Anonymous;Code, the latest game from Steins;Gate creator Chiyomaru Shikura, is coming to North America and Europe on 8th September – and it’ll feature an English dub, as well as its original Japanese voices.
The game – about a group of hackers who will “rewrite the future” – is set in future Tokyo, and revolves around the events that unfold when protagonist Pollon Takaoka encounters a mysterious girl named Momo. The blurb adds: “Live the experience with Pollon, help him hack the myriad branches of reality, and ‘load’ the ending that saves the world!”
In addition to a digital launch, a limited number of physical copies will be made available, and will ship in a steelbook with art by Haruhisa Nakata. Spike Chunsoft will handle distribution in North America, while Numskull Games will oversee the release in Europe.
[source youtube.com]
Comments 10
Hopefully this game will do well, because last I heard about Shikura's company it was in a bad situation - and the people responsible for Steins;Gate deserve to make the stuff they like for eternity, not file for bankruptcy.
I wholeheartedly agree with header of the article @get2sammyb .
@Gaia093
I never played the Steins;Gate games. Shame to hear about the situation. I will purchase this game and try this genre, which will be a first, and if I like it will try the Steins;Gate games.
Hopefully things turn around for the creators company.
This looks really cool. Love the art style.
@Grimwood I disagree, I've seen plenty movie sites review t.v. shows and games. Visual novels are interactive and just another genre under the gaming banner.
@Grimwood I'd agree if the visual novel was one that's just pure reading with no choices etc, but most visual novels have choices that you make effecting the outcome of the game or some visual novels have some other gameplay element to them such as danganronpa and Ai the somnium files.
@Grimwood This website covers topics as diverse as TV shows and firmware updates. If it’s coming out on PlayStation, it’s in scope.
It’s all entertainment why attempt to silo it?
@Grimwood do you also leave these comments under articles on the site covering the Last of Us TV show? or articles covering general industry news? or is it just when the site covers a genre of game that you don't like?
This looks like a me game. I'm in.
@Grimwood So Danganronpa a visual novel with 3D movement sections, detective moments, Phoenix Wright had detective moments in the DS ones, no VN cutscenes in JRPGs either? Your open to your opinion, if you have no interest in them that's totally fine their a niche gaming audience thing and not for everyone anyway but saying they aren't a game is like calling out point and clicks or choices in RPGs. Are the choices in Mass Effect not gameplay. Is a quiz or game show game not a game? Is a puzzle game or detective game not a game? Are walking sims games (you walk, you interact, you find out the story which as many people play for story not gameplay doesn't that count to find the triggers to advance or get to the end).
-The menu focuses nature of Visual Novels went to Turn Based RPGs with their menu focus once devs were willing to add combat.
-What about Graphic Adventures, Text Adventures (no graphics at all) Point and Clicks? Aka the western equivalents to visual novels back in the day or have their cult followings like the Broken Age or some Indie ones that pop up.
-Visual novels with minigames or maps (Toradora one with a cleaning minigame and a town to run around) or pick a character's route on the map to do next (Date A Live trilogy).
-Besides choices can be the same with just picking a path to go in a mine, which direction does the play go select a choice with the cursor to go down that path and have whatever outcome that's strict or randomised. That's gameplay. -Selecting an answer in Millionaire, selecting a money case in Deal or No Deal or spinning the wheel in a game show in Wheel of Fortune is gameplay.
-Visual novels aren't activity centres they have win and lose states of endings, choices, other gameplay to them depending on what it is the game is going for RPG or adventure games, even rail shooters or other types they are usually attached to (sure there is Kinetic Novels that do autoplay text and have no choices or inputs and literally play the text automatically and you can in visual novels autoplay text up to the choices or other gameplay moments where it stops) at all but that's not the case here.
-Not everyone can even make games of a deeper level with mechanics, level design and more or just want to make a story based game so how do they start somewhere, visual novels, then expand to other areas. Then eventually have the budget and effort to make cutscenes then visual novel segments as the cutscenes. Cutscenes are more effort then in-engine and visual novel ones are obviously very few frames/states of the characters on screen, some even use Live2D like Neptunia to make them blink and do move on the spot then typical stills. They have to start somewhere or it's just what their good at and they can be cheaper to make too in some cases.
-Besides the Steins;gate games have choices via the phone to make decisions every so often to make a choice and whatever decisions to each route on a time traveling journey, this one will be different of course).
-It's funny when people say games without combat aren't games either as if puzzle, walking sims (it's movement and story telling maybe a puzzle, maybe interacting with objects to work out what happened and come to a conclusion without telling the player) or others aren't either to me it sounds like a similar point your trying to make somewhat.
-There is tons of subgenres of them too (dating sims, crying games/tragedy, eroges aka erotic ones, many others exist in many different theming subgenres, goals, gameplay and more just like any game) and say Visual Novels aren't games.
-Interaction whether it be playing a visual novel/FMV game with a DVD remote to do a quiz, make choices, have some QTEs or any thing else (aka anything besides only games with combat are games when some people say that) or a button press on a controller (aka also vibration can be part of some visual novels on console) makes it a game. Not everything is 3rd person or first person movement, or isometric, or about moving a character but moving a cursor to point and click on things, do puzzles, make a block move. Card games and quizs are still games they have decision making, so do visual novels. Sure you have to read however much to reach the choices, or sometimes they are plentiful with about 2-3 per chapter then next chapter it may change, sure you need to sometimes line up
-It has graphics, it has inputs, it has 'choices' imagine that like Mass Effect or any others with choices is still gameplay. Is the mining of planets a minigame gameplay in Mass Effect 2? It's just a probe to get resources after all. A game with choices and detective aspects would be a game to work out evidence and such. Would La Noire be less a game without combat it got bought by more people likely because it did have combat when it's a detective game (as far as I know).
-People that know nothing about old gaming or visual novels need to actually do research then make statements they know nothing about the genre or any of the games.
-Your open to your opinion, if you have no interest in them that's totally fine their a niche gaming audience thing anyway but saying they aren't a game is like calling out point and clicks or choices in RPGs, it's ok when the RPG has other aspects to them but it has a choice system it doesn't count as a game, or part of the role playing besides the character creator? I mean do dress up games count just selecting clothes, they do or don't go on the cat walk? Games come in many different forms.
Sounds interesting. I may look into it. Steins;gate was good (only one played and only done the main route got to get to the others) I haven't played Robotics;note (watched the anime for both, didnt' get into occultic;nine, and Chaos;head was fine enough, didn't bother with Noah or whichever the other was much) or the others from this dev but familiar with them.
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