flat screen brethren. Very impressive stuff indeed.
I do wonder that monitors with eye tracking haven’t taken off to the same degree for PC enthusiasts, but I guess there’s a chicken and egg situation there.
@NinjaNicky
Many dozens of people have gone hands on. Consensus is it’s of the same material and build quality as the PS5 and Dualsense. I consider that high quality, enthusiasts may disagree.
This is cool, although it's with noting that the 4090 outperforms the 3090Ti by a significant margin. It just sucks a lot of power to do so and is about ¼ the size of the PS5 on its own.
@DutchDouchebag alas it's unlikely to happen - due to limitations around tracking anything that isn't ahead of the headset is impossible to accurately track the arms, which leaves a lot of guesswork, and it turns out that inaccurately rendered arms are even more immersion breaking.
@theheadofabroom i get it, but its no excuse to stop its progression dead in its tracks.
One easy way to fix it would to have 1 gyro precision tracking marker on each elbow, since im assuming thats the hardest part to get right when it comes to movement.
Theyre not big at all.
I imagine in the future we'll have elbow high VR Sleeves anyway, seems like the natural direction to end up playing VR without something that looks and feels like a controller.
@Reeneman
I only really use VR currently for BeatSaber. So I'll be looking at how PSVR2 lands among that community in particular before making any decision about the headset. I'm particularly concerned about the PSVR2 controllers, which look like they won't withstand being accidentally smashed together at high speed while you're pulling off some of the moves required in that game.
Oh God don't upset the PC master race lol 😆 😂 no matter how amazing the PS5 with VR is the haters will hate. They seem to forget specs on a PC are totally different to consoles. It's all about optimisation!!
@DutchDouchebag I mean it's possible, but it would increase the cost and require extra processing overhead. The current wisdom is that it's simply not worth the effort, and that you get used to having see-through arms pretty quickly, but who knows what we'll end up with in time
I love VR and cant wait for PSVR2.
Is it expensive? Yes, if you compare it to a Quest 2, which is effectively a mobile phone with lenses on (look at the Quest 2 release of Grid Legends) - albeit a very good one (I love my Q2)
Is it expensive if you compare it to equivalent VR setups?
Valve Index - £1200 plus a £1-2K PC (Good but not OLED, no HDR, and needs base stations mounted around the room to track it - wired)
Vive Cosmos - £700 plus £1-2K PC (Also good, but also needs base stations mounted around the room - wired)
HP Reverb - £599 plus £1-2K PC (note, on sale for £400) - Good - no base stations, wired - great resolution)
PSVR2 - £500 plus £400 console (£500 for disc version)
Plus it has some of the highest specs of all of them
For VR enthusiasts this is bargain. For those who enjoy mobile gaming it might seem expensive but for what you are getting its an incredible price. The only real downside for me is that I cant stream PC games through it, or access the wealth of indie games and apps that make the PC version so appealing.
However - the Quest 2 and Pico 4 do allow you to play PCVR games without wires, and do it pretty well imho, but it does cut down on the resolution and framerate due to using wifi to send the pictures - but for £400 if you have a decent PC VR gaming setup I think the Pico 4 in particular gives the Vive and even the Index a run for its money if you use it with Steam and Virtual Desktop
I've been a PC gamer for 30 years since first playing Doom in 1993, been a PlayStation gamer for years, been an Xbox gamer for years, and I play on the Quest 2 most nights.
I also like Blur and Oasis.
Still no idea why there is some soft of bizarre invented rivalry between different set ups. If you like games you're a Gamer - forget the rest. No one is going to take your particular console from you just because someone else says another console is also fun.
I admit to not playing on the Steam Deck very much though.
Impatiently awaiting launch day where I have taken PTO from work to play the 9 launch games I got....
This is the reason I got a PS5! (This and FF16.)
All this baby needs is strong 1st Party & 3rd Party support and it will be a strong outing.
Yeah maybe I shouldn't use forsaken as a example. I just wonder if i will see a big enough leap when I upgrade. But there should be more ps5 exclusive games releasing that show the potential now that the sales have increased.
@claytortot213 Correct, because the gpu is only one part of a PC VR setup. If you're using a 3090Ti that's paired with something like a Pixma 8k VR headset then no, PSVR2 can't compete with that. However for the price the PSVR2 is probably the best you can get.
@claytortot213 Yes, it's hard to believe, but it's not impossible. In this case, the PS5 is not outperforming the 3090ti. It's performing a PC with that GPU running a VR game. There's a lot of variables there.
Consoles are dedicated gaming machines with a closed ecosystem. That can really translate to some performance miracles.
We don't know, for example, if PSVR2 has some form of dedicated chip that handles inside-out tracking and passes only the coordinates to the console. That, by itself, could reduce a lot of CPU overhead. But we do know that PSVR2 employs foveated rendering to reduce GPU overhead by about 30%.
This all adds up. That's the magic of consoles.
"Don't underestimate the power of PlayStation!"
@Northern_munkey I hear you.
I started gaming on PC in 1992 but, I soon as I started my professional life in 1999, I switched to consoles and never looked back.
I still own and maintain a PC for work, of course. But that's just what it is: work.
Nothing beats sitting on a comfortable couch in front of a massive TV, picking up the DualSense, pressing the power button and just stretching my legs with nothing to worry about except for what game I should play.
Oh wait, there is one thing that beats it: putting on a PSVR2 headset.
Those arguing that it doesn't match a 3090 ti are not factoring the PSVR2's foveated eyetracking. This allows the PS5 to increase the resolution in the areas you are looking and lower it all around your peripherals.
Sony claims they get a 30% to 50% increase from the eye tracking. So, if you add 30% to 50% to a 2070 Super, it's roughly around the performance of a 3090 ti.
@Yozora146_ they'll probably add support for re7 but they want everyone concentrating on re8 at release.Personally think they'll drop re7 in summer then re4 remake support(plus Alyx) in late autumn for the big Christmas psvr2 push 🤞🤞🤞
@TRV373 how is a 3090ti(40tflops)30-50% more powerful than a 2070super(9tflops)?
I looked it up. The 3090ti is approximately 53% better in performance over the 2070 Super.
So while I have my doubts, it could be around the same if foveated eye tracking is used.
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