
An ongoing rumour regarding Cyberpunk 2077 has pushed community director Marcin Momot into action. The CD Projekt Red employee has had to address numerous unfounded reports in the past, but this latest rumour has been spreading like wildfire as fans await the game's next big update.
This one all started on Reddit — as these things often do — with players picking up on a recent interview with one of 2077's devs. Said interview was conducted in Czech, and there was, apparently, mention of a working metro system buried somewhere in the audio. This, of course, sparked mass speculation over a potential overhaul in an upcoming patch.
Cyberpunk 2077 does have a metro system, kind of, but it's mostly just set dressing. You can see the carriages speeding around Night City at certain locations, but you can't actually use it. Supposedly, a working metro system was planned at one point during development, but it didn't make the cut. There are also mods on PC that make the whole thing interactable.
Anyway, it ain't happening. Momot writes: "A word of clarification on this topic as many people have been tagging me since yesterday. Nothing has changed regarding the metro system in Cyberpunk 2077 – we do not plan on adding it in the future."
Again, 2077 fans are eagerly awaiting the RPG's next major update, which will either drop ahead of the Phantom Liberty expansion, or alongside it. This patch is expected to add to and improve a number of things, including the police system, vehicle combat, melee combat, cyberware, and more.
Hopefully we hear more about the update soon. But until then, let us know if you're eyeing up another Cyberpunk 2077 playthrough in the comments section below.
[source twitter.com]
Comments 31
CDPR having to continuously remind people of how unambitious this game turned out to be will never not be sad. It's like the fervor over the (admittedly pretty great) anime made them forget that this was midway through development when it was launched, and that the publisher doesn't have the will to continuously improve the core game over time like Hello Games did with No Man's Sky.
They'll patch it a few times to address the bare minimum deficiencies, release a premium paid DLC expansion, and then it's off to the next thing.
@Ralizah Can you blame them? This project destroyed CDPR. Their reputation is in the garbage bin. They had to scrap their engine and you just know that no studio would like to waste 10 damn years on a singleplayer game. Unless you are making a GTA game you will not generate enough revenue to make up for the lack of releases.
And there is a serious chance that the bad pr and it being removed from the PS shop costed them potentially millions of copies sold during that crucial hype period when the disgraceful reviewers lied through their teeth and gave this game 8s and 9s.
@GrimReaper This didn't "destroy" anything, except maybe the notion in the gaming community that CDPR is some miraculous, infallible publisher that always puts the player first (which I'm actually glad of, tbh; self-identified "gamers" were pretty insufferable when talking about this company prior to Cyberpunk's launch). Most people have moved on from dunking on CDPR, though, and you know as well as I do that the disastrous roll-out of this game won't hurt a Witcher 4 hype train one bit.
Anyway, CDPR seems to have multiple projects in development at any one time. I'm not saying they should focus on this to the exclusion of everything else. But I do think it would benefit everyone long term to keep a core group of developers working on and improving this game over time.
They definitely lost some sales at launch, but the impact of this was likely mitigated both by how enormous the launch was in the first place, and also the resurgence in popularity the game has subsequently enjoyed.
@Ralizah Of couse it hurt them and the Witcher 4. They are in the process of wasting years on Cyberpunk 2077 and they don't even have any revenue coming in because they had to scrap the mp aspects. And again they had to scrap their engine.
CDPR's stock price plummeting is karma. They told gamers to go f themselves and the universe punished them.
For all its early faults Cyberpunk 2077 is a top notch game which became even more rewarding as improvements were made and bugs were fixed. The look and feel of Night City is a phenomenal accomplishment. It's easy to criticise the flaws, but a project this big is not going to happen without mistakes along the way - it's better than having an empty or virtually empty urban environments like you get in other games.
Having been a gamer since the days of the Commodore 64 and seen the evolution of gaming worlds through the years, I've come to respect the progress made by both game and hardware developers.
It seem the better and richer the online worlds and games become, the greater are the expectation of gamers - to the point where they lose all sense of the challenges faced by developers to deliver a richer gaming experience and what's possible given real world constraints. CDPR should be praised for what they reached for and achieved.
@Ralizah I think you’re being harsh. In its current state and ignoring pre-launch hype, it’s a great game.
@GrimReaper
Destroyed CDPR? That couldn't be further from the truth. In fact, all the evidence indicates the firm has learned and grown stronger for it.
@nathanSF Wrong. 0 indication that they have improved. They still haven't added 90% of promised features into the game, they had to scrap 1 planned expansion and mp aspects and we are probably 5 years away from their next game. They probably announced so many projects because no one wanted to work for them after C2077 and their stock price plummeted.
CDPR are still licking their wounds.
@nathanSF i waited a year before playing Cyberpunk on PS5
Only ran into a couple gameplay bugs. Several graphical hitches (which I’d honestly expect from a game of this size).
