A video sequel is a tough prospect, it needs to retain the spirit of the original whilst simultaneously pushing the series forward, both narratively and mechanically. Oh, and it needs to look better, too. One of the ways Star Wars Jedi: Survivor is managing that conundrum is by utilising the power of the PS5 to create larger and more elaborate worlds.
That's according to an interview in PLAY Magazine (thanks MP1st) with game director Stig Asmussen, who explains that "Bottom line, we learned quickly that we could take advantage of the faster processors, larger/faster memory, better loading times, etc, to create much larger maps, with more detail, greater density, broader enemy/NPC variety, and overall fidelity."
Asmussen stresses that the team at Respawn didn't want to mess with what made Star Wars Jedi: Fallen Order so well-received, instead aiming to enhance the sequel through a more natural evolution of the game's play spaces, stating that "this new generation [of hardware] allowed us to do exactly that, and I believe it translates to a true new-gen experience in the Star Wars universe."
Star Wars Jedi: Survivor was delayed until 28th April, but as we are most of the way through February now, the additional six weeks will fly by in a flash. We got some new gameplay recently, so check that out in the meantime if you haven't already.
Are you excited for a more detailed look at the Star Wars universe in Jedi: Survivor? Don't let your emotions guide you to the comments section below, for that way leads to the dark side of the Force.
[source pocketmags.com, via mp1st.com]
Comments 19
Completed Fallen Order recently. Loved it. Quite hyped for the sequel now!
Probably my next AAA title after Hogwarts. To be closely followed by BOTW2 (I know that's no longer the official title but nothing I've seen so far makes it look like a completely new title.)
New consoles should focus on improving NPC and enemy movement and interactions, as well as improving game design and depth of gameplay mechanics. Graphic should be the least concern for developers and gamers, but unfortunately it isn't.
A more intuitive and easy-to-read in-game map would also be appreciated.
I wonder how they'll deal with all the powers you upgraded in the original game, or will you somehow 'lose' them all?
@Perturbator couldn’t agree more, and fast travel would be nice too, hated going back to get collectibles
Yeah the map was the biggest issue. One level I was lost for hours to the point of annoyance. Make the map better would be my number 1.
I’m hoping for a few things in this new game. Setting wise. I’m avoiding game play videos and screen shots so I can discover new locations as they come
The first game was great. For me it was let down by: frustrating combat, a frustrating map and lack of fast travel. All three made making completion a complete chore.
If they can build on, the excellent foundations, and improve these areas that then it will be excellent. What i've seen and heard so far it looks like they have addressed all 3. Looking forward to this one.
Fallen Order wasn't really on my radar until it came to PS+ and it really surprised me. I really had a fantastic time with it. I am so hyped for the sequel now whereas before I couldn't have cared less. A smart move dropping previous games on to these subscription services before sequels arrive.
Too many bug like enemies. Get rid of them, make the levels a bit less boring to navigate and this could be something special.
I think it will be my next AAA game. I'm saving some money this year so I can't straight buy every game I want. But I won't resist this one. Star Wars is my primary franchise.
As others have said — a bigger map is fine, but let’s focus on having a better and more intuitive in-game map to help navigate. 😄 The map was one of my few complaints about the first game.
Hope the areas aren't too much larger (in a more open world kinda sense). I like that the last game & the modern GoW games were big budget "Metroidvanias".
I'm on my second playthrough of Jedi Fallen order. And although I enjoy re-visiting the story and world again because it's a really well-made single player experience, I have to say I sometimes have difficulty navigating through the worlds without getting lost in them.
Like I'm trying to get back to the ship and I still get lost, even looking at the Hollow Map. I'm definitely looking forward to Jedi Survivor, but I hope they make the maps easier to navigate.
If I can‘t fast travel back to the ship after a quest I will lose my mind. Fallen order was a labyrinth
Just another predictable hollywood star wars game where the "good guy" will always prevail, wake me up when they finally make another kotor where i can play as a sith.
@LIMA Absolutely. I love the game to death but that made replay an issue.
@tselliot In terms of brand new releases definitely! Though I think I'll replay Zero Dawn and finally play thru Forbidden West before April.
Since we're also getting the new Forbidden West DLC in April, in addition to Jedi Survivor.
@lankieBD That was kind of my point. Does it deserve a new title? Haven't played it yet, obviously, but it is as different as Twilight Princess and Skyward Sword?? Or is it really just BOTW2, regardless of the subtitle. I want a new Zelda proper.
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