Something that's rarely touched on when talking about Sony's first-party games is their sound design, which is almost universally fantastic. PlayStation Studios really has an ear for good audio, and it's all down to people like Joanna Fang, a foley artist working across the platform's big-budget exclusives.
In the above video from Wired, we're introduced to her and her incredible foley studio, where she creates sound effects from the mundane to the fantastical using everyday objects. Packed wall-to-wall with items and materials of all shapes and sizes, these are the tools with which she's able to craft all the sound effects we don't even think about during play. Using God of War Ragnarok as the leading example, the video is basically a 10-minute breakdown of her role; we get to see how she recreates sounds of all kinds, from leather moving as a character walks to a skull being crushed beneath Thor's hammer.
It's a super interesting look at a part of games production we seldom see. While this method of making sound effects is fairly well-known in films and TV, it's cool to see it being put to such great use at PlayStation Studios.
What do you make of the video? Do you have any favourite, memorable sound effects from games? Discuss in the comments section below.
[source youtube.com, via kotaku.com]
Comments 13
this was just pure joy to see and watch - I love the attention to detail Joanna processes into her craft, and it was great to see some of the thought and creative processing, behind such realistic sounds.
This is incredible, media would be nothing without these artists
This is amazing. I find Foley artists fascinating.
Also getting Dexter vibes /jk
@themightyant lol she's giving you dexter vibes how?
@theMEGAniggle Relishing in smashing fruit and the like gave me Dexter blood splatter vibes. Clearly a serial killer. lol
(It was a joke)
@themightyant HAHAHAHAHA, that video was obviously very much taken in her room of trophies
sound design is soo important, sometimes I just sit with my headphones on, eyes closed and listen.. Some gamers just are missing out on this aspect of the games they play... soo sad..
I love learning about what goes into the little details in games; things that we never think of and take for granted. This video in particular is fascinating because it's clear as day that Fang is passionate about her work.
Amazing just how much thought goes into every aspect of making a game.
That's what's missing from the two newest god of war games, the on disc making of features. Had em on 1-3, why the change?
I've always been fascinated by foley, this was cool to see.
@themightyant On this side of the pond, fruit smashing only makes me think of the late Gallagher.
Nobody here even knows what I mean. I'm sure @rjejr knows.
@NEStalgia I know too, watermelon-tastic
@NEStalgia People who don't autromactailly associate watermelons with sledgehammers and Gallagher obviously can't be trusted. 😎
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