Overall I got miles out of this game and completely enjoyed it.
It should’ve never been released in the state it was. Reminds me of another great game Deliverance Kingdom Come. That game was great, but another example of releasing a game too early.
Maybe devs can stop making deals with their investors that force these games out before their ready.
Has a game ever come out before an announced release date? That would be something.
Who’s anyone kidding
People will be lining up to buy Witcher 4 when it comes out.
Be glad they made this mistake with Cyberpunk as a lesson for Witcher 4
I put maybe twelve hours into the game after the PS5 version dropped. I enjoyed it during that time but decided I’d try again once the DLC was released, figuring it’ll feel less incomplete then. I really can’t wait to hear back in once the “final” version of the game is out.
More story content (tons more) that is what I want. Zero need for a Metro system.
Most PC gamers not judging Cyberpunk based on a PS4 version they did not play... same way most PS5 owners today not judging a game because it runs like garbage on a Switch.
But lets just keep beating the dead horse.
Going forward I’d have hoped the many claims of a good game came from the Molyneux, the Soul Reaver and Lord British. So many empty hopes and dreams.
2077 actually became a fairly good game. Not a priority to finish in my backlog, but what I've played it became pretty quality in that classic WRPG sense. It sits like 50th in my backlog, though there's still that part of me that dreams of a VR version because honestly this game would be so perfect for that format with its POV being one of the better 1st person perspectives from a camera standpoint I've seen. I know it'll never happen and it's not really a favorite game, but I think it would just work incredibly well in that medium. The city they built is just begging to be viewed in 3D. I can't think of many other games that would be so ripe for the medium.
@Ralizah "self-identified "gamers" were pretty insufferable
when talking about this company prior to Cyberpunk's launch"There, I fixed it for you.
@MasterEMFG Agreed. Pressure of investors to see a return can really F** up a game's progress to fruition.
@GrimReaper Lowest was 77.89 in September, Now at 109. Sure not as high as this time last year but still an improvement. Aren't we past the era of pulling speculative percentage figures out of thin air?
@nathanSF It used to be higher than Ubisoft. CDPR sucks and C2077 sucks and I am happy all of this happened to them. Sometimes justice prevails.
@nathanSF I tried the 5 hours trial this month on PS5, and loved what I saw. This was a breathtakingly beautiful world and it immediately pulled me in. Admittedly, I never played it on launch and not aware of the breadth of problems it faced then. But where it stands now, it offers immense playground to newcomers. The kind of effort put into this must be phenomenal since I can sense a lot of behind-the-stage world-building here.
@GrimReaper agreed
@GrimReaper "I'm glad this happened to them!" Will you listen to yourself? Calm down
@meteors77 They lied about the content in their game for years
@GrimReaper exactly. Cdrpr pulled nothing short of fraud and profited heavily from it, while most of the corporate game media machine were complicit with via glowing reviews they only backtracked on once it was clear that this wasn't going to be just another unfinished game people accept on initial release.
Even with all the lies and technical flaws on release aside. The game is just as shallow, sloppy, and unfinished as it was years ago.
@GrimReaper
It's truly tragic that there are people who suffered such trauma through their experiences of Cyberpunk 2077. Clearly no one should endure the anguish and betrayal of having to play a game that fell so short of a global gaming communities astronomical expectations of absolute perfection. There should be a support group, nay a national enquiry conducted by the most eminent experts in the field as to why this happened and put measures into place to ensure it never happens again.
Or people could just not play the game and move on with their lives.
@GrimReaper
Y'know there's this thing called Google that can answer all kinds of questions. Like finding out that CDPR stock price is higher than Ubisoft, whose market price is at a seven year low.
Been playing this recently and thoroughly enjoying it. It should never have been released in the state it was - and CDPR will pay a price for that - but I haven't had any issues with it after about 50 hours.
Needs a new game + though (hopefully in this next update). By the time I have a decent build and got to grips with all the different cyberware and hacking options, the game will be over, I suspect...
Removed - disrespecting others; user is banned
Removed - flaming/arguing
Just to clarify, According to Steam there are 13k+ players of Cyberpunk 2077 as of 29th March and over 30k according to Playercounter.com. These are healthy numbers and a clear indication and reassuring justification that the game has a promising future. So much so that CDPR are willing to invest resources into developing the next iteration of the game with a new software engine. No doubt the naysayers will find fault somewhere but the facts of the game's recent popularity and success speak for themselves.
@nathanSF how good is CyberPunk now? Does it run decent now? I've thought about diving into it but I've heard so many negative comments about it.
Metro system would have been nice, but I'd rather get more story content as some commenters above have mentioned.
@BleedingDreamer
I play it on a PS5 and have no problems with it at all. No crashes, no screen tear. It's all good
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