UK studio Splash Damage has teased Project Astrid, which purports to be a AAA open-world survival game being developed in partnership with streamers/content creators Mike "shroud" Grzesiek and Chris "Sacriel" Ball. Both have been involved since the project's inception.
Little else is known about Project Astrid. It's currently in preproduction, so we won't expect to see gameplay anytime soon. Lance Winter, creative director on Project Astrid, said of his collaborators, "Sacriel and shroud are core members of our development team. They bring with them a unique and fresh perspective. Not only that, but they’re providing us brand new insights into what fans and creators actually want from their gaming experiences. No one knows this genre better than they do.”
Splash Damage has been making multiplayer shooters for more than two decades, with titles like Wolfenstein: Enemy Territory and Enemy Territory: Quake Wars under its belt, so a partnership with the likes of shroud and Sacriel could indeed bear interesting fruit.
What do you think of the announcement of Splash Damage's Project Astrid and of the association with streamers shroud and Sacriel? Be the first to type "poggers" in the comments section below.
[source splashdamage.com]
Comments 9
No offense to the people involved since they seem lovely, but saying your title has 'streamer involvement' before release makes me feel like it's just going to be scientifically geared towards a streaming crowd without much substance for anyone else.
I sighed when I read this yesterday. I’m not judging these streamers and their knowledge of gaming, gaming trends etc, it’s just that with so many people struggling to get into the games industry, it reads as a little disappointing that these people are involved with and likely being paid well for what may amount to little input.
This reads as a promotional tool. Many people who play this game when it comes out will have never heard of these streamers. There is likely a very large sector of the gaming community who have never, nor ever will, have any interest in watching streamers playing games.
I want to hear about the game, sell me on that. These people aren’t games designers. I don’t really care what their input is. It perhaps says something about Splash Damage and their product that they feel this collaboration is both useful and relevant.
“They bring with them insights into what fans and creators want”. Why doesn’t the studio know this? Sadly, it’s becoming more common that developers and publishers don’t know the market - Suicide Squad being a prominent case. And are games really being made with “creators” in mind? If so, that marks a sad decline for the industry.
The boundless possibilities that new technology, new hardware and ever more powerful VR headsets affords video games presents an exciting future. Nevertheless, I’m finding less and less to get excited about in terms of content. There is little that is revolutionary and there really should be. There are lots of unique titles and concepts, but perhaps there needs to be more encouragement, more funding, to see that those with novel ideas are championed.
Rant over.
Bring on Brink 2.
I agree with everyone else.
@Vacuumator So well said..
@naruball
Thanks to you. I should write more.
I have no idea what any of the words in this title mean. 😂
Who are these people?
Would like to also give kudos to @Vacuumator, well said.
*tips hat
@Vacuumator perfectly said!
This sounds just like that game made by Hi-Rez studios (publishers/developers of many games that try to make copies of "trend games") putting a streamer as a character. It doesn't work.
Streamers are useful marketing tools but making games around them will only last a little, they aren't developing the game, they don't have any obligation to talk about the game over the next big company paying them to market a new product. And when that finally happens this project is going to die just like many other games are dying.
@GymratAmarillo To be fair if you watch the video, those two streamers had the survival game idea and a bunch of features they’d like to see, and approached studios to make it, not the other way round.
It works from a marketing perspective, sure, but these guys know their stuff. Randomly, I did work with Sacriel about 20 years ago and he was obsessed with FPS games back then, he’s been living and breathing them for 20+ years.
